Dragon Age: The Veilguard - A woke disaster? Yep!

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Are u woke enough for this game?

  • Hell yeah, I want play it with my wife's son

    Votes: 169 9.4%
  • Nope, I need to suck more girlcock first

    Votes: 389 21.7%
  • Yasss, I identify as an autistic dwarf of color

    Votes: 376 21.0%
  • Nah, I rather play Fallout76

    Votes: 855 47.8%

  • Total voters
    1,790
Yes, and im sure these writers were fired because they didnt suck the DEI dick hard enough.
Take the guy who did the cullen rant, who was canceled. undeniably good voice actor, and fired....because he didn't tow the line.

I'm saying the good writers leaving CAME from the DEI bs sneaking up over the years. Not just because they couldn't find them.
Though Greg is also severely mentally insane and considered a danger to his children, its why they were taken away from him. So honestly we are better off. They can very easily find someone to voicematch. I bet if Steve Valentine wasn't Alistair it could work.

God Trash's fucking "UHHHHH ACKTUALLY EYEM NAWN BAINAIRREEE" is just.....possibly the worst line in Bioware history bar none even the fucking "BUT THE PRIIIIIZE" line that Jacob gets in Mass Effect 2.
 
Though Greg is also severely mentally insane and considered a danger to his children, its why they were taken away from him.
I heard the whole "I will harm them" claim, but is there any evidence this was ever said? I even watched a video about his downfall but this is never substantiated as proven to be said by him in what ive seen
Also I found this gem.

 
as if butchering every other part of the lore and gameplay wasn't enough lets just piss on the previous games too, seriously how did they think fans would be ok with this?
Considering how I still can find people praising this game unironically, well...

Even DEI slop has its enjoyers, apparently.
 
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There needs to be a cultural exchange. Maybe bring some Australians in to bruce up their meetings.
 
Considering how I still can find people praising this game unironically, well...

Even DEI slop has its enjoyers, apparently.
Makes me wonder if they actually played the first games, especially the first one.

Though in terms of "woke": when you play the casteless Dwarf origin you also get a dose of the "the upper class suppresses us casteless because they would loose their power when it is shown that we are just as capable as them" spiel. Though imho it feels more natrual then this slob.
 
Did the series jump the shark with 2 or Inquisition really?
because it seems like they had no fucking idea what to do after origins
 
Did the series jump the shark with 2 or Inquisition really?
because it seems like they had no fucking idea what to do after origins
I think DA2 jump into a pool, but DA: I jumped imto a non-maintained one.
Now DA: V jumped into a lava pool, with sharks included.
TL; DR: Misdirection is visible in DA2 onwards.
 
I think DA2 jump into a pool, but DA: I jumped imto a non-maintained one.
Now DA: V jumped into a lava pool, with sharks included.
TL; DR: Misdirection is visible in DA2 onwards.
all the ACKSHULLY elves were gods and that one faggot you killed in 2 lived to become an ultra world ending threat shit is incredibly awful
 
Did the series jump the shark with 2 or Inquisition really?
because it seems like they had no fucking idea what to do after origins
I assume there were no plans for an immediate follow-up, since the Blight storyline was ended pretty conclusively with Origins, and the fallout was explored in Awakening. Following this up with more Darkspawn-related stuff would not have worked that well, since a Blight is something that only happens every few centuries. I think following it up with a smaller-scale story that was more or less about politics, with larger implications building up in the background, was actually a pretty smart move. I don't mind that they ramped up things again with Inquisition, but I think they should have kept to that, further explore the war between Templars and Mages, maybe adding a full-scale Qunari invasion.

Bear with me here: There is a small LARP campaign here in Germany. For the tenth anniversary of the event, one of the players made a list of things that happened to that one stretch of land within the last ten years. There were, like, three orc invasions, a civil war, a demon incursion and every other kind of shenanigans, all within the last ten years. That is a problem that every procedural series runs into at some point, WoW is another great example. I mean, Veilguard is, what, the third potentially world-ending event in twenty years? So, going smaller-scale would have been a good move, and they were actually on a good track with DA2.
 
Bear with me here: There is a small LARP campaign here in Germany. For the tenth anniversary of the event, one of the players made a list of things that happened to that one stretch of land within the last ten years. There were, like, three orc invasions, a civil war, a demon incursion and every other kind of shenanigans, all within the last ten years. That is a problem that every procedural series runs into at some point, WoW is another great example. I mean, Veilguard is, what, the third potentially world-ending event in twenty years? So, going smaller-scale would have been a good move, and they were actually on a good track with DA2.
Probably couldn't do it with a LARP, and definitely can't do it with the MCU bullshit, but with a franchise like DA, there is a solution to this problem. It's just that it requires decent writing, and a willingness to not have character cameos, and a constant flood of "hey, I know that thing" and that's simply to have appropriate time scales. You don't have the games taking place 10 years apart, you have another game taking place 100 years later with shit having moved on(and that's one thing that a lot of sequel writers can't get over) and then filling in the gaps with lore, journal entries, etc.

