Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

Cook did a LOT of work in 3.0 - 3.5 for 3rd party publishers. Along with a lot of the OG TSR writers. At that time I had spent 1000+ dollars on various source books.
Sword and Sworceey, Legends and Lairs, Mongoose Publications.
The first time that I fired up Demon Souls I had to step back and say wait a fucking second. Then dug out The Book of Eldrich Might 3 - The Nexus. There are several Souls NPCs that are literally copy-paste straight from that source book and given a name change. Some are in Dark Souls as well.
I'm 99% sure that Miyazaki is a massive closet Pen and Paper nerd.
His work is pretty solid.
Oh yeah I did the same when I picked up Elden Rings. Apparently he has talked about being a RuneQuest maniac back in the day in several interview and it's not out of the realm of possiblity he's peeped at some of these books as well.
 
How bad of an idea is it to DM Pathfinder 2e despite having little experience with it? I've played DnD 3.0, 3.5e, 5e, and Pathfinder WotR but not 2e. Reading the player core now and for the most part I like it (I think it's a little crazy that mixed ancestries can get TWO ancestral feats). Still going to be a little while but I was going to study the game til I feel comfortable with the rules. Was thinking for my first time on doing a quick session as a warm up, then moving on to a pre-made module. Afterwards running my own little adventure.
If you already have experience with rpgs it isn't a bad idea at all since the base rules are easy enough, the rest you will pick up as you go since it is specific and might not always come up. For example I planned to have the players fighting while climbing for one session so I read the relevant rules before it and I was good to go. You really wanna be familiar with the three action system, degrees of success, crits (hits and damage both work very different from 5e) and the multiple attack penalty since those will be coming up a lot in combat
By the way I am not super familiar with the remaster, what do you mean by mixed ancestries? Half elves/orcs?
 
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By the way I am not super familiar with the remaster, what do you mean by mixed ancestries? Half elves/orcs?
Yes. To quote from the Player Core book:
"The heritage lets you select ancestry feats for the chosen ancestry in addition to those from your base ancestry"
I assume this means that if you're a half-elf, you can get either human and elven feats on top of the Aiuvarin Feat (Half-Elf). Granted, there is only two Aiuvarian feats and they're both level 1, and you can only choose one of those two.
Please correct me if I am wrong. Because if this is this case and you want to min/max your character, there is zero reason to NOT pick a mixed character.
 
Cook did a LOT of work in 3.0 - 3.5 for 3rd party publishers. Along with a lot of the OG TSR writers. At that time I had spent 1000+ dollars on various source books.
Sword and Sworceey, Legends and Lairs, Mongoose Publications.
The first time that I fired up Demon Souls I had to step back and say wait a fucking second. Then dug out The Book of Eldrich Might 3 - The Nexus. There are several Souls NPCs that are literally copy-paste straight from that source book and given a name change. Some are in Dark Souls as well.
I'm 99% sure that Miyazaki is a massive closet Pen and Paper nerd.
His work is pretty solid.
I will say Monte Cook is a little eyerollingly woke. Especially when he in AMA on Reddit said 'well there would be no white people in Numenera because they'd all be biracial and mixed' and when several biracial people who look 'white' pointed out 'hey that isn't how genetics work' Monte Cook had to backtrack. He seems like milquetoast liberal woke who thinks white = bad and brown = good which I do find very annoying.

That said, his games are solid. I have a very prized and rare WoD D20 book he wrote that I cherish for how weird it is.
 
(just try playing any boardgame more complicated than checkers with only 1 or 2 hours to spare)
I'm a big fan of machi koro. The original dominion also works well.

the rules being quick and snappy and most people only getting to roll dice once per turn makes for a much faster paced game without feeling like your brain turned into mush by the end of the session.
There are a bunch of faster paced games. It's why I added "worth playing" to the list of criteria. Tiny d6 plays fast and is super simple, but there's not enough depth to keep people playing for more than a few sessions. I like Knave, but my players don't, again finding it too simple to hold their attention for more than a few sessions. Then there's the refusal to play anything other than 5e we've talked about in the thread.

It really seems like there's a sweet point somewhere between the "complex" games like 5e, and "simple" games like Knave. Or maybe I should just stick to simple games exclusively?


