- Joined
- Aug 13, 2023
I like New Dawn as an arc for Joseph Seed, basically realize that even though he was right he was wrong.I would say 5 is best and 4 is second best, but I don't remember much about New Dawn; I should play it again.
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I like New Dawn as an arc for Joseph Seed, basically realize that even though he was right he was wrong.I would say 5 is best and 4 is second best, but I don't remember much about New Dawn; I should play it again.
I love the RDR1 stranger sidequest where you go to a shack in the middle of nowhere and you collect flowers for an old man's wife only to find out she decomposing in his shack.RDR1 has the best side quests ever in an open world game. They're unobtrusive, intriguing from a gameplay perspective, they're completely optional unlike ubisoft games and they add a ton of gameplay perks if completed. This refers to the challenges, not strangers.
You could say the same thing about Resident Evil fans.Star Wars fans will praise anything that isn't literal dog shit if it has the Star Wars brand on it.
As bad as Zero is, I'd still take it over the storybook gayness dollar store FPS RE4 that Village was. But even saying that, I maintain RE3R is the worst of the series by a huge margin. At least Village had content.RE should have stopped with 5 and thats it. 7 was great, then all effort of that was erased with Village. I have maintained before thaf Village is the worst of RE and seeing how many people forgot it only solidifies my stance on it.
It had shit as content, may as well give me nothing than feed me shit.At least Village had content.
I mean fair enough. RE7 had content but I found 50% of the maingame shit and all the additionals were shit too.It had shit as content, may as well give me nothing than feed me shit.
My only issue was gating the last sharpshooter ranks behind West Elizabeth. I can understand locking the hunting and foraging challenges, which imply a mastery of the entire region, but surely a sharpshooter is a sharpshooter no matter how much of the world he's explored. I just found that annoying and unnecessary.RDR1 has the best side quests ever in an open world game. They're unobtrusive, intriguing from a gameplay perspective, they're completely optional unlike ubisoft games and they add a ton of gameplay perks if completed. This refers to the challenges, not strangers.
Sometimes the solution is also just bullshit, especially in older games.There's is absolutely nothing wrong with using a guide when you are lost in a level or getting stumped by an enemy when it's your first time playing.
Some people have moments where their brains shut off and can't navigate their way around jack shit.
There has to be a more organic or at least less unsightly, condescending method. Maybe it's better than getting stuck, but then why not just have a map with a plain arrow.But anyway I do understand why modern devs use Yellow Paint now to tell players where to go. “Anticitizen One” was a major pain in the ass for me to navigate.
There are and while none of them come to mind I have seen them done. Yellow ledges are just the easiest way to signpost without having a floating waypoint or a line on the ground.There has to be a more organic or at least less unsightly, condescending method.
Ideally the game world will just have it make sense, for 90% of the time Half-Life 2 does make sense. With that said there is absolutely no shame in using a walkthrough for the chapters “Anticitizen One” and “Follow The Freeman.” That last chapter in particular has a section where you probably think you have to kill the Striders but you actually don’t until the very end of the level and even that isn’t totally clear.There has to be a more organic or at least less unsightly, condescending method. Maybe it's better than getting stuck, but then why not just have a map with a plain arrow.
Would be swell if AAA games could match indie standards, or modern games were up to 20th century standards. I'm not stricken blind when I encounter programmer art, if that's what you mean.I kinda hate that most gamers have two sets of standards when evaluating a game: one if the game was released by a major studio, and one if the game was released by an indie. And the standards they use for indie games is significantly significantly lower because there's this strong undercurrent of "aww, isn't it impressive that it even exists?" Like you're judging your first grader's elementary school play and not a professionally released game you paid money for.
tl;dr If your game is fully released(i.e. not Early Access) and I paid money for it, I'm judging it by the same standards as everyone else. It's not much of an accomplishment these days to pick up a copy of Unity and submit your dog turd to Steam, I'm sorry tell you. Get fucked, indie darlings.
Yeah I saw some bitching online that Balatro shouldn’t be up for The Game Awards 2024 because “It’s just a simple card game it doesn’t have AAA narrative and blah blah blah.”Would be swell if AAA games could match indie standards, or modern games were up to 20th century standards. I'm not stricken blind when I encounter programmer art, if that's what you mean.
Yeah, the "yellow paint" meme is kind of stupid.But anyway I do understand why modern devs use Yellow Paint now to tell players where to go. “Anticitizen One” was a major pain in the ass for me to navigate.