Unpopular Opinions about Video Games

There is a certain sense among gamers that the reason games become shit and woke at a given development studio is that all the OGs left, et cetera, ad nauseum.

This is pure, undiluted cope.

My evidence is this: in some of the latest woke bombs, some of the OGs who got high praise are pushing those woke bombs. In the case of Bioware, David Gaider, who was at Bioware during Baldur's Gate 2 and made the big mod Baldurdash, presided over Anthem and has lashed out against gamers who called out DA the Troonguard.

Similarly, Josh Sawyer is still at Obsidian and retweeted the absolutely retarded tweet from the art director saying they discriminate against White guys. He had one of if not the biggest roles in New Vegas. He is a leftist goon who still posts on Something Awful.

In addition to people leaving, I think a lot of game developers are just freaks and weirdos who, because of social media and the leftist zeitgeist, feel better about shooting their mouths off when before they had a sense of shame. That or they changed because of that zeitgeist, either/or.

I seem to remember similar cope surrounding how Linus Torvalds was secretly based up until his daughter or such turned into a leftist freakazoid, and then lo and behold he bent the knee to leftists at various points.

Point being, I think it's best to think of good games as happy accidents more than anything else, and to not expect anything from a given developer in the future because the games industry seems uniquely susceptible to leftist bullshit or other manifestations of fatherless behavior.

I hope you enjoyed my TED Talk.
 
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Point being, I think it's best to think of good games as happy accidents more than anything else, and to not expect anything from a given developer in the future because the games industry seems uniquely susceptible to leftist bullshit or other manifestations of fatherless behavior.
That's the cold hard truth, I suppose. And even if a creator is not a woke loon he may not have final say over a project otherwise overrun by them, such as the Dragon Quest situation.
 
Idk if this is unpopular, don't care either way.

If a dev constantly phrases the amount of people who BOUGHT their game as "players", then you can rest assured the game has an abysmal active player base. It's just poorly disguised corpo speak attempting to cover up the fact their game has lost a significant chunk of its initial player base.

Losing players after the initial hype isn't new, but when you lose almost 90% within the first 3 months? Yeah I'd lie and say we have millions of players too. Especially when you know your retarded fanbase will shout down any and all criticism on your behalf.
 
Online games should not have the best equipment dropped by bosses the crafting skills in the game should make the best equipment so you actually have to interact with other players instead of being an antisocial weirdo
Why not have the mats be dropped by said bosses?
 
NES/SNES Megaman is overrated. First let me give credit where it's due. It had wonderful art design, levels, and controls [edit: music too!]. Here's the issues:

1). The initial 8 Robot Masters are too easy with the hard counters. Not stimulating, just tedious trial and error, or guide cheesing.

2). The "Road to Wily" is too hard, not enough checkpoints/password-points, the end gauntlet with multiphase Wily is a ball cruncher. It's hard to even get to Wily phase 2 to learn his attacks. It you want to crunch my balls, do it in the second loop mode (Contra style) or limited lives mode aka new game+

3). I prefer the Contra style of having a set boss pattern that you memorize. Megaman Bosses are like Dark Souls bosses, they spaz out randomly. If you get RNGesus they do their crappy attack 4x in a row and it's easy to beat. It works for Dark Souls better because it's an RPG.

4). You can rng farm health or E-tanks to cheese. The whole game could be balanced better with how health works.
I grew up with MMX and somehow just skipped over the MM series, so when I eventually went back to it I thought it was stupid. You can't wall jump? No dash? You can't even charge your buster in the earlier ones? Super lame.

It wasn't until I was much older that I started to appreciate the simplicity of them. They're not terribly well designed games by modern standards, but they're elegant in a way you don't see often. You feel in control at all times, and if you die you often know why and can learn from it. Even the bosses can be handled with relative ease once you understand how they work. They're never really random, but they behave in a way that seems random until you realize their pattern and how they react, which is actually really cool for a system that could barely display more than a few sprites at a time.

Except for the first game. Mega Man 1 sucks ass. Never play it.
 
I can get Mario Kart or Smash Bros. having a competitive/ranked mode, but why Splatoon? A shooter marketed for kids has a competitive mode for adults to lose their collective minds over.


With no voice chat either.
 
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There is a certain sense among gamers that the reason games become shit and woke at a given development studio is that all the OGs left, et cetera, ad nauseum.

This is pure, undiluted cope.
They're often right though. Not always, as we're seeing with Obsidian right now, and saw with Volition and Remedy, but most of the wokeshit does come from OG creators being kicked out or otherwise leaving.

Halo went to shit after Bungie, Bungie went to shit after they sacked their OGs. Infinity Ward and COD went to shit after most of the talent left, though Trayarch kept the series on life support. Sometimes it's even just people getting free of their tard wrangers. John Carmack and John Romero are likely the best example of that.

I'm not sure if the OGs left Rare after the Microsoft buyout.
 
I'm reminded of Rockstar: I wonder what happened with them. The old GTAs were hilarious and had a great sense of humour, but with GTA 5 getting censored I feel like we are about to get a GTA devoid of any actual humour.

You could argue this is because the old developers have left, and they have, but I believe they stuck around just to finish RDR2, which, while a beautiful game with a good start, was also infested with annoying woke nonsense. I suppose they might have been forced into making concessions by corporate in order to actually get the game out.
 
They're often right though. Not always, as we're seeing with Obsidian right now, and saw with Volition and Remedy, but most of the wokeshit does come from OG creators being kicked out or otherwise leaving.

Halo went to shit after Bungie, Bungie went to shit after they sacked their OGs. Infinity Ward and COD went to shit after most of the talent left, though Trayarch kept the series on life support. Sometimes it's even just people getting free of their tard wrangers. John Carmack and John Romero are likely the best example of that.

I'm not sure if the OGs left Rare after the Microsoft buyout.
No, that's a coincidence. The OGs weren't a principled group of people; they were nerds that didn't have DEI mandates put on them so they made decent products. Now they have DEI mandates on them and get along except for Grummz.
 
Online games should not have the best equipment dropped by bosses the crafting skills in the game should make the best equipment so you actually have to interact with other players instead of being an antisocial weirdo
This was how New World was supposed to work, or rather that's how it worked at launch and I couldn't tell you if its changed since.
 
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This was how New World was supposed to work, or rather that's how it worked at launch and I couldn't tell you if its changed since.
This is how Albion, the free-to-play game, is supposed to be as well. I played a very small amount and that seemed to be how it works, but I have no one to play with and most things are sort of based around having a clan. It seems fun, though.
 
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I grew up with MMX and somehow just skipped over the MM series, so when I eventually went back to it I thought it was stupid. You can't wall jump? No dash? You can't even charge your buster in the earlier ones? Super lame.

It wasn't until I was much older that I started to appreciate the simplicity of them. They're not terribly well designed games by modern standards, but they're elegant in a way you don't see often. You feel in control at all times, and if you die you often know why and can learn from it. Even the bosses can be handled with relative ease once you understand how they work. They're never really random, but they behave in a way that seems random until you realize their pattern and how they react, which is actually really cool for a system that could barely display more than a few sprites at a time.

Except for the first game. Mega Man 1 sucks ass. Never play it.
MM7 and MM&B are the best in the Classic series, especially MM&B. If you like MMX then playing as Bass will feel natural. It's hard as fuck though, and feels impossible playing as Mega Man.
 
Now that is one spicy take. People usually say 2 is the best. They're wrong, but still. I'd expect basically any answer from 2 to 6.
Yeah, the only less popular take could maybe be MM8. A lot of people dislike that one, almost as much as MM&B.
 
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