How bad of an idea is it to DM Pathfinder 2e despite having little experience with it? I've played DnD 3.0, 3.5e, 5e, and Pathfinder WotR but not 2e. Reading the player core now and for the most part I like it (I think it's a little crazy that mixed ancestries can get TWO ancestral feats). Still going to be a little while but I was going to study the game til I feel comfortable with the rules. Was thinking for my first time on doing a quick session as a warm up, then moving on to a pre-made module. Afterwards running my own little adventure.
DMing PF2 is doable, provided you give the players some caveats before the game. For me, the main one is I can't help with characters. There are so many possible feats and options that can interact in strange ways that as a DM I throw my hands up and delegate that stuff to the players. Unlike 5e I can't be expected to know everything the PCs can do, so have to trust them to not take the piss.

The other major pit fall for me is conditions. PF2 has a bunch of nested conditions all written in legalese. This can result in a lot of page flipping as you find a spell that does X. X inflicts Y. For Y, see Z. Also, look up the rules for poison and disease, because I've been playing for over a year and I still think I'm doing it wrong.

For pre-made modules. Don't. Or do, but take the base concept and edit it. Paizo's modules are ridiculously over tuned, under tuned, poorly edited, and railroady. Modules from other games don't port 1:1.
  • Over tuned. There are encounters that will wipe a party unless they play optimally AND roll well.
  • Under tuned. Get the PCs slightly over level and everything is a push over.
  • Railroady. Your party is expected to do specific things, in a specific way. Most are fine at first, but fall apart as they progress. Many such cases.
  • Poorly edited. Each volume seems to be written by a different writer, who had little or no notes on what to do. Some are fixable (abomination vault) some aren't without a major re-write (outlaws of alkenstar).
  • Porting. Some things are obvious problems. The economy of PF2 is different than other games, so treasure has to be completely re-done, or item prices need to use another game. Monsters also differ. Some are basically the same stat wise. Others aren't. A boar in 5e is cr1/4 trash, but a moderate tier threat to a level 2 party in PF2. So a simple random encounter can turn into a near TPK where the only survivor is the wizard who hid up a tree. Guess how I learned this.
That said, if you must go published, I can recommend the Otari series. It's the beginners box adventure, followed by some generic adventures (Trouble in Otari). They aren't special or unique, but they're simple, hard to fuck up, and give some elemental adventuring. I mixed them into Abomination Vault. I simply had the friendly NPC from Abomination Vault be kidnapped by the bad guy of the beginner box adventure.
 
Please correct me if I am wrong. Because if this is this case and you want to min/max your character, there is zero reason to NOT pick a mixed character.
I'm not familiar with 2E rules, but that would be consistent with how half-orcs/elves worked in 1E.
 
Yes. To quote from the Player Core book:

I assume this means that if you're a half-elf, you can get either human and elven feats on top of the Aiuvarin Feat (Half-Elf). Granted, there is only two Aiuvarian feats and they're both level 1, and you can only choose one of those two.
Please correct me if I am wrong. Because if this is this case and you want to min/max your character, there is zero reason to NOT pick a mixed character.
Oh that means you can pick ancestry feats from both the human and elf lists, not that you get two ancestry feats. Essentially you get more choices to pick from but you still get only one.

DMing PF2 is doable, provided you give the players some caveats before the game. For me, the main one is I can't help with characters. There are so many possible feats and options that can interact in strange ways that as a DM I throw my hands up and delegate that stuff to the players. Unlike 5e I can't be expected to know everything the PCs can do, so have to trust them to not take the piss.
Solid advice. If a player wants to play an unusual combination with mechanics that may or may not interact in very specific ways tell the players to do their homework and get back to you with their findings, thats what I did with one of my players and he is loving the character he came up with.
Asking the players to do some work isn't a bad thing, if they really wanna play a certain concept they will gladly put in the extra work.


While we are in the topic of pathfinder 2e, are there any classes or feats that let you summon/create "energy" blades? I checked kineticist and it does not seem to have many feats to support "melee" elemental blasts (which I planned to fluff as create a blade of wind or fire and swinging it) and couldn't find any melee options for psychic, unsure which other classes have something like that
 
Leftists, tranneis and faggots are the biggest dick suckers for mega corporations in the west. The anti-Gary Gygax tranny on YouTube is now freaking out over the idea of Elon Musk buying Hasbro. This is the same freak that tried to #MEtoo the Critical Role crew muh transphobic jokes.

I can't tell if that's a tranny or just an extremely ugly woman.

Edit: Upon further consideration, I have gone with the former.
 
