Unpopular Opinions about Video Games

This is entirely my opinion and I have zero issue with the autistic people who enjoy these games but I've never found the Collectathon platformers like Banjo Kazooie, Spyro etc to be even slightly interesting. To me it's the lowest effort most mindless type of video game you can make. Furry character runs around and collects shiny objects WOWEE!
 
RDR1 has the best side quests ever in an open world game. They're unobtrusive, intriguing from a gameplay perspective, they're completely optional unlike ubisoft games and they add a ton of gameplay perks if completed. This refers to the challenges, not strangers.
I love the RDR1 stranger sidequest where you go to a shack in the middle of nowhere and you collect flowers for an old man's wife only to find out she decomposing in his shack.
 
RE should have stopped with 5 and thats it. 7 was great, then all effort of that was erased with Village. I have maintained before that Village is the worst of RE and seeing how many people forgot it only solidifies my stance on it.
 
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RE should have stopped with 5 and thats it. 7 was great, then all effort of that was erased with Village. I have maintained before thaf Village is the worst of RE and seeing how many people forgot it only solidifies my stance on it.
As bad as Zero is, I'd still take it over the storybook gayness dollar store FPS RE4 that Village was. But even saying that, I maintain RE3R is the worst of the series by a huge margin. At least Village had content.
 
It had shit as content, may as well give me nothing than feed me shit.
I mean fair enough. RE7 had content but I found 50% of the maingame shit and all the additionals were shit too.

The money and effort thrown into the DLC could've been focused on not making the post Jack fight of the game not feel like pulling my own teeth out with pliers more enjoyable than doing the boat.
 
RDR1 has the best side quests ever in an open world game. They're unobtrusive, intriguing from a gameplay perspective, they're completely optional unlike ubisoft games and they add a ton of gameplay perks if completed. This refers to the challenges, not strangers.
My only issue was gating the last sharpshooter ranks behind West Elizabeth. I can understand locking the hunting and foraging challenges, which imply a mastery of the entire region, but surely a sharpshooter is a sharpshooter no matter how much of the world he's explored. I just found that annoying and unnecessary.
 
There's is absolutely nothing wrong with using a guide when you are lost in a level or getting stumped by an enemy when it's your first time playing.
Some people have moments where their brains shut off and can't navigate their way around jack shit.
Sometimes the solution is also just bullshit, especially in older games.

When I first played Ys 2, there was a section where your path was blocked by a giant piece of ice. "Easy, I thought", I had just gotten a fire spell and used it. It did nothing. I ran around for another hour or so, looking in every corner and finding nothing. I looked up a walkthrough and the fire spell was the answer, you just had to be higher leveled.
 
Replaying Half-Life 2 again because Valve gave it a 20th Anniversary update. It has been a lot of fun and the graphics still hold up although the player models show their age.

But anyway I do understand why modern devs use Yellow Paint now to tell players where to go. “Anticitizen One” was a major pain in the ass for me to navigate.
 
But anyway I do understand why modern devs use Yellow Paint now to tell players where to go. “Anticitizen One” was a major pain in the ass for me to navigate.
There has to be a more organic or at least less unsightly, condescending method. Maybe it's better than getting stuck, but then why not just have a map with a plain arrow.
 
There has to be a more organic or at least less unsightly, condescending method.
There are and while none of them come to mind I have seen them done. Yellow ledges are just the easiest way to signpost without having a floating waypoint or a line on the ground.
 
There has to be a more organic or at least less unsightly, condescending method. Maybe it's better than getting stuck, but then why not just have a map with a plain arrow.
Ideally the game world will just have it make sense, for 90% of the time Half-Life 2 does make sense. With that said there is absolutely no shame in using a walkthrough for the chapters “Anticitizen One” and “Follow The Freeman.” That last chapter in particular has a section where you probably think you have to kill the Striders but you actually don’t until the very end of the level and even that isn’t totally clear.

I have always have used walkthroughs and guides in games. I think they make the games feel a little more epic if you have to search for the answers.
 
I kinda hate that most gamers have two sets of standards when evaluating a game: one if the game was released by a major studio, and one if the game was released by an indie. And the standards they use for indie games is significantly significantly lower because there's this strong undercurrent of "aww, isn't it impressive that it even exists?" Like you're judging your first grader's elementary school play and not a professionally released game you paid money for.

tl;dr If your game is fully released(i.e. not Early Access) and I paid money for it, I'm judging it by the same standards as everyone else. It's not much of an accomplishment these days to pick up a copy of Unity and submit your dog turd to Steam, I'm sorry tell you. Get fucked, indie darlings.
Would be swell if AAA games could match indie standards, or modern games were up to 20th century standards. I'm not stricken blind when I encounter programmer art, if that's what you mean.
 
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Would be swell if AAA games could match indie standards, or modern games were up to 20th century standards. I'm not stricken blind when I encounter programmer art, if that's what you mean.
Yeah I saw some bitching online that Balatro shouldn’t be up for The Game Awards 2024 because “It’s just a simple card game it doesn’t have AAA narrative and blah blah blah.”

When thinking about a good game I just ask “Would I want to play this again in 5 or 10 years?” Balatro and Elden Ring I would say yes to so they’re just good.
 
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If SOTE is the direction Fromsoft games are going to continue going in, I'm okay with them being bought out by Sony. Shit's more about spectacle and getting streamers to cream their pants than actually competent game design right now.
 
But anyway I do understand why modern devs use Yellow Paint now to tell players where to go. “Anticitizen One” was a major pain in the ass for me to navigate.
Yeah, the "yellow paint" meme is kind of stupid.

The Graphics of games means that even the back rounds can look incredible, the downside is if everything looks amazing it can be difficult to tell what is Playspace and Backround.

A really great developer can figure out ways to naturally tell your players where they can and can't go...but that is a great deal of resources to dedicate to something that doesn't REALLY fucking matter.
 
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