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Then why aren't we watching AI sports leagues?
Well, SaltyBet is a thing, the closest I can think of that comes to what's being describing.Because it would be boring. We know the computer can do it perfectly. When a human does it perfectly it’s interesting and exciting.
God.My final word on the whole thing is that every time a human thinks of something that the programming didn’t account for, the human experiences demoralization, wondering how many more times it can pull a rabbit out of the hat.
God existing is too spoopy for some people, I guess.God.
Too fucking real.
Flying a jet is more complicated than that. What if the AI can't determine friend or foe? What if the target is visually an enemy but sending friendly signals? What about the opposite? What if there's an instrument error on a high-priority mission that causes the jet to turn back when a human pilot can overcome that instrument error? If your only reply to this is "you're a shitlib" then I don't know what to tell you, slugger.The 90 percent rule kicks in for ai and air combat.
Most missions are pretty simple. Lets use one example. Wild Weasel missions. Have robot fly over and bomb x coordinates, if it gets target locked do x and y. The SAM battery its fighting might already be on automatic mode too. Because no human it can do better evasion. Also no human is good because its high risk. If it does something stupid its over enemy territory already. I foresee this being first allowed use case.
Air patrol. Fly around if you see thing you dont recognize shoot it. Human slows all of that down.
Air truck work. Go to x place. Get stuff put in. Fly to Y place.
Aerial refueling. Ditto.
The areas where a human pilot is needed do exist but its the equivalent of "but what if the 13 year gets raped!" Arguments for abortion. Edge cases. Dont use shitlib argumentation.
The best argument I saw was processing time, but I don’t even know how to quantify that. For most things, the computer is going to just be orders of magnitude faster. But yeah, maybe if it was trying to terrain map to fly low, it could get bogged down, things of that nature. And then there’s also probably ways to teach it to limit the amount of information it’s trying to handle, like going low resolutionThe areas where a human pilot is needed do exist but its the equivalent of "but what if the 13 year gets raped!" Arguments for abortion. Edge cases. Dont use shitlib argumentation.
Jeffries voted for himself! What a bastard!Jeffries may pull out house speaker. This is a nightmare
It will be fucking annoying for sure.how much of a disaster will it be if Jeffries get the speakership?
Nothing the Republicans want will ever come to the floor for a votehow much of a disaster will it be if Jeffries get the speakership?
How do human pilots determine friend or foe when fighting beyond visual range? Is it really that much of a decision tree with lots of ambiguity? I am doubtful of that. Also you are assuming a human eyeball can tell make and model better than an ai one for a fast moving plane. Would want evidence of that.God existing is too spoopy for some people, I guess.
Flying a jet is more complicated than that. What if the AI can't determine friend or foe?
What happens today when this happens? Pretty sure what happens is they call it in and get guidance. And so would the ai. If neither can call it in they fall back to the standing orders and which side to err on. You can also have it default to do nothing.What if the target is visually an enemy but sending friendly signals? What about the opposite?
This is the 10 percent use case i talked about. But if you can field 3 ai fighters where you could only field 1 human flown before? And all 3 had instrument issues? Edge case.What if there's an instrument error on a high-priority mission that causes the jet to turn back when a human pilot can overcome that instrument error? If your only reply to this is "you're a shitlib" then I don't know what to tell you, slugger.
The best argument I saw was processing time, but I don’t even know how to quantify that. For most things, the computer is going to just be orders of magnitude faster. But yeah, maybe if it was trying to terrain map to fly low, it could get bogged down, things of that nature. And then there’s also probably ways to teach it to limit the amount of information it’s trying to handle, like going low resolution
This is the 10 percent use case i talked about.
Most likely radar cross section, those sorts of characteristics. You can see a lot more with low frequency bands than you can lock onto, and you can probably tell what it is by comparing how it reflects a few different frequencies.How do human pilots determine friend or foe when fighting beyond visual range?
Humans are an instrument, too. Really. We probably have a lot higher failure rate when compared side by side to say, an altimeter, depending on how you define failure. Mechanical instruments aren’t subject to hypoxia.This is the 10 percent use case i talked about. But if you can field 3 ai fighters where you could only field 1 human flown before? And all 3 had instrument issues? Edge case.
Couldn't have said it better myself.AI is only good at doing things that have been done before. There are lots of times that's useful, but pivotal wars are characterized by times when past performance had little to tell you about future results.
The main problem with AI is it's backward facing. It tends to take a long time to adapt to new situations (only movie AIs learn instantly) and is utterly useless at creating those new situations. Moreover, you just don't get that many chances to fail in war. Imagine AI pilots trained on all the dogfights of WWI taking to the skies to defend Britain in WWII. The RAF would have been utterly destroyed by the Luftwaffe in a week, with zero examples of successful dogfights to learn from. Oh sure, you've got lots of data points now to train your next AI on. Too bad you're out of fighters, Operation Sea Lion is a go, and Britain is now being invaded by the Germans...with, once again, a new tactical situation with no previous examples to learn from.
The 10% use cases are the cases that decide wars.
So are humans, generally. You’re crediting us with implementing new doctrine as it coincides with advances in capabilities.AI is only good at doing things that have been done before. There are lots of times that's useful, but pivotal wars are characterized by times when past performance had little to tell you about future results.
So are humans, generally.