Game genres that are oversaturated and genres that are undersaturated in the modern era

skykiii

kiwifarms.net
Joined
Jun 17, 2018
Basically, do you ever feel like "gosh, there's already like 50 of these released last week alone, we don't need another one!"

or its counterpart, "I used to like these kinds of games, how come they're so rare nowadays?"

And yes you CAN include sub-genres and variants.

Name them here. Maybe we could even help each other.

For me:

OVER-represented

Metroidvanias. Was once a time these were rare and cool, but now they're basically every game ever and I stopped caring.

Roguelikes. Gonna be honest I never liked these to begin with. Rogue and Nethack are fun as free games but I can't imagine paying money for random generation that often winds up feeling a bit shallow.

SNES-Style RPGs. My feelings about these are complicated.
I like the SNES library but a part of that is that they actually are from the 1990s, so they take me back to a simpler time and I can forgive aspects of them because that's just the expectation. But RPGs in general are a genre I'm disappointed hasn't really evolved in terms of storytelling or gameplay since the SNES. On the Playstation it really felt like the genre was growing up with the audience, with games like Xenogears that were introducing more complex themes and ideas.

So when I see these SNES-style RPGs they actually feel like a regression. A cliche plot about a hero who goes on a quest after the evil empire burns his village can be accepted as charmingly quaint when its an actual 1990s game, but when its in a 2020s game I just go "are you fucking serious?"

Also if you're gonna go with the 16-bit aesthetic, fucking stick to it. A lot of times these games break my suspension of disbelief by doing things--anything from artwork quirks to interface to dialogue--that would not have happened in the actual 16-bit days. Usually its the anime artwork clearly being modern anime rather than looking like the kind of anime that was actually prevalent in the 1990s.

UNDER-represented

NES-style RPGs. I know I just criticized their 16-bit cousins but RPGs on the NES were a different beast.
One of the primary feelings I get when I play RPGs on the NES is the player has more agency. The King can tell you "defeat the Dragonlord and if you can, rescue my daughter too" but how exactly you go about that is up to you. (Not an RPG but) Zelda can tell you the order of the dungeons but most of the time does not force you to do Dungeon 1 before Dungeon 4, so if you know Dungeon 4 has a really useful piece of gear and you can get it, you can go there first.

I also feel more engaged in battle in most NES RPGs, because my options mean more. I think I've made this rant before so I'll be quick.... in a game like Dragon Warrior or Wizardry, casting sleep on enemies can actually be a life-saving decision or at the very least allow you to focus on one group while another is incapacitated, while starting on the SNES status effects became useless and we entered the era of the "rock-scissor-paper" system, which in my opinion is not that good--that's basically just "keep doing one thing until the bad guy dies." Its boring and lacks any sort of real thought, weighing of options, any sort of dynamism.

But yeah, for some reason on modern platforms you never get something that's like an NES RPG (in terms of gameplay). It's either fully open world or its a scripted linear adventure, never quite the in-between you got on the NES.

Myst-like games. Now obviously, first-person brain-teasers and point-n-click adventures aren't rare, but in my experience most of the time they're either narrative focused, or else they're basically "escape the room" games. What makes a game Myst-like is that it has to have some sort of almost-acheological narrative (remember how the first Myst has you figuring out what happened from environmental details?) as well as puzzles that rely on you understanding the environment around you, where everything has a reason to exist.

A game where you have to solve a sudoku puzzle to get a combination to a safe to get a knob you put on a drawer... is not Myst-like. That kind of puzzle is clearly artificial and video gamey.

Horror games that don't do the Silent Hill 2 twist. I've done multiple. rants about this before. Horror games used to be one of my favorite genres, but these days I've been burned too often by the story having a reveal that completely pisses on my time investment... and the only games that don't are meme games like FNAF where I just don't find the premise all that interesting. The only way to avoid it is to stick to games I already know, which is just lame.

Anyway, what genres do you think are overdone? And what do you wish there were more of? And also have you found any modern games that fit into the "under-represented" genres?
 
