Sony hate thread

The Series S is making it hard to develop for the Xbox. The devs would not be happy about it and many are skipping the Xbox just for that.
I doubt it, it is more developer laziness and the unpopularity of the Xbox itself. Developers were doing black magic to port games like Witcher 3, DOOM, and others to the Switch. The Series S still exceeds the min PC specs modern AAA titles boast.
 
I doubt it, it is more developer laziness and the unpopularity of the Xbox itself. Developers were doing black magic to port games like Witcher 3, DOOM, and others to the Switch. The Series S still exceeds the min PC specs modern AAA titles boast.
I think it's not about lazy devs, but the fact that one is outselling the other way more what is enticing studios to port games to an underpowered console
 
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Xbox also mandates Series X and S feature parity while Switch allows teams to cut or rework stuff. And no bones about it, all of those miracle ports have major cuts or reworks.
 
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The last guardian entered vaporware status way fucking before snoy started shooting themselves.
I liked team ICO but lets not pretend they dindu nuffin and didn't spend years sniffing their own farts before snoy came to their offices and told them to release something or fuck off
if I wanted to nitpick I could say it wasn't even made by team ico (they stopped existing as a name in 2011) and japan studio was busy with other stuff (they even worked on bloodborne of all things). 7 years with moves of personnel and possible reboots/hiatus during development isn't that long.

TLG wasn't the 10/10 everyone expected but they were hardly on the level of ken "let's make 2.5 games without ever releasing any of it" levine or other vaporware auteurs.
 
I doubt it, it is more developer laziness
It's 100% dev laziness, or MS is just terrible at developing operating systems (wouldn't be surprised if it is the latter.)
Since the Xbox runs Windows and uses straight up DirectX, it's easy to port it quick and dirty to the Xbox Series. Maybe if there was more interest in the console and other consoles were way less powerful (i.e, OG Xbox) it'd be different.
 
He's leaving the company in the hands of the people responsible for Concord. God save us all.

In regards to the portable device, they don't have the infrastructure to make small games. It will fail against the likes of the Switch 2 and the Steam Deck 2. Hell the Steam Deck already plays PlayStation Games.
Christ. We are all doomed.
 
Hell the Steam Deck already plays PlayStation Games.
And that's why Sony and Microsoft porting games to the PC and pushing for Backwards/forwards compatibility between generations was fucking retarded.
Together they've made PC, which was hardware that ran parallel to consoles, the main competition.
 
if I wanted to nitpick I could say it wasn't even made by team ico (they stopped existing as a name in 2011) and japan studio was busy with other stuff (they even worked on bloodborne of all things). 7 years with moves of personnel and possible reboots/hiatus during development isn't that long.

TLG wasn't the 10/10 everyone expected but they were hardly on the level of ken "let's make 2.5 games without ever releasing any of it" levine or other vaporware auteurs.
I think they fucked themselves with graphics wank like wanting each feather to be perfectly rendered on the griffon. That and probably getting the game to be well debugged to be as bug free as possible must have been a soul crushing with that physics engine. As well as thinking of the puzzle scenarios where you need a dog to behave when it would rather smell some vomit in the road. I do get that it got more obedient as the game advanced, but my god was it a nightmare sometimes to progress when you obviously knew what you had to do but the fucking dog did not comply.

And the physics puzzles, moving that barrel out of the chasm was a pain the ass.

Anyway, there is nothing in the game that justifies such a long development time outside of autism and/or overcomplicated logic.

A pity, Shadow of the Colossus is peak and I can't think of any game that has actually captured that sense of mass and scale.
 
I doubt it, it is more developer laziness and the unpopularity of the Xbox itself. Developers were doing black magic to port games like Witcher 3, DOOM, and others to the Switch. The Series S still exceeds the min PC specs modern AAA titles boast.
The BG3 devs said that the Series S made them delay the Xbox release due to being harder to optimise for it.

I think it's not about lazy devs, but the fact that one is outselling the other way more what is enticing studios to port games to an underpowered console
Definitely makes it more worth to try it.

Xbox also mandates Series X and S feature parity while Switch allows teams to cut or rework stuff. And no bones about it, all of those miracle ports have major cuts or reworks.
Yeah but the juice is worth the squeeze with the Switch. Can we really say that with the Series S?
 
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The Series S is making it hard to develop for the Xbox. The devs would not be happy about it and many are skipping the Xbox just for that.
Maybe, but if Sony and Microsoft both do it (and there's indication they are looking into handhelds now) then what other choice do developers have? Go PC only after all 3 console manufacturers require handheld versions? Even Valve wants developers to make games for Steam Deck, they don't have to make them Verified, but at that point it just doesn't make sense to resist the market that's obviously trending this way.
 
Yes, 10 GB Xbox Series S is a problem for the industry. That is not the total amount available to games, and only 8 GB is running at the full 128-bit bus speed. Developers are required to target this console if they target the Series X, and it's the better seller anyway.

The new PS portable will probably do PS5 games at low resolution, similar to Xbox Series S but they can avoid making the same mistakes. The rumor has been around for a while, first leaked by YouTube channel Moore's Law is Dead AFAIK. Unlike the PSP/Vita, developers shouldn't have to program specifically for it. So it will be more like a Steam Deck and taps the existing library (if it sees the light of day).

PS2 tops 160 million sales, PlayStation history website launched (archive)
Furthermore, some fans are speculating the new sales numbers were announced in anticipation of the Nintendo Switch outselling the PlayStation 2, as it continually moves millions of consoles and is nearing the old sales record for PS2, which is still listed elsewhere as 155 million consoles.
Lulz.
 
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And that's why Sony and Microsoft porting games to the PC and pushing for Backwards/forwards compatibility between generations was fucking retarded.
Together they've made PC, which was hardware that ran parallel to consoles, the main competition.

This is primarily why I play on PC nowadays. Even with my sort of older hardware setup with my RX 580, I'm still getting better performance for older titles than I am any new games. I have a PS5 Slim for newer shit (for how often I use it), as I look and see it collecting dust.
 
Maybe, but if Sony and Microsoft both do it (and there's indication they are looking into handhelds now) then what other choice do developers have? Go PC only after all 3 console manufacturers require handheld versions? Even Valve wants developers to make games for Steam Deck, they don't have to make them Verified, but at that point it just doesn't make sense to resist the market that's obviously trending this way.
In that case, one of two things will happen:

1) The devs will create games that take as little power to play as possible from both a graphical and performance base and if any console maker tells them to showcase the power of their console by making an 8K game, they will be told to pound sand.

2) The devs will pick which console is easier to make games for them individually (as well as where they will make the most sales) and stick to that one (plus Steam). Having to optimise for 6+ versions is beyond unrealistic.
 
Maybe, but if Sony and Microsoft both do it (and there's indication they are looking into handhelds now) then what other choice do developers have? Go PC only after all 3 console manufacturers require handheld versions? Even Valve wants developers to make games for Steam Deck, they don't have to make them Verified, but at that point it just doesn't make sense to resist the market that's obviously trending this way.
I don't think Sony or MS are in the position to be making demands of any kind considering the poor performance of both the current generation of consoles and their first party libraries.
 
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