Dragon Age as a series are CRPGs by best definition, but each is quite different from the others in how true that is and the exact subgenre within CRPG. Dragon Age: Origins is very traditional, DA2 is far more action focused and cruising on an intercept course with the last two real Mass Effect games in tone, gameplay feel, and design. DA Inquisition is a live service feeling, MMO in single player, drawn out, time wasting overly padded mess which plays like a WoW clone with CRPG mechanics hot glued on. I won't bother with this one but I expect the subgenre within CRPG to be different again. People who liked any given entry probably aren't as big fans of any other given entry in the franchise already, and there's other games to service their niches better. The setting is cool, but honestly releasing it for a TTRPG would probably service it better than any video game unless you're willing to return to the DA Origins style.
I do know the team at BioWare isn't proud or happy with this one. Between DEI coming in after they did the ground work already and the mess that marketing made had a lot of them finishing this game out of professionalism and quitting on release from what I've heard. BioWare is rapidly becoming the Ship of Theseus. The studio lacks strong creative vision and leadership as it all left for other companies and ventures after ME3. I think EA should gut the Vancouver studio, relabel the Texas studio, and then spin up a new BioWare dedicated to just remastering and if they do revive the studio it needs to be for original IP, not existing franchises.