Over-represented: Souls-like action games. I feel like any new action game that releases is based around the souls formula and it's tiring. These aren't all bad but it would be nice to get another Metal Gear Rising or Ninja Gaiden style action game again.

Under-represented: 3D platformers. Used to be way more popular and now they're almost always made by indie devs and even then they're rare. Would be nice to have more of them.
 
After GTA 3/VC's success in the early 00s, urban style video games became the norm around the sixth generation of consoles. Not even open world games like The Simpsons: Hit & Run, Spider-Man 2 and The Getaway but knock offs like 25 to Life, 187: Ride or Die or Crime Life: Gang Wars.

The few I can think of now are Watch Dogs, Sleeping Dogs and Mafia.
 
Souls-like action games. I feel like any new action game that releases is based around the souls formula and it's tiring. These aren't all bad but it would be nice to get another Metal Gear Rising or Ninja Gaiden style action game again.
It's even worse if they're soulslites, aka games that are easy as shit but copy the combat and control scheme of Souls games (aka the worst fucking part of most soulslikes)

Thread tax:
Overrepresented - not really a genre but remakes. Most of them end up being censored and casualized demakes, sometimes even the music is shittier.
Underrepresented - casual arcadey sports games, things like Red Card, NBA Jam, FIFA Street, NFL Blitz etc. Sports games now are all just simslop with the most predatory monetization known to man, there are no real options to play fast-paced and wacky sports games that anyone can pick up and play anymore
 
Under represented: 6dof shooters, turn based tactics like jagged alliance, RPGs/sandboxes that sacrifice graphical fidelity for depth of simulation, whatever starsector is, whatever project zombiod is, whatever the sims is, client side server multiplayer games

Over represented: open world survival crafting sandboxes, vampire survivors knockoffs, sports games, online only games, low effort scam games for mobile devices ( believe it or not there was a very brief time when people made high quality phone games) , whatever tarkov is ( just putting this here because I'm mad about no more room in hell 2
 
I like stealth-horror and thinks it under saturated.

There’s something about stealth horror. Not being able to fight against the monster, except within reason. Using your wits to escape, being cautious, and being rewarded for quick thinking and paying attention.

One of the first I think was Clock Tower. They just remade it and released it on steam for Halloween.
 
Under-represented: 3D platformers. Used to be way more popular and now they're almost always made by indie devs and even then they're rare.
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And woke, don't forget that. Pickings are slim indeed. *sigh*
 
Understaurated: City builders, modern city builders to be precise. Apart from some games like Cities Skylines, or Worker's & Resources, there's not that many of them currently. At least historical city builders are having an slightly better time with games like Anno 1800 or Manor Lords, or the upcoming Tlaotoani
 
Understaurated: City builders, modern city builders to be precise.
too true. simcity 4 is still a better game than cities skylines. honestly the entire maxis catalog could do with reviewing, they had some very interesting and unique games that could do well with modern tools and techniques.
 
Want more: Another 3D underwater game like Subnautica would be welcome. GTA clones too, I hope the industry didn't take the Saints Row deboot to mean that there's no market for a modern San Andreas. Games with an irresponsibly large number of physics objects if only so that I can make NPCs wade through a sea of melons.
 
Understaurated: City builders, modern city builders to be precise. Apart from some games like Cities Skylines, or Worker's & Resources, there's not that many of them currently. At least historical city builders are having an slightly better time with games like Anno 1800 or Manor Lords, or the upcoming Tlaotoani
Tropico is pretty good as well, 3 and 4 are peak. I've yet to try 6 though.
 
Over-represented: as Vapor Sauce said, there’s too many soulslikes. I love fromsoftware games themselves but I really hate all the others. There’s also walking sims which became very prevalent with the last of us and god of war 2018.

Under-represented: we don’t get any hack and slash games anymore. DMC5, Bayonetta 3, and FFXVI are the only ones in recent memory. It’s a very fun genre and shouldn’t be too difficult to make. There’s also no power-fantasy kill shit games like prototype anymore which is fairly similar to hack and slash.
 
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