- Joined
- Jan 3, 2024
because its crap technology and a huge waste of effort>"Just"
Why don't you do that thing you just said ?
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because its crap technology and a huge waste of effort>"Just"
Why don't you do that thing you just said ?
In addition to our hub server, our brand new authentication server is also now live! You can visit the account management portal here: https://account.spacebypass.com.
The instructions on https://spacebypass.com for how to do the needful have been updated for both players and servers.
Everything you have so far just looks like you're running Wizden's SS14.Web repo as-is. Anyone can rent a server and have exactly what you have, as money ain't effort. That's not even mentioning the likelihood of backdoors left in by Wizden. Least you could do is toss up a git repo for it.I've put in a lot of effort building all the parallel infrastructure.
May you run over 10,000 CIA NIGGERS every night.@FinnTech Im lazy, hungry, and tired but yes.
The issue is that making SS14 worthwhile is that it you need to rip out so much shit. Also the fact it lacks 32 bit support and is written in C# but that's a personal nitpick...The writing's always been on the wall, though: SS14 simply isn't worth the time or money, and many people sticking with the SS13 community realize that. Anything SS14-related has to leech off of SS13 discussions like this one for anyone to notice or care, with the extent of that care often being the wish that it'd be discussed elsewhere.
Coded in a different engine and isn't stuck from the 90s (BYOND) and in C# with insane trannies and (so far) less features.So what is the actual difference between ss14 and ss13 other than ss14 is ran by trannies as far as I know?
Feel free to make one. You'd probably be the most qualified.Is there a way we could somehow create a new SS14 thread for this?
Instead of pulling a "I know what these people need, a new uniting standard!" you should be linking together with the Space Station Multiverse people, which already have their own hub server. Their launcher already comes without mandatory troonshit, and multiauth would really help. It'd be the best of all worlds.Based on the gracious (and correct) feedback from @geckogoy - custom Windows Mac and Linux launcher builds are now available for download.
These are modified to use our auth and our hub by default, so it all "just works".
@Drone I disagree and believe SS14 is worth the effort.
@FinnTech Im lazy, hungry, and tired but yes.
Are you a communist? You sound like a communistInstead of pulling a "I know what these people need, a new uniting standard!" you should be linking together with the Space Station Multiverse people, which already have their own hub server. Their launcher already comes without mandatory troonshit, and multiauth would really help. It'd be the best of all worlds.
If you are willing to tolerate 16 gb for ss13, a stripped down win10 QEMU VM works well.So does this mean I can finally join you spergs from my Linux box?
I actually just switched over from Virtualbox to QEMU. The UI I'm using doesn't seem to have an option for XP. I'd like to migrate my existing VM over rather than starting fresh (which all the guides seem to show instead). I just get the old x7b or whatever bluescreen on boot.If you are willing to tolerate 16 gb for ss13, a stripped down win10 QEMU VM works well.
Downloading and modifying the lutris install script to download BYOND 515 versions I've gotten ridiculously close, all nanoui windows working etc. Only thing I still need to nail down is whatever dependency is missing for the main text window which I forgot to get back to troubleshooting, it all works perfectly on 514 versions but naturally because lummoxjr is a nigger there's enough of an input delay that it's not worth sticking with. This is running through lutris on BYOND 515.1643, should try again with the newer version tbh:At least one dude somehow got it working on wine so if they could share their secrets that would also be appreciated
I've also had to install the Visual C libraries inside the WINE runtime using winetricks, but that was the old install script, might work just fine now.FUCKING NIGGERS why did I not just try 515.1642 first
For Riviera (the superior station) at least, the install script for 515.1642 works out the box. All you need to do is:
View attachment 6696291
- Download the script
- Launch Lutris
- Add a game
- Select "install from a local install script".
- Let the script run
- Launch BYOND from Lutris as normal
- Enjoy comfy native linux spacemans
Ah shoot yes that too, already had those installed so I completely neglected to recall that good catchI've also had to install the Visual C libraries inside the WINE runtime using winetricks, but that was the old install script, might work just fine now.
So what
It does have a few things going for it however. You can pilot/drive and dock space ships, move in fluidly rather then on a grid. And it has better dynamic shadows and shaders and has better graphics over all. It Vectorizes the sprites too from what I can tell so they scale a lot better I mean. The code might be better or more optimized but that's expected of something without 25+ years of feature bloat....
Coded in a different engine and isn't stuck from the 90s (BYOND) and in C# with insane trannies and (so far) less features.