Dragon Age: The Veilguard - A woke disaster? Yep!

Are u woke enough for this game?

  • Hell yeah, I want play it with my wife's son

    Votes: 169 9.4%
  • Nope, I need to suck more girlcock first

    Votes: 389 21.7%
  • Yasss, I identify as an autistic dwarf of color

    Votes: 376 21.0%
  • Nah, I rather play Fallout76

    Votes: 855 47.8%

  • Total voters
    1,790
Odd that Leliana doesn't appear either. At least from what I've seen. Since she's so crucial to the franchise you'd expect a cameo from her but no dice.
Veilguard is poised to be a reboot for the whole franchise, so barely any returning cast. I dont even seriously believe Morrigan was originally in the game until the last minute.
 
Veilguard is poised to be a reboot for the whole franchise, so barely any returning cast. I dont even seriously believe Morrigan was originally in the game until the last minute.
But of course Isabella.
I don't know what's thinking anymore.
 
I don't know, the vibe you get in ME1 is very much that the Reapers are much, much, much more powerful, almost Lovecraftian in nature, and Sovereign is only brought down due to what is effectively a fluke. Maybe I'm just a sap but the idea that they're just tricking you and can in fact be defeated by shooting them with the right guns didn't feel true to the way they were set up in the first game.

I agree, the ending of ME1 is probably one of the best examples of - ridiculously powerful entity gets beaten by the mere mortals, and still making it "believable", and not bullshit jrpg power of friendship beating god shit.

Sovereign was cataclysmically arrogant and convinced of it's own superiority - so the fact that the normal plan had failed because of inferior beings pissed it off no end, then it had to spend thousands of years hiding from it's lessors trying to find a solution, eventually getting so desperate that it's only choice was to bum rush the citadel. But the desperate plan worked, it got inside the closed citadel and it's brainwashed tool was at the controls and only needs to press a couple buttons and it's won - when Shepard and co turn up, and at literally the last second fuck over its plan.

So now exposed - it doesn't get a second chance at this - desperate, and very very pissed off, deliberately puts itself in a venerable position by possessing Saren, because it still needs his body to push those buttons - but also because it really wants to fucking kill Shepard with it's bare hands.

Wow, the bad guy losing because of it's own negative traits - arrogance and rage - it's almost like there are rules for good story telling that Bioware have completely forgotten.
 
I agree, the ending of ME1 is probably one of the best examples of - ridiculously powerful entity gets beaten by the mere mortals, and still making it "believable", and not bullshit jrpg power of friendship beating god shit.

Sovereign was cataclysmically arrogant and convinced of it's own superiority - so the fact that the normal plan had failed because of inferior beings pissed it off no end, then it had to spend thousands of years hiding from it's lessors trying to find a solution, eventually getting so desperate that it's only choice was to bum rush the citadel. But the desperate plan worked, it got inside the closed citadel and it's brainwashed tool was at the controls and only needs to press a couple buttons and it's won - when Shepard and co turn up, and at literally the last second fuck over its plan.

So now exposed - it doesn't get a second chance at this - desperate, and very very pissed off, deliberately puts itself in a venerable position by possessing Saren, because it still needs his body to push those buttons - but also because it really wants to fucking kill Shepard with it's bare hands.

Wow, the bad guy losing because of it's own negative traits - arrogance and rage - it's almost like there are rules for good story telling that Bioware have completely forgotten.
It wasn't arrogant, it just didn't care that it could have been destroyed because its entire purpose was to activate the citadel in event that wouldn't allow the reapers when galactic civilisation hit its apex
 
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Lul Bioware - “Happy N7 Day, please play Dragon Age Veilguard”

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There’s some Cope in the comments of this one, about how “Actually Veilguard IS a Success”, but the fact they’re using the bigger of the two franchises Bioware has to promote the game feels rather telling.
 
