Culture Sega does what Nintendon't

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By David Andrews
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“Genesis does what Ninendon’t” was a fairly iconic phrase seen in advertisements for Sega Genesis titles in North America during the early-1990s. Even if you weren’t a Sega fan, you likely recall that slogan and some of the ads it ran on.

Despite people having a passion to talk about the console wars that have been going on in the post-2000 era (particularly between Nintendo, Microsoft, and Sony), it’s still quite possible that the battle between Nintendo and its primary rival Sega from the late-1980s through the 90s was even more bitter.

As a kid, I grew up more with Nintendo consoles as I’m sure a lot of people did. My parents purchased a Nintendo Entertainment System, bundled with the original Super Mario Bros. plus Duck Hunt cartridge, back when the system was brand-new.

Although I’m sure they knew it was something that I’d probably like (despite me being in pre-school at the time and therefore quite young), I think they also bought it because they thought they would like it too. It didn’t take long for us to build up a pretty sizeable collection of NES titles, ranging from classics like the original Legend of Zelda, Dragon Warrior (the first real RPG I ever played), Mega Man 2, The Adventures of Lolo, and many other mainstream as well as odd-ball titles (The Adventures of Dino Riki anyone?).

Then, in Christmas of 1991, I got a Super Nintendo as my main present.

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Thinking back on it, though, I realized that it wasn’t until around the time I got a Super Nintendo that I really became aware of Sega’s presence in the market. I recall my first real experience with it being me playing Sonic the Hedgehog on a Genesis that was set up in a local Sear’s store while my mother did some shopping, and, later, I would play a few Sega games at a friend’s house.

What’s interesting though is that long before that, Sega had made its entry into the North American market with the Sega Master System (which came to the U.S. in September of ’86). Some people have since joked that the Master System was like the “poor man’s Nintendo Entertainment System,” but Sega’s 8-bit offering actually had a pretty substantial library of quality titles.

Games like the original Phantasy Star, Alex Kidd in Miracle World, Wonder Boy III: Dragon’s Trap, and many more became very popular amongst owners of the console. However, in spite of the system selling decently well (at around 10-13 million units worldwide), compared with the NES / Famicom’s 62 million it was not nearly as popular.

Part of this is due to Sega being very big on arcade ports and the like and that Alex Kidd was a lot less recognizable as a mascot than Nintendo’s own Super Mario was. Really, I think it took the release of the original Sonic the Hedgehog and Sonic becoming the system’s mascot in 1991 for Sega to really start making a wave on people’s radars.

Sega, though, was an innovator throughout the 1980s and 1990s. The Sega Genesis / Mega-Drive was perhaps first on the scene of the 16-bit era, debuting back in 1988. Sega also pushed the envelope with the release of the Sega CD and later the Sega 32X (both of which were vastly undersold due to expensive development costs and a high price point).

Then, in 1998 the Dreamcast released in Japan, kicking off an early entry into the generation of consoles that would later include the PlayStation 2, GameCube, and Xbox. But Sega rarely cashed in on its innovation.

Sure, it was first onto the scene in several different spots, but because of this many game developers were still making titles for the more popular PlayStation or Nintendo 64 (which didn’t do nearly as well either, but still held its own) because that’s where the money was and because development costs were likely lower.

Although the Dreamcast had some technically-impressive titles like Sonic Adventure and the fantastic RPG Skies of Arcadia, the system was functionally dead in the U.S. by 2002. That amazing flop would mark the company’s final foray into the console market (at least as of this article).

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For me, I didn’t end up getting a Sega Genesis system until much later in the console’s life in 1994, when Sonic the Hedgehog 3 was the packed-in game. On the plus side, by then the system had a pretty staggering library of titles and many of them could be purchased rather inexpensively, so catching up wasn’t a problem at all.

It also made Christmas wish lists easy to come up with. Yet, it was even later when I finally picked up a Sega Master System. I didn’t get one of those until I was a college student, purchasing a Master System and a batch of 27 titles off of eBay in 2004.

