Official Space Station 13 Server

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You've got to build bypasses.
In addition to our hub server, our brand new authentication server is also now live! You can visit the account management portal here: https://account.spacebypass.com.

The instructions on https://spacebypass.com for how to do the needful have been updated for both players and servers.

Just to re-iterate, I've put in a lot of effort building all the parallel infrastructure. Is there a way we could somehow create a new SS14 thread for this?

If someone else could host a server now that would be great!

People might not really be that interested after being burnt so badly by the SS14 admins. I can understand that.
 
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I've put in a lot of effort building all the parallel infrastructure.
Everything you have so far just looks like you're running Wizden's SS14.Web repo as-is. Anyone can rent a server and have exactly what you have, as money ain't effort. That's not even mentioning the likelihood of backdoors left in by Wizden. Least you could do is toss up a git repo for it.

The part that actually takes effort is adoption. You gotta have a strong enough draw to convince hosts to hop over, and actually use your infrastructure. SSMV has shown that Wizden's incompetence isn't enough on it's own for server hosts to hop over, as you all you get by relying on that is a community full of schizos. If you're able to convince hosts to migrate, and make it easy enough for players to connect without jumping through hoops (SSMV killed itself by neglecting this), then you might see some adoption. But that's easier said than done.

The writing's always been on the wall, though: SS14 simply isn't worth the time or money, and many people sticking with the SS13 community realize that. Anything SS14-related has to leech off of SS13 discussions like this one for anyone to notice or care, with the extent of that care often being the wish that it'd be discussed elsewhere.
 
@spacebypass

If you want to really want to progress this you should start a "based" codebase and get popular to help build up the alternative English coalition to the alphabet furry ERPer community. Don't even worry about hub or infra, just content. You have at least a couple months from everything we've seen so far before you attract too much attention. Right now there's basically Hullrot and occasional signs of life from some other projects. That is the actual barrier.
 
@FinnTech Im lazy, hungry, and tired but yes.
May you run over 10,000 CIA NIGGERS every night.
The writing's always been on the wall, though: SS14 simply isn't worth the time or money, and many people sticking with the SS13 community realize that. Anything SS14-related has to leech off of SS13 discussions like this one for anyone to notice or care, with the extent of that care often being the wish that it'd be discussed elsewhere.
The issue is that making SS14 worthwhile is that it you need to rip out so much shit. Also the fact it lacks 32 bit support and is written in C# but that's a personal nitpick...
So what is the actual difference between ss14 and ss13 other than ss14 is ran by trannies as far as I know?
Coded in a different engine and isn't stuck from the 90s (BYOND) and in C# with insane trannies and (so far) less features.
 
Based on the gracious (and correct) feedback from @geckogoy - custom Windows Mac and Linux launcher builds are now available for download.

These are modified to use our auth and our hub by default, so it all "just works".

@Drone I disagree and believe SS14 is worth the effort.
@FinnTech Im lazy, hungry, and tired but yes.
Instead of pulling a "I know what these people need, a new uniting standard!" you should be linking together with the Space Station Multiverse people, which already have their own hub server. Their launcher already comes without mandatory troonshit, and multiauth would really help. It'd be the best of all worlds.
 
Instead of pulling a "I know what these people need, a new uniting standard!" you should be linking together with the Space Station Multiverse people, which already have their own hub server. Their launcher already comes without mandatory troonshit, and multiauth would really help. It'd be the best of all worlds.
Are you a communist? You sound like a communist
 
At least one dude somehow got it working on wine so if they could share their secrets that would also be appreciated
 
If you are willing to tolerate 16 gb for ss13, a stripped down win10 QEMU VM works well.
I actually just switched over from Virtualbox to QEMU. The UI I'm using doesn't seem to have an option for XP. I'd like to migrate my existing VM over rather than starting fresh (which all the guides seem to show instead). I just get the old x7b or whatever bluescreen on boot.
 
At least one dude somehow got it working on wine so if they could share their secrets that would also be appreciated
Downloading and modifying the lutris install script to download BYOND 515 versions I've gotten ridiculously close, all nanoui windows working etc. Only thing I still need to nail down is whatever dependency is missing for the main text window which I forgot to get back to troubleshooting, it all works perfectly on 514 versions but naturally because lummoxjr is a nigger there's enough of an input delay that it's not worth sticking with. This is running through lutris on BYOND 515.1643, should try again with the newer version tbh:
1732782041214.png

Paging @"Controlled Demolition", you've been the most successful of all of us (think you went the lutris install script route as well iirc but please correct me if I'm wrong)
 
FUCKING NIGGERS why did I not just try 515.1642 first :lossmanjack:
For Riviera (the superior station) at least, the install script for 515.1642 works out the box. All you need to do is:
  1. Download the script
    1. 1732783214154.png
  2. Launch Lutris
  3. Add a game
  4. Select "install from a local install script".
  5. Let the script run
  6. Launch BYOND from Lutris as normal
  7. Enjoy comfy native linux spacemans
 
FUCKING NIGGERS why did I not just try 515.1642 first :lossmanjack:
For Riviera (the superior station) at least, the install script for 515.1642 works out the box. All you need to do is:
  1. Download the script
    1. View attachment 6696293
  2. Launch Lutris
  3. Add a game
  4. Select "install from a local install script".
  5. Let the script run
  6. Launch BYOND from Lutris as normal
  7. Enjoy comfy native linux spacemans
View attachment 6696291
I've also had to install the Visual C libraries inside the WINE runtime using winetricks, but that was the old install script, might work just fine now.
There's some minor issues with UIs and verbs where clicks just don't register on the stock buttons, but that could have a server-side code solution. Could.
 
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I've also had to install the Visual C libraries inside the WINE runtime using winetricks, but that was the old install script, might work just fine now.
Ah shoot yes that too, already had those installed so I completely neglected to recall that good catch
 

...
Coded in a different engine and isn't stuck from the 90s (BYOND) and in C# with insane trannies and (so far) less features.
It does have a few things going for it however. You can pilot/drive and dock space ships, move in fluidly rather then on a grid. And it has better dynamic shadows and shaders and has better graphics over all. It Vectorizes the sprites too from what I can tell so they scale a lot better I mean. The code might be better or more optimized but that's expected of something without 25+ years of feature bloat.
Worth mentioning the maintainers for SS13 are also furries, trannies, and zoofiles and pedos. So I don't understand why singling out SS14 for that makes much sense.
Most the Atmos code for example now goes thru a Rust converter and back, and is using Vore Code, at least in anything down stream of TG last I checked. At least last I was aware the Vore code from it had to be disabled because they couldn't figure out how to get it to work without it.
 
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