Unpopular Opinions about Video Games

That is genuinely insane.

That said, I don't know what she looked like before as I never played the witcher games.

And even then, it's still an improvement over DEI uglification.

I feel like there is no mid-ground on this.
There is a middle ground. It's between the AAA "every woman is a troon" and whatever that witcher picture is. Again, I don't know the character. Her being "ugly" in that picture seems more like a lighting change.

The problem I would say is that people are inserting their fetish material first, game second.

Nobody would accuse the original Parasite Eve of being a chaste game, but it and Third Birthday are day and night. That's the kind of difference I personally mean were I to suggest games are being pornified.
I never got far enough into PE 1 or 3 to know. I played a lot of PE2 though. One of my favourite games for a time. I'd love a romhack to increase her running speed, then it would be near perfect.

That said, I've seen this debate mostly around Stellar Blade and First Descendant. As someone who remembers games like Fear Effect, Tomb Raider, and Dead or Alive, those games would make puritans head explode if something as mild as Stellar Blade and First Descendant sends them into a tizzy.


There's probably an assortment of about 100ish games that people will keep playing for the next 20 years. Take a game like fallout 4: That game will never be irrelevant or considered "in the past" because pretty much every game made by a large institution will be trash for the next few decades.
Had you said that 10 years ago, I might have agreed. But it's a bit late now. Space Marine 2, Helldivers 2, and others are already showing some of the gaming industry is learning it's lesson.

That said, some games are evergreen. Mario Bros, Streets of Rage 2, and yes, Skyrim.
 
That said, I've seen this debate mostly around Stellar Blade and First Descendant. As someone who remembers games like Fear Effect, Tomb Raider, and Dead or Alive, those games would make puritans head explode if something as mild as Stellar Blade and First Descendant sends them into a tizzy.
I think the thing you're not understanding is that a given game's reputation is kind of mixed in with their fanbase in the current years.

It's like VTubers. Technically even if the content may or may not be awful in and of itself, nowadays it attracts a certain kind of individual, that in turn go on to influence later iterations of a concept, and so on in a cycle.

In the case of games, what happened was that the kind of people into games enough to influence the writing or character design aspect grew up with them, and therefore exaggerate the aspects that drew them to such hobbies to begin with.

Sometimes that's good old-fashioned boobs, and you just get bigger boobs (and if you're lucky something to the character that isn't a deliberate rehash of some other character).
Sometimes that's fujoshi fanfiction, and you get Dragon Age the Veilguard.
 
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Everytime someone brings attention to the very real phenomena of female characters being uglified, some fucking anime pfp makes it about getting their rocks off. I swear half these people are plants.

You have the Raging Golden Eagles, Vee's and Mark Kern types doing that sure, but it is the alt-media types like Razorfist leading the charge on this.
 
games industry seems uniquely susceptible to leftist bullshit or other manifestations of fatherless behavior.
It's because it full of nerds and geeks. Once considered outcasts of society so victimhood ideologies are ripe for the taking.

It's also because they've also been 'leftist" in the late 90s and early 2000s they'll show violence, gore and big sexy titty women as a way in their minds sticking it to those "Christian Puritans"
 
It's also because they've also been 'leftist" in the late 90s and early 2000s
It's moreso that prior generations of game devs were introverts that aligned with libertarianism. They weren't explicitely right-wing, and the right was anti-video game for a while so it allowed leftists to feel welcome (at least once it wasn't so male dominated).
 
You have the Raging Golden Eagles, Vee's and Mark Kern types doing that sure, but it is the alt-media types like Razorfist leading the charge on this.
What I like about Kern and Asmondgold, is that people completely hate their guts and can't articulate why, just trailing off into incoherant tard rage that has nothing to do with the issue at hand. "But muh blood wall! Muh cockroach! Muh kickstarter game!" and that makes them wrong about [topic of the week] how exactly?

I didn't know Razorfist had a take on this. I'm guessing it's burried in some three hour livestream. What was his opinion?

they'll show violence, gore and big sexy titty women as a way in their minds sticking it to those "Christian Puritans"
And so they should. Christian or SJW. After a decade of uglification, two somewhat tame fanservice games sends them melting down on social media. Those kinds of puritans deserve to be poked in the eye.

Why are RE4 onwards praised for being good games?
Because they're good. Resident Evil 5 is a great co-op action adventure. The issues with the game are overblown. eg. "Sheva plinks away at the boss with the handgun instead of using the shotgun!"
"Did you set her order to attack instead of defend?"
"...no."

RE6 is the game people said RE5 was, which is why you don't hear much about it. RE7 was a good return to formula and has some messed up scenes. The complaints about the lack of monster variety outside of bosses is fair, but you rarely fight anything outside of boss battles. Resident Evil Revelations I liked. Even Revelation 2, which was bad, had that amazing Raid mode.
 
