- Joined
- Jul 13, 2017
I ain't no code monkey but I've read quite a bit into various topics and some relating to game dev. The sort of stuff that is like "never code your own game engine, just make your fucking game" but in more autistic detail than that - basically you could spend 5 years alone just making a game engine and never put a tiny dent in making the actual game, so you may as well just choose an engine and go for it.View attachment 6860807
Source: 59:34-1:00:22
Jason explains how one long switch case statement is efficient because "switches turn into a jump in the compiler"
I know he's coding in GameMaker but this kind of bullshit about efficiencies in the compiler (whether true or not) reeks of the same thing.
I mean look at the fucking graphics for starters:

Look at the system requirements:

I get optimizing is good and all that but as a non code monkey this all looks retarded.
And as a non code monkey, if you were trying to optimize shit for the compiler at this level wouldn't you be using something a bit more hardcore than GameMaker?