Sony hate thread

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They’ve been testing the waters for a potential combination for years, but never quite resolved differences over the degree of commitment. Tokyo-based Kadokawa wants its city neighbor to buy it entirely or not at all, while Sony has long sought to surgically extract assets related to anime and video games. The fact the two are now at a formal stage of negotiation is very encouraging. Both sides might actually be ready to get serious and thrash out a deal.
 
PS5PRO is a flop and a dev nightmare. Reports are saying that PSSR is so bad that it makes games run worse on PRO than on base PS5, the extra dev time isn't worth it, so fewer and fewer devs are making patches for games.

Thanks for buying a £700 downgrade paperweight, niggercattle. - Sony, 2024.
 
So Sony isn't interested in their manga/novels? At least something may remain unruined then, if we're lucky.

PS5PRO is a flop and a dev nightmare. Reports are saying that PSSR is so bad that it makes games run worse on PRO than on base PS5, the extra dev time isn't worth it, so fewer and fewer devs are making patches for games.

Thanks for buying a £700 downgrade paperweight, niggercattle. - Sony, 2024.
But they have the shiny new thing, so they're happy.
 
Tokyo-based Kadokawa wants its city neighbor to buy it entirely or not at all, while Sony has long sought to surgically extract assets related to anime and video games.
Which portends what? Mass layoffs, half-a-hundred companies getting shut down? I don't know much about Japanese labor practices, but based on what I know about the Japanese in general, Tiny Timahito might not be getting a new crutch this Christmas.
 
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The Vita came out in 2011 and had lost all support from Sony and pretty much everyone else by 2015 or so.
I still prefer the Vita's library to the PS5. Despite the lack of support from major companies it had way more interesting games, especially if you liked niche Japanese titles, compared to the PS5. Plus it was the best way to play ports of console games on a handheld years before the Switch and Steam Deck came out.
 
I still prefer the Vita's library to the PS5. Despite the lack of support from major companies it had way more interesting games, especially if you liked niche Japanese titles, compared to the PS5. Plus it was the best way to play ports of console games on a handheld years before the Switch and Steam Deck came out.
Which brings us to this realisation: There is no need for a new PSP/V. All its potential niches are filled by the Switch and/or the Steam Deck. And they can not even make enough games for one device, imagine if they have to spit development into two.

Then again, it might help them lower dev time and cost if they start making games for a weaker platform but I just do not see it. They will do the worst of both worlds.
 
I still prefer the Vita's library to the PS5. Despite the lack of support from major companies it had way more interesting games, especially if you liked niche Japanese titles, compared to the PS5. Plus it was the best way to play ports of console games on a handheld years before the Switch and Steam Deck came out.
Vita still has more exclusives than PS5 lol. I'm playing Tokyo Xanadu on mine currently, Vita's still great.

Which brings us to this realisation: There is no need for a new PSP/V. All its potential niches are filled by the Switch and/or the Steam Deck. And they can not even make enough games for one device, imagine if they have to spit development into two.

Then again, it might help them lower dev time and cost if they start making games for a weaker platform but I just do not see it. They will do the worst of both worlds.
Sony & Microsoft should just skip the Base/Pro & X/S shit for next-gen, instead having portable & home console versions of PS6/XB5 that are identical aside from power (same library, OS, etc). That way they can appease graphics whores and get a piece of the portable pie without splitting resources between two different consoles.
 
And they can not even make enough games for one device, imagine if they have to spit development into two.
They have the capacity, what they don't have is the initiative to do smaller projects instead of focusing 7 big teams to shit out a single game that costs hundreds of millions and takes more than 3 years to make. That way, they could cover more genres and avoid droughts of content on they platforms instead of depending on 3rd parties, just like Nintendo does since the N64

But this is NuSony we're speaking of. Long gone are the days when they had projects like C.A.M.P. on the same spirit of PS1's NetYaroze, where enthusiasts could submit ideas to create games on a budget done by smaller and/or unknown studios with consulting from JapanStudio. Patchwork Heroes, Rain and Tokyo Jungle, alongside a few other games came from that project
 
Which brings us to this realisation: There is no need for a new PSP/V. All its potential niches are filled by the Switch and/or the Steam Deck. And they can not even make enough games for one device, imagine if they have to spit development into two.

