Culture Dustborn dev opens up after brutal launch: "Caught us completely off guard" - Red Thread Games has endured hate and threats after the launch of their new game. Their CEO is worried for the future of the industry.

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tornquist topp.jpgRagnar Tørnquist is one of the leading figures in the Norwegian game industry. He has worked in game development for nearly 30 years and loves his job.

It is his greatest passion.

However, the launch of Dustborn, the newest game from Red Thread Games, has forced him to seriously reconsider whether game development is something worth pursuing.

Is it worth living this way when you have a family?

That is one of the questions Tørnquist has asked himself. The game has received enormous international attention, mostly of the negative kind.

While critics have generally welcomed Dustborn, criticism has flooded social media. Many have reacted strongly, claiming the game pushes a "woke agenda".

Conspiracy theories are abound.

"It caught us completely off guard. We were very surprised by the extreme reaction to the launch, and we had no plan for how to handle it", Tørnquist tells Gamer.no.

Wild falsehoods
Tørnquist has been through tough situations before. He lives at a secret address and has an unlisted phone number, precisely because he knows how intense fans can be.

But nothing could have prepared him for what happened with Dustborn.

He won't go into detail about everything he's heard, but Tørnquist claims there has been both harassment and threats.

"You can easily ignore what’s said on forums or on X. Emails feel a little closer to home, but receiving text messages where someone wishes you dead, is unsettling", he says.

Several videos about Tørnquist have surfaced on YouTube. One video claims that Tørnquist has said he wants to drown babies.

That is obviously pure fabrication, but Tørnquist finds it surreal.

"It should be fairly obvious that I don’t want babies to die", he says, laughing in frustration.

"I think it’s outrageous. There’s no way I can get this removed, and it’s a very damaging lie. I just have to ignore it and hope people are smart enough to understand that it’s not true."

Blown out of proportion
On social media, many are drawing parallels between Red Thread Games' Dustborn and Firewalk Studios' shooter Concord.

Red Thread’s office in Oslo houses 12 people. Firewalk has 165 employees and Sony, a billion-dollar company, backing it as a publisher.

"We are a tiny studio. That’s why it feels so blown out of proportion when we experience so many attacks and conspiracies. It takes a toll."

Red Thread’s goal is to create story-driven games that stand out. They aim to make something innovative and fresh.

The developer has always made games that are different, often featuring characters that are a bit out of the ordinary.

That means many people don't like their games, and Tørnquist is fine with that. They have their niche.

Their games aren't for everyone.

"It’s been really tough to deal with this. We’re used to people not liking our games, but we appreciate well-argued reviews, even if they’re negative. The difference here is the massive amount of negative feedback from people who have never played the game and never will; they just jump on the bandwagon of those making videos", says Tørnquist.

– Difficult
"We have to take the threats seriously", says Tørnquist.

One of his most important tasks as a leader has been to shield his employees from the worst of it.

Before the launch, they talked a lot about how they should avoid reading social media and focus on the positives instead.

They’ve tried to lift each other up by sharing the good feedback they receive.

"Fortunately, most of the team hasn’t been directly targeted. We’ve done what we can to support those who have received personal messages."

For about half of the team, Dustborn is their first experience creating and releasing a game.

"It’s tough to see people talk about their work, calling them incompetent or lazy, or saying they should just quit making games. It’s obviously difficult for us."

Satire?
"Did you expect debate over some of the more obviously politically correct aspects of the game?"

"Yes, but we were never out to provoke. We just wanted to make a game with characters that are different. We didn’t think it would be so controversial that a group would fight against a fascist regime. I don’t think many people want to live in a police state. And our version of the U.S. is by no means the real America."

Many games have faced criticism for using more pronouns than just "he" and "she". Dustborn also does this.

"The use of pronouns has become relatively established in games, and we knew people could react to that. But it was the reality we wanted to present. We don’t feel we’ve made a game that’s primarily about politics. It’s more about language and relationships between people."

One of the game’s premises is that words have power, and in its combat system you can "trigger" or "cancel" opponents.

Some professional critics have pointed out that this must be satire, while the internet takes everything much more seriously.

"So, is this satire?"

"I think the game speaks for itself. It’s over the top in many ways. It’s colorful, inspired by comic books, has fight sequences against giant robotic mascots, and it has a sarcastic view of the world. It doesn’t take itself very seriously", says Tørnquist, elaborating:

"I hope people can see the game and understand that it’s an alternate world, something that also applies to the story. The game may be a dystopian reflection of the world, but the story is not written for realism. It’s done with humor and exaggeration, and it’s very much tongue-in-cheek."

"Tidal wave of hate"
Red Thread currently has about 16 employees in total. The number has been stable for a while, and keeping it that way is a goal moving forward.

They want to keep the same team. It creates financial security because they’re flexible if they end up cancelling a project.

"We all care a lot about each other and enjoy working together."

