- Joined
- Jul 4, 2022
As the commentary states: it was meant to avoid overwhelming the player with irrelevant objects that provide no use to the player. Likewise, the white squares that line the walls and floors were done so to explain the modular rooms with extending piston floors.It's all within the context of a game environment that consists almost entirely of giant, flat, white surfaces where there is zero chance of there being any ambiguity as to whether or not a pile of clutter is climbable or not, since there's no non-interactive, scenic clutter in the puzzle rooms.