- Joined
- Aug 23, 2018
Opening the 5e variant can of worms might have been a mistake. One guy came to me with a 5e variant called Spheres of Power and ...I'm not going anywhere near it.
Classes, spells, feats, it's all thrown out in favour of a long list of boons and flaws called spheres. The basic idea is you combine these to create an effect, like an incredibly autistic super hero game. So a fireball might be (to make shit up) a fire element boon, a ranged attack boon, an aoe boon, and a flaw of requiring mana to cast. Every ability works this way, even martials. Even weapon proficiencies are part of this.
The thing is, there's dozens of spheres each with dozens of boons and flaws, each of which can be combined in many ways almost infinitely. As a DM, there's no way I can keep this straight. Or maybe I'm just too dumb to understand it. Here's a level 1 character.
It reminds me of my PF1 days where the DM said "just choose a feat from this list" and dropped a link to a web page with over 600 feats on it.
Classes, spells, feats, it's all thrown out in favour of a long list of boons and flaws called spheres. The basic idea is you combine these to create an effect, like an incredibly autistic super hero game. So a fireball might be (to make shit up) a fire element boon, a ranged attack boon, an aoe boon, and a flaw of requiring mana to cast. Every ability works this way, even martials. Even weapon proficiencies are part of this.
The thing is, there's dozens of spheres each with dozens of boons and flaws, each of which can be combined in many ways almost infinitely. As a DM, there's no way I can keep this straight. Or maybe I'm just too dumb to understand it. Here's a level 1 character.
It reminds me of my PF1 days where the DM said "just choose a feat from this list" and dropped a link to a web page with over 600 feats on it.