After the launch, they posted a message on social media, asking people to behave, following what they called a "tidal wave of hate".

Tørnquist feels that this was mocked. So they decided to remain silent about the game and wait for things to calm down.

That hasn’t worked either.

"It seems like people twist everything we say with malicious intent. They’ve created a narrative that Red Thread is corrupt and making propaganda, but the fact is that we’ve made a game we want to talk about and share with others. It’s not for everyone, and they don’t have to play it."

Not a flop
On social media, a big deal has been made about Dustborn being a flop and that no one is playing it.

That’s not how the developer sees it. But Red Thread would certainly like the sales numbers to be higher.

"Dustborn is not a flop. The game has received mixed reviews but also a lot of positive feedback. Those who actually play it seem to enjoy it. Dustborn isn’t selling as much as we would like, but we’re proud of it and think it’s a good game", says Tørnquist.

The publisher, Quantic Dream, holds the detailed sales figures, so Tørnquist doesn’t have full oversight yet. This is common for game launches.

"Even though it’s not an immediate success, it has sold far more than what people are saying online, I can say that."

Profitability takes time
"Our internal goals for Dustborn haven’t been met, but that doesn’t mean it’s a flop."

Red Thread’s strategy is to have a diverse portfolio of games that sell for many years. Dustborn is part of this.

They continue to work on updates for the game and are listening to the feedback they can.

Red Thread is also working on entirely new projects.

"It can take months and years for story-driven games like this to find their audience, so we’re not dissatisfied."

None of Red Thread’s games have been big commercial successes. It took years for Dreamfall Chapters to turn a profit.

Tørnquist says that being a game developer is a stressful life, and most games eventually lose money.

Still, they keep going, out of love for the work.

State funding in the millions
A significant part of the discussion surrounding Dustborn has been the game’s public funding.

Red Thread received 14 million NOK from the Norwegian Film Institute (NFI) for the development of the game and has also received around 150,000 Euros in EU grants.

Once they are financially stable, like Funcom, they will focus on giving back to the industry.

"Our goal is to earn enough that we don’t need support", says Tørnquist.

Most Norwegian developers of a certain size have, at some point, applied for NFI funding.

"The support has been important for the Norwegian game industry, and this is money that goes back into the economy. It also helps build the industry and expertise in the sector", Tørnquist believes.

Red Thread has used its support to cover expenses like salaries, rent, and equipment purchases. Most of the funds are spent in Norway, and both Red Thread and its employees pay taxes, of course.

Many other countries have seen great success with this type of cultural support for the gaming industry.

"For Dustborn, we wouldn’t have had the same opportunities without the support from NFI."

Fearful for industry
Tørnquist feels that the industry in general is afraid of how their games will be received.

This hampers creativity among developers, he believes. The challenging economy in recent years doesn’t make things easier.

"You start questioning decisions around character design, narrative, wording, PR, and even game mechanics. This stems from a greater nervousness about what reactions you might get. But we’re not going to stop being ourselves."

"You see this in the reception of more and more games. Everything becomes a part of the culture war. I hope we can get past this, because it’s very unfortunate, both for those in the industry today, potential new developers, investors, and publishers. No one wants to get caught in such a culture war storm."

"Has the reception of Dustborn affected your approach to development and the messages in storytelling going forward?"

"It’s hard to say no, even though I would like to. Everyone is afraid of the choices they make, and I don’t think that only applies to us. All our discussions about the next game are colored by this."

Tørnquist believes the industry has become more progressive, and that this deepen the divide towards the loud minority on the internet.

The value of diversity?
Tørnquist thinks it’s great that we can aim for diversity in the industry. Diversity has always been central to Red Thread’s games.

Those who aren’t interested in it don’t need to play those games, he believes.

"Diversity is positive for everyone. Games like Black Myth: Wukong, Mario, and Elden Ring won’t stop existing just because we release Dustborn. There’s room for both these games and everything in between – even those that only appeal to a limited audience."

"Has the debate around Dustborn changed your view of the room for political messages in games?"

"Absolutely not. Some games are pure entertainment and focus on the player experience and fun, and it’s great that such games exist. Other games aren’t as fun to play but are more about the feelings you get from playing them. Then there are games that can address more serious topics."

"Games can be many things.

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I like how he's saying it wasn't a flop

This is technically true as most of the game's dev cost was bankrolled by the government. It didn't matter if the game flopped because there wasn't a lot of their money spent on it anyway. Notice he never even brings that up as a point of criticism. He REALLY doesn't want the Norwegian government to stop giving him grants because that means he'll actually have to start making games that actually make money for once. He has an extremely good grift going.
 
-Blah blah blah.
Man, your game with gov funds flopped like those bodies on the floor. Give it up.
 
