Sony hate thread

Sony hasn't completely purchased KADOKAWA, but it became its largest
shareholder holding 10% of KADOKAWA's shares.
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Well, that's bad news but it could've been worse, I guess...

let's not pretend the PS2 catalog was The Elysian Fields of gaming where only the worthy were allowed entry
There's quite literally no comparison, because anybody can shit out a game and get it digitally published now without much technical knowledge or cost, and what a surprise, that resulted in an avalanche of literal shovelware on Switch. For every 1 truly egregious game on PS2 there's 12 calculators, asset flips, and AI slop.

You couldn't just dump your first project on PS2 on a whim, you needed to actually code the game the old fashioned way, pay for materials and services, there were actual logistics involved, processes. You could not just upload your digital trash for a nominal fee.

It don't think at all that "future proofing" is within the realm of Nintendo's mindset. They stopped chasing that trend after the Gamecube, the Wii's success proved to them that they did not need a technological edge to succeed and that was reiterated again with the even more successful achievements of the Switch. (The WiiU was barely a speed bump for them that mostly was blamed to bad marketing). Nintendo's philosophy is "make it so it is good enough to run our own exclusive games, add a novel gimmick and that's is the only thing that matters. If third parties want a piece of the action, they will have to adapt." Nintendo is the "learn to code" meme taken to the extreme. Besides, this is doubly true considering they are a single-machine company now, a handheld machine at that, which in itself limits just how much graphical power can be packaged into a compact shell that runs off a battery and has to keep temperatures in check. There is just no way around the laws of physics and if the leaks about the Switch 2 are true, there is no much room to spare.
They don't need to have a PS5 tier portable, but games are starting to skip PS4 now despite it having a much bigger and active user base than PS5. There's no law of physics preventing Switch 2 from matching Valve's 2021-slated Steam Deck for their 2025 (probably?) Switch 2, which is closer to current-gen than last-gen, only foolhardiness.

As I said I don't think they'll fail if they target PS4 level performance, they will do fine, but their competition is seriously fucking up in a way similar to how Nintendo did to lose market share to Sony in the first place. They could quite easily deal a deathblow by simply making their portable a little stronger to get better 3rd party support and graphics that all but the snobbiest of graphics whores would be satisfied by.

the Switch 2 is not going to be a cutting edge device.
Even Steam Deck wasn't even a cutting edge device for a whole year before stronger competition released (but Valve's like the Nintendo of the PC portable space now, so they're still the go-to). Nobody expects Nintendo to have top-of-the-line tech anymore, but there's a tactical error in targeting such low performance at a time when it'd make sense to do more than a Switch Pro 2. I fully expect Nintendo to barely be PS4 level, I'm not arguing they're not doing that, just that it's not smart.

They stand to lose nothing and gain everything, but prefer to instead just lose some sales (there's no way Switch 2 exceed Switch 1 sales imo).

The only thing stopping it form being as successful as its predecessor is that now there are far more choices in the handheld space.
And more people being reluctant to upgrade due to a shittier economy, plus some moving to PC in general, not to mention the likelihood of portable PS/XB looking fairly likely. It's the worst possible time to pull a Nintendo, but that's probably what they're doing.

As mentioned before, their success also hinges on how well they launch the thing, which I do think they'll knock out of the park in terms of launch lineup, but their marketing can go either way tbh. If they mess up in either of (or God forbid, both) of these departments it's gonna be back to SNES sales--very good, but worse than their previous generation.

People bought the Steam Deck because it became the easiest, most convenient, most cost effective way to experience PC gaming in a self contained portable device. While there is a section of players that want to play the latest releases on the Deck, realistically speaking there is no expectations of high fidelity on a portable.
High fidelity in comparison to other PCs? Of course not. In comparison to Switch? Absolutely. In either case, just being able to play games Switch can't, even at low/medium settings, was attractive to people, and I don't think it was just a section of them, I think it was the majority.

I don't know what to tell you about people expecting too much out of a handheld other than they are not being very realistic.
Some people do have unrealistic expectations, they want a literal portable PS5. Switch graphics are fine with me, PS4 all the moreso, but if it hinders support for even AA after a few years... that's not good for anybody except Sony and Microsoft.
 
Spider-Man 2 sold 11 million copies and we know from the Sony leaks that it barely broke even
It's been a while since I look at the Insomniac leak but I believe those figures weren't including the cut they had to pay Marvel to use the Spider-Man license. The licensing fee was very aggressive, especially regarding PS5 Bundles, which is where a lot of the Spider-Man 2 sales were.
You got a source on that blud?
Found it for him
[archive]
The interview actually states the opposite.
He suggested "a good example would be like, console [builds] not working. So having the console working super late, it's unacceptable anymore, and it's part of our process. So we do the reviews on console, so we know exactly where we are on all the platforms - the lower platforms we have - rather than, you know, 'Oh PC is fine, so we can go forward'. So we changed this approach to have a broader visibility on the other platforms we want to have."

When it comes to the next major game's launch, Tremblay also gave a rough steer on what the studio's strategy will be when it comes to those additional platforms. One of Cyberpunk 2077's major development struggles came from issues with last-gen consoles and their hard drive read-write speeds, for instance. I asked whether CDPR would consider an approach similar to that Larian took with Baldur's Gate 3, where it launched on PC first, and then consoles a few months later to buy a little more time. (Ironically, Larian boss Swen Vincke later explained this was partially also to avoid some major releases at the time, including Cyberpunk 2077's Phantom Liberty expansion.)

