Unpopular Opinions about Video Games

I guess I'm not a fan of arena shooters. Halo's open world level design is miserable to slog through. DOOM's mazes is tedium that breaks its own pacing of action badassary.

Call of Duty does open world levels better, and that's a linear shooter.
Yes, the worst aspect of Unreal Tournament's legacy is that everyone copied it's level design without understanding that it's specifically designed for head-to-head shooting matches not singleplayer campaign experiences. As for Halo, it will never cease to amuse me how much people kiss its ass nowadays for being a "classic" before the newer installments supposedly ruined it when I specifically remember a period when almost everyone online would shit on Halo for dumbing down FPS games and most "respectable" gamers wouldn't be caught dead admitting that they actually liked it.
 
Yes, the worst aspect of Unreal Tournament's legacy is that everyone copied it's level design without understanding that it's specifically designed for head-to-head shooting matches not singleplayer campaign experiences. As for Halo, it will never cease to amuse me how much people kiss its ass nowadays for being a "classic" before the newer installments supposedly ruined it when I specifically remember a period when almost everyone online would shit on Halo for dumbing down FPS games and most "respectable" gamers wouldn't be caught dead admitting that they actually liked it.

Halo was a great game. The "respectable" gamers who shit on it were PC gamers who were cooming themselves with every teaser and reveal right up until Microsoft bought Bungie and switched the target platform from PC to Xbox. To add insult to injury, despite the Xbox having an x86 CPU, NVIDIA graphics chip, and Windows-based operating system, it would be Xbox exclusive. The bitter icing on the cake was the graphics engine was overhauled to take advantage of fancy new technology that had only a miniscule install base on the PC and it clearly was getting an infusion of development cash to be an even better game.

What really enraged PC gamers is console gamers were raving about it all over the internet and had the temerity to not even care that they were playing a shooter without a mouse.

It was entirely this:

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Halo was a great game. The "respectable" gamers who shit on it were PC gamers who were cooming themselves with every teaser and reveal right up until Microsoft bought Bungie and switched the target platform from PC to Xbox. To add insult to injury, despite the Xbox having an x86 CPU, NVIDIA graphics chip, and Windows-based operating system, it would be Xbox exclusive. The bitter icing on the cake was the graphics engine was overhauled to take advantage of fancy new technology that had only a miniscule install base on the PC and it clearly was getting an infusion of development cash to be an even better game.

What really enraged PC gamers is console gamers were raving about it all over the internet and had the temerity to not even care that they were playing a shooter without a mouse.

It was entirely this:

View attachment 6633790
I disagree, I wasn't a Halo hater (I'm indifferent to it) but I recall people shitting on it for the repetitive level design especially. It didn't seem like sour grapes, more like people legitimately thinking it was crap and getting pissed that it was influencing some many other game design philosophies going forward.
 
I recall people shitting on it for the repetitive level design especially.

The Library was one bad level that used cut-and-paste to make launch in an otherwise fantastic game.

Halo was markedly inferior to Jedi Outcast which released a few months later.

Jedi Outcast was so disappointing I bought and returned it twice, each time thinking I must have somehow missed what made it good (nothing).
 
Halo was markedly inferior to Jedi Outcast which released a few months later.
As much as I love Jedi Outcast, the gunplay in that game was absolute ass compared to Halo. The guns were far less satisfying to use and some of the weapons felt like they had built in Stormtrooper accuracy due to their spread. The sound and visuals of firing a sniper in Halo is designed to inject dopamine straight into your veins, not even a lightsaber tops the feeling of headshotting a zealot with it as the smoke trail disperses.
 
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The modern indie scene is essentially becoming the same as the AAA scene but without mult million dollar budgets to churn out progressive propaganda slop. You just instead get the same thing, but on a lower budget, and for half the price of a new AAA release.
 
The Library was one bad level that used cut-and-paste to make launch in an otherwise fantastic game.
People who whine about the Library have no appreciation for classic run-and-gun gameplay. It was an endurance round, and it was fun, because you get to use the shotgun a lot, and the shotgun was one of the most fun-to-use guns in Halo 1. Especially since it's got 60 spare rounds and 12 rounds that load fast.

