Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

Just so you know, how often you get shinies in gen 3 is determined by your seed when you start the game. That seed is kept for your entire playthru, however if your battery is dead that's apparently supposed to increase the amount of shinies you get, or at least gives you a better chance of obtaining a favorable seed. If you're having luck with shinies, then you got a blessed playthru. I can tell you right now that my old, old Emerald cart whose batteries have been dead for decades gets shinies up the ass where as my ROMhack on my GBA flashcart has gotten me none so far. Speaking of which, I do have to finish it one of these days, I only have a few legendaries to catch.
 
Just so you know, how often you get shinies in gen 3 is determined by your seed when you start the game. That seed is kept for your entire playthru, however if your battery is dead that's apparently supposed to increase the amount of shinies you get, or at least gives you a better chance of obtaining a favorable seed. If you're having luck with shinies, then you got a blessed playthru. I can tell you right now that my old, old Emerald cart whose batteries have been dead for decades gets shinies up the ass where as my ROMhack on my GBA flashcart has gotten me none so far. Speaking of which, I do have to finish it one of these days, I only have a few legendaries to catch.
Doesn't this only apply to Emerald due to the broken RNG?

Also, I've got this same deal with my gen 3 carts. I found a shiny pooch less than an hour into my first Emerald playthrough (when I had balls already thank god) and got a shiny Magikarp when looking for Feebas in Sapphire. Now if only that kind of luck could've carried over to that safari zone hunt and this Beldum hunt...
 
Doesn't this only apply to Emerald due to the broken RNG?
It's been quite a while since I looked into this. It might be possible, but I can tell you right now that I also got quite a few shinies in my FireRed cart, whose battery is also very dead. In contrast, I can't remember last time I got a shiny in later gens, and I never ever got a wild shiny in Gen 2.
 
Apparently early version of new healthy meta genies introduced in BW2. A filepath was linked so I am giving this the benefit of the doubt, but they look fake
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You know, i always hated how it took until a legendary in Gen5 to get a pure flying type pokemon.

I never understood why all the birds are part normal. Their fighting resistance is completely useless because of it. I can't see how they would be broken if they were all pure flying considering two of their weaknesses are really common attack types (ice and rock)
 
It's been quite a while since I looked into this. It might be possible, but I can tell you right now that I also got quite a few shinies in my FireRed cart, whose battery is also very dead. In contrast, I can't remember last time I got a shiny in later gens, and I never ever got a wild shiny in Gen 2.
Man, it's kind of interesting hearing about other peoples' shiny luck like this lol. You've never gotten a wild shiny in gen 2, while I have an ongoing recurring joke amongst me and the two other friends who care about this franchise that it is no longer physically possible for me to have a single Johto playthrough (Gen 2 or remakes) without a random shiny. Meanwhile your gen 3 luck across the board is pretty good, whereas mine is completely concentrated in Hoenn save for an odd shiny Tauros that I got on a long-deleted emulator save.

I know shiny generation generally has something to do with Personal Trainer ID, so maybe there's some special person out there who's just hit the jackpot on that front every single time? Would be interesting to meet him.
 
You know, i always hated how it took until a legendary in Gen5 to get a pure flying type pokemon.

I never understood why all the birds are part normal. Their fighting resistance is completely useless because of it. I can't see how they would be broken if they were all pure flying considering two of their weaknesses are really common attack types (ice and rock)
Apparently one of the beta gen 3 mon was actually going to be a pure flying type, it either got cut or turned into Altaria line
Meanwhile your gen 3 luck across the board is pretty good, whereas mine is completely concentrated in Hoenn save for an odd shiny Tauros that I got on a long-deleted emulator save.
It gets better, for some reason I have enormous luck getting shiny Tentacool/Tentacruel specifically, so I have at least one in every generation starting with Gen 3. I have no idea why this one specifically, but I have no shinies for Zubat or Geodude line, another very common Pokemon that has statistically high chances of being a shiny due to how many of them there are.
 