Then again, it might help them lower dev time and cost if they start making games for a weaker platform but I just do not see it. They will do the worst of both worlds.
It's a never ending downward spiral. I honestly don't understand how people are already talking about ps6 coming in just a couple/few years when we still don't have games. I have a great PC, but I must be completely insane for thinking that the graphical fidelity obsession is retarded. They pull hundreds of millions of dollars to make a really pretty pig dress and expect the public to want to fuck the pig. Fortnight looks like dog shit, but people like it because it's fun. Sony could have developed a dozen or more fortnight clones for the price of concord. I think they need to throw away plans for the ps6. I'm just a curmudgeon about the hardware refresh cycle because the returns are becoming so obviously diminished for too much money. I only own a PlayStation to use 4k Blu-ray and collect physical games. Once the disc drive goes away it's just over for me. I won't pay for PS+ Because I already have steam.
 
Sony & Microsoft should just skip the Base/Pro & X/S shit for next-gen, instead having portable & home console versions of PS6/XB5 that are identical aside from power (same library, OS, etc). That way they can appease graphics whores and get a piece of the portable pie without splitting resources between two different consoles.
They cannot do that. They can barely sustain one console, imagine having to optimise for two. Nintendo pulled it of for years but they are a company with brain and heart. A black one that is made of stone but a heart nonetheless.

They have the capacity, what they don't have is the initiative to do smaller projects instead of focusing 7 big teams to shit out a single game that costs hundreds of millions and takes more than 3 years to make.
Distinction without a difference if you ask me. If they can't be asked, then they might as well as not be able. You know Sony, unless they can showcase the nose hair on the non-binary black lesbian, they will not be satisfied. They are filled to the brim with pretentiousness. Do you think you can ask Neil "Yet Another Remaster" Druckmann to make a game where you cannot render his waifu in her full roid rage glory?

It's a never ending downward spiral. I honestly don't understand how people are already talking about ps6 coming in just a couple/few years when we still don't have games. I have a great PC, but I must be completely insane for thinking that the graphical fidelity obsession is retarded. They pull hundreds of millions of dollars to make a really pretty pig dress and expect the public to want to fuck the pig. Fortnight looks like dog shit, but people like it because it's fun. Sony could have developed a dozen or more fortnight clones for the price of concord. I think they need to throw away plans for the ps6. I'm just a curmudgeon about the hardware refresh cycle because the returns are becoming so obviously diminished for too much money. I only own a PlayStation to use 4k Blu-ray and collect physical games. Once the disc drive goes away it's just over for me. I won't pay for PS+ Because I already have steam.
It is easier to advertise graphical leaps. There are no more leaps however. PS to PS2 was a leap, PS2 to PS3 was a leap, PS3 to PS4 was a smaller leap. PS4 to PS5 is barely a half-step.
 
6th gen graphics were sufficient, I guess more power to be able to do stuff like put more characters on screen and have bigger worlds was necessary, but just in terms of sheer graphical fidelity it was enough. Games don't need to look better than Metal Gear Solid 3, Twilight Princess, and Conker: Live & Reloaded. I think that era's aesthetic is perfect, and has aged really well.

The only reason Steam Deck 2 will even be necessary is developers keep pushing further for diminishing returns, the graphics are amazing. MGSV looks like a PS5 game to me on that thing, and it was a PS3 game lol

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They cannot do that. They can barely sustain one console, imagine having to optimise for two. Nintendo pulled it of for years but they are a company with brain and heart. A black one that is made of stone but a heart nonetheless.
But they already do, Series S is significantly weaker than X, isn't it? Same for Base/Pro. Next time just make the Series S equivalent a little weaker, make it portable.
 