I then spent some time working on collecting some of the more interesting releases, such as the Master System ports of the Sonic the Hedgehog titles, any Wonder Boy games that I didn’t have yet, and the rather rare TecToy version of Sonic Blast (which wasn’t released in Brazil on the Master System until 1997!).

The interesting history of TecToy, which was a Brazilian publisher and distributer of Sega products long after most systems were long dead, will have to wait until a future article. For what it’s worth, though, TecToy is still in business today, producing variants of the Sega Mega-Drive that come pre-loaded with a large variety of titles.

But for this Nintendo fan, my history with Sega was a bit unique. It wasn’t that I disliked the company, but rather that I wasn’t really fully exposed to them until I was a bit older and I didn’t really start collecting titles for systems like the Master System until I was a young adult.

Others, I’m sure, may have grown up more in a Sega household, yet I still think that there are far more of us that grew up with Super Mario Bros. and The Legend of Zelda than those that did with Sonic the Hedgehog. Still, I’d be curious to hear more from the other side because I’d find it quite interesting.

 
the fantastic RPG Skies of Arcadia,
Genuinely an underrated title.

I played a half-translated European bootleg of it back in the day (Dreamcast was never officially sold in my region), and still really enjoyed it. I revisited it as a rom back in like 2014 and it still holds up if you're into classic RPGs with exploration elements.
 
Genuinely an underrated title.

I played a half-translated European bootleg of it back in the day (Dreamcast was never officially sold in my region), and still really enjoyed it. I revisited it as a rom back in like 2014 and it still holds up if you're into classic RPGs with exploration elements.
And may it never get "remastered" (read: butchered by the wokies).
Can someone explain to me what the fuck is with these recent articles flaggating the Sega Genesis?
Might have something to do with SEGA going through a bit of a "resurgence" as of late (Sonic getting more positive reception lately, Persona/Yakuza doing gangbusters, etc.)
 
To paraphrase a short, fat, canadian ginger; "Go a head and name a good Sega game, because Nintendo had one just like it or better."

-Pat "Time to get fucked in the mouth" Boivin.

Might have something to do with SEGA going through a bit of a "resurgence" as of late (Sonic getting more positive reception lately, Persona/Yakuza doing gangbusters, etc.)
So Sega is doing better now that it's no longer being managed by Sega?

:thinking:
 
Since we're on the whole Genesis binge, I'd like to recommend Shadowrun.

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It does a good job of adapting the tabletop as you can take jobs from Johnsons which range from package delivery to robbing your local megacorp. It has a bunch of nifty features such as weapon customization, body modification, as well as magic and hacking. (With hacking through the net being its own thing aside from the standard stat-check).

Only criticism for this game is the rough start. The game teaches you how to get jobs but not leveling. You only stumble into that when you decide to rest at a motel and start fiddling with your stats. Which tends not to happen at the start because you're fixated on getting that starting 250 Nuyen.

Can someone explain to me what the fuck is with these recent articles flaggating the Sega Genesis?
Nostalgia trip.
 
Dreamcast is still my favorite game system, but one of the reasons it's my favorite is also why it failed; it was open and easily piratable.
Part of this was Sega's fault, I don't think another system could hold a candle to the Dreamcasts Japanese isolated eco system. Many of DC's best games were released in Japan years before they would be translated and/or region emulated. But a simple boot disc and an ISO got you in the game. Once that floodgate opened there was no closing it. If you couldn't download ISOs for yourself, there was surely a game store nearby that would do it for you for no more than $5.
I still think it's the best system ever made, but Sega seriously shot themselves in the foot over both their emulation and regionalization efforts which turned into security issues that murdered software sales for the system.
 
Can someone explain to me what the fuck is with these recent articles flaggating the Sega Genesis?

Zoomers have discovered the 16 bit era?

I liked the Genesis better than the SNES. I played a lot of Genesis RPGs but mainly used SNES for platformers. I think my favorite SNES game was ALttP though.
 