WoW is fucked because it's got to explain how the same player character is doing all of the shit in WoW. DA doesn't have that restriction because the main character doesn't need to be the same character every time. The MCU can't have any gaps otherwise the movies would be taking place in the year 2500. But a single player RPG like dragon age doesn't need to have this problem, at all.
 
Did the series jump the shark with 2 or Inquisition really?
For me, it was with 2. I have no comment on the plot of 2 but the game play and tone changed from a top-down manageable party-based RPG to a personal PoV button masher where fucking speedlines showed around your character like a cartoon. I would have bought DA2 simply on the basis of Origins but they were kind of enough to release a playable demo that warned me.
 
That is a problem that every procedural series runs into at some point, WoW is another great example. I mean, Veilguard is, what, the third potentially world-ending event in twenty years? So, going smaller-scale would have been a good move, and they were actually on a good track with DA2.
Main reason why it's always a world-ending event is due writers mostly consuming slop where every villain wants to terminate the world. It's a pisseasy plot to write if villain just wanna destroy the world.

For the players that has to be quite the turnoff seeing DA's world being saved by a nonbinary and her group of californian 'friends'

There is a small LARP campaign here in Germany. For the tenth anniversary of the event, one of the players made a list of things that happened to that one stretch of land within the last ten years. There were, like, three orc invasions, a civil war, a demon incursion and every other kind of shenanigans, all within the last ten years.
Were one of the shenanigans the Drachenschanze invasion?
 
Probably couldn't do it with a LARP, and definitely can't do it with the MCU bullshit, but with a franchise like DA, there is a solution to this problem. It's just that it requires decent writing, and a willingness to not have character cameos, and a constant flood of "hey, I know that thing" and that's simply to have appropriate time scales.
That's certainly an option but it's a bit impractical since most people want recurring characters. I'm admittedly one of them, I'm still salty they dropped the HoF as a protagonist, even if I can't say what more they could really have done with him.
 
Main reason why it's always a world-ending event is due writers mostly consuming slop where every villain wants to terminate the world. It's a pisseasy plot to write if villain just wanna destroy the world.
Yeah, DA2's main plot is much more grounded than the other games.
You could get your sibling killed in the expedition or taken away; you could get betrayed by a companion, and you could being exiled or dealing against a red lyrium insane woman.
That doesn't happen in either DA: O (Archdemon), DA: I (Corypheus/Solas) and now again in DA: V.

And now i think to understand why Bioware change the title's name: isn't more about the Dread Wolf (Solas) anymore. Which is kind of ironic.
 
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DA2 is honestly kinda radical for BioWare games. In that it’s stakes are so small, relatively speaking.

Mass Effect-save a galaxy
DAO-save a country
DAI-save multiple countries/the world
DAV-the same as above
KOTOR-basically the same as ME

DA2-save a city, fail. Save your family(fail). Achieve wealth and power(temporary, lost). Free mages/suppress mages-fail.

Hawke’s entire story is about someone being cast into history’s churning waters. They can kill loads of people and rise high, but they can’t change the course of events. Influence them, yes. Stop them? No.

It’s honestly very different from most bioware games where the protagonist saves everything. Or otherwise changed the world with zero lasting defeat.

Hawke ultimately loses. Not because they’re incompetent or weak or stupid but because one man or woman can’t stop a river on their own, no matter how charismatic or skilled at violence.
 
That's certainly an option but it's a bit impractical since most people want recurring characters. I'm admittedly one of them, I'm still salty they dropped the HoF as a protagonist, even if I can't say what more they could really have done with him.
Well that's kind of a problem then. You want stories that make sense without having a world ending event happening 3-6 times within the span of the lifetime of most characters within a setting, but you also want recurring characters. Unless you have some contrived nonsense of putting characters into some kind of stasis/magicsleep/time travel into the future/whatever, it can't happen.

Clearly we can't have some industrial revolution occur because it would make such a drastic change to a setting like DA that after a couple of games(if any real span of time passed between games) the setting would be unrecognizable. But to have the recurring characters as a contrivance on top of that is even worse.

"Oh, there's a disaster, go take those guys out of the freezer again"
or
"Hey, is that the guy from that ancient painting walking around? fuck the last 4 times he was seen in public the world almost ended with half the population getting killed off each time, time to run for the hills in advance"

You could simply have the main character be a descendant of some of the party members or other NPCs from a previous game if you want a legacy tie in to something after a significant time skip. But you can't just make it the family of the main character either since at that point you're just playing a fantasy version of Jojo's Bizarre Adventure. Characters need to be abandoned when their story is ended, or we get shit writing that is dumb for other reasons(like Disney looking for ways to keep the Skywalker name around).
 
You could simply have the main character be a descendant of some of the party members or other NPCs from a previous game if you want a legacy tie in to something after a significant time skip.
Well, technically Hawke is a second cousin to the Human Mage Warden in Origins.
Either he's taken by Duncan or imprisioned/killed by templars or some abomination in Broken Circle.
 
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