The playerbase doesn't need "more options." There are so many official races in 5e a DM has to limit the race options lest their party comes out as a line of freakshit.
Can agree with this; there's so many races that it's impossible to keep track of them all, and it would be nice if the devs would maybe trim the list to make things a bit easier to follow. Seriously, more than half the races are basically useless, and I don't even know anyone who's ran most of them.
Here's a question: what do you like so much about the Ardlings?
As I mentioned previously, the main reason why that they gave an opportunity to play as a dog race; genuinely retarded reason, but that's it. On my personal side of things, I had an idea for a Lupin character back in 3.5 years ago, but I never ran the damn thing; was wanting to run it in 5e with my group, but... well, I'll explain further in a bit.
If they were integrated in the game, what abilities would you want them to have?
If you ask me, I'd like to make them more similar to the Shadowbound Beasts/Beastmen race from Elden Ring, i.e. Maliketh, or the Egyptian gods like someone else mentioned. Leaning a bit more into the "monster" side of things compared to Aasimar; maybe flavor the Cleric spells to be more akin to the Bestial Incantations from ER, focusing more on monstrous damage rather than general utility.
Basically, something more "focused" that feels more like playing as an actual monster, and not as... well...
I think they look cool but see their abilities as generic and uninspired.
Ardlings are indeed gay, retarded niggers.
This fixation on gay sparkle angel dogs though is really fucking furfaggy, though.
Definitely this; they feel WAY too much like sparkledog DeviantArt shit in their current iteration. Tons of wasted potential, honestly.
On the separate note of "why no dogman race?" it's not exactly that difficult to just homebrew something.
Believe me, I'd love to homebrew a race into the game; I've got the above-mentioned Lupin character from 3.5, and another guy in my group had an idea for a Werewolf Paladin character. Unfortunately, out DM doesn't allow for homebrewed races; no idea why, other than him wanting to stick with "official" races in current DnD. It's not like I could just jump to a new group, either, as all my other local tables tend to have some flavor of woketard in them. I'd rather play DnD with a group of personal friends than with a group of dragon furries and fags.