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Has there been any news about DND 5e recently? Haven't really kept up with the game since they last announced that "Ardling" race; I mean, I played the game with my group, but I haven't kept up with any news or such.

Can anyone fill me in on some gaps? I heard that the Ardlings got canned; bit of a shame, since I was wanting a dog/wolf race in DND for a long time now, but oh well.
 
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Has there been any news about DND 5e recently? Haven't really kept up with the game since they last announced that "Ardling" race; I mean, I played the game with my group, but I haven't kept up with any news or such.
I guess I'm really out of the loop, because I've never heard of Ardling.

Most of the news I've seen the last few months has been the usual culture war BS. The DMG having safe words, the "x card" where you put your arms in a cross. Few white people in official art. Gay dwarf barista art. That kind of thing. The only other thing has been living soyjaks claiming to have always had Greyhawk as their favourite setting, which is why they never mentioned it for over a decade, and how they love the direction WotC has taken the game since Elon Musk joked about buying it.
 
Oh yeah I did the same when I picked up Elden Rings. Apparently he has talked about being a RuneQuest maniac back in the day in several interview and it's not out of the realm of possiblity he's peeped at some of these books as well.
I haven't read RuneQuest but I remember reading something similar. Although the Parry/Reposte and Backstab mechanics in Souls games come straight out of Dragonquest 3e.
From what I've gathered DQ Pen and Paper had a decent following in Japan.
I will say Monte Cook is a little eyerollingly woke. Especially when he in AMA on Reddit said 'well there would be no white people in Numenera because they'd all be biracial and mixed' and when several biracial people who look 'white' pointed out 'hey that isn't how genetics work' Monte Cook had to backtrack. He seems like milquetoast liberal woke who thinks white = bad and brown = good which I do find very annoying.

That said, his games are solid. I have a very prized and rare WoD D20 book he wrote that I cherish for how weird it is.
Eh I figured as much as far as the political alignment. I'll have to do a solid deep dive into Numenera when I get some time. See what the cringe is about.
Which D20 book are you talking about?
 
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Has there been any news about DND 5e recently? Haven't really kept up with the game since they last announced that "Ardling" race; I mean, I played the game with my group, but I haven't kept up with any news or such.

Can anyone fill me in on some gaps? I heard that the Ardlings got canned; bit of a shame, since I was wanting a dog/wolf race in DND for a long time now, but oh well.
The new PHB and DMB are out, and I think the general consensus is "what's the fucking point?" if the sales figures are to be believed. Some of the rule updates are fine, but there's not enough to really justify buying the same books a second time, especially since there's still a lot of "figure it out yourself" in there. All character options from before should be compatible as long as you take the necessary steps to bring them up to date. You also have to find out if your DM is going to use the original or updated rules to determine if you can use the updated character options since a lot of them use different mechanics from the original. There are probably guides out there detailing what's been updated if you want to go in-depth.

Ardlings did indeed get shitcanned since they were filling the same niche that aasimar did, so aasimar are in the PHB instead. You could probably lift a version of them from the playtest material and use them anyway if you like the idea. I don't think they were broken or overpowered (the first version might have been a tad), so it shouldn't be an issue.

It seems like they weren't ready to commit to a new version despite 5e being a decade old now, which is about as long as every previous version lasted before a new release (with the exception of 4e that was killed off in five years). I guess they didn't want to piss off those who started with 5e by telling them their version was no longer supported, but selling what amounts to a rules patch for full price isn't likely to earn them any fans either, especially with more people having to watch their budgets these days.
 
It seems like they weren't ready to commit to a new version despite 5e being a decade old now, which is about as long as every previous version lasted before a new release (with the exception of 4e that was killed off in five years). I guess they didn't want to piss off those who started with 5e by telling them their version was no longer supported, but selling what amounts to a rules patch for full price isn't likely to earn them any fans either, especially with more people having to watch their budgets these days.
This is why YouTubers are hyping Tales Of The Valiant as "the real 6e". I wasn't around for 4e, but I imagine the rise of Pathfinder was like this?

For what it's worth, I gave TotV a skim and I'm not really seeing any real differences. Not enough to pick it up anyway. There's a video going over the differences, and it's kind of needed because to a casual reader, it's basically the same game.
There are other 5e derivatives out there that seem to be doing more with the system. I already mentioned Nimble 5e.


I've said before that I've used Eberron as a backdoor pulp adventure setting. What's a good setting for other genres? And what are some good desert settings? These can be DnD or other systems.

