Unpopular Opinions about Video Games

I don't like Grand Theft Auto 4. People glaze it because unlike 5 it didn't have microtransactions or a stupid multi player mode but the cast including Niko are extremely boring and the mission design is uninspired.

It just might be the most boring Rockstar game if RDR2 didn't exist.

No the "hey cousin let's go bowling" meme does not make it good.
 
Last edited:
I got Slay the Spire on my phone because it's supposedly good. It comes almost entirely down to which 5 or 6 cards you get first in your deck. Roll the right cards, and you're on easy street.
It's heavily skill based. Personally I'm not very skilled but it's a very fun game and I like it a lot. I've had several "oooh I get it" moments where I suddenly became significantly better at it. A buddy of mine has 1000+ hours in the game and he says it's always beatable no matter what you start with. At the initial ascension level at least.
 
It's heavily skill based. Personally I'm not very skilled but it's a very fun game and I like it a lot. I've had several "oooh I get it" moments where I suddenly became significantly better at it. A buddy of mine has 1000+ hours in the game and he says it's always beatable no matter what you start with. At the initial ascension level at least.
All I know is that if I play the orb robot and get "get more orbs" cards near the beginning, it's a faceroll.
 
I think calling Bully "GTA for kids", or "GTA but in a school" fails to aptly describe/sum up the game. It might even lead to disappointment. Bully was primarily more of a (humorous) school simulator that also happened to feature certain GTA-like elements. All its unique systems, like the indepth (albeit largely irrelevant) socialization system, the significantly more structured/restricted progression system, and the bigger emphasis on world interactivity all make Bully very much its own thing.

Hope this doesn't come off as a fanboy take. It's not that I think Bully is a flawless masterpiece, I just never really considered the "It's GTA: Campus Edition" summary to be accurate.
It also actually had good melee, which GTA has never been able to pull off.
 
All I know is that if I play the orb robot and get "get more orbs" cards near the beginning, it's a faceroll.
I can send over my buddy. He'll look over your shoulder and make it feel like you're five and in deck-building kinder garten.
It's when playing the zen-lady I can take a look at the initial cards and know with certainty that I will die on the first floor. The zen lady is the only character that is all about luck and not skill it's fucking bullshit...
 
no you see they're not the good guys because it's all stolen from the forgotten jewish technologies! if these filthy nathzees weren't here then it would have been the oppressed jewish ubermench that would have brought the next utopia!

machinegames lucked out with this game since people wanted a fun wolfenstein game, and they did deliver with this and old blood (despite the plot of both games), but i don't understand the terminal brainrot that crams jewsperging in these games when RTCW and 2009 didn't have anything even remotely associated with them.
They gave the game away when they revealed BJ was jewish. It went from campy WW2 era action romp to overt jewish revenge power fantasy.
It's even worse now that Japanese games do it.

Trails of Cold Steel has this sort of thing and since none of it could matter or be made canon because somebody would get upset, it basically ended up amounting to wasted dev time and aspects of those romancable female characters ending up in a sort of time freeze.
It's been in Japanese games for a long time.
 
You're not alone, a lot of people have pointed out that the "Nazi Dyatopia" in the Machine Games Wolfensteins is portrayed as technically advanced, clean, crime free, orderly.

And the good guys are dirty Communists squatting in sewers bombing civilians.

It's very very odd and many people think that it unintentionally makes the Nazis look like the good guys.
I think the "clean, crime-free" world is a takeoff on the 1950s, which are often idealized by modern right-wing types. Problem is, when the main wave of 1950s-bashing was done back in the 1990s (Pleasantville comes to mind but there were others too), cities were STILL relatively clean, predominantly white, and economically prosperous. It hits a little different when degradation is happening right before our eyes, something I don't think leftist types really picked up.
 
  • Agree
Reactions: Edgy But Dull
Realtime raytracing, TAA, and the chase towards photorealism has been a net negative on graphics for the past 6+ years.

