Troonslop "Retro" Games / Demake games / PS1 Trannies / ULTRAKILL / Y2K trannies - Retro gaming is infected

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Mad At The Fishermen
webfishing.png
 
Another thing I don't really like about ULTRAKILL is how directionless the game feels. According to Hakita himself, the story was outlined by a co-writer who helped clean up some of the bad aspects of the initial draft. And it really does show throughout the game that at LEAST the story itself was planned ahead of time. But in terms of gameplay? It feels less and less deliberate as time goes on. Hell, even Hakita admitted that one of the most fundamental features of the game, shotgun boosting (where you fire and then punch the bullet to excel it) came from a bug. Hakita is very lucky that the game's core design is fun. Because games with a lack of clear design intention (with the only focus being how "cool" the idea would be) tend to vary in quality, usually being an utter mess of a game. But that's indie game development for you.
I kind of caught on to this before I was even aware of all the troonshit and it kind of loops back to modern Doom and DMC. UK just has way too much going on at this point. Doom Eternal is just a step away from being too much, to the point that ID has said outright that its prequel is going to be less methed out. DMC 4/5 has so much going on that optimal play requires rebinding the controls or a pad with extra buttons. UK has more on top of those and has only added more self-indulgent bullshit with time.
 
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This nigger's standards:
>Including a term like "glomp" into their custom title
>Furfag avatar
>Complaining about AI
>Admitting to having a porn addiction in the first place
>Denying the fact that furfags are inherently sexual

Every time, without fail.
Past me would have proposed to chemically castrate them out of pity, but troons and pooners are willingly castrating themselves and they are still deranged rapist pedo mass shooters, so what to do?
 
I kind of caught on to this before I was even aware of all the troonshit and it kind of loops back to modern Doom and DMC. UK just has way too much going on at this point. Doom Eternal is just a step away from being too much, to the point that ID has said outright that its prequel is going to be less methed out. DMC 4/5 has so much going on that optimal play requires rebinding the controls or a pad with extra buttons. UK has more on top of those and has only added more self-indulgent bullshit with time.
Ultrakill is a great lesson for developers to not just add shit for the sake of adding shit because it's cool, almost everything that Hakita added since the P-1 update is useless. The fact that the blue and green variant of the launch arsenal seamlessly work off of each other meanwhile the the red variants (and the rocket launcher) just exist in a vacuum is evidence enough that adding them was a mistake - I'd hate to see what the yellow variants would've been like.
It's sad to see, because I thought the initial early access version and versions up to P-1 with only 2 variants per weapon and the grappling hook (without it immediately halving your health because Hakita didn't like people using it over other movement options [lmao]) was very tightly designed and everything had a purpose. The tranny shit and the suicide inducing community is just the tip of the iceberg, the game is genuinely killing itself with "rule of cool"; while I'm sure the game will be a commercial success due to it being talked about so much, I doubt it'll have staying power due to this.
 
I kind of caught on to this before I was even aware of all the troonshit and it kind of loops back to modern Doom and DMC. UK just has way too much going on at this point. Doom Eternal is just a step away from being too much, to the point that ID has said outright that its prequel is going to be less methed out. DMC 4/5 has so much going on that optimal play requires rebinding the controls or a pad with extra buttons. UK has more on top of those and has only added more self-indulgent bullshit with time.
Ultrakill is a great lesson for developers to not just add shit for the sake of adding shit because it's cool, almost everything that Hakita added since the P-1 update is useless. The fact that the blue and green variant of the launch arsenal seamlessly work off of each other meanwhile the the red variants (and the rocket launcher) just exist in a vacuum is evidence enough that adding them was a mistake - I'd hate to see what the yellow variants would've been like.
It's sad to see, because I thought the initial early access version and versions up to P-1 with only 2 variants per weapon and the grappling hook (without it immediately halving your health because Hakita didn't like people using it over other movement options [lmao]) was very tightly designed and everything had a purpose. The tranny shit and the suicide inducing community is just the tip of the iceberg, the game is genuinely killing itself with "rule of cool"; while I'm sure the game will be a commercial success due to it being talked about so much, I doubt it'll have staying power due to this.
This just made me realize that it perfectly encapsulates why I haven't gone back to Ultrakill since the second Gabriel boss fight dropped.

