Is G.T.A 6 woke?

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With the amount of money R* makes from GTA online, GTA6 can be anything they want it to be, but I know nothing of current R* so who knows. I already learned my lesson from GTA5 because they gave us zero new single player content and just pumped GTA online like a $5 whore so the chances of me buying GTA6 is slim.
 
GTAIV wasn’t really woke
Niko, an Eastern European slav, not having any issue or even much discomfort to his old friend being a flaming fag was kind of an unbelievable bit of tolerance. I guess proto woke was the wrong thing to say, it was just called political correctness or something back then.

The Lost being portrayed as typical white racist bikers in GTA IV only to suddenly be a multicultural group in The Lost and Damned also springs to mind.

And I honestly don't know how you can't see some of it in GTA V and all of the weird faggot shit Trevor gets up to in the game.

Like, none of this shit made me hate the games, but it's weird that so many people turn a blind eye to it now as if it was never there. Sort of like how people suddenly lost their shit 1-2 years ago when Lucia showed up because "girls can't be criminals" even though Catalina was there from the very start of GTA III.
 
Never been interested in the games, they all come off as pretentious af.
Yeah, I played them because for awhile what I was hearing was they were games that had huge amounts of freedom. But like most games that claim to be free or open-world, the freedom is actually really shallow and mostly illusory. You can do anything you want... as long as "anything you want" never involves actually entering buildings or doing anything besides stealing cars and running people over, and one of your "wants" is to play story-advancing missions.

When I found out these games actually really want you to get interested in their retarded crime drama stories, I said screw it.
 
I'm not excited for it at all. They were bragging about removing the "frat boy culture" from their studio. We're never getting a good Rockstar game again.
I'm just glad that for once it's a game series I don't like, so I can fully root for its failure.

If they make GTA6 woke, it'll be the straw that breaks the camel's back which will trigger an '83 level crash.
If it bombs it might be the one real wake up call to woke companies, but I think it's a "too big to fail" situation, which will encourage Wokeists.

Which way western man?

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The right is from Ananta which is like GTA Anime Ripoff
Ananta is a terrible title, and f2p is usually a red flag, but even so, it looks infinitely better than Golliwog Tranny Ass 6.

Don't care. Still planning on preordering after seeing the inevitable gameplay trailer.
 
I'd assume more people are waiting instead of pre-ordering FOMO soybundles
It makes no difference. GTA 6 is launching to a smaller possible audience than GTA5. (25 mil xbox + 60 mil PS5) 85 million potential customers for GTA6, vs 160 million for GTA5. The following year (2014) it dropped for PS4/XB1 and the year after that (2015) it dropped for PC.

R* have been fucked by Sony and Microsoft as R* wanted to release GTA6 for PS4/X1, then double-dip on PS5/XS then triple dip on PC.

As it stands now, there isn't another gen for 2 years, minimum, more realistically 3 years and console sales for PS5 and XS have hit a wall.

How can R* convince people to upgrade to a new console, to buy a new game, so that they can play GTA online with none of the equipment or gear they have from GTA5?

Worst of all, the budget for GTA5 was $270 million. The budget for GTA6 is $2 billion. The math doesn't add up. GTA 6 cannot earn back that $2 billion as there aren't enough customers to sell the game to in order to recoup the costs.

If it bombs it might be the one real wake up call to woke companies, but I think it's a "too big to fail" situation, which will encourage Wokeists.
The game is so big it can only fail. It's too big to stand on it's own two-feet. It will sell loads, potentially, but will the engagement be there?
2013 was a casual-gamer infested shit hole, 2024 is somehow worse.
Will the super normie casuals still be playing GTA6 a month after launch? I doubt it.
RDR2 sold a bajillion copies, I remember the normies at work talking about it non-stop, for a week, then the game died never to be spoke of again.

GTA6 will be a passing fancy, and I for one look forward to the frat-boy franchise bringing down the soy-infested woke industry.
 
If it bombs it might be the one real wake up call to woke companies
It's unlikely to bomb since, as you say, it's too big to fail.

