Sony hate thread

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That's pretty damn weak, I'd still get it, but it should at least match Steam Deck.
DLSS and the like is getting so good at that a 720pGPU can be upscaled to 4k graphics. It's only a matter of time before FauxK is the only 4k available, and raw 4k goes the way of the dodo.

Ironically, another tech designed to make shit cheaper for manufacturers, will end up screwing them over again. I expect DLSS and PSSR to be abandoned by 2026.
 
No he has the ugliest most jewish looking wife
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They look like racist caricatures of jews
Maximum Overjew, his wife's face is 50% nose.
FFS they're still releasing PS4 versions over there. JUST STOP IT.
For what purpose? It's the smarter choice to release on PS4 for any dev that likes earning money.
That's pretty damn weak, I'd still get it, but it should at least match Steam Deck.
Man, slightly short of PS4 performance really wouldn't cut it for me with a new console anymore, no matter the games.
DLSS and the like is getting so good at that a 720pGPU can be upscaled to 4k graphics.
Alright, i did not take that in consideration. I do not use it when playing on my desktop but i use it in some games when i am on my girlfriend's laptop (has a 3050 in it), most recently in Like a Dragon: IW.
 
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DLSS and the like is getting so good at that a 720pGPU can be upscaled to 4k graphics
DLSS isn't magic though - rendering at 4K60 even with DLSS set to performance is beyond even the 4060 for some games right now. There's a performance cost to the upscaling as you go up in resolution even if the internal res is only like 720p and it's especially pronounced on systems with constrained VRAM bandwidth (like the Switch 2 seems to be).

I feel like a lot of people are putting way too much stock into DLSS fixing image quality problems on the Switch 2. It's impressive technology but it isn't going to magically make something on par with the PS4 Pro into a 4K-capable system.
 
DLSS isn't magic though - rendering at 4K60 even with DLSS set to performance is beyond even the 4060 for some games right now. There's a performance cost to the upscaling as you go up in resolution even if the internal res is only like 720p and it's especially pronounced on systems with constrained VRAM bandwidth (like the Switch 2 seems to be).

I feel like a lot of people are putting way too much stock into DLSS fixing image quality problems on the Switch 2. It's impressive technology but it isn't going to magically make something on par with the PS4 Pro into a 4K-capable system.
I'm a raw pixel supremacist, but I think Nvidia, and now Sony, are walking into a trap with software that can upscale images. They're using it as a shortcut to get to '8k' affordably, while ignoring the past they're all too quick to leave behind.
If software upscaling solutions require hardware cheaper to manufacture than native-res hardware, on a cost:performance basis, then why couldn't a PS4 or PS4pro-equivilent console output impressive graphics?

If Switch 2 uses DLSS, even 1080p upscaled from 720p will look impressive on an OLED screen, leaving room in the hardware to focus on the performance/rendering etc.

Alright, i did not take that in consideration. I do not use it when playing on my desktop but i use it in some games when i am on my girlfriend's laptop (has a 3050 in it), most recently in Like a Dragon: IW.
I don't believe it's the future because it will be killed the second it threatens high-end hardware sales like SLI did. Until that point, it will run headlong into expensive hardware, like a PS5pro or PS6, and decimate it.

Half of Sony's customers, especially the japs, still play on PS4. Imagine handing them a portable PS4Pro for half the price of a PS5, when they've had two price rises on that console.
Then show them their favourite games are on said portable.

Sony is about to embarrassed by Nintendo in ways not seen since the Phillips CD-I.
 
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like SLI did
I was too much of a poorfag to own even one good graphics card back when SLI was a thing, didn't know that what let to its downfall was it being too efficient. Always thought it was the other way around, performance gain from a linked card being to little to justify the purchase of an identical, expensive card.
 
I was too much of a poorfag to own even one good graphics card back when SLI was a thing, didn't know that what let to its downfall was it being too efficient. Always thought it was the other way around, performance gain from a linked card being to little to justify the purchase of an identical, expensive card.
At the time the cards were expensive as we were tipping into the 4k realm, but the idea showed promise and set up the idea that 2-3 cheap cards could be linked to give equal/slightly less power than cards 5x the price. This backed Nvidia into a corner; why buy a new card when you can raid the second-hand market - the revenue of which Nvidia sees none?

Nvidia have stated that their market is high-end GPUs. Offering software solutions to hardware constraints, in this case, price, is at odds with their business strategy.
OTOH, AMD have said they will focus on offering mid-ranged GPUs that far out-perform competitors in that price bracket.
Cerny and AMD are linked at the hip and PSSR - designed by Cerny, is specifically designed to work on AMD hardware.
Sony could potentially release a portable on par, or surpassing, the power of the PS4pro or XSS. Doing so cuts the legs off of PS5 so they're stuck between a rock and a hard place.

PS5 price should be dropped, as per any normal generation, but doing so now will kill demand for the PS5pro. Not doing so keeps people on the PS4 and, if timed incorrectly, will have the pent up demand of the PS4 players jumping on the switch like hungry fleas on a mangy dog.
 