What is the gift in the lighthouse?? An n7 ship?
N7 themed Armour.
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I feel like I could make better with like, an hour in Blender, and I suck ass at 3D modelling. It just screams “We need to cross promote!”, without the realization that they’re trying to use another IP they ran into the ground…
 
Sovereign was cataclysmically arrogant and convinced of it's own superiority - so the fact that the normal plan had failed because of inferior beings pissed it off no end, then it had to spend thousands of years hiding from it's lessors trying to find a solution, eventually getting so desperate that it's only choice was to bum rush the citadel. But the desperate plan worked, it got inside the closed citadel and it's brainwashed tool was at the controls and only needs to press a couple buttons and it's won - when Shepard and co turn up, and at literally the last second fuck over its plan.
Was it even thousands of years? From what I remember is that a few yars prior to the events of Me1 a signal was send to the keepers to open the Citadel (which is a Mass relay for the Reapers) but said signal was blocked. That was the one last "Fuck you!" the Protheans used to give the following races more time: deny the Reapers access to the Citadel. Sovereign was just the scout that monitored the progress of the races before he could decide "It's harvesting time!". Also the Protheans actually managed to replicate the Mass relay which they used to get their last scientists back to the Citadel to initiate their safety measures. That's why Sovereign needed someone to find the conduit as the conduit was the "backdoor" into the Citadel.

To be honest I kind of wished that the War Score you amass in ME3 would somehow really influence the end (and not "Will shepards survive if you decide Total Reaper death" and hit the red button) Or that my decisions before would actually mean something and not just a few variations in some missions
 
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Was it even thousands of years? From what I remember is that a few yars prior to the events of Me1 a signal was send to the keepers to pen the Citadel (which is a Mass relay for the Reapers) but said signal was blocked. That was the one last "Fuck you!" the Protheans used to give the following races more time: deny the Reapers access to the Citadel.

The length of the delay the blocked signal provided was never definitively given, but the impression I got was that it was long enough to make a difference. Specifically, I suspect the delay provided for the emergence of humanity as a player on the galactic stage, which turned out to be the key to the Reapers' defeat. The asari were quite obviously intended to be the leading race of this cycle, and they got their asses served up on a platter as soon as the Reapers reached Thessia. The screeching monkeys of Earth made all the difference.
 
The length of the delay the blocked signal provided was never definitively given, but the impression I got was that it was long enough to make a difference. Specifically, I suspect the delay provided for the emergence of humanity as a player on the galactic stage, which turned out to be the key to the Reapers' defeat. The asari were quite obviously intended to be the leading race of this cycle, and they got their asses served up on a platter as soon as the Reapers reached Thessia. The screeching monkeys of Earth made all the difference.
Makes me wonder how the Reapers would have treated humanity if they had harvested as planned. I think humanity had already managed to activate Mass relays on their own without any outside assistance which was something of a shock to the Galactic council. Would they have left them alone or deemed them "too advanced" and harvested them too? Humans certainly were something of a shock to the Council where advancement was expected in decades or even centuries not like how humanity wanted it "now,now now!"
 
So just out of curiosity, like what can actually be carried over from this game to a hypothetical DA5? Which city Rook saves? Is Dorian or Maeveris Archon of Tevinter? Like did Taash inform the Qunari she can breathe fire?

This game strangely has next to no choices of substance that can be ported over.

Which makes me even more certain this was a way to wrap up the plot of trespasser-with a DA5 being the “real” reboot.

This game isn’t in itself a reboot, but I think it makes more sense-what with the destruction of the south and the perfunctory but mandatory resolution of Solas’ story that is a way to set up a reboot. Potentially with the Veilguard as a guardians of the galaxy set of protagonists? Or what? IDK.
 
Makes me wonder how the Reapers would have treated humanity if they had harvested as planned. I think humanity had already managed to activate Mass relays on their own without any outside assistance which was something of a shock to the Galactic council. Would they have left them alone or deemed them "too advanced" and harvested them too? Humans certainly were something of a shock to the Council where advancement was expected in decades or even centuries not like how humanity wanted it "now,now now!"

Well, that's kind of my point. I think the delay wasn't in the thousands of years, but in the hundreds -- long enough that if the Reapers had arrived on time, humanity probably would have been industrial but not yet have achieved space flight, much less begun exploring the mass relay network.

That does raise the question of what would have happened if humanity had wound up the leading race of the following cycle, but it's possible that arriving on the galactic stage without being the race to find the Citadel and therefore be shaped by its technology and its attractiveness as the central hub of civilization is exactly what made it such a wild card the Reapers couldn't predict or control.
 
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