What used to be the holy grail of ultra PC settings being a sharp, clean image has now been reduced to a blurry mess. Rendering in realtime is impressive as a technical feat, but impractical in realworld, as it requires so many tricks, tradeoffs and sacrifices to image fidelity in all but the most static of shots. As soon as any camera movement is introduced, the illusion is broken as the approximated raycasting tries to keep up with the moving image. Just a blur of distracting artifacts until the camera settles again.

There's a reason why most 3D rendering suites typically render in frames per MINUTES, not seconds. Because getting a clean raytraced image just simply requires that much processing power. No amount of improvements to denoising, upscaling, or reconstruction algorithms is gonna solve this any time soon. Not that modern game devs seem to mind all that much, as it's allowed them an excuse to lazily slap it on to their games' lighting to do the heavy lifting and call it a day. That's actually another issue altogether, where every game's lighting just seems to all look exactly the same, with minimal artistic flair or tuning.

Anyway, sorry for the graphics sperging. I was revisiting Alien Isolation recently and got reminded for the umpteenth time just how much more clean and stylistic video games used to look. I asked myself: How pathetic is it that a 2014 game manages to look as good as it does compared to your average AAA release today? What has the industry been doing the past 10 years?

AI1.jpgAI2.jpgAI4.jpgAI3.jpgAI5.jpg
 
I think calling Bully "GTA for kids", or "GTA but in a school" fails to aptly describe/sum up the game. It might even lead to disappointment. Bully was primarily more of a (humorous) school simulator that also happened to feature certain GTA-like elements. All its unique systems, like the indepth (albeit largely irrelevant) socialization system, the significantly more structured/restricted progression system, and the bigger emphasis on world interactivity all make Bully very much its own thing.

Hope this doesn't come off as a fanboy take. It's not that I think Bully is a flawless masterpiece, I just never really considered the "It's GTA: Campus Edition" summary to be accurate.
I loved it either way so no skin off my bones
 
  • Like
Reactions: Ser Prize
How pathetic is it that a 2014 game manages to look as good as it does compared to your average AAA release today? What has the industry been doing the past 10 years?
Imagine if a ultra-spec PC from 2014 was put inside a console form factor and sold for £249. The company that launched that would sweep the industry.
 
  • Like
Reactions: Agent Abe Caprine
My hot take: Resident Evil 1 sucks. There's a good game at the core, but there's so much friggin' nonsense in that it becomes an utter annoyance to play. Every time you need to go a different room, it needs to play the door-opening cut scenes every time. It's cool at first and adds suspense when entering a new room, but after a the 30th going through the same door and down the same stairs it's like "OKAY, I GET IT ALREADY!". And you're gonna need to it a lot to make trips to the safe/storage rooms because the inventory management aspect is a bitch. The amount of times you can save is also severely limited and if you die you're gonna have to retrace your steps and watch every sing door cut scene all over again. And especially on the latter portions of the game, dying becomes quite easy because the developer's start putting stronger enemy types in places where your unable to see them due to them being off camera. Usually when I play a bad game I just suck it up and try to complete it because that's just how I roll, but all the nonsense in this had me rage quitting. I managed to beat the entirety of Bubsy 3D, but his was somehow too much. Resident Evil 1 just has so much nonsense and is out to make everything take as much time as possible, and then make you repeat it all if you make a single slip-up.
 
It's heavily skill based. Personally I'm not very skilled but it's a very fun game and I like it a lot. I've had several "oooh I get it" moments where I suddenly became significantly better at it. A buddy of mine has 1000+ hours in the game and he says it's always beatable no matter what you start with. At the initial ascension level at least.
It moves on a curve but it's more luck then skill based. Getting good cards and good relics early makes it mindlessly easy. The game is designed around snowballing and the rich get richer. Its arguably skill based if you can turn a unlucky start around... that said you can just lose from bad rng.

I think there is nothing wrong with rng heavy games. A lot of people confuse cycling for good runs as skill though.
 
Back