Roguelikes and the rogues who like them

Enter the Gungeon is brutal but there are some tricks that make it easier, I just hesitate to post them since a new update is about to drop with a bunch of new content that will probably change things.

The most important things though are unlocking items and learning the boss patterns. I went from getting my bitch ass handed to me for tens of hours and barely hitting Floor 2 or 3 to getting some of the harder achievements. I still haven't gotten all of them yet though at 400 hours but when you get a few new items you can make some nice combos.
One of these days I should reinstall Gungeon, especially if there's another update coming out for it. Started playing it and had a blast, just bad timing so it ended up being left wayside and not given the attention it deserved.

In the same vein, I also highly recommend Nuclear Throne, because it's a solid game through and through.
 
Does Darkest Dungeon count? I fucking love it, it's so well put together and so far has never seemed blatantly unfair. Whenever I get wrecked it's usually because I've met a new enemy or misjudged when to camp. My big problem is that I baby my heroes because no!! Not Clinchamps, my beautiful Leper! He's the one who killed that bitch Necromancer! I owe him!
 
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Does Darkest Dungeon count? I fucking love it, it's so well put together and so far has never seemed blatantly unfair. Whenever I get wrecked it's usually because I've met a new enemy or misjudged when to camp. My big problem is that I baby my heroes because no!! Not Clinchamps, my beautiful Leper! He's the one who killed that bitch Necromancer! I owe him!

How many hours do you have into it and are you running at like 75-100 torch all the time?
 
I just started, so about ten, twelve? And yes, because I'm a coward. I know you get better drops on lower light levels and I need more upgrades, but I'm having trouble managing stress at lower light levels when I end up in fights with stress status enemies.
 
I quit bringing torches on the super long dungeons because I always ran out and needed the inventory space which was never enough.

the RNG started chewing me up and spitting me out since the max chance to hit is 95% I'd be doing great for most of the dungeon then just hit a string of battles where I get hit with multiple criticals, have my healer shuffled to the front, have my attacks miss and then get really unlucky stress results like my healer refusing to heal or my tank damaging itself or running to the back of my lineup.


admittedly I didn't bother with most of the classes like Hunters, Jesters, Occultists, Abominations or Bandits so I probably didn't get a complete idea of the tactics.
 
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Anybody here playing Dungeons of Dredmor? Had it lying around in my Steam library for ages, but got into it rather recently.
 
Does Downwell count? It's got the permadeath randomly generated levels thing, and it's tough as shit, but I love it. Still working on beating hard mode.
 
Really been meaning to play Darkest Dungeon; there's a lot of appeal in that game to me and it's been sitting around in my steam library for, what, a year or so? Played an hour, loved it, but just never got time to go back to it.

My huge, huge main roguelike is by far Cataclysm: Dark Days Ahead. If you ignore some of the weirder shit in it (you can find fursuits as clothing and shit), it's an incredible game and one of the most in-depth roguelikes you can find if you like zombies and eldritch horrors.
 
I tried playing darkest dungeon using guides and whatnot but after like 25 hours i felt like i already played everything the game had to offer and when i discovered i wasn't even at the half of it, i gave up. The game is way too grindy just for the sake of being grindy, i talked to other people who have the game and apparently no one finished it either.

If anyone is interested in some roguelike metroidvania, there is a kickstarter going on for this game that looks quite cool:

 
Anybody here playing Dungeons of Dredmor? Had it lying around in my Steam library for ages, but got into it rather recently.

I'll try it out today, I've got it in my steam library. How is it in your opinion?

I tried playing darkest dungeon using guides and whatnot but after like 25 hours i felt like i already played everything the game had to offer and when i discovered i wasn't even at the half of it, i gave up. The game is way too grindy just for the sake of being grindy, i talked to other people who have the game and apparently no one finished it either.

Yeah, I think the issue there was they had a ton of community involvement in the kickstarter / early phases so grognards were able to dictate exactly what they wanted. Which is a game that isn't necessarily as hard as it is unfair.

It's not like I'm failing through strategy or something when I have 3 battles in a row, get surprised 3 times in a row and eat 7-8 critical hits and get shit debuffs while my people whiff 50% of their attacks. That's just irritating and the only real counter is to just not play the game.

Your post is probably the reason they added a "Short" mode recently of I think 20 hours, instead of 80-90+.
 
I play more Dungeon Crawl Stone Soup than I should.

There is a little piece of schizoid brilliance on SomethingAwful, a thread called Crawl Diary. I've never been able to figure out if it's authentic or fictional but it's an incredible read all the same.

"you learn a lot about death by playing roguelikes. You learn to accept the impermanence of all things like in buddhism, and you learn to appreaciate each character while you still have them. It's why I'm not scared of dying anymore. I wake up each day and I think about how easy it is to die, and how fragile every human being is. There's no doubt in my mind that I want to live my life anymore, which is a great gift from crawling. The real fear, is living. and torture and immortality. Death is not scary at all, the thing people should really be scared of is the one world government forcefully uploading our minds into a world where we cannot kill ourselvse even if we wanted to. Forceful immortality, where you lose sense of time as your tortured by beurocrats, thats the real scary thing which is why when ever I lose a crawl character, like how I just got sandwiched inbetween a tentacled starspawn, and those space blobs that divide and scream at you to death, I feel a little bit relieved (even though I'm also sad and mourning)."
 
Anybody here playing Dungeons of Dredmor? Had it lying around in my Steam library for ages, but got into it rather recently.
Dungeons of Dredmor is a pretty great roguelike. There is some wackiness, but it's limited, and the way all the basics are spelled out makes it good for people new to rl.

Anyway, if roguelites like downwell and spelunky fit here, Red Rogue is definitely my favourite. It's sidescrolling rogue, with an outstanding aesthetic. It's still apparently not finished but it's completely playable and it's addictive as fuck.
 
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