It's all too damn much from a gameplay standpoint. My brain staggers at what I have to keep up with as well as what more I'll have to learn from what I've played already, and my hands and wrists already dread the strain it'll put on them. And while I certainly still enjoy other character action games that strain me just as much, the thing is, those games usually tend to have a set sandbox and the difficulty doesn't ramp up with progression to scale with whatever new things that get added to change and adjust the gameplay loop, unlike this WIP of a game. I know what works, and it's just a matter of figuring it out. Sometimes, some things can also be easier than you make them if you're willing to figure out something cheesy. Ultrakill doesn't have such a luxury, from what I've noticed. You have to be on top of your game at all times or you'll only barely be squeaking by some fights.
 
@Gravemind

You can semi-reliably cheese a lot of rooms if you can hit the shotgun grenade with the red railgun. Granted, that’s also really goddamn hard and you can get fucked really badly by the room geometry. All the red weapons except the pistol and the railgun for the cheese feel completely pointless, the rocket launcher is just derpy in general, and the alternate shotgun is fucking obnoxious.
 
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Would Signalis and its community be acceptable to post about here?
I'm thankful I was only introduced to Signalis by a foreign friend of mine who's like a weird Hong Kong nationalist that's really into airsoft and guns.

But it definitely reeks of yurifaggery with so much of the same tropes it actually drags the tone and story down a little.

I'm pretty sure if the game was made with a male protagonist and he has a female love interest or the reverse (fem. protag + guy love interest) the game wouldn't be nearly as popular with the troon crowd.

Because fundamentally it's within the same realm as games like Silent Hill and Dead Space but the protagonist is a lesbian so troons are gonna flock to that.

The real question is: Is this game going to be Trooncore?
 
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You can semi-reliably cheese a lot of rooms if you can hit the shotgun grenade with the red railgun. Granted, that’s also really goddamn hard and you can get fucked really badly by the room geometry.
Hence, my point. It's all too damn much, and it's all a level of ever-increasing complexity (due to the nature of newer shit being added on top of shit that was already working just fine before) that doesn't even need to be that way to stay fun and enjoyable.

Cheese should be more along the lines of "easier than you thought, might require a little practice to get right" rather than "here's your full room nuke that you need a certain degree of speed, precision, and SEVERAL inputs all at once to accommodate, and it may not even work in most cases because the conditions aren't often right for it".

Ultrakill is functionally the equivalent of say... "In order to maximize damage on the Cyberdemon, do circular zigzag strafing in a very specific pattern, making sure you hotkey swap to the SSG for close range shots, quickly pepper with a hotswap to Chaingun while you're zigzagging away, quickly fire off a rocket or two once you're at max distance, then keep maintaining this pattern all while making sure you're not close enough to get hit by your splash damage or eat a Cyberdemon rocket. The Cyberdemon will die in no time. Also this won't work in most situations depending on the room layout or what other enemies are surrounding you."

Proper cheese, at least IMO, would be more along the lines of "Get up in the Cyberdemon's face and fire off a BFG, and stay in the Cyberdemon's face as best as you can so that all the tracers hit the Cyberdemon. It will usually die in 1-2 shots this way." It's simple, effective, and requires less practice than what's mentioned above. It can also be very situational as well, but it DOES generally work in most situations.
 
Here it is.(the category it’s in is funny)
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Site link
Yeah, if I developed games I wouldn't want to be put in the woman group, I'd want my game in the main categories. Especially if I was competing with troons who WANT to be known as sexy women developing games in the most womanly badass and lol radom cool feminine way, the troon asspat award.


But Nightmare Kart being circlejerked by other indie devs and indie game people in an indie circle is absolutely unsurprising.
 
The real question is: Is this game going to be Trooncore?
https://store.steampowered.com/app/1437760/Peripeteia/
The player character is a tranime so probably. The main dev team listed on the website doesn't seem to have any trannies but I only skimmed it and it's got all the other hallmarks like aping 90's graphics (the domain name for the website is even 90s.graphics) and there's a Discord linked on the Steam store page. I wish I could have higher hopes but it looks like it was over before it even began. Sad!
 
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