Come on guys, there's no way this isn't high level theoretical 5D trolling. He couldn't be more on-the-nose if he tried.
Its actually hard to believe someone could be this much of a piece of shit without it being on purpose. That fucking headshot in the article says it all.
Seriously this is the kind of game I'd make as an accelerationist if all I wanted was to politically agitate people. Come on now. Be reasonable
 
>Never heard of this game, or if did I quickly forgot about it.
>Quickly search it up
>See generic modern DEI black woman on the cover with one of those usual DEI hairstyles
>Seen enough, no wonder it flopped.

What is with modern game developers and only ever having this small handful of looks for black women. They all look the fucking same.
View attachment 6529384
Hair poking out from a rag on her head. It’s this, that crappy short cut you see in Overwatch (you know the one - it’s in every fucking game now) or the big explosion of hair like that 6’5 retard who got shot by the Asian cop. They all look the fucking same.
Nah nah... Even more retardedly: She's pregnant
 
You are an overblow faggot hack and all your games are fart huffing faggot bullshit. The only thing you accomplished is making the worlds most hateable character (Sai), a mediocre at best goyslop game full of nigger and faggot loving propaganda, on the tax payers dime, and adding another point to everyones collective "nigger and faggot fatigue" tally. Legitimately kill yourself.
 
> expensive, woke project comes out and immediately fails

> "the creators are receiving harassment and hate speech!!1"
They are used to toxic positivity and getting their asses kissed. These people live in a constant validation circlejerk. I don't care that they live in a bubble, I care that they are getting paid and waste hundreds of millions of dollars (like Concord) and produce nothing but hideous garbage. And then when their ugly crap doesn't sell, they are dumbfounded and think they are innocent victims.
 
Honestly, now that the dust has settled... it was kinda worth it.
 
They are used to toxic positivity and getting their asses kissed. These people live in a constant validation circlejerk. I don't care that they live in a bubble, I care that they are getting paid and waste hundreds of millions of dollars (like Concord) and produce nothing but hideous garbage. And then when their ugly crap doesn't sell, they are dumbfounded and think they are innocent victims.
That's what baffles me about this whole scenario. The stories of games like Nigger-Man 2, Concord, Dustborn, Ghost of Yotei, the Paper Mario remake, etc., have nothing to do with a bunch of "neckbeard incel gamer terrorists" spontaneously getting pissed off for no reason. Those controversies can be boiled down to consumers being let down by poor products. It should not and does not represent anything beyond that. Over the past decade or so, however, there has been a consolidated effort to write off negative audience reception as irrational behavior, as if we're too stupid to appraise the value of what's in front of our own eyes.

Nowadays, games don't get panned, they get "review-bombed".
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"All of those bad reviews my piece-of-shit game has gotten is a coordinated conspiracy by a bunch of people who want to ruin my game's reputation on purpose! It can't possibly be because we made an offensively bad game!" Lucky you, right? For a second there, you might actually have had to think about where you went wrong and made something that actually appeals to the people you hate.
 
Watching the MATI play through there’s hints of a decent game in Dustborn, the problem is the writing is 95% bad and has some of the worst character designs I have ever seen.

Theo, Robot, Sol and Noam can stay, the rest need to be removed. Have it as a quirky roadtrip through alt history America and make the politics a background, something only hinted at during the story.

The game as it stands is basically a parody of progressive politics. The Asian granny with no legs and blue hair that wants to fuck everything was my least favorite character, after he it’s a toss up between the mudslime vitiligo creature and the mute raccoon fucker.
 
What was the reason for the article? not going to help it move more units. the target market for the game didn't even care when it came out.
 
What the fuck did they expect ? ill admit im more tolerant of shit I disagree with in video games then most, but Jesus Christ Dustborn was just blatant "lets piss the right off as much as we possibly can", did they expect positive reception ? if so they are 53 IQ retards
 
He manages to contradict himself more than once in the interview, which is notable.
> expensive, woke project comes out and immediately fails

> "the creators are receiving harassment and hate speech!!1"
'No, you can't see it. Just trust us!'
The negative videos, of course, get lumped in with the alleged harassment and so on, even though they were invariably just criticisms, valid criticisms.

That's the thing with Dustborn. You can't actually tell if it is satire, or if the devs are actually this unhinged in their beliefs. But most people seem to think the latter.

If it's satire about how the left wing is full of people who would abuse these tactics
Of course it's not fucking left-wing satire. The satire he's talking about is how they portrayed everyone except his heroes. His version of America is 'satirical', in that they're all fascists but it's not based on current day politics, oh no, it's what would happen if Jackie Kennedy died instead of JFK. Even the closest thing to satire that he could have put in to poke fun at the leftists, the names of the powers they have, they still use them unironically. Including on each other, without any pushback or consequences, and of course in combat against the fascists.

He's vague about a lot of things in the interview, because if he went into specifics it would show he's full of shit. As if you could look at the fat muslim vitiligo woman with strong anxiety and not see that this is a DEI, own-the-chuds political statement masquerading as a game.
 
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