People hated these games that made all the money in the universe?

I really wish Kiwis would detach their personal distaste from a product's actual success. Sales don't count, player counts aren't reliable, and my two buddies in a private discord aren't talking about the game constantly. Epic failure!!!!
Old RE fans kinda detached from the series after it became a shooty shooty bang bang zombie game for the CoD crowd.

Sure, it sold more copies, but it lost all its horror, and devolved into shooty shooty bang bang for the CoD crowd.
 
Old RE fans kinda detached from the series after it became a shooty shooty bang bang zombie game for the CoD crowd.

Sure, it sold more copies, but it lost all its horror, and devolved into shooty shooty bang bang for the CoD crowd.
Old RE fans shit themselves in fury when RE4 released. They've clung onto an idea of horror that hasn't been present in this franchise since the original game.
 
People hated these games that made all the money in the universe?

I really wish Kiwis would detach their personal distaste from a product's actual success. Sales don't count, player counts aren't reliable, and my two buddies in a private discord aren't talking about the game constantly. Epic failure!!!!
Money doesn't always equal quality. Look at films. The Thing was a flop at the box office, but is one of the greatest films ever made. Meanwhile, some infamous stinkers like Stop Or My Mom Will Shoot, the Transformers movies, Paul Blart: Mall Cop, and The Emoji Movie all made money.

Edit: Titanfall 2 might be a good game example. Amazing game, fucked over by releasing the week between CoD and Battlefield, with little marketing leaving people to assume it was Xbox exclusive like the first one.

Old RE fans shit themselves in fury when RE4 released.
People loved RE4. It was only later that people blamed it for the downfall of the series.
 
Money doesn't always equal quality. Look at films. The Thing was a flop at the box office, but is one of the greatest films ever made. Meanwhile, some infamous stinkers like Stop Or My Mom Will Shoot, the Transformers movies, Paul Blart: Mall Cop, and The Emoji Movie all made money.
The RE games were critically acclaimed as well. At which point does denying a franchise's success become outright retarded?

And no, the discourse around RE4 was there from the beginning. A ton of people hated it for going in an actionised direction, but it turns out that kvetching was a comparatively small opinion.
 
The RE games were critically acclaimed as well. At which point does denying a franchise's success become outright retarded?

And no, the discourse around RE4 was there from the beginning. A ton of people hated it for going in an actionised direction, but it turns out that kvetching was a comparatively small opinion.
The discourse was around AAA devs who decided the horror genre is dead. I remember a lot of AAA companies decided to make shooty shooty bang bang games with brownish aesthetic because CoD made money. RE was one of those franchises. RE3 is all dark and gritty; RE4 has that on-brand yellow color palette specific to that era.
 
Calling RE3 horror is a bit rich given the amount of ammo, explosions and high body count you can churn out.

Before repeating Le Epic Bang Bang Shooty joke again, can you actually define what horror means to you in an RE game?
 
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Why are RE4 onwards praised for being good games?

They were literally made with the (incorrect) assumption that horror is an obsolete genre and they need to be more like CoD; shooty shooty bang bang.

People hated them.

RE games ranked by sales:
  1. RE5
  2. RE6
  3. RE4
  4. RE7
  5. RE2 Remake
No, "people" did not hate these games. The opinions of a few dozen forum users aren't representative of millions of people.
 
Seriously. If you disregard financial and critical success, while shunting aside the size of a product's fan base, what exactly is the measurement being used?

"Oh it made money, but so did this slop..."

"Oh it reviewed well, but so did this slop..."

"Oh it has a strong fan base, so does this slop..."

At some point you have to accept that what's successful isn't isn't decided by what you personally like.
 
Calling RE3 horror is a bit rich given the amount of ammo, explosions and high body count you can churn out.

Before repeating Le Epic Bang Bang Shooty joke again, can you actually define what horror means to you in an RE game?
The atmosphere and sense of dread the settings and encounters gave? Resource management also adds a bit to that, even though it's tedious...

Shooty shooty bang bangs are the equivalent of bing bing yahoos; you just have to point your crosshair in the general direction and the game aims for you. You just stick your child (sic disappointing son in his mid 30s) in front of a console and keep him glued for hours. Most console FPS fit this description.

>critical success
Room temperature (celsius) iq

What's successful isn't necessarily good either. Is Fortnite good?
 
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Seriously. If you disregard financial and critical success, while shunting aside the size of a product's fan base, what exactly is the measurement being used?

"Oh it made money, but so did this slop..."

"Oh it reviewed well, but so did this slop..."

"Oh it has a strong fan base, so does this slop..."

At some point you have to accept that what's successful isn't isn't decided by what you personally like.

People who complain online about something are a self-selecting group. Who's more likely to still post online about RE4 20 years after it came out, a normal person who enjoyed the game, or someone with an autistic obsession with the old 1990s games who is mad that they're not still being made?
 
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