Jedi Outcast was so disappointing I bought and returned it twice, each time thinking I must have somehow missed what made it good (nothing).
Oh please. Jedi Outcast was one of the most fun games of that era. The combat, the main character, the atmosphere, it was all very fun.

As much as I love Jedi Outcast, the gunplay in that game was absolute ass compared to Halo. The guns were far less satisfying to use and some of the weapons felt like they had built in Stormtrooper accuracy due to their spread. The sound and visuals of firing a sniper in Halo is designed to inject dopamine straight into your veins, not even a lightsaber tops the feeling of headshotting a zealot with it as the smoke trail disperses.
It depends. It's easy as fuck to kill a Zealot so long as you had a plasma weapon. The satisfaction of killing a Dark Jedi Shadowtrooper is far more intense, since he could easily kill you the way you can easily kill him, whereas a Zealot is a problem you can easily handle so long as you have an itchy trigger finger and the right weapons.
 
Rockstar games are supremely overrated. Every game is about forcing you to work for assholes to advance the plot, said asshole never compensates you for your work, and then betrays you to top it off so you never even get the initial promised reward. Every game is:
On-rails Chase mission -> On-rails Chase mission -> On-rails Chase mission -> a merciful break from the chase missions, in which the person you did the last three missions for kills your dog -> Chase mission with a novelty vehicle with the worst mechanics you have ever used necessitating replaying this single mission 4 times or more and it is not a short mission -> a cool mission, and repeat.

Notable exceptions to this pattern were the warriors and red dead revolver, which were not made by the main rockstar studio.
 
People who whine about the Library have no appreciation for classic run-and-gun gameplay. It was an endurance round, and it was fun, because you get to use the shotgun a lot, and the shotgun was one of the most fun-to-use guns in Halo 1. Especially since it's got 60 spare rounds and 12 rounds that load fast.
I enjoy The Library way more than most of Halo 4. Shit, Halo 4's levels had more copy + paste than the Library, but were also balanced WAY more poorly. 343 Guilty Spark and The Library are difficult in a satisfying way because the Flood act completely different from the Covenant, and after spending 5 levels exclusively fighting the Covenant and adjusting to their moves and weapons...here comes a third faction that uses weapons from both the UNSC and the Covenant, but doesn't fight like either of them!
Even if you're a Halo veteran (like I am, I remember getting my pre-order of Halo 3, ODST, and Reach as a kid!), the fact that the Flood are unpredictable beyond "Okay here's where they (usually) spawn in from" keeps the fights feeling fresh.
It depends. It's easy as fuck to kill a Zealot so long as you had a plasma weapon. The satisfaction of killing a Dark Jedi Shadowtrooper is far more intense, since he could easily kill you the way you can easily kill him, whereas a Zealot is a problem you can easily handle so long as you have an itchy trigger finger and the right weapons.
Plasma Pistol or Plasma Rifle + Magnum = lolpwn for most Covenant units in the game.
 
Oh please. Jedi Outcast was one of the most fun games of that era. The combat, the main character, the atmosphere, it was all very fun.
It was long and dreary with bad shooting, sludgy movement, and interminable exploration/platform sections. The only reason to like it was if you love Star Wars. I always quit about halfway through the game because of how bored I was. It's a shame, as I loved Dark Forces and Jedi Knight.
 
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It was long and dreary with bad shooting, sludgy movement, and interminable exploration/platform sections. The only reason to like it was if you love Star Wars.
No it isn't. The shooting was fun, the movement was fine, and the platforming was not that difficult. Even if we remove the Star Wars branding and compare it to other games, it stands on its own.

Plasma Pistol or Plasma Rifle + Magnum = lolpwn for most Covenant units in the game.
My point exactly. It's to the point where I play with the gold elites in the Halo games because I can easily fucking kill them at the drop of a hat. Meanwhile, the Dark Jedi Shadowtroopers of Jedi Outcast are the kind of guys who can kill you even if you have prep time. It all depends on reaction time and getting those hits in at the right time. But when you finally master that, it's fun killing the bastards.

