Call of Duty Thread - Potential return to form? Or nothing but cope on the horizon? You decide!

What makes COD special is not just the feel of the movement and aiming. It's the whole package. The lasers and neon colors of nu-COD are a major part of the turnoff. XDefiant doubled down on all that crap. It failed because that's not what anybody wants.

Ironically, if EA were to release its MoH clone now, it might actually be more successful (before they ruin it too).
I haven't actually seen any really bad skins or lasers from XDefiant. Truth be told, it's more grounded than most COD titles these days, and it got real guns with real names too. Maybe you're referring to the operators, which yes they're ugly, but what else is Ubisoft supposed to work with?
Gameplay is absolutely peak COD, it's like a sequel to BO2/BO4 that we never truly got. Same three lane maps, special abilities and heroes but they don't suck, skill based engagements again, even shotguns aren't nerfed to shit. All this, and the game was free, I mean this is a license to print money. I refuse to believe that the game was not making some sort of profit, especially now that Ubisoft is going broke and needs every dollar they can earn. If they collapse or get bought out, I will directly attribute this to their shutdown of XDefiant.
 
Okay, fellow gamers. Let's be terminally autistic and talk about Call of Duty memes. Call of Duty has been around since the modern Internet, it's bound to have memes. Some self aware, some synonymous with Internet culture. What memes do you know from CoD?

CoD2 - "No cows were harmed in the making of this game." Something like that. I think it's a World War 2 inside joke. There were a few dead cows around some levels, enough for IW to add that line in the credits.

CoD3 - I can't think of any. Maybe the wonky animations when you drive a vehicle? The frequent German battle chatter?

CoD4 -
This soundbite came from a kid recording himself playing CoD4 and him reacting to getting a triple kill collateral.

CoD: WaW: the Wunderwaffe being called Wonder Waffle or some variation of it. That's as far as I can think.

MW2 - oh, where to begin? Ramirez, do X! Remember, no Russian. Hell, the HITMARKER (and sound effect). MW2 was so iconic, it practically defined Internet culture in the late 00s.

Black Ops -
That and maybe: "plz revive me I have ray gun."

MW3 - It took me a minute to think, then I remembered this encounter.
THAT had nothing to do with the game itself.

Black Ops II - I would think that African soldier from the first playable mission chanting "Death to the MPLA!" Didn't somebody hack a Cartoon Network broadcast to play it?

I'll come back to this; this post is probably a mess.
 

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We've come to the point in time where the COD game is so shit we would rather talk about "memes' games from 15 years ago spawned instead.
It came from this video.

Anyway:

Ghosts -
NEW DOG MODEL. New console, new subseries, the best they could do is a new dog model? Bonus points for fish AI.

AW - Press F to pay respects. Need I say more?

Black Ops III -
I'll die on that hill saying that campaign made NO SENSE, but that ONE LINE was so random.

CoD: WWII - A BOMB'S BEEN PLANTED IN OUR AMMO SUPPLY

There was a bug to where THAT line was significantly louder than others. That was quickly patched.

Black Ops 4 - the logo being a roman numeral of IIII than just IV.
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MW2019 - I want to say Activision's marketing of "ripped straight from the headlines" and Price heroically saying: "Bravo Six: Going Dark."

Cold War - 1736476429293.png Woods says this in one mission, I think it was a snow mission. I don't get it.

Vanguard - the whole game was a meme for all the wrong reasons. The weapon customization comes to mind. You can turn a Thompson into a Frankenstein anachronistic nightmare.


MWII - 1736477028723.png


I can't count how many times I've seen that redesigned balaclava of Ghost.
 
I haven't actually seen any really bad skins or lasers from XDefiant.
This was one of the top results for "XDefiant skins"
1736479376177.png

Gay

t's like a sequel to BO2/BO4 that we never truly got

BO4 is the least popular COD.

Same three lane maps

Blech.

, special abilities and heroes but they don't suck,

Just having them sucks.

So basically, Ubisoft mimicked everything about the least popular COD that made it unpopular and can't figure out why it wasn't popular.
 
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Okay, fellow gamers. Let's be terminally autistic and talk about Call of Duty memes. Call of Duty has been around since the modern Internet, it's bound to have memes. Some self aware, some synonymous with Internet culture. What memes do you know from CoD?

CoD2 - "No cows were harmed in the making of this game." Something like that. I think it's a World War 2 inside joke. There were a few dead cows around some levels, enough for IW to add that line in the credits.

CoD3 - I can't think of any. Maybe the wonky animations when you drive a vehicle? The frequent German battle chatter?

CoD4 -
This soundbite came from a kid recording himself playing CoD4 and him reacting to getting a triple kill collateral.

CoD: WaW: the Wunderwaffe being called Wonder Waffle or some variation of it. That's as far as I can think.

MW2 - oh, where to begin? Ramirez, do X! Remember, no Russian. Hell, the HITMARKER (and sound effect). MW2 was so iconic, it practically defined Internet culture in the late 00s.