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TLG also took almost 20 years to release, fucked the good will created from the SotC and pretty much stopped team ICO from making literally anything else.
Concord was a shitshow but lets not pretend the japs dindu nuffin when it came to vaporware and fucking around for years, just like with retro and metroid prime 4
team ico was part of japan studio, it's hard to make anything else when your whole studio gets dissolved because of retarded management - the same one that has no problem wasting fucking 400 million on a literal wet fart. TLG literally made more money than concord (or wasted less however you wanna look at it).

But they already do, Series S is significantly weaker than X, isn't it? Same for Base/Pro. Next time just make the Series S equivalent a little weaker, make it portable.
and then you'll have every western soydev complaining about MUH HARDWARE because using photogrammetry with visual scripting is the height of what their 50% DEI hires are able to do.
nintendo games usually don't have high requirements with gameplay first, so it's easy to scale up if needed. western AAA slop is the other way around.
 
team ico was part of japan studio, it's hard to make anything else when your whole studio gets dissolved because of retarded management
The last guardian entered vaporware status way fucking before snoy started shooting themselves.
I liked team ICO but lets not pretend they dindu nuffin and didn't spend years sniffing their own farts before snoy came to their offices and told them to release something or fuck off
 
Shuhei Yoshida is leaving SIE on January 15th, 2025
[archive]
Full Podcast, the text following is a condensed version:

November 26, 2024

All Good Things: A look back at Shuhei Yoshida’s 31 years with PlayStation​


A conversation with Sony Interactive Entertainment’s Head of Indies Initiative.
Sid Shuman (he/him)
Senior Director, Sony Interactive Entertainment Content Communications

If you’ve listened to PlayStation Podcast over the past 14 years, then you definitely know Shuhei Yoshida. Perhaps best known for his lengthy turn as the President of PlayStation Studios during part of the PS3 and PS4 years, Yoshida-san has spent the past few years evangelizing independent developers as Head of Indies Initiative at PlayStation.

With PlayStation’s 30th anniversary arriving next week, I got some time to catch up with Yoshida-san to discuss his career, his plans for the future, and his top game picks across 30 years of PlayStation. Read on for some excerpts from our lengthy conversation.

Note: Interview condensed for clarity and brevity. To hear the full conversation, click here. (Apple, Spotify, direct DL)

SID: You were one of our first guests on the PlayStation Podcast, probably 14 years ago. But it’s been quite a while…. What have you been up to?


SHU: I’ve been traveling a lot! I’ve been all over the place. I’ve been in Brazil, India, Australia, Sweden, visiting developers, game events, looking at the new games from developers, and tweeting about games that I like throughout the year.

SID: Happy to have you, we’re going to do a lot of catching up. But I heard you had some news for us here today?

SHU: Yes, I have an announcement to make. I’m leaving Sony Interactive Entertainment on January 15 2025… it’s like announcing the launch date of a new game, [something] I haven’t done for a long time [laughs].

SID: You’ve been with Sony Interactive for so long. What’s guiding the decision and the timing?

SHU: I’ve been with PlayStation from the beginning, and this is my 31st year with PlayStation. And when I hit 30 years, I was thinking, hmm, it may be about time for me to move on. You know, the company’s been doing great. I love PS5, I love the games that are coming out on this platform. And we have new generations of management who I respect and admire. And I’m so excited for the future of PlayStation.

So you know, PlayStation is in really good hands. I thought, okay, this is my time.

SID: That makes a lot of sense. Well, let’s reflect on your career. I know you’ve been here for a long time, but how long exactly have you been with PlayStation?

SHU: Yeah, I joined Ken Kutanagi’s team in February of 1993, when they were still developing the original PlayStation. Ken’s team had only engineers. Everyone was engineers. And I was the first non-technical person to join the team as the company, Sony Corporation at the time, started to plan to bring PlayStation to market. So it was 31 years ago.

SID: Ken Kutaragi is often called the father of PlayStation. What was it like working at the company back in those days, before the original PlayStation came out?