At the time the cards were expensive as we were tipping into the 4k realm, but the idea showed promise and set up the idea that 2-3 cheap cards could be linked to give equal/slightly less power than cards 5x the price. This backed Nvidia into a corner; why buy a new card when you can raid the second-hand market - the revenue of which Nvidia sees none?

Nvidia have stated that their market is high-end GPUs. Offering software solutions to hardware constraints, in this case, price, is at odds with their business strategy.
OTOH, AMD have said they will focus on offering mid-ranged GPUs that far out-perform competitors in that price bracket.
Cerny and AMD are linked at the hip and PSSR - designed by Cerny, is specifically designed to work on AMD hardware.
Sony could potentially release a portable on par, or surpassing, the power of the PS4pro or XSS. Doing so cuts the legs off of PS5 so they're stuck between a rock and a hard place.

PS5 price should be dropped, as per any normal generation, but doing so now will kill demand for the PS5pro. Not doing so keeps people on the PS4 and, if timed incorrectly, will have the pent up demand of the PS4 players jumping on the switch like hungry fleas on a mangy dog.
Top-tier post, i didn't even know we were close to dipping into 4k back then, at that time all i was using my PC for was playing Diablo 2 and general piracy, i was a pure consolefag apart from that.
 
I was too much of a poorfag to own even one good graphics card back when SLI was a thing, didn't know that what let to its downfall was it being too efficient. Always thought it was the other way around, performance gain from a linked card being to little to justify the purchase of an identical, expensive card.
SLI's problem was that communication between cards was too latency intensive. You'd see higher average framerates but the 1% lows would become absolutely atrocious, leading games to feel like they were a stuttery mess. There's no real way to fix this other than moving the components closer together, which is what they do on modern GPUs now (multiple smaller processing units separated by an interconnect on the same package). SLI is a dead-end technology and anyone who thinks it was just unfairly dropped is living in a fantasy.

Fun fact - The first iteration of SLI wasn't made by Nvidia but by 3dfx and it stood for 'Scan-Line Interleave.' The tech would actually split the screen into multiple sections and have individual GPUs be responsible for their section. It had big problems not only with latency but also with visual tearing.

SLI needed work but the idea is proven technology. Linking computers to make more powerful computers is/was the basis for networking computers. It's how botnets do what they do.
This only works if your workload isn't latency sensitive. Real-time processing is not amenable to distributed systems.
 
SLI's problem was that communication between cards was too latency intensive. You'd see higher average framerates but the 1% lows would become absolutely atrocious, leading games to feel like they were a stuttery mess
This is what i dimly remember from reading about SLI and its issues back when it was a thing, people complaining in forums how they bought a second card and stuttering becoming a huge problem.
 
so long as the Switch exists as a console to port to, it doesn't take much more effort to include the PS4.
That's what baffles me the most about the PS5 Pro. The only games that need so much power are games that aren't optimized or use lazy tech to make their games "better". Ray tracing doesn't make a game play any better. Alan Wake 2 probably has the most ray tracing in the world and the gameplay is worst than its Xbox 360 counterpart. The biggest game changer they have is the SSD and they're cheaper than HDDs at this point.

Games don't even look any better since graphics basically peaked around 2015. Go play a mission in MGS Ground Zeroes and see how much better it plays than anything that came out this generation.
 
That's what baffles me the most about the PS5 Pro. The only games that need so much power are games that aren't optimized or use lazy tech to make their games "better". Ray tracing doesn't make a game play any better. Alan Wake 2 probably has the most ray tracing in the world and the gameplay is worst than its Xbox 360 counterpart. The biggest game changer they have is the SSD and they're cheaper than HDDs at this point.

Games don't even need to look any better since graphics basically peaked around 2015. Go play a mission in MGS Ground Zeroes and see how much better it plays than anything that came out this generation.
We know that they tell people to stop making games for the PS4. That is basic knowledge.
 
We know that they tell people to stop making games for the PS4. That is basic knowledge.
I don't know if that's true. The only way to play Capcom's Marvel Fighting Collection on PS5 is to play the PS4 version meaning PS4 is the default platform games need to aim for to cover the most ground on their platform.

Metaphor and the new Yakuza game, two big Japanese releases, run on the PS4. So it's fair to say that Japan isn't ready to let the PS4 die. Next-gen exclusives aren't doing so hot right now unless they are also a PC release or have a smaller production budget. Sony's hands are tied, the PS5 doesn't seem to sell enough third party games on its own.
 
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LOL. LMAO even
 
I don't know if that's true. The only way to play Capcom's Marvel Fighting Collection on PS5 is to play the PS4 version meaning PS4 is the default platform games need to aim for to cover the most ground on their platform.

Metaphor and the new Yakuza game, two big Japanese releases, run on the PS4. So it's fair to say that Japan isn't ready to let the PS4 die. Next-gen exclusives aren't doing so hot right now unless they are also a PC release or have a smaller production budget. Sony's hands are tied, the PS5 doesn't seem to sell enough third party games on its own.
I presume they were brave enough to tell Sony that they would skip the Sony platforms entirely if they overplayed their hand. Sony does not have the monopoly they once had.
 
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