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I have enormous luck getting shiny Tentacool/Tentacruel specifically, so I have at least one in every generation starting with Gen 3
Hahaha holy shit, that's great. What a good shiny to get so much of at least.
have no shinies for Zubat or Geodude line, another very common Pokemon that has statistically high chances of being a shiny due to how many of them there are.
Same here. I basically never get commons as shinies, anyways, and the only exceptions have been very recent (a shiny Furret in Crystal, a Raticate in Heart Gold, the aforementioned Poochyena and Magikarp in Emerald and Sapphire. Depending on how common you consider Ekans, I guess that counts too?). Zubat and Geodude have hilariously been total mysteries to me, despite wanting a shiny Golem for quite some time now, and it's a bit strange hearing about how almost everyone else's first shinies were some super common mon.
 
I have luck for crazy shinies. After some shenanigans in ORAS and Pokemon bank, I had to delete my save, so I decided to SR for a shiny mudkip.
Got it within an hour.
Later that day, full-odds shiny abra in the cave you meet Steven. I had a single great ball, and that's all I needed.

Years later, I was breeding my ORAS mons for a challenge for a friend, and I used my shiny alakazam. He didn't get the egg from that bunch, so I hatched it... He could've had a shiny Abra.
 
Looks like the two new Zygarde forms were going to be related to the XY box legendaries
terraleak zygarde moves.png
There were going to be 2 100% forms and each one was going to be used to counter either Xerneas or Yveltal, Zygarde X and Zygarde Y so to speak. Each one also had a unique move, you might have heard of them: Thousands Arrows and Thousand Waves. These moves were introduced in Gen 7 but they're fully usable even in Gen 6, all you need to do is hack them in(same goes for the unused move the 100% functional Eternal Flower Floette has, which is also in Gen 7. That move is the strongest Fairy Type move at the time, being a Fairy Hyper Beam). Note that Thousand Arrows hits flying enemies, which means it was aimed at Yveltal specifically.
It goes without saying, but this was definitely the plan for the scrapped Z version. I guess we now know what the climax of the story would have been, this might have also lead to Z being separated into two versions to make sure each one only gets 1 of the unique Zygarde forms, kinda like we got two Ultra games in Gen 7 and Black White 2 a generation earlier.
 
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Hey, wait, is the 100% Zygarde we got the Y version then? There's explicit mention of "a humanoid design with anti-aircraft, gun-like capabilities"... which fits pretty well with how Zygarde uses Thousand Arrows. If you look at the move animation (I can't for the life of me find a picture of a 100% using Thousand Arrows so I've had to crappily splice two images together) it lines up pretty decently with 100%'s weird extra arm things.
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I can imagine them shooting out of the top of its arms kind of like this pretty easily. Also obligatory Fenrir mention given that the trio is still tied relatively strongly to Midgard/Asgard/Tree of Life etc. mythos.

Makes me wonder if 10% was actually a repurposed 100% Zygarde X given the mention of "a big wolf".
 
I know shiny generation generally has something to do with Personal Trainer ID, so maybe there's some special person out there who's just hit the jackpot on that front every single time? Would be interesting to meet him.
Three values are used to determine if a Pokémon is shiny:
  • trainerID: This is the six digit ID on your trainer badge thing. It'll also show up on your Pokémon's summary page as the Original Trainer's ID No.
  • trainerSecretID: Another ID number given to the trainer just like the trainerID, but never visible to the player.
  • pokemonPersonalityValue: This is a much bigger number that is instead given to the Pokémon rather than the trainer. This is the number that describes everything that's unique about the individual. It's sex, nature, ability and other miscellaneous things like Unown's form.
All three of these values are combined in the below algorithm to determine if it's shiny:
trainerID ⊕ trainerSecretID ⊕ pokemonPersonalityValue[31:16] ⊕ pokemonPersonalityValue[15:0]

This creates a 16-bit value (stored as an unsigned number, so it will be a number between 0-65535). If the number happens to be below eight then it'll be shiny. This is what recreates the 1/8192 odds the generation two games established. This doesn't mean that some trainerIDs have better chances for shiny Pokémon or whaterver. All IDs are equally the same assuming the RNG algorithm doesn't repeat some values more often than others.

