Unpopular Opinions about Video Games

There's is absolutely nothing wrong with using a guide when you are lost in a level or getting stumped by an enemy when it's your first time playing.
Some people have moments where their brains shut off and can't navigate their way around jack shit.
I'd caution the willingness a gamer has to using a guide, if you're gonna pull out a guide at the slightest road-block (hard boss, puzzle, figuring out where to go etc.) your problem solving and navigation skills are never gonna be tested and are gonna atrophy without any challenge.
 
I'd caution the willingness a gamer has to using a guide, if you're gonna pull out a guide at the slightest road-block (hard boss, puzzle, figuring out where to go etc.) your problem solving and navigation skills are never gonna be tested and are gonna atrophy without any challenge.
It started with a guy who got lost playing HL2 his brain is already goop.
 
Ganondorf's era of doom would have been more effective if they had actually showed he could easily create long term suffering and devastation, and got to do so for a few centuries rather then wrapping it up seemingly so quickly or easily which doesn't lend to the seriousness or gravitas of the situation. He should have been behind the Zonai's extinction and remained an undead lich, and as his endgame reanimating nightmarish horrors that are allowed to utterly wreck Hyrule once again. This also means they need to make Ganondorf actually scary, so he is taken seriously.
When you're a kid, seven years seems like a long time, but seven years is basically two President terms worth...and while seven years is a long time to fuck shit up, if you were a Hylian it wasn't that bad, they just left Hyrule Castle Town. (Gorons and Zora not so much). The only character from the past who we know actually died in the meantime was the gravekeeper, and he seems to have just passed from old age.

At the end of the day he's just a Nintendo villain and the fact that he kidnapped the Princess and immediately moved to the "throw damaging orbs at you" phase is justification for killing his sorry ass, even if his motivations don't make a whole lot of sense.

Wind Waker Ganondorf is portrayed a bit more sympathetically and more complicated than previous depictions but it didn't last, either by someone at Nintendo got annoyed that people started to view Ganondorf sympathetically or Miyamoto's reluctance to have games with real stories.
 
I enjoyed the original Playstation Resident Evil games and Silent Hill for both, their atmosphere and their gameplay.

I loved the exploration, the puzzles and (for the most part) the combat. The tank controls seemed honestly pretty intuitive at the time, since I didn't really know how 3D characters were supposed to be controlled from a third person perspective. When I started hanging out in video game related chats and on message boards, I was pretty bewildered that "Yeah, cool atmosphere/story, shit gameplay" was the common take on those titles. I recently replayed the original Silent Hill, and I still love it.
I've said it before, but the shitty combat was part of the Silent Hill series. You are a normal person, you don't know how to shoot and fight. Resident Evils bad combat makes you want to avoid enemies and save ammo.
 
I'd caution the willingness a gamer has to using a guide, if you're gonna pull out a guide at the slightest road-block (hard boss, puzzle, figuring out where to go etc.) your problem solving and navigation skills are never gonna be tested and are gonna atrophy without any challenge.

Counter-argument: most games aren't designed to be "thinker" games. Navigation is important when you have to back-track a lot. It makes sense to draw maps for something like Super Metroid or Riven. Puzzles are also a crapshoot since especially older games it was common to lock yourself out of winning, so hintbooks were made to try to nudge you that in direction.

This is why I quit playing Indiana Jones and the Last Crusade because you can only get into the catacombs through a series of aggravating "find the pixel" puzzles, but if you forgot the wine bottle AND fill it with water, you're stuck. The wine bottle isn't something you can just swipe off the table, you have to look at it and tell the couple that it was a bad year.

Besides, research indicates that following instructions is actually instrumental in building critical thinking rather than harming it.
 
fallout 2 is better than new vegas
I have a degree in Pissy RPG Faggotry from the university of RPGCodex, and I'm one-upping you by saying Fallout 1 is better than both of them.

I will never forgive Black Isle for the Temple of Trials, the ghost quest and the motherfucking talking plant. But I do agree that Fallout 2 is one of the best RPGs ever made.
 
Balatro is fucking boring.

The last time games made any meaningful or impressive improvement in graphical quality was Crysis, everything since has just been autistic number-chasing.

Skyward Sword is a better Zelda game than either BotW or TotK, it's also better than OoT.

Hardware advances since the late 2000s have done nothing for game quality but enable soydevs to be lazier than ever because throwing more power at their un-optimized trash is cheaper and easier than being a good programmer.
 
NES/SNES Megaman is overrated. First let me give credit where it's due. It had wonderful art design, levels, and controls [edit: music too!]. Here's the issues:

1). The initial 8 Robot Masters are too easy with the hard counters. Not stimulating, just tedious trial and error, or guide cheesing.

2). The "Road to Wily" is too hard, not enough checkpoints/password-points, the end gauntlet with multiphase Wily is a ball cruncher. It's hard to even get to Wily phase 2 to learn his attacks. It you want to crunch my balls, do it in the second loop mode (Contra style) or limited lives mode aka new game+

3). I prefer the Contra style of having a set boss pattern that you memorize. Megaman Bosses are like Dark Souls bosses, they spaz out randomly. If you get RNGesus they do their crappy attack 4x in a row and it's easy to beat. It works for Dark Souls better because it's an RPG.

4). You can rng farm health or E-tanks to cheese. The whole game could be balanced better with how health works.
 
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NES/SNES Megaman is overrated.
I remember playing Megaman on chinesium NES clone (we didn't have an actual NES in our country at the time) and years years later I've seen people paraising it.
I don't have anything against it, BUT all I remember is the game being ball-bustingly hard to the point it become frustrating. And I didn't find Contra frustrational at all and Contra was way way harder since you don't have a heathbar.
 
I would refuse to play a game if the online achievements are discontinued or the servers are sunsetted. Part of the game is inaccessible for me for reasons outside my control. No, thanks.

Ditto with some games that require an Internet connection even for single player. Need for Speed (2015) and The Crew are such examples.
 
I would refuse to play a game if the online achievements are discontinued or the servers are sunsetted. Part of the game is inaccessible for me for reasons outside my control. No, thanks.

Ditto with some games that require an Internet connection even for single player. Need for Speed (2015) and The Crew are such examples.
You'd really not play a game because of a throw away trophy?

The single-player Internet connection shit is gay though, fuck that.
 
I guess I understand, but it's really very minor. If it was a significant chunk of content made inaccessible it'd make more sense.
It's my personal OCD. Oh, I have a game with some unobtainable achievements because of a server shutdown. No, thanks. Even so, I don't even complete all achievements for every game I have.

Speaking of which, racing games are a conundrum for me. I say that racing games don't need a plot, since you're just racing cars around. I'd like to rescind that opinion somewhat, characters in a racing game drive the plot for motivation to keep playing.

Almost every racing game nowadays blur together to me since it's licensed cars and souping them up so they can drive fast to win. If they DO have characters, chances are they act the same with no deviation. I'm not into cars like that, so I suppose it's me.
 
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