PS4 and PS5 games are all the same

Also it has become infinetely harder, more time-consuming, and more importantly costlier to make games than ever before. Up until the times of the PS3 it was so easy to make games that you could make movie tie-ins with them and 20 guys over a period of just 3 years were able to make a game as expansive as Deus Ex. Small, niche genres like dating sims (as in, actual dating sims and not just visual novels) were economically feaseable as well even when only appealing to the markets of a single country, and the level of expertise also was far higher during those times as it was mainly gaming enthusiasts the ones who made the games instead of people who got in primarily for the money. Combine rising costs, rising complexity, and falling skill levels and everything that doesn't make the cut ends up getting axed
For AAA games sure
But the indie game market is booming
 
Also it has become infinetely harder, more time-consuming, and more importantly costlier to make games than ever before.
I'd argue this is also an issue of shit programmers. As technology advanced rapidly, it was no longer as necessary to write optimized code or make optimized assets.
A game's files being under a certain size, so they can fit on a physical disk is no longer really needed; direct download is in.
A game being playable out of the box is no longer needed; day0 patches are in.
A game being complete at launch is no longer needed; DLC and mod tools are in.
The pool of real talent is paradoxically shrinking, good devs are fewer and farther between, despite the fact that dev tools and hardware are at their most accessible nowadays, and it's because pretty much everyone can technically become a game dev; great technical knowledge, drive and passion are no longer needed.
 
There is only so many ways you can make certain genre of games playable. This OP is kind of like complaining about how all racing games have you driving fast. Of course they do that's what you do in a racing game.
 
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If you're budget is nine digits, then you're going to try to appeal to the broadest demographics, making the game the most of them are used to. This means all AAA games are basically the same few genres, trapped in their local optimums, unable to get out and expand in new directions due to customer expectations.

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The games are also more "cinematic", which means filling them to the brim with unskippable cutscenes that bloat the install size. Spiderman 2 has almost 5 hours of cutscenes, plus few more hours of dialogues that fill the time while you're just traversing the city.
Also, companies started cramming tiny elements from other genres into their games: RPG elements into shooters, shooting into RPGs, crafting is fucking everywhere. The consoles are more powerful, so they can easily handle such monstrosities.
The solution for the customer who doesn't like that is to vote with their wallet and not play any big-budget games. Yes, most indies are pretentious crap or just normal crap, but there are some good ones in almost all genres.
 
They are, and it is logical. Games have becoming increasingly more expensive to develop, and game prices are essentially getting lower and lower (inflation) so less profit is being made at the 60 dollar mark (hence why the 70 dollar game exists). With the current economic situation, there isn't really much for the studios to do. + Games are being developed for over half a decade at the very least, hence the market has basically been forced into a position of going safe because with games becoming incredibly expensive and the market growing less (look at the install base) it essentially means these games need to appeal to as many people as possible and the easiest way to do so is to appeal to what works. Think of shit like Battlefront 2, No Man's Sky, or Cyberpunk, nobody wants a launch like those games because that's what they'll be remembered for. It pays to be conservative.

Oh, and it also makes sense to reuse already developed assets to reduce development time.
 
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Some things became more standardized, but it's usually for good reasons (like the standard third person camera). Even i can't deny how clunky the games i used to play (and still played recently) as a kid were. I like most games made by capcom and i'd take the modern version of each one over their ps2 ones (nevermind the ps3 games LOL), despite still liking both.

I can see how triple aaa games are much more streamlined while pretty much any game from back then had some gimmick, but the overall quality is much higher now and with so many more games being made and having been made you can find so much i would have killed to play as a kid; imagine showing a kid from the early 2000's a game like Sea of Thieves (nevermind that it gets boring after 50 hours at the very best).

I play exclusively on pc and nothing competitive or story driven, so most of the slop is automatically filtered out
 
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I imagine it's because they all use the same engines, copy the same ideas, and play it safe.

Games felt distinct on PS2 and earlier. There was no chance of you playing God of War, then Castlevania, and thinking they were at all alike. Then they made Castlevania play like God of War.
 