The game generates both the trainerID and trainerSecretID when you create a new save, but the pokemonPersonalityValue is generated whenever you trigger an encounter. If you create a new save on the exact same Nth frame someone else also created a new save, then you'd both have the same Trainer ID, and the same for a Pokémon's pokemonPersonalityValue if you encountered it on the same Nth frame as someone else also did. To stop this GF made the game more random by making the RNG use the real-time clock the cartridge now has.

But once your battery runs dry, the real-time clock will no longer work. So this more random behaviour is lost. GF removed the real-time clock from FireRed/LeafGreen and I believe those game's use a slightly different method for their RNG. It was found during the decompilation projects of the Pokémon games that FireRed/LeafGreen had Ruby/Sapphire's RNG dummied out for the clock-less RNG used in FireRed/LeafGreen, but when Emerald was being created the same RNG from Ruby/Sapphire was not re-implemented correctly. This is why Emerald's RNG is broken, even when the battery is not dry it does not use it in it's RNG.

Just so you know, how often you get shinies in gen 3 is determined by your seed when you start the game. That seed is kept for your entire playthru, however if your battery is dead that's apparently supposed to increase the amount of shinies you get, or at least gives you a better chance of obtaining a favorable seed. If you're having luck with shinies, then you got a blessed playthru. I can tell you right now that my old, old Emerald cart whose batteries have been dead for decades gets shinies up the ass where as my ROMhack on my GBA flashcart has gotten me none so far. Speaking of which, I do have to finish it one of these days, I only have a few legendaries to catch.
Whenever a computer needs a random number it'll use a RNG. RNGs work by taking the seed, performing some arbuatiary but consistent operations on it (a simple example would be something like multiplying the seed by 15, minus 389, mod it 43), which then creates a new seed that replaces the previous. The computer will use that new seed to do whatever it needed to appear random. Then when it needs a new random value it'll give that seed back to the RNG to create another new seed.

So the seed is set to a new value every frame, and probably set to a new value multiple times a frame. No seed is likely to give you any more or less shiny Pokémon than any other seed.

I have luck for crazy shinies. After some shenanigans in ORAS and Pokemon bank, I had to delete my save, so I decided to SR for a shiny mudkip.
Got it within an hour.
Later that day, full-odds shiny abra in the cave you meet Steven. I had a single great ball, and that's all I needed.

Years later, I was breeding my ORAS mons for a challenge for a friend, and I used my shiny alakazam. He didn't get the egg from that bunch, so I hatched it... He could've had a shiny Abra.
I believe all games including and after generation 3 have the same algorithm I mentioned above. The egg only gets it's trainerID once it hatches. So that Abra couldn't have been shiny for your friend since they would have had a different trainerID (although they could've had an ID similar enough to yours).
 
It's been quite a while since I looked into this. It might be possible, but I can tell you right now that I also got quite a few shinies in my FireRed cart, whose battery is also very dead. In contrast, I can't remember last time I got a shiny in later gens, and I never ever got a wild shiny in Gen 2.
You can probably disable RTC support on your flashcart no? Should have the same effect
 
Summary of the cut gen 7 Pokemon. These were taken from SM design docs scattered about.
terraleak cut gen 7 pokemon.png
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The area the player was supposed to access the fossils in was cut from the game, it ended up being that pikachu trailer park only available in Ultra games. Note that there is supposed to be a cave/grotto past the water, likely where player was supposed to swim to retrieve the fossils, and that the means to revive the fossils are on the exact same island.
That Munchlax is pretty damning, there is no reason for it to be there and it always stuck out to me. Ditto for Ribombee and Bruxish being so weak, makes sense if they were not originally their final forms. I am guessing that A-Seel was either an early version of Popplio or cut when it became redundant. Same goes for A-Rhyhorn, as even back in Gen 1 these two were pretty much the same.
The real robbery was the Fairy Type Scyther, I love the base variant and I already hate how much superior Scizor is. It's interesting that Turtonator was supposed to get pre-evos as well, that implies that it was either going to be available much earlier or that each version would have a unique Dragon to it's name, one having Kommo-o and the other having Turtonator.
 
