Final Fantasy XIV - Kiwi Free Company

Weirdly enough, I found Bard easier to play than Dancer. No idea how or why, though I think it partially has to do with Bard starting at Lv. 1 and gradually learning skills as you go, while Dancer starts at Lv. 60 with a large chunk of skills outright.
I find BRD fairly intuitive. All you need to do is to keep your songs up, adjust your play according to the song, make sure to keep your DOT applied, GCD heavy shot as soon as it's off cooldown, easy. Everything else is just building on this simple routine.
 
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This topic's got me curious, now; what other jobs are doing well at this point? I know Pictomancer is the best Magic job right now, but what about Tank, Melee, or Healer? How're they doing?
Dunno about end game raids as much, but in PVP at least Astrologian is currently pretty big in the meta for healer. Scholar and Sage haven't fared quite as well as they had previously with some of the recent changes.
 
I always found Machinist boring to play; never could figure out why, just couldn't get into it. Likewise, I actually found Dancer to be both boring and frustrating to play back in Endwalker, as the job just felt off in a way that I can't really explain. Looks like I'll be giving Bard another shot; it was actually the second job I ever picked up in FFXIV, though after getting it to 50 I just stopped playing.



Weirdly enough, I found Bard easier to play than Dancer. No idea how or why, though I think it partially has to do with Bard starting at Lv. 1 and gradually learning skills as you go, while Dancer starts at Lv. 60 with a large chunk of skills outright.

This topic's got me curious, now; what other jobs are doing well at this point? I know Pictomancer is the best Magic job right now, but what about Tank, Melee, or Healer? How're they doing?
In Party Finder, WAR/GNB combos still seem pretty common. WAR is in more or less the same place it was before regarding sustain, immortal in casual content and getting an extra invuln in hard content due to Holmgang's shorter cooldown making it the easy pick, at least for prog.

I'm not really familiar with the meta but it looks like GNB is still doing well, HoC is still a great skill, but I was surprised to see apparently PLD is beating it for damage in FRU? I heard PLD has gotten better since it got neglected in Endwalker where there was a hard divide between WAR/GNB and PLD/DRK, but someone who knows more about the Ultimate can probably explain it.

Screenshot 2024-12-13 195543.png

DRK is probably doing a little better thanks to its party-wide cooldowns getting buffed to mit physical damage as well as magic, but I don't know anything past that.
 
someone who knows more about the Ultimate can probably explain it.
1 word: Downtime.
Paladin's burst isn't dependent on filling a gauge, Gunbreaker's is.
This is the same reason why Pictomancer is fucking broken in it, it can just paint during downtime while Reaper is seething in the corner about not getting to attack with its already gauge negative 2.5 GCD rotation. (I'm not sure if it's still gauge negative with 2.4 GCD, but no-one wants to find out.)
 
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I felt the same way when I found out Sage shields and Scholar shields don't stack
This one still makes me mad because the group I run raids with always goes with our sage over my scholar and has me switch to DPS. :c I want to get more chances to heal extremes.
 
Doublepost, but this is very notable.

It turns out that FRU doesn't actually require a tank LB, let alone a LB3.
This is in contrast to UCoB (Needs LB2 for sheer mitigation), UWU ("lol die"), TEA ("lol die"), DSR (It's the only way to save Hauchefaunt), and TOP ("lol die").
Video link here, it doesn't want to show up as an embed.

i wonder how long it'll be till people decide to do a double PCT run for the lols
 
I'm going to laugh so hard I'll piss myself if they made FRU easier than TOP because people bitched about TOP so fucking much on release.

Expect a run in which all DPS are PCT.
 
Expect a run in which all DPS are PCT.
3 PCTs and a DNC is the best I can see happening. This is reliant on hypermititaging (I see a crit spreadlo, Expedience, Sacred Soil, Dark Missionary, Wheel of Fortune or whatever the AST mit is called, Passage of Arms, Shield Samba, and Improvisiation being used here.) and taking away the Physranged mit probably makes it impossible.
 
3 PCTs and a DNC is the best I can see happening. This is reliant on hypermititaging (I see a crit spreadlo, Expedience, Sacred Soil, Dark Missionary, Wheel of Fortune or whatever the AST mit is called, Passage of Arms, Shield Samba, and Improvisiation being used here.) and taking away the Physranged mit probably makes it impossible.
I'm more curious if having 4 PCT will just be so much damage you'll be able to push phases.
 
Wooweee...I really want to Kinnia twinfangs for my viper but I have to put in a lot of work and time for em.
Need to do Palace over and over until my aetherpool is 30 for both attack and defense to make the 3 grips I need to trade in for the weapon. Then to upgrade it I need 6 more grips so that means more farming.

Not looking forward to it at all.
 
Wooweee...I really want to Kinnia twinfangs for my viper but I have to put in a lot of work and time for em.
Need to do Palace over and over until my aetherpool is 30 for both attack and defense to make the 3 grips I need to trade in for the weapon. Then to upgrade it I need 6 more grips so that means more farming.

Not looking forward to it at all.
It's not that bad. With a premade party you can get that pretty quickly, at least compared to trying to do it through the inbuilt matching system.
 
I felt the same way when I found out Sage shields and Scholar shields don't stack
The way it overwrites is rather annoying too. It always takes the most recently cast shield.

I usually run SGE in ults and this means I gotta be careful about when I use shield in double-shield comps since SCH can put on much bigger shields than what I can and if I'm not careful I can accidentally overwrite a spread critlo and replace a massive shield with a much smaller one.

Double-shield is still a goated comp, but the mitigation plans change massively and you gotta make sure you stick to em (for example, in DSR, if I have a WHM I don't need to focus on Haurchefant during intermission and mostly just need to focus on the party, with a SCH, this is flipped and Haurchefant is now my responsibility).

3 PCTs and a DNC is the best I can see happening. This is reliant on hypermititaging (I see a crit spreadlo, Expedience, Sacred Soil, Dark Missionary, Wheel of Fortune or whatever the AST mit is called, Passage of Arms, Shield Samba, and Improvisiation being used here.) and taking away the Physranged mit probably makes it impossible.
3 PCT is probably too much. The main issue is more with the damage than the mitigation tbh. Raid buffs of the same type don't stack and once you get into 3 PCT comps, you're probably hurting your damage overall since the additional damage from another PCT probably isn't as good as taking a job that does less damage directly but gives a raid buff that means your overtuned casters can do more damage.

Assuming that we're talking about a job with a raid buff of course. So bad luck if you're SAM, MCH or BLM.
 
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It's not that bad. With a premade party you can get that pretty quickly, at least compared to trying to do it through the inbuilt matching system.
I have no friends though and if I caved and did it with randoms, they'd just rush through everything instead of checking rooms for chests. I'm in a discord that organizes deep dungeon runs, but they are more in it for clears than grip farming.
It's possible, it's just the time sink I'm dreading.
 
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