- Joined
- Nov 14, 2022
Because of how blatant and devoid of creativity it is. Blatant in that it simply makes no sense for yellow paint to be there, making it extremely obvious that this is a device placed there for the sake of the player, not a sensible and appropriate detail of the environment. Devoid of creativity in that, instead of thinking of a solution (for the problem of making the player notice that they can interact with object X in way Y) that is thematically appropriate, sensible, not too blatant, etc, they went for the laziest possible first thing that came to mind.so why did it only become a problem when yellow paint became a new example of the same convention that's as old as the medium itself?
Compare a roadblock in a game that makes sense lorewise and settingwise versus a transparent glowing sign saying "Unlocks at character level 13"