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Summary of the cut gen 7 Pokemon. These were taken from SM design docs scattered about.
terraleak cut gen 7 pokemon.png
>Alolan Rhyhorn/Rhydon
That actually would have made more sense than the Alolan Golem line we got, specifically since Rhyhorn/Rhydon already has Lightning Rod as an ability. Hell, throw a Alolan Rypherior to the mix and give it a different design. Give them all a SpDef boost at the cost of their Def so it balances out. I can only imagine how much better Eviolite Rhydon would be with that set-up when it wouldn't have to worry about 2 quad weaknesses anymore taking it out in one shot. Hell, if Alolan Rhypherior still had Solid Rock, it could actually survive shit.
 
Summary of the cut gen 7 Pokemon. These were taken from SM design docs scattered about.
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The area the player was supposed to access the fossils in was cut from the game, it ended up being that pikachu trailer park only available in Ultra games. Note that there is supposed to be a cave/grotto past the water, likely where player was supposed to swim to retrieve the fossils, and that the means to revive the fossils are on the exact same island.
That Munchlax is pretty damning, there is no reason for it to be there and it always stuck out to me. Ditto for Ribombee and Bruxish being so weak, makes sense if they were not originally their final forms. I am guessing that A-Seel was either an early version of Popplio or cut when it became redundant. Same goes for A-Rhyhorn, as even back in Gen 1 these two were pretty much the same.
The real robbery was the Fairy Type Scyther, I love the base variant and I already hate how much superior Scizor is. It's interesting that Turtonator was supposed to get pre-evos as well, that implies that it was either going to be available much earlier or that each version would have a unique Dragon to it's name, one having Kommo-o and the other having Turtonator.
Cut chicken pokemon im punching the fucking air
First the cassowary
Now this
Bipedal bird bros it's look bleak
I wonder if the golf course is mentioned anywhere, I know people speculated the area was cut.
 
Now I'm just dieing to know what A-Rhydon would've looked like and by extension A-Rhyperior.
I like Rhyperior but Rhydon is the cooler design and I'm curious how they would've handled a second attempt at an evolution.
 
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Cut chicken pokemon im punching the fucking air
First the cassowary
Now this
Bipedal bird bros it's look bleak
I wonder if the golf course is mentioned anywhere, I know people speculated the area was cut.
Doesn't hawaii have a big problem with chickens that make them violent?

How would you cut this?
 
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He was a retarded zoomer and that is alright, but in your opinion, what is the most difficult pokemon battle in official games? (and in romhacks, just for fun)
Totem araquanid, as you have little resources to cheese that fight at this point in the game. Especially If nuzlocking. His Bubble is like 120 power with rain, Stab and ability plus it can heal with leech life, lower your attack and speed, make you 30% flinch with bite and holds an electric resist berry.
Run ender if you kill dewpider first and gets a bit lucky here and there.
I used three flying types and paralysis to beat him and lost four team members. You can get the z crystal for bird type but you have to backtrack to get it, a thing that is rare in alola

I just want to say that your post is very informative, and you're 1000% right about new ms paint. I keep a copy of old windows xp paint downloaded just for the exact same reasons you talked about (the UI in windows 11 paint kills me).