"It's something we discussed, actually," Tremblay told me, "but we're not 100 percent sure. Maybe - so it's hard to say if we want to go this way at this stage. I would assume that as long as I understand, like, the strategy we want to do - I'm just trying not to say too much, bear with me - most likely, the launch, we will not have a PC-only launch, for example. I don't think this is a strategy we want to adopt right now. That being said, will it mean that we will have - let's say there were 20 platforms available - we'll have 20 at launch? Maybe not. But at least PC only, and then scattered, it's not necessarily the approach we want to go forward, for sure."
 
For every 1 truly egregious game on PS2 there's 12 calculators, asset flips, and AI slop.
I sorta doubt this. PS2 in particular is home to some absolute garbage. Yes there was a requirement to press a disc and some packaging but that's no different than a DVD movie.

In that era every movie and TV show had an associated hunk of shit game developed for it. The extent of this is hard to describe if you weren't alive or old enough at the time. Just for a lark I searched "Gordon Ramsay PS2 game" and sure enough:

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Like OK there's crap in the eshop but most people don't bother with that unless they can actually make enough money for it to be worth the while. This isn't 2009 era iphone app store.

The ridiculous thing is a game based on the TV show "Hell's Kitchen" would have actually sold enough to make it worthwhile. It's completely different from today.
 
We're hitting a brick wall with graphics. The vast majority of gamers, normies included, are happy with PS4 visuals and don't need more.
1080p was pushed to sell tvs and physical media (we could have stopped here)
4k was pushed to sell tvs
now they've run out of excuses and labels to hang better graphical requirements on.
I keep coming back to how weird the shit with 4k has been. If memory serves, they’ve been pushing that at minimum since AssCreed: Black Flag came out. That game was one of the bridge titles between the 7th and 8th gens, and they still can’t justify it over a decade later.
 
CDPR have said Witcher 4 is aiming to be PC only as consoles can't perform well enough. IE, not enough sales to bother their arse to use the resources to port it across.
That would be savage.
The usual team that churns out solid fun Lego games every year didn't make this one. Sony in their infinite wisdom had Guerilla and Studio Gobo make it and again hired a dozen outsourced teams to work on it too
The amount of outsourcing in thevindustry is absolutely bonkers. Os it all DEI or did everyone forget how to do shit 8 years later?
or they will release a broken piece of shit like they did with cp77
They at least learned a lesson from that gigantic fuckup.
 
I sorta doubt this. PS2 in particular is home to some absolute garbage. Yes there was a requirement to press a disc and some packaging but that's no different than a DVD movie.
It's more involved than just going to Staples, I'm sure, so it's not just a matter of money (which is more than the disc, it's shipping and paying Sony).

The barrier of entry was unquestionably higher, and I bet if you look up monthly release for each system and compare the average rate of shovelware released you'd see a significant disparity. I don't know where to find that info for PS2 though.

Here's a little write-up touching on it. I don't think PS2 had one (1) single developer release 39 slightly tweaked versions of a digital clock for PS2. That's just a single example of the magnitude of shovelware we're talking about here.

If you have ever checked the sales page on your Switch or the top sellers, there is a chance you will have seen AAA Clock in there, this particular ‘game’ is not a game, but a clock. The catch is that the developer RedDeer.Games has released 39 versions of that single product, with each version being the same base game, but now released in a bundle.

Just for a lark I searched "Gordon Ramsay PS2 game" and sure enough:
I can guarantee that's better, at least more entertaining in a "so bad it's good" kind of way, than dozens of repackaged digital clocks.

Like OK there's crap in the eshop but most people don't bother with that unless they can actually make enough money for it to be worth the while. This isn't 2009 era iphone app store.
Then they must somehow be making money off slapping AI generated anime girls onto solitaire a dozen times and digital clocks, then. I better get in on this shit :story:

wish devs worried more about making bigger fucking fonts instead of animating the mc hair or whatever the fuck retard shit they are doing now
Ever since 7th gen this has been an absolute plague upon gaming.
 
There's a handful of developers attempting to spam the "new" page of the eshop with "apps" at marginal prices and getting nowhere.

Years ago you would walk into a game store or Best Buy or whatever and look for new games and instead be met with a game based on Madagascar 2 (literally just guessed and of course it exists), a game based on Hannah Montana, and a game based on the Bee Movie all for _full price_ for every "so bad it's good" tier game, and that's without getting into Japanese releases like the Simple 2000 series. I'm not sure these qualify as the same problem.
 
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I got myself a Vita, and as someone who enjoys Japanese adventure games and VNs (in the original language), the library, alongside the built-in PS1 and PSP's, is pretty freaking cool.
It makes me wonder why Sony decided to go all out against these games, to the point where games have to be censored so much, devs are skipping PlayStation altogether.
Not that it was unheard of, games like Policenauts, Remember 11 and Chaos;Head have always been censored on PlayStation.
 
Remember when Neil Druckmann cried at some feminist convention and apologized for sexy women in video games 🤣

Just in, SONY devs in big trouble after new franchise gets rejected..​

Tati Gabrielle is even exposed to be a prick to gamers, until she deleted her post. Yeah, this game will "sell" alright.
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