- Joined
- Dec 16, 2023
Odd that Leliana doesn't appear either. At least from what I've seen. Since she's so crucial to the franchise you'd expect a cameo from her but no dice.
I was just thinking, remember the dwarf father and son from DA? Forget the names i think Yuri Lowenthal was the son? There were obvious hints he wasn't quite all there and in the climax I think you see him in a room with a bunch of dead darkspawn? They never followed up on that did they
There is actually some dialogue discussing the spymaster of the inquisition if you decide that they became the personal vanguard of The Divine rather than disbanding. They intentionally avoid discussing Leliana as being the spymaster in case she was your choice for Divine in Inquisition by calling the spymaster of the inquisition "Charter". Your Rook can ever discuss the nickname, and they intentionally dodge saying who the person is behind the nickname. It is fucking maddening, If they just asked you who was the Divine in your game they could have easily had proper dialogue to identify the spymaster as Leliana if the inquisition stayed together and she wasn't the divine. You can tell from how it is discussed and written that it is extremely awkward. They are literally dancing around the question of who is this "Charter" It made me want to hurt someone.
Also, the story steering and gatekeeping in this game is fucking awful. In addition to the white opaque barriers that basically just say "You can't go there yet" there are doors that require orbs from powerful creatures to open. Even if you killed the creature, have the orb, and can access the door, you can't actually activate it until the game says you can, which is fucking ridiculous. If you try to open it it just doesn't do anything. If you check your journal it basically says "This will be accessible later in the game" which is bullshit. A hardcore rule of RPG's is that unless there is a physical or magical barrier that cannot be surmounted do to lacking a tool, etc..., if you have everything you need, you can access that area. Even if it's 50 levels above you and you instantly get your ass kicked, if you have the tools to enter, you should be allowed to enter the area. The level of the monsters is supposed to be the barrier, but veteran players always enjoy that kind of thing since they try to find ways around it to get loot that they shouldn't be able to get yet, or if they can somehow find a way to defeat those monsters, etc... For me that kind of thing is literally 1/2 the fun of the game, trying to find a way to play the game that the people that made it never intended.
That's how I ended up in the highest level romance with Morrigan and Lelianna at the end of Origins and actually made it through the final battle with both of them madly in love with me despite the fact that there should be a conflict that forces you to pick one. I figured out a way to manipulate the dialogue system without any cheating of any kind, just using the game as it is programmed, which made it possible. It was hilarious in the end having them both confess their undying love for my character despite both of them being two timed, and have it carry over into the post-game DLC. Gaming the game is one of my favorite things to do!
Another gripe I have is that if your Rook dies in combat, it's game over unless you have a "Revive" since you can't play as any of your companions. In previous DA games if you fucked up and died, your control was transferred to another one of your companions, and you could either continue on or bring your main character back to life. Not in this game. That completely changes the risk/reward ratio in a very bad way for playing higher difficulty levels.
Also, estimates are solidified now, 500k copies across all platforms. 100% complete failure.
I'll take suck starting a shotgun for $200, Alex!
and the overlarge heads are distracting
You can fix that with the character creator. My Rook looks proportional (but I have a feeling that is because his shoulders are so broad that he has to walk through a door sideways.
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