There is only so many ways you can make certain genre of games playable. This OP is kind of like complaining about how all racing games have you driving fast. Of course they do that's what you do in a racing game.
Bingo. Game mechanics have barely changed if at all since the PS2 era for a number of genres in particular fighting games, racing games, Metroidvania games, ARPGs, turn based RPGs, platforming games, etc. FPS and Hack and Slash games have barey changed since the PS3 era. As far as I'm concerned, VR is probably the only area where innovation could happen.
 
I was thinking a few months ago about getting a PS5 as they're getting some what cheaper. But then realized there's nothing good in the library. Most of the library is on PS4 or on PC.

The only PS5 thing I guy is their controllers to be used with my PC and emulation. But sony aren't really convincing me to part with $500+
 
I was thinking a few months ago about getting a PS5 as they're getting some what cheaper. But then realized there's nothing good in the library. Most of the library is on PS4 or on PC.

The only PS5 thing I guy is their controllers to be used with my PC and emulation. But sony aren't really convincing me to part with $500+
Getting a PS5 to just have a PS4 emulator with locked framerates is not as dumb an idea as i sounds, that's basically what my PS5 does.
 
For example: Watchdogs plays the same as Skyrim. The Crew 2 plays the same as Forza.
I agree with the title of the thread but nigger what the fuck are you talking about? Leaving aside that these aren't even Playstation exclusives they do not in fact play anything like each other unless you're generalizing to such a degree that any discussion becomes pointless anyway.
 
Imagine if it was the PS2 forever, no new systems, no improved graphics, just new games. Forever and ever. PS2 forever.
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That'd be fine. 6th Gen was the perfect mix of graphics, soul, and experimentation. Not filled with greedy DLC, foe-stealth sections, walking simulators, State propaganda, and bland U/Is.

Having to use your imagination would breed a better generation of artists. Modern art design in games also sucks a circumcised tranny cock. It's just brown culture blobs lacking any sort of uniform vision, relying on the polygon count to get them the rest of the way.
 
you are correct. big title games from big publishers are all the same because those businesses are inherently anti-risk and therefore anti-creativity. their income models are predicated on predictability. throw your consoles in the trash, get a PC, install Steam, enjoy having access to a massively larger library of massively more varied games that are all cheaper and give you far more value for your money than any leading console title.

The PS3 generation (and rival consoles) were the apex of gaming.

the PS3/360 era was when all this shit reached its modern incarnation. this was the era when Microsoft told you that 1080 was unnecessary, when megapublishers like Ubisoft said that 30 FPS is fine, when PC releases became locked down with oppressive DRM that actively harmed game performance while every publisher cried that piracy was hurting their sales as games became more and more generic, stupid, lazy, and exploitative. look at all the most popular games of the time and you'll see that everything became dominated by shitty, samey action/adventure franchises (Uncharted, Assassin's Creed, God of War, Infamous) or the Brown Military Shooter stereotype (Killzone, Resistance, Call of Duty, Gears of War). existing franchises or new titles from popular developers were dumbed down to gain access to the console gaming market (Mass Effect, Oblivion/Skyrim, Fallout), and releases that were considered "prestige" were absolute pap like Heavy Rain and The Last of Us. this is the era of the annualized release, of microtransactions in paid games (Oblivion horse armor lol), when people made purchasing decisions based on the IGN review. the idea that this is the peak gaming era - especially compared to the modern industry, with thriving indie and AA scenes, grassroots gamedev being supported by platforms like itch.io and Steam, preservation of older titles becoming an active effort in large part due to people like Nightdive and GOG, modding approaching the mainstream, prices being lower than ever thanks to easier distribution and less need for publishers and middle men, and big shitty companies like Ubisoft and their awful games being targets of open ridicule - is retarded. take it from me, a retard.
 
The 2008 market crash scared the fuck out of virtually all companies but especially game companies to be creative, reaching its apex with the seventh gen. I do think in the last year or two we are finally seeing some AA games, indie games that aren't just walking sims, and the big mega corps losing real money. No matter what as long as ESG and DEI exists there will be slop like most of the shit Sony produces but there are options now. You just have to either put in some effort to learn emulation, play stuff outside of AAA, or dust off the old PS2 or Gamecube and hook it up to a TV. That's what I've been doing.
 
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