There's obvious stuff. Darksun, Ravenloft, and I've used Eberron as a backdoor pulp adventure before. What about spies, or a desert adventures? I know of Al Quidim, but there's not much content for it, and Pathfinder's equiverlent has been ruined by canon events getting rid of the major villains.
 
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I can't tell if that's a tranny or just an extremely ugly woman.
Would it be less embarrassing if it was a tranny than being a real woman? If she is a woman. Fuck. She was better off trooning off and calling herself a man.
Has there been any news about DND 5e recently?
The DMG having safe words, the "x card" where you put your arms in a cross. Few white people in official art. Gay dwarf barista art.
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Speaking of safe words bullshit. That practice has origins in pro-wrestling. Clownfish TV noticed the pro-wrestling connection with the woke faggots in the 5E D&D community. It's something I personally noticed myself when it comes to leftists and tranny lulzcows like Jim Sterling and Chris-Chan. They are all pro-wrestling fans. A lot of the pro-censorship woke faggy artists and writers working at WOTC appear to have WWE and AEW shit on their social media bios along with pronouns. I think Clownfish TV is right about the overlap between wrestling shit and tranny activism. AEW is a whole company run by Reddit and tumblr people. Vince McMahon ran WWE like a gay cult. Maybe pro-wrestling is the SJW patient zero? All the woke pandering fucked with indie pro-wrestling than anything in the tabletop scene, believe it or not. The majority of indie wrestler gimmicks are either gay or comical. Nothing serious or edgy anymore unless it's a hardcore indie company like CZW.
 
That practice has origins in pro-wrestling.
More likely the fetish community. Which is where other x-card related terms like "lines and veils" and the obsession with "consent" supposedly comes from.

Maybe pro-wrestling is the SJW patient zero?
Could be. I've heard it said that the Glee community on Tumblr started a lot of what would become wokeshit. I could believe either story.
 
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I've heard it said that the Glee community on Tumblr started a lot of what would become wokeshit. I could believe either story.
People like to blame the American comic book industry for popularizing woke shit that infected all the media with the same tranny and race-baiting propaganda. But the American comics market is so small. Selling 200K issues is considered groundbreaking when manga sell millions in the west. I think it's pro-wrestling more to blame for having a bigger audience. When tumblr got popular during the PG era, WWE, when pro-wrestling, started to become obsessed with the message and political correctness.
"lines and veils" and the obsession with "consent" supposedly comes from.
Giving consent for violence and submission is the basic for fake combat. Pro-wrestling is a form of physical role-playing.
 
I guess I'm really out of the loop, because I've never heard of Ardling.

Ardlings were supposed to be a new race for DND 5e, being both a beastfolk race and a divine race; think the typical DeviantArt furfag character, and you've basically got them. Thing is, people actually liked them, mostly because they were a way to finally get a dog/wolf race in DND 5e, which people have wanted since they canned the Lupins. Unfortunately, rather than reworking the race to make them a bit more different from the Aasimar, WOTC just canned the race outright.

@King Dead Might try to talk to my DM about bringing the Ardlings in; thing is, I don't think he's a fan of "non-official" races - which is ironic, since he's willing to allow just about anything else. So... yeah.
 
Could be. I've heard it said that the Glee community on Tumblr started a lot of what would become wokeshit. I could believe either story.
They didn't start it, they just adopted it from some other pozzed group. I was seeing a lot of the gay retard pearl clutching in (of all fucking places) the Discordian online community in the early 00s. Ironically, watching them behave like turbofaggots did a lot to keep me from also getting involved in that shit and turning hard right.
 
Ardlings were supposed to be a new race for DND 5e, being both a beastfolk race and a divine race; think the typical DeviantArt furfag character, and you've basically got them. Thing is, people actually liked them, mostly because they were a way to finally get a dog/wolf race in DND 5e, which people have wanted since they canned the Lupins. Unfortunately, rather than reworking the race to make them a bit more different from the Aasimar, WOTC just canned the race outright.

@King Dead Might try to talk to my DM about bringing the Ardlings in; thing is, I don't think he's a fan of "non-official" races - which is ironic, since he's willing to allow just about anything else. So... yeah.
See that's just straight up bizarre to me. All of the stupid shit WotC does with the game and they shy away from furfags? If there was one way you could potentially make money off of selling pozzed gamebooks it would be to shill to those people, they toss fistfuls of money at whatever will acknowledge them. Confounding business decision.
 
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