I remember spawning like 10 of them and having Luke Skywalker as my character in one VS mode map. It was basically me stimulating their invasion of the Jedi Academy while Kyle was off fighting Desann. It was fun as shit killing the crap out of them.

I enjoy The Library way more than most of Halo 4. Shit, Halo 4's levels had more copy + paste than the Library, but were also balanced WAY more poorly. 343 Guilty Spark and The Library are difficult in a satisfying way because the Flood act completely different from the Covenant, and after spending 5 levels exclusively fighting the Covenant and adjusting to their moves and weapons...here comes a third faction that uses weapons from both the UNSC and the Covenant, but doesn't fight like either of them!
The Flood were more practically balanced than the Prometheans. The former will test you, but if you have an itchy trigger finger, you'll manage. The Prometheans take a while to learn their patterns and make up for their teleportation moves, using the right weapons and catching them with their pants down.

Even if you're a Halo veteran (like I am, I remember getting my pre-order of Halo 3, ODST, and Reach as a kid!), the fact that the Flood are unpredictable beyond "Okay here's where they (usually) spawn in from" keeps the fights feeling fresh.
The Flood were rather predictable for me, but they were still fun since they tested your endurance and reaction time.
 
I kinda hate that most gamers have two sets of standards when evaluating a game: one if the game was released by a major studio, and one if the game was released by an indie. And the standards they use for indie games is significantly significantly lower because there's this strong undercurrent of "aww, isn't it impressive that it even exists?" Like you're judging your first grader's elementary school play and not a professionally released game you paid money for.

tl;dr If your game is fully released(i.e. not Early Access) and I paid money for it, I'm judging it by the same standards as everyone else. It's not much of an accomplishment these days to pick up a copy of Unity and submit your dog turd to Steam, I'm sorry tell you. Get fucked, indie darlings.
 
The Flood were more practically balanced than the Prometheans.
The entirety of Halo 4's difficulty comes from enemies being bullet sponges, you being squishy, artificially making ammo scarce, and subpar level design.
The former will test you, but if you have an itchy trigger finger, you'll manage.
Always keep the Shotgun handy when fighting the Flood. I personally use the Shotgun for Combat Forms, and the AR for Carrier Forms and Infection Pods.
The Prometheans take a while to learn their patterns and make up for their teleportation moves, using the right weapons and catching them with their pants down.
The other problem is the Prometheans, as I said, are bullet sponges and the fact that Forerunner weapons are projectile-based instead of hitscan, yet they behave like they should be hitscan.
The Flood were rather predictable for me, but they were still fun since they tested your endurance and reaction time.
They both are and aren't predictable.
The rest of CE teaches you that the different types of Covenant will/won't have certain weapons, and that different colors are harder to kill. Therefore, the Covenant become easy to identify at a distance or within a split second and therefore counter. Zealots go from being bullet-sponge, 1-hit-kill energy sword wielding mini-bosses to being jobbers you can easily dispatch.

The Flood, meanwhile, only have 3 variants (Infection Pods, Combat Forms, and Carrier Forms), with the bulk of their numbers being Infection Pods and Combat Forms, and while Combat Forms might have originally been Human or Sangheili, they are functionally identical in behavior and durability while carrying weapons from everyone else in the game.
So they're no longer easy to identify and counter in the split-seconds you might have...and then you face one that's unarmed, or one that has a "normal" weapon...or one that has a goddamn Shotgun or Rocket Launcher and just sent your ass back to your last checkpoint, but they all look the same from a distance or with only 1 or 2 seconds of a look.

They still have patterns you can learn, yes, but their strength as an enemy comes from spawning in with random weapons and having zero self preservation, the complete opposite of the Covenant, so the actual flow of a battle can play out differently between playthroughs. And that might be another reason why some don't like The Library...because the Flood don't spawn in more-or-less the same way each time you play a level, with more-or-less the same weapons, so you can't just brute force and eventually learn the pattern to counter and win against.
 