Dreamcast is still my favorite game system, but one of the reasons it's my favorite is also why it failed; it was open and easily piratable.
Part of this was Sega's fault, I don't think another system could hold a candle to the Dreamcasts Japanese isolated eco system. Many of DC's best games were released in Japan years before they would be translated and/or region emulated. But a simple boot disc and an ISO got you in the game. Once that floodgate opened there was no closing it. If you couldn't download ISOs for yourself, there was surely a game store nearby that would do it for you for no more than $5.
I still think it's the best system ever made, but Sega seriously shot themselves in the foot over both their emulation and regionalization efforts which turned into security issues that murdered software sales for the system.
I know the "Dreamcast died of piracy" is common cope but it's been a while since I saw a post in the wild that claimed that without irony. The Dreamcast's attach rate being comparable to its competition destroys that argument, it just didn't sell many units.
 
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Reactions: Vyse Inglebard
I know the "Dreamcast died of piracy" is common cope but it's been a while since I saw a post in the wild that claimed that without irony. The Dreamcast's attach rate being comparable to its competition destroys that argument, it just didn't sell many units.

I didn't really say it died to piracy. Certainly the nail in the coffin. I said it's biggest issue was it's slow to migrate game library. Outside of Sanic, Jet Set Radio, and Crazy Taxi, the only games to play were sports titles such as the 2k series. A ton of rpgs, fighting games, etc which were very popular on other systems, just sat in Japan, not coming to the US until much later and usually multiplatform first. This led to poor sales due to library which was driven to make the emulation problem much worse. Dreamcast was also built on the AM3 platform I believe, which opened it to a ton of arcade titles, which people simply didn't know and didn't play if they didn't live in areas with Arcades, which is essentially the entire US.

--going back and reading what I wrote initially I do seem to start off blaming piracy. Not what I was intending, although I'm more clear here. In layman's terms and in my opinion; game library stuck unlocalized>low sales nothing to play>early adopters found a way around game library issue>once early adopters had their game procurement method there was no going back to retail>Sega finally localized many games but they lost their exclusive control on the titles or the games were just old by the time they reached non-japanese shores>this continued to drive no reason to buy the console among normies.
 
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Can someone explain to me what the fuck is with these recent articles flaggating the Sega Genesis?
This article was published back in 2016. But I have seen the others posted here. My guess is Sega's quietly building up hype to re-enter the console wars. As long as they have games, they can easily whip the Playstation's ass.
 
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Reactions: Vyse Inglebard
I know the "Dreamcast died of piracy" is common cope but it's been a while since I saw a post in the wild that claimed that without irony. The Dreamcast's attach rate being comparable to its competition destroys that argument, it just didn't sell many units.
What killed the Dreamcast was the PS2. Once a console that doubled as a cheap DVD player came out, Sega's days making consoles were over. If piracy was the reason, then the Nintendo DS wouldn't have printed money. DS games were pretty easy to pirate thanks to the R4.
 
What killed the Dreamcast was the PS2. Once a console that doubled as a cheap DVD player came out, Sega's days making consoles were over. If piracy was the reason, then the Nintendo DS wouldn't have printed money. DS games were pretty easy to pirate thanks to the R4.
The Dreamcast was dead before it ever came out.
The failure of the 32x, the Saturn, and the Sega cd is what knocked Sega out of the console race. Documents from fiscal year 1997 emerged fairly recently showing that Sega was sitting on a shit ton of stock, and none of it was moving. By the time the Dreamcast actually launched, Sega was up to its eyeballs in debt, unsold games, and the slow death of arcades outside of japan.
The ps2 didn't help, but these documents showed that Sega was already done before Sony's system hit shelves.

If you'd like to know more, this almost certainly autistic youtuber made a detailed breakdown on these documents.
 
I still have a Sega CD lol. I didn't develop console war opinions until the Xbox came out, but in retrospect, I liked Sega games more.

Mainstream hits like Streets of Rage, Revenge of Shinobi, and Ecco the Dolphin come to mind.
 
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I don't know how many Genesis there were produced by the time the 32x was being made but I have a feeling it was way overproduced for something that might get like a 15% attach rate. Lack of games didn't help and the good ones were hard to find. In hindsight early adopters way overpaid for post-Genesis Sega stuff since there was never lengthy post-launch support anyway.
 
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