Black Ops -
That and maybe: "plz revive me I have ray gun."

MW3 - It took me a minute to think, then I remembered this encounter.
THAT had nothing to do with the game itself.

Black Ops II - I would think that African soldier from the first playable mission chanting "Death to the MPLA!" Didn't somebody hack a Cartoon Network broadcast to play it?

I'll come back to this; this post is probably a mess.
two words: fish AI
 
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I remember battle royale games banning you from "teaming" (players from different sides collaborating, despite them being enemies in game). No, this should NOT be a bannable playstyle, it's the purest form of a diplomacy mechanics a game can offer! It gets even worse that more and more games remove voice chats. Most games don't allow you to comunicate with the enemies. The excuse is often "toxticity" for the voice chat, and the "teaming" ruining the "intended way to play". I really hate this dev mentality and it's not sincere.
Correct me if I'm wrong, didn't the DMZ mode from MWII allow you to be in a PvPvE environment where you COULD collaborate with enemies as the above quote is talking about? That's probably why they abandoned it after that title. AFAIK, you could've extracted weapons and have them in YOUR loadout if you successfully extracted out the map. If you could do THAT, less people would buy bundles.

Didn’t the original MW2 have an announcer that would freak out when an AC130 was called in? I vaguely remember people used to meme about that back in the day.
Yes.


Spetsnaz announcer would ear rape the warning to you.
 

I HATE riot shields (+Reclaimer shotgun akimbo) in MWIII. So cheap that they crouch, equip shotguns (or a throwing knife) and insta-kill you, especially in Search & Destroy. I don't remember riot shields being THIS toxic in older CoDs.
 
Playing a bit more MW2019, had a nice match that exemplifies why I used to love this series. The story's nothing remarkable. I dropped into a Domination match in Al-Raab on the losing side where the other team had all three flags, spawns flipping around like crazy.

A couple of us spawned by C and took the flag. I hung back by C to pick off enemies taking it. There's ample space back there to move and hide after each kill, making my location completely unpredictable. After 4-5 kills, the enemy gave up on 3-capping and decided to hold A & B. I launched my UAV, threw down some mortars, and moved up to start killing enemies en route to protect B and take pressure off my team. Eventually, my allies took B, and for the rest of the map, I'm roaming around the lanes, posting up behind cover, killing enemies on the approach. We eventually won. I know, boring, gay story, but it really feels different from the later games.

A key thing is just how many random little spots there are to hide. If you run like a moron down this approach, you're just gonna die, because there are at least 7 spots you could get killed from, and there's a 99% chance somebody is parked in one of them. Since skins are mostly camo, you're just gonna get shot by a shadowy blob you probably didn't notice right away. When there's only one window, the defender is wearing hot pink, and his gun is crackling with blue energy, it's much easier to tag him with prefire before he gets you.

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You can see in the C flag area that there are countless places to hide. I successfully defended C from as many as 3 attackers by moving from the white building to the truck to the back lot and so on.

1736566070192.png

Not being super-visible gives you an extra split second to react. Slower move speeds mean when you die, you can't just sprint right back to the end of the map in half a second. Complex map layouts mean being smart matters more than being ultra-twitchy.

On the other hand, the randomized lobbies and fact that nobody uses in-game voice chat any more mean I played this game almost completely alone, never really found anybody to team up with. The past is a foreign country.
 
It just goes to show that we are way past the point where rendering technology has become less important than to the skill of the artists. We were getting to that point already on the 360 IMO, but we're definitely there now.
its also in the framing of the scenes, the desert levels look great because everything in super bright light works the same as keeping everything in darkness, thats also why the district 9 CGI looks amazing despite being a super low budget film. back during the original MW trilogy they made sure to keep the lighting levels and layouts proper so everything would look way more lifelike, now they don't give a fuck. Also its easier to make everything more lifelike when its a corridor vs an open world like BO6 is, because you know the player will only be able to see shit from one side.
I could totally see someone decorating a gun with kitty patterns in a post-collapse situation. People are nuts.
to be fair in real life, you probably aren't getting in engagements so close either. who cares if something is decorated with fag stuff when the only people that will see it are half a football field away.
how do they tell the difference between warzone and BO6 players?
he lower sales for Cold War meant that people were happy with MW2019 or just downloaded Warzone for their CoD (Covid) fix.
every month Warzone had a "free weekend" of whatever COD was out that year, so that probably didn't help numbers either. I remember for Cold War they had "free weeks" i was able to get most of the multiplayer achievements and finsh most of the challenges just using the free time for the game, if i had the money or time i would have brought it, the game fucking ruled. why they didn't make the die hardpoint permeant i'll never know. the lack of shotguns was interesting too.
Speaking of CoD and profit: there has been a unearthing of development costs and sold copies of three CoD titles.
So did all three flop?
 
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