The entirety of Halo 4's difficulty comes from enemies being bullet sponges, you being squishy, artificially making ammo scarce, and subpar level design.
That's the point; you learn how to deal with the bullet sponges; how to wear them down or kill them quickly using the right guns. Meanwhile, the Flood are easy to kill, but there's hundreds of them, so it's more down to reaction time. It's basically Dynasty Warriors with a shotgun, kind of like how the first Space Marine game is basically Dynasty Warriors but with a bolter.

Always keep the Shotgun handy when fighting the Flood. I personally use the Shotgun for Combat Forms, and the AR for Carrier Forms and Infection Pods.
Never leave the Shotgun once the Flood show up. Even against the Covenant, it's effective, and if you don't have a shotgun when the Flood combat forms arrive in droves, you're SOL.

The other problem is the Prometheans, as I said, are bullet sponges and the fact that Forerunner weapons are projectile-based instead of hitscan, yet they behave like they should be hitscan.
Basically, yes. Which means you have to get up close and personal with the fuckers, in the same range when they can easily gut you like a pig.

They still have patterns you can learn, yes, but their strength as an enemy comes from spawning in with random weapons and having zero self preservation, the complete opposite of the Covenant, so the actual flow of a battle can play out differently between playthroughs. And that might be another reason why some don't like The Library...because the Flood don't spawn in more-or-less the same way each time you play a level, with more-or-less the same weapons, so you can't just brute force and eventually learn the pattern to counter and win against.
Basically, yes. But I've grown used to Flood ambushes, so it's not a matter of if but when and where. Once you realize their bag of tricks, you can make up for their ambushes and surprise attacks. The most annoyed I got with them was with the rocket flood, but even then, I know where they spawn.
 
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The modern indie scene is essentially becoming the same as the AAA scene but without mult million dollar budgets to churn out progressive propaganda slop. You just instead get the same thing, but on a lower budget, and for half the price of a new AAA release.
At least the indie ones charge less for bullshit, which is damming them with faint praise.
 
I have an intense dislike for the "Episodic" format that certain indie/AAA games rely on.
Prepare to see more of it. Because despite the fact that the gaming industry has surpassed the film industry in terms of profits, many game devs are still insecure about their works being art, so they ape older art forms to make up for it. Games having a cinematic quality is seen as a good thing, and the "episodic" format is part of what they aped from movies and TV shows.
 
I have a double-edition of rants tonight.

Firstly, after finally playing it due to the PC port, I think the vast majority of RDR1's story is shittily written. Quest chains are often a series of John being scammed into jobs and constantly told "You'll get [thing you want] next time" over and over, so they feel like timewasting. Dialogue in cutscenes and in-mission during travel tends to just be NPCs repeating a conversation John's already had with them about their single character trait for the nth time. It was so fucking tedious, I'm glad I skipped Undead Nightmare and went to the next game: GTA IV immediately feels different because it feels like Niko's actions are really driving the plot.

Secondly
HI have an intense dislike for the "Episodic" format that certain indie/AAA games rely on.
As a semi-related tangent to this, I feel like Episodic releases, and now also Demos after this last Steam NextFest, are actually just a euphemism this industry is using for "hastily rushed out buggy mess alpha build". Some things I've played using either word to describe themselves are still making sweeping changes to their basic art style or what game mechanics will be included.

I'm a Boomer Shooter man, so a recent example I can pull from is Diluvian Ultra. I was very curious about it, had kept an ear out for a few years, and the devs hyped the release. At release, they suddenly revealed the game is going to be released "Episodically", and it was massively unfinished with basic-ass fucking issues like a save system that can corrupt your save and prevent you from even starting a new game.

I miss when "Episodic" and "Demo" and "Early Access" meant you were getting to see something that represented a product you may want to buy. Not a fucking cop out that you shouldn't harbor any expectations.
 
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