SHU: Yeah so when I joined [PlayStation], it was still just a department. Ken’s team was doing the development, and there was another team under Sony Music Entertainment Japan making games for Super Nintendo, and that was another small team preparing to make games for PlayStation. So the two teams merged, Ken’s team under Sony and Sato-san’s team under Sony Music Entertainment Japan, to create Sony Computer Entertainment in November 1993.

When the company was established as a joint venture, we held a party and everybody was in one room at the hotel [laughs]. I remember we had about 80 people total. We were very small.

SID: Very small, but it must’ve been very exciting!

SHU: Oh yeah, we were so excited about the innovation that Ken’s team was bringing in, like 3D graphics, real-time technology, and CD-ROM with lots of data that we can put in with a low cost of manufacturing. And so we had really high hopes, high ambitions.

However, we were not known in the video game industry. And there were other electronics companies, big companies that tried to enter the video game industry and, you know, didn’t do well. So at the beginning before the launch of PlayStation, I think we were not taken very seriously from the industry, to be honest.

SID: Yeah, it’s funny how these things work. And you know here we are, it’s 31 years later, and it’s a very different story….tell me a little bit about your first job with PlayStation.

SHU: When I joined Ken’s team, my assignment was to talk to publishers and developers in Japan. So as a lead in account management, I made a phone call to many companies in Japan, publishers and developers from Hokkaido to Kyushu and made an appointment and brought a group of people of executives including Ken Kutaragi himself, to visit the publisher and talk about PlayStation, hoping that they would make games on PlayStation.

So that was a really fun time, but also a really challenging time because not many people in the industry believed in 3D graphics technology at that time.

Listen to our full discussion on PlayStation Podcast to learn more about Shuhei Yoshida’s experience with PlayStation in its earliest days.



SID: Eventually you moved up to being president of PlayStation Studios. Is there a memory that particularly stands out for you in your time at PlayStation Studios?

SHU: Throughout the time that I was involved in game development, there were so many great games and great teams I was fortunate to work with. And every year, going to events like DICE Summit was so much fun because some of our games got nominated for the Game of the Year many times. When you are in the industry, if you get involved in one Game of the Year game, you are so fortunate. But I got [nominated] almost every year….

However, among all of these times, one time stood out for me in my memory as something really, really special was when Journey got the Game of the Year Award. Journey was distributed through PlayStation Network. It was a digital-only, small game. You can finish playing the game within like three hours.

But that game…[won] Game of the Year against all these AAA titles, I think for the first time in the industry….the creator Jenova Chen did a talk at the summit, and he talked about a letter he received from a girl who lost her father and she thought about her father and she was able to move on in her life.

The whole audience stood up and the whole room was filled with happiness and an amazing feeling that this small game could have such a big impact on people’s lives.



SID: How did you get your way into your current role as Head of Indies Initiative at Sony Interactive?

SHU: I love indie games. When the indie boom started in 2000, all digital distribution started on PC, on mobile, and on console. Small digital games could be made by pretty much anyone in the world, and be able to sell and distribute globally. That created an amazing opportunity for the industry to try new ideas.

Small games, because they’re small, there’s not big capital involved. So you can try ideas that have never been done before, and that kickstarts a totally new channel for the whole industry. It was like treasure hunting for me. When I was managing [PlayStation Studios] working with big studios, making AAA games was great.

However, when I went to events like E3 or Gamescom, I always went to the indie game area. And I found games that I liked, and oftentimes the developer was there showcasing it. So I’d take a photo with the developer, trying to help promote these games.

That’s what I was doing almost as a hobby when I was managing PlayStation Studios. So when I got this job where I could spend 100% of my time helping indies, it was like a dream job.
EDIT:
Looks like he's not retiring, he's just leaving SIE but still wants to stay in the industry.
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[ archive | original tweet ]
 
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The last guardian entered vaporware status way fucking before snoy started shooting themselves.
I liked team ICO but lets not pretend they dindu nuffin and didn't spend years sniffing their own farts before snoy came to their offices and told them to release something or fuck off
They did get Shadow of the Colossus out after ICO.
But it was a 10 year gap after that with Last guardian.
 
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