My one complaint, is that I can't see how they would, in good conscious, make garchomp's shiny like that, unless it was just a computer deciding it. A human wouldn't have decided that garchomp was good....
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A white garchomp with blood red eyes would be brutal
 
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The Arceus anime movie considered using a white Pichu, a white Pichu was also considered for HGSS per Dr.Lava
_0001_ピチュー・バリエーション1.png_0000_ピチュー・バリエーション2.pngWhite-P.png
face.jpg
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_0005_タップ.png_0025_カンタ.png_0012_ギラン.png_0011_ギラン・ラフ.png_0010_ギラン・ラフ2.png
Giritina movie sketches.
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シェイミムラサキの花.jpg
shaymin.jpgjn_142_01_ゼロ�.jpgjn_143_01_インフィ.jpgメイン_108_01_コウキ.Ver2.jpgjn_142_02_ゼロ表情.jpgjn_142_02_ラフ_ゼロ表情㈰.jpgjn_142_03_ラフ_ゼロ表情㈪.jpgjn_142_04_ラフ_ゼロ表情㈫.jpg

_0022_ゼロ.png_0024_インフィ.png_0020_ムゲン.png
Speaking of Sinnoh and Gen 4, Art for Key items like the poffin case, new pokeballs, event items, bags, gym badges, poketch and sinnohdex.
_0002_てんかいのふえラフ.png_0001_メンバーズカード_ラフ.png_0000_オーキドのてがみラフ.png
_0003_色設定ポケッチ.png_0008_主人公バッグ.png_0012_ヒカリバッグ案.png
_0019_色設定ホフィンケース.png_0020_色設定ポケモン図鑑.png_0016_DPずかんラフ2.png
_0017_DPジムバッジ.png_0015_クイックボール.png_0014_ダークボール.png
_0013_ヒールボール.png_0011_プレシャスボール.png_0009_ポフィン形状ラフ.png
And to wrap it up some Gen2 trainer sketches and height charts from the Jhoto anime special.
Untitled-4_0014_設定画主人公男2.pngUntitled-4_0016_設定画主人公女2.png_0013_映画線画ポケットモンスタークリスタルメインキャラクタ対比決定稿.png
_0014_映画線画ポケットモンスタークリスタルAパート森の電気ポケモンたち対比決定稿.png_0015_映画線画ポケットモンスタークリスタルAパートポケモンセンターのポケモンたち対比追加決定稿.png_0016_映画線画ポケットモンスタークリスタルAパートその1冒頭対比.png_0017_映画線画ピチューとピカチュウちんどうチュウポケモン対比表2.png_0018_映画線画ピチューとピカチュウちんどうチュウポケモン対比表1.pngUntitled-4_0000_設定画だいすきクラブ男女.pngUntitled-4_0001_設定画スキーヤー.pngUntitled-4_0002_設定画ジョバンニせんせい.pngUntitled-4_0003_設定画ジプシージャグラー.pngUntitled-4_0004_設定画クルミ2.pngUntitled-4_0005_設定画おまわりさんせんせい.pngUntitled-4_0006_設定画エリートトレーナー男2.pngUntitled-4_0007_設定画エリートトレーナー男.pngUntitled-4_0010_設定画イタコ.pngUntitled-4_0008_設定画エリートトレーナー女2.pngUntitled-4_0009_設定画エリートトレーナー女.pngUntitled-4_0011_色設定ミー改.pngUntitled-4_0012_色設定ミー3.pngUntitled-4_0013_色設定ミー2.pngUntitled-4_0014_設定画主人公男2.pngUntitled-4_0015_設定画主人公男1.pngUntitled-4_0016_設定画主人公女2.pngUntitled-4_0017_設定画主人公女1.pngUntitled-4_0018_設定画ロケット団幹部男女.pngUntitled-4_0019_設定画ロケットだん下っ端男.pngUntitled-4_0020_設定画ロケットだん下っ端女.pngUntitled-4_0021_設定画ロケットだんしたっぱ男.pngUntitled-4_0022_設定画ロケットだんいん.pngUntitled-4_0023_設定画ボーダー.pngUntitled-4_0024_設定画ぼうず.pngUntitled-4_0025_設定画ふたごちゃん.pngUntitled-4_0026_設定画ヒカル.png
 
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