- Joined
- Jun 28, 2021
Well, that's bad news but it could've been worse, I guess...Sony hasn't completely purchased KADOKAWA, but it became its largest
shareholder holding 10% of KADOKAWA's shares.
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There's quite literally no comparison, because anybody can shit out a game and get it digitally published now without much technical knowledge or cost, and what a surprise, that resulted in an avalanche of literal shovelware on Switch. For every 1 truly egregious game on PS2 there's 12 calculators, asset flips, and AI slop.let's not pretend the PS2 catalog was The Elysian Fields of gaming where only the worthy were allowed entry
You couldn't just dump your first project on PS2 on a whim, you needed to actually code the game the old fashioned way, pay for materials and services, there were actual logistics involved, processes. You could not just upload your digital trash for a nominal fee.
They don't need to have a PS5 tier portable, but games are starting to skip PS4 now despite it having a much bigger and active user base than PS5. There's no law of physics preventing Switch 2 from matching Valve's 2021-slated Steam Deck for their 2025 (probably?) Switch 2, which is closer to current-gen than last-gen, only foolhardiness.It don't think at all that "future proofing" is within the realm of Nintendo's mindset. They stopped chasing that trend after the Gamecube, the Wii's success proved to them that they did not need a technological edge to succeed and that was reiterated again with the even more successful achievements of the Switch. (The WiiU was barely a speed bump for them that mostly was blamed to bad marketing). Nintendo's philosophy is "make it so it is good enough to run our own exclusive games, add a novel gimmick and that's is the only thing that matters. If third parties want a piece of the action, they will have to adapt." Nintendo is the "learn to code" meme taken to the extreme. Besides, this is doubly true considering they are a single-machine company now, a handheld machine at that, which in itself limits just how much graphical power can be packaged into a compact shell that runs off a battery and has to keep temperatures in check. There is just no way around the laws of physics and if the leaks about the Switch 2 are true, there is no much room to spare.
As I said I don't think they'll fail if they target PS4 level performance, they will do fine, but their competition is seriously fucking up in a way similar to how Nintendo did to lose market share to Sony in the first place. They could quite easily deal a deathblow by simply making their portable a little stronger to get better 3rd party support and graphics that all but the snobbiest of graphics whores would be satisfied by.
Even Steam Deck wasn't even a cutting edge device for a whole year before stronger competition released (but Valve's like the Nintendo of the PC portable space now, so they're still the go-to). Nobody expects Nintendo to have top-of-the-line tech anymore, but there's a tactical error in targeting such low performance at a time when it'd make sense to do more than a Switchthe Switch 2 is not going to be a cutting edge device.
They stand to lose nothing and gain everything, but prefer to instead just lose some sales (there's no way Switch 2 exceed Switch 1 sales imo).
And more people being reluctant to upgrade due to a shittier economy, plus some moving to PC in general, not to mention the likelihood of portable PS/XB looking fairly likely. It's the worst possible time to pull a Nintendo, but that's probably what they're doing.The only thing stopping it form being as successful as its predecessor is that now there are far more choices in the handheld space.
As mentioned before, their success also hinges on how well they launch the thing, which I do think they'll knock out of the park in terms of launch lineup, but their marketing can go either way tbh. If they mess up in either of (or God forbid, both) of these departments it's gonna be back to SNES sales--very good, but worse than their previous generation.
High fidelity in comparison to other PCs? Of course not. In comparison to Switch? Absolutely. In either case, just being able to play games Switch can't, even at low/medium settings, was attractive to people, and I don't think it was just a section of them, I think it was the majority.People bought the Steam Deck because it became the easiest, most convenient, most cost effective way to experience PC gaming in a self contained portable device. While there is a section of players that want to play the latest releases on the Deck, realistically speaking there is no expectations of high fidelity on a portable.
Some people do have unrealistic expectations, they want a literal portable PS5. Switch graphics are fine with me, PS4 all the moreso, but if it hinders support for even AA after a few years... that's not good for anybody except Sony and Microsoft.I don't know what to tell you about people expecting too much out of a handheld other than they are not being very realistic.