I have to say is that Bioshock Infinite was thoroughly overrated garbage.
While I never played System Shock or the other Bioshock games, back when I was in college I heard a lot of praise for Infinite so when I noticed a copy in my Fraternity's game cabinet I decided to give it a try.
I only played for maybe an hour or two and most of that consisted of me getting frustrated by the hamfisted writing and lack of a weapon. The second I was given a weapon I started hitting every NPC I could because that was actually fun.
While I want to call you a retard who apparent has the attention span of an ADHD child on crack who needs everything in their games to be constant action, and while I agree with you BioShock as a whole is overrated though for different reasons, my real question is how is this shit relevant other than you misreading?
Bioshock is a series of FPS written by someone who barely finished Philosophy 101 and who is lying when they claim to be at all related to System Shock's legacy beyond the word "shock" and some staff overlap made by Irrational Games. We're talking about Jim and his response to Dragon Age and BioWare games in general. While trash writing is in both cases this is like jumping from the Doom movie having confused writing to Donnie Darko being weird because they both start with "do".
Ok I'm going to be honest, I'm calling you out mostly because I want the excuse to bitch about Bioshock Infinite since it is so irrelevant I never get the chance anymore.
That said, Bioshock Infinite does feel out of place in its own series for how long it takes to arm you and the non-combat start has an issue of feeling long. The game has a splattering of non-combat segments and as a rule they tend to suck since the game doesn't do anything interesting with them. To contrast Half-Life 1 & 2 both have distinctively slow non-combat starts that set the scene and let you play with the physics sandbox and get used to the game's controls. Their non-combat segments serve similar purposes to shaking up the pacing and letting the player breathe and take in some of what is happening and just play around a bit.
Meanwhile even though Bioshock Infinite is mirroring the lighthouse start of Bioshock 1, Bioshock 1 didn't drag out the scene setting like Infinite. You get a cool scene of entering the underwater city and then near immediately are being handed a wrench, a zappy power, and then permitted to engage in some small opening battles. It lets the quiet scene setting happen after that first skirmish to set an expectation of a mixture of up and downtime while you explore a breaking down disaster of an underwater city. The first game is full of quiet moments after the action where you can just take in the city and all the devastation wrought by its poor leadership and the foolishness of trying to build an objectivist paradise. It is no writing or philosophical masterpiece, and while it does have some political statements to make about how handful of topics the game doesn't preach and linger and beat you with them. It shows you something that could have been incredible but went to shit, and then it shows you how it happened to make its point. "This road starts by looking good, but it rapidly goes to hell. This is a dumb idea." It also isn't even being subtle. It isn't very nuanced. But it had something to say and it did so. It even has stuff to say on a multitude of topics, including the nature of freewill. During all of this, the game is invited the player to think. It's no masterpiece, but the attempt was made. It tried to leave you with something to think about. It proposed some ideas, gave its opinion, and in a sense, asked you for your own. It did so poorly but not too hamfistedly.
Infinite wants to linger on their fantastic city before disaster hits and it just doesn't work. They take too long to do it, they don't do it interestingly, and it really doesn't pay off even remotely until near the end when it starts tying itself to the previous games more tightly and attempting to get into ever higher sci-fi topics. The opening just massively overstays its welcome. I feel like if there was a light combat segment after the garden with the deify founding fathers then downtime to go through the festival where they introduced vigors it would've helped that opening.
Even then the game has the most downtime and longest and most frequent explicitly non-combat segments in the series. This is despite being the game that suffered the most from actionification and attempting to pull the CoD fanbase in. Every non-combat section feels more like a glorified cutscene which slows the player to a crawl than a chance for the game to try and say anything or let the player take in what is happening and what is around them. They are just walking and talking. There's no sandbox to play in, no minor puzzles or side activities, no quiet moment to finally scavenge resources. And worst of all, no option to just rush past it to get to the rest of the game once you've had your breather. Every one of those sections overstays its welcome and does not permit you to get through it sooner. The game has a message about why too much patriotism can be a bad thing. It is trying to be a critique of the Cult of Americanism that exists in society to varying degrees at times. It's also about revolution and running from your past. Yet it is also trying to be a game about paradoxes and alternative timelines, as well as concepts like predestinationism. It's trying to be the Sci-Fi story and this philosophical story at the same time and it is just a mess because it is tackling too much and can handle none of it properly. Rather than inviting the player to think about the things that it is trying to be about, instead it preaches. You can play that game and walk away with nothing to think about, because the game doesn't invite you to think. It wants you to just take its message while jerking itself off for how smart it thinks it is. It was as hamfisted as you could get.
Due to narrative reasons Bioshock 2 is straight to the action. It's slowdowns are later. It also is the least philosophical game in the series, it mostly has to do with themes of found family as the connections between parent and child and how they go deeper than blood, especially when blood isn't a factor. It's quiet moments very much resemble those from the first game, they just want you thinking about different things at the time.
If you like thinking about games and like thinking about why games are put together the way they are and seeing them experiment a bit, I recommend the first two Bioshock games. Mechanically they have aged, they aren't too bad by modern standards, but we are definitely used to snappier controls these days. And look gun play is definitely nothing to write home about. It is very much of the time, and they aren't too focused on action set pieces. Infinite is just a mess of trying to be a blockbuster and massively chasing a wider audience.