There's too much hype and excitement behind it, though considering how long it's been development and the gargantuan budget, there's a risk it might underperform, though any financial loss from game sales will be recouped by GTA: Online 2 (or whatever they're calling it).

That being said, the real danger is that the game may damage the GTA brand if it's too woke.

Once the normie audience clues onto the fact that it's okay to shit on a product (since everyone else is doing it), it is very hard for publishers/developers to put the muzzle back on. We've seen it happen with the likes of BioWare and, more recently, Bethesda. The public went from excusing their buggy, broken games as being "quirky", to actively criticizing Starfield for all its shortcomings (many of which were already present in previous Beth games), and expressing little hope for TES VI.

Even though CDPR did a good job getting their bogus "good guy dev" reputation back, it cost them hundreds of millions of dollars, and for every new product they try to hype up, there's always going to be a non-insignificant percentage of the audience that will leave comments reminding everyone what Cyberpunk 2077 was like at launch.

GTA VI might not be too impacted by the presence of an overt political agenda, but their next game, or the game after that if they double down (they will) is going to be feeling it.
 
GTA6 will be a passing fancy, and I for one look forward to the frat-boy franchise bringing down the soy-infested woke industry.
While I wish this to be the case, GTA: 0 makes Rockstar ridiculous amounts of money, and I don't see the trend stopping with the release of GTA 6.

Sure, the smaller number of platforms that can run it will impact sales, but the product will be profitable in the long term. GTA: O was earning Rockstar $500 million a year back in 2022, nearly a decade after GTA 5 first launched.

Sales of copies, sale of GTA: 0 expansions, Shark Cards et al will ensure they'll recoup development costs in a few years.
 
While I wish this to be the case, GTA: 0 makes Rockstar ridiculous amounts of money, and I don't see the trend stopping with the release of GTA 6.

Sure, the smaller number of platforms that can run it will impact sales, but the product will be profitable in the long term. GTA: O was earning Rockstar $500 million a year back in 2022, nearly a decade after GTA 5 first launched.

Sales of copies, sale of GTA: 0 expansions, Shark Cards et al will ensure they'll recoup development costs in a few years.
It could be worse. GTA 6 Online could have gacha mechanics.
 
Like when all the pissbabies threw a fit about Starfield having a pronouns toggle. They spent weeks absolutely seething about it, I clicked male and kept moving.
"Grooming kids by normalizing transgender ideology via agitprop is ok"

Click kill yourself and stop moving.

The game is so big it can only fail.
Define fail. It definitely won't exceed or even match GTA5, hell, it probably won't even be THAT profitable considering how long they've been sitting on a sequel, but there's almost no chance it doesn't turn a profit. Probably a generous profit at that, just nothing crazy.

there's a risk it might underperform
That's the worst case scenario, yeah. I'm sure their own expectations are low to account for that, but if we're lucky it might do bad enough to miss their projected target.

GTA VI might not be too impacted by the presence of an overt political agenda, but their next game, or the game after that if they double down (they will) is going to be feeling it.
I don't think so. Woke shit doesn't seem to bother people as much when it's in an established franchise, or CoD would flop by now. They tolerate it if it's an otherwise good game and such, unfortunately. Even an overt political agenda won't hurt the brand unless they go full Concord.

Here more about the Nu-Rockstar developers..

Grand Theft Auto 6 Developers ATTACK TRUMP SUPPORTERS | Claim Bigots Are NOT WELCOMED In Their GAMES​


Is GTA 6 Woke? DEI Employee Certifications Highlight the Quiet Shift Threatening Rockstar

'Grand Theft Auto' Developer's Employees Wish Death On Trump Family And Publicly Advocate Grooming Children
Is that grotesque tranny on the thumbnail the director of the game or something? Fucking sick looking and crazy eyed :story:
 
While I wish this to be the case, GTA: 0 makes Rockstar ridiculous amounts of money, and I don't see the trend stopping with the release of GTA 6.

Sure, the smaller number of platforms that can run it will impact sales, but the product will be profitable in the long term. GTA: O was earning Rockstar $500 million a year back in 2022, nearly a decade after GTA 5 first launched.

