Dragon Age: The Veilguard - A woke disaster? Yep!

Are u woke enough for this game?

  • Hell yeah, I want play it with my wife's son

    Votes: 169 9.4%
  • Nope, I need to suck more girlcock first

    Votes: 389 21.7%
  • Yasss, I identify as an autistic dwarf of color

    Votes: 376 21.0%
  • Nah, I rather play Fallout76

    Votes: 855 47.8%

  • Total voters
    1,790
Her entire character appears only in the DLC and not even mention afterwards, incluiding all of Inquisition.
Apart of the voice, the entire concept of the Qun being basically communism rapes the entire idea Sten talked to you in Origins, even the hints Arishok gave to you in the base game.
But writing problems aside, is the DLC a slapped-together cash grab like Witch Hunt?
 
On the other hand, Witch Hunt's status as the game's "true ending" is overstated; it's a cheap piece of trash that features zero new environments and only one new enemy (which was meant as advertising for DA2 anyway) and it only teases rather than resolving anything (and the teases ultimately led to nothing anyway) ... but it was clearly tacked on.
I'm not talking about Witch Hunt, I'm talking about Trespasser. Vanilla Inquisition is very much an incomplete story despite its bloated runtime. I wouldn't surprised if the story of Trespasser was originally part of the base game, and then EA decided to make it DLC with BioWare then having to artificially extend the Skyhold segment to compensate. The story structure makes more sense when viewed as Act 1: Haven; Act 2: Skyhold; Act 3: Winter Palace.
 
I'm not talking about Witch Hunt, I'm talking about Trespasser. Vanilla Inquisition is very much an incomplete story despite its bloated runtime. I wouldn't surprised if the story of Trespasser was originally part of the base game, and then EA decided to make it DLC with BioWare then having to artificially extend the Skyhold segment to compensate. The story structure makes more sense when viewed as Act 1: Haven; Act 2: Skyhold; Act 3: Winter Palace.

Trespasser absolutely should have been part of the story. Especially when you consider the choices in it are the only ones imported into the next entry. It was a total rip-off to make it DLC.

If your Twitch stats falling from 6 figures to 4 figures in less than 3 weeks doesn't say "Fail!" nothing does:

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Current state of Veilguard: 22k players.

As of today some Ukrainian Chuds living in a literal fucking warzone where there's 2 known cases of devs that have died in active combat just released S.T.A.L.K.E.R. 2: Heart of Chornobyl, the game proceeded to BTFO Veilguard playercount within 6 hours, peaking at 113.5K, a whopping 21.28% more players and the weekend is yet to come so I am expecting that amount to increase.

Do tell me, Bioware trannies, why are you incapable of making a decent game when some Ukrainian Third World slavs in an active warzone can make a game more enjoyable than yours in both player reviews and numbers?
 

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Current state of Veilguard: 22k players.

As of today some Ukrainian Chuds living in a literal fucking warzone where there's 2 known cases of devs that have died in active combat just released S.T.A.L.K.E.R. 2: Heart of Chornobyl, the game proceeded to BTFO Veilguard playercount within 6 hours, peaking at 113.5K and the weekend is yet to come so I am expecting the counter to increase more.

Do tell me, Bioware trannies, why are you incapable of making a decent game when some Ukrainian Third World slavs in an active warzone can make a game more enjoyable than yours?
To be fair, Stalker 2 isn't hot shit either and the devs are just as cringy as Bioware, just in different ways.
Veilguard is DOA no matter how much the mentally ill want to hold up it's corpse as "Return of Bioware", where as Stalker 2 is likely going to get a shitload of players for a little bit and then plateu when people realize it's not the sequel everyone was hoping for. Only time will tell, point is it's not actually hard to get a new release that does better than Veilguard.
 
