Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec - Incompetent Furry Programmer, Blizzard Nepo Baby, Lies about almost every thing in his life, Industry Shill, Carried by his father, Hate boner against Ross Scott of Accursed Farms, False Flagger

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.

Which will happen first?

  • Jason Hall finishes developing his game

    Votes: 33 0.8%
  • YandereDev finishes developing his game

    Votes: 412 9.6%
  • Grummz finishes developing his game

    Votes: 117 2.7%
  • Chris Roberts finishes developing his game

    Votes: 143 3.3%
  • Cold fusion

    Votes: 1,638 38.4%
  • The inevitable heat death of the universe

    Votes: 1,928 45.1%

  • Total voters
    4,271
View attachment 6860807
Source: 59:34-1:00:22
Jason explains how one long switch case statement is efficient because "switches turn into a jump in the compiler"
I ain't no code monkey but I've read quite a bit into various topics and some relating to game dev. The sort of stuff that is like "never code your own game engine, just make your fucking game" but in more autistic detail than that - basically you could spend 5 years alone just making a game engine and never put a tiny dent in making the actual game, so you may as well just choose an engine and go for it.

I know he's coding in GameMaker but this kind of bullshit about efficiencies in the compiler (whether true or not) reeks of the same thing.

I mean look at the fucking graphics for starters:
1736959010147.png

Look at the system requirements:
1736959047563.png

I get optimizing is good and all that but as a non code monkey this all looks retarded.
And as a non code monkey, if you were trying to optimize shit for the compiler at this level wouldn't you be using something a bit more hardcore than GameMaker?
 
View attachment 6860807
Source: 59:34-1:00:22
Jason explains how one long switch case statement is efficient because "switches turn into a jump in the compiler"
Having this concern while using GameMaker is truly something.
All you need to care about when using an off-the-shelf engine is mostly misuse of expensive built-in functions. He needs to be able to work on his code and is just making that impossible for himself for no reason.
 
View attachment 6860807
Source: 59:34-1:00:22
Jason explains how one long switch case statement is efficient because "switches turn into a jump in the compiler"
GameMaker Studio uses either a Bytecode VM (without JIT support), or a GML to C++ transpiler.
Since his game can be disassembled using regular GMS reverse engineering tool, he's using the bytecode VM.
Which means that his performance claims are pretty much fucking irrelevant, it's like taking off the paint from a bulldozer to make it lighter.
 
I ain't no code monkey but I've read quite a bit into various topics and some relating to game dev. The sort of stuff that is like "never code your own game engine, just make your fucking game" but in more autistic detail than that - basically you could spend 5 years alone just making a game engine and never put a tiny dent in making the actual game, so you may as well just choose an engine and go for it.

I know he's coding in GameMaker but this kind of bullshit about efficiencies in the compiler (whether true or not) reeks of the same thing...

Problem isn't that the code is bad. Honestly, who even really cares. The problem is when you role-play as the greatest programmer to ever exist while writing shit code. This ruffles feathers and causes this reaction.
 
View attachment 6860807
Source: 59:34-1:00:22
Jason explains how one long switch case statement is efficient because "switches turn into a jump in the compiler"
I doubt he could tell you how many cycles are saved by using a switch statement over a function pointer. Here's a hint: it begins with 0 and ends with 0, because they're all jumps and it's an interpreted language. Even in something like C++ a simple if/else chain will always compile down to the same machine code as a switch statement.

I would actually prefer a switch statement over an if-else chain for readability's sake, but by the time you have more than 5 prongs it's really time to think about refactoring and just replacing it with a function pointer, or an interface class (which is really just a fancy function pointer), or whatever the fuck you want, just don't have a switch statement with 500 prongs please.

Jason is just regurgitating the same kind of advice you find on an early 2000s programming forum, I guarantee you he has never typed a line of code into godbolt to see if it's actually true or not.
 
Is @thegunbuilderguy Thor. I’ve never seen somebody gunt guard somebody’s coding skills as much as he does
Nah, he is just a fellow ferret furry.

roach.gif

I ain't no code monkey but I've read quite a