Sales of copies, sale of GTA: 0 expansions, Shark Cards et al will ensure they'll recoup development costs in a few years.
Here's the sticky part for R*, every GTA:O player that moves to GTA6 is lost profit unless that user spends more on GTA: online 2. To do that, you have to ramp up the price of the gatcha.
Will GTA:6, launching to fewer customers, on a more expensive platform, as a more expensive game, with more expensive gatcha, work on enough people for GTA:6/O2 to be profitable quick enough for it not to be a flop?
Will those people hang around for a decade like they did with GTA 5?

While GTA relies on the name and previous entries to sell people on GTA6, there are more variables that say GTA6 will fail vs being a success.
Define fail. It definitely won't exceed or even match GTA5, hell, it probably won't even be THAT profitable considering how long they've been sitting on a sequel, but there's almost no chance it doesn't turn a profit. Probably a generous profit at that, just nothing crazy.

Fail = not meeting expectations. People think it will sell a bajillion copies (it will) and will score 10/10 (bought reviewers will ensure it does) and be a yuge success.
Yet all it takes is enough distasteful pandering, overly-woke shite or, the biggest killer of all, for the game to be a bit bland and boring and it's dead. Servers will crash, the game will be unplayable for 24-48 hours and while that's never killed a game in the past, it won't start the game on a positive footing.

It won't turn a profit for a long time. It would need to sell 30 million copies (not including Sony's cut) just to turn a profit.
It's not out of the realm of possibility, but when was the last time a game sold 30 million copies in a year or a quarter?

The success of GTA6 will be measured by the time it takes to get a PC port. 12 months means it's on track, 18 months means it's mega successful, <12 months means it's struggling, <6 months means it's fucked.
 
Here is the mentally ill Nu-Rockstar developers. If you buy GTA6 you support these people.

rockstaery.jpg


'Grand Theft Auto' Developer's Employees Wish Death On Trump Family And Publicly Advocate Grooming Children
 
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It's not out of the realm of possibility, but when was the last time a game sold 30 million copies in a year or a quarter?
From what I hear it's the retards spending on micro transactions that is where most of the money comes from now for GTA. I'm not sure just measuring sales and port timing is enough to determine profitability.

"Who cares bro! It's a good game, you transphobe anti-woke grifter!"
 
Niko, an Eastern European slav, not having any issue or even much discomfort to his old friend being a flaming fag was kind of an unbelievable bit of tolerance. I guess proto woke was the wrong thing to say, it was just called political correctness or something back then.
<...>
Like, none of this shit made me hate the games, but it's weird that so many people turn a blind eye to it now as if it was never there. Sort of like how people suddenly lost their shit 1-2 years ago when Lucia showed up because "girls can't be criminals" even though Catalina was there from the very start of GTA III.
Iirc Niko had this suprised bewilderment after seeing Bernie.

The thing you are missing is that this is New-Rockstar not 2002-2013 Rockstar with Sam and Dan. People can be skeptical about how GTA:Bonnie & Clyde is gonna turn out. GTA 6 won't fail and sink RS, it has too many fans/whales for that to happen.
True about Catalina and Asuka (the lady from the Yakuza in GTA 3) they were never main playable characters, just secondary (villan and mission giver).
 
From what I hear it's the retards spending on micro transactions that is where most of the money comes from now for GTA. I'm not sure just measuring sales and port timing is enough to determine profitability.
No doubt. But how are R* going to pry the shark-cards out of the whales hands and convince 50% of their user base to not only buy a new game, where they own nothing, but also a console on top?

Maybe I underestimate the normies but, i just can't see it.
 
"Grooming kids by normalizing transgender ideology via agitprop is ok"

Click kill yourself and stop moving.
The game was rated M, no? Sounds like shitty parenting is the bigger issue than an adult game featuring a character customization option and 2 trans characters.

On the note of your deeb goncern about da kids, why do people on other sites always mention "child sex doll cleaner" when your name gets brought up?
 
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Considering how long video game development is and how widespread DEI been in gaming, I have a feeling there will be some lame wokeness that will make the game already aged poorly soon it releases.
 
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