I'm not talking about Witch Hunt, I'm talking about Trespasser. Vanilla Inquisition is very much an incomplete story despite its bloated runtime. I wouldn't surprised if the story of Trespasser was originally part of the base game, and then EA decided to make it DLC with BioWare then having to artificially extend the Skyhold segment to compensate. The story structure makes more sense when viewed as Act 1: Haven; Act 2: Skyhold; Act 3: Winter Palace.

I took it for granted that you're right about Trespasser; I was just musing on Witch Hunt because it's been getting some discussion here. Trespasser is an incredibly frustrating DLC, because as good as it is, its absurd that the revelations there are relegated to DLC. Arguably Corypheus is such a mook because the real villain was Solas all along ... but how can they justify hiding that twist in DLC?

It's even worse when you take into account that Trespasser was unavailable on the Playstation 3. Oh, you bought the previous generation version of the game? Fuck you if you want the real ending!

But writing problems aside, is the DLC a slapped-together cash grab like Witch Hunt?

No, it's actually not at all a bad piece of DLC outside of Felicia Day. Very challenging combat, good loot, fun heist atmosphere, first closeup look at Orlesians and how slimy they can be. But Felicia Day is such a fundamental part of it that it's like trying to separate a chocolate cake from a big lump of shit baked into the center.

Her entire character appears only in the DLC and not even mention afterwards, incluiding all of Inquisition.

She's mentioned in a letter in Trespasser, but it's super easy to miss.
 
To be fair, Stalker 2 isn't hot shit either and the devs are just as cringy as Bioware, just in different ways.
Veilguard is DOA no matter how much the mentally ill want to hold up it's corpse as "Return of Bioware", where as Stalker 2 is likely going to get a shitload of players for a little bit and then plateu when people realize it's not the sequel everyone was hoping for. Only time will tell, point is it's not actually hard to get a new release that does better than Veilguard.
Under what metrics is it not hot shit, I think you should clarify on that if it's not basically a medium sized game dev that just shat on EA and Bioware as I am assuming?
 
You and me fucking both, man. It saddens me that the removal of morality systems became a way for devs to be even lazier than they were before.

They did it under the excuse of "not weighting down the experience to black and white morality systems" but I really think the whole argument was a trojan horse excuse so they dont need to be bothered with any sort of morality and thus force the experience to become more linear as result of it.

Edit: You would never see modern Bioware writers having the "How about 'good-bye'" moment in one of their games

 
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They did it under the excuse of "not weighting down the experience to black and white morality systems" but I really think the whole argument was a trojan horse excuse so they dont need to be bothered with any sort of morality and thus force the experience to become more linear as result of it.

Edit: You would never see modern Bioware writers having the "How about 'good-bye'" moment in one of their games

I totally agree, you notice that the moment they axed the karma system from Fallout the choices became effectively linear and you're forced into being a good guy. The absence of actual roleplay opportunities and the ability to be a dickhead in dialogue or in choices for quest lines is one of the chief reasons I think developers deserve way harsher critique than they usually get. They're fucking lazy. With a morality system you HAVE to at least make two options for every quest, even if theyre polarized to absurdity, at least the ability to be an asshole had to be present. Now? Well, most players would pick the good option anyway, so fuck it.
 
I wonder how much the consequences of this failure are going to be sweep under the rug. If this game was a hit, they would be parading it around but bioware has been a tad quiet about it since it came out and even the journalists are running out of will to simp (even if, as admitted by one of them, out of desire to own the chuds even if he didnt like the game itself).

I mean, can we expect its writer, director, whatever, the ugly LGBTQ freak, to get any jobs after this? I mean to believe not but we know that they are willing to overlook immense project failures if they were ideology based.

I also makes me think if gaming journalists know something we dont because the phrase "If this is to be the last in the series, it at least went out on a high note". Maybe it means nothing but it makes me think if they know that Dragon Age is done as a series because Bioware's health as a studio is really not looking good...

I totally agree, you notice that the moment they axed the karma system from Fallout the choices became effectively linear and you're forced into being a good guy. The absence of actual roleplay opportunities and the ability to be a dickhead in dialogue or in choices for quest lines is one of the chief reasons I think developers deserve way harsher critique than they usually get. They're fucking lazy. With a morality system you HAVE to at least make two options for every quest, even if theyre polarized to absurdity, at least the ability to be an asshole had to be present. Now? Well, most players would pick the good option anyway, so fuck it.

Doesnt help that stories have a bit too much of their writers in them so they deep down dont want you to be mean to their characters, maybe even kill them. Therefore they remove or limit any options to not get along with them. It gets even worse when there are politics involved as now they are making a statement and they will force you to play along even if it costs immersion.

Its messed up we are longing for the days video games allow you to be a petty monster. Could it be cartoonishly exaggerated at times? Absolutely but it was preferable over what we got today where being mean is just not an option at all anymore.
 
Morality systems were removed because of 1) laziness/cheapness and 2) so they could make everything a morally grey sludge pile and not hurt anyone's feelings. Renegade Shep was fun despite being super over the top. There is not a single memorable moment or line of dialogue in Andromeda except "my face is tired" and that was for unintentional reasons.

I mean seriously just watch this. These two videos are vastly more entertaining than any of the putrid garbage Bioware has shat out in the last decade.

 
I mean, can we expect its writer, director, whatever, the ugly LGBTQ freak, to get any jobs after this? I mean to believe not but we know that they are willing to overlook immense project failures if they were ideology based.
When was the last time you heard head writers or directors get punished for poor performance of their games? If your answer is never, congratulations, you're correct.

Usually when these devs get punished, the entire studio gets axed instead. Honestly this lack of accountability is probably why bad games continue to be made.
 
SteamDB has adjusted how they display data so we can easily see since its day of release the fail of Veilguard on a day-to-day beat:

View attachment 6666823

You can easily see the weekend peaks, and then the large drop off the following week, with the numbers rapidly collapsing. It's like watching a patient flatline. The data itself is just beautiful as a pattern.
In Soviet Russia, chuds dunked on Kikeson Cryer. By doing absolutely nothing. This game will fade away completely within 6 months
 
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They did it under the excuse of "not weighting down the experience to black and white morality systems" but I really think the whole argument was a trojan horse excuse so they dont need to be bothered with any sort of morality and thus force the experience to become more linear as result of it.

Edit: You would never see modern Bioware writers having the "How about 'good-bye'" moment in one of their games

I miss roleplaying so much, man. Origins was so good for that. Yeah the straighlaced hero option was there but you could be a complete cunt to your party members. You could also be incredibly racist too (Especially as an Elf) and even mouth off to the literal King of Fereldan. Games are too ruled over by weirdos who don't understand the concept of roleplaying and just see RPGs like this as an avenue to self insert into games.

I also miss how in Origins basically all of your party members were all dysfunctional weirdos and barely got along with each other. Morrigan hated Alistair and needled him nonstop. Oghren was a drunken lech and I will seriously never forget the time he asked Morrigan if she ever fucked another animal while she was shapeshifted. Sten, straightlaced as he was got in on the bants sometimes too. Everyone was so unique and lively with their own personalities. Now what do we have? Bunch of one note faggots written by people who couldnt shine the balls of the Origins writing team.
 
I miss roleplaying so much, man. Origins was so good for that. Yeah the straighlaced hero option was there but you could be a complete cunt to your party members. You could also be incredibly racist too (Especially as an Elf) and even mouth off to the literal King of Fereldan. Games are too ruled over by weirdos who don't understand the concept of roleplaying and just see RPGs like this as an avenue to self insert into games.
Origins strongest point roleplaying wise for me is the lack of the alignment marker. You're able to choose what you actually wanted your character to say. Even if you're playing the good hero, you still can intimidate merchant for a good deal or beat up people that pissed you off without the game "punishing" you by pushing some arbitrary alignment scale the developer made up.
Modern rpg roleplaying is more like oh I choose lawful good at character creation so I'll just choose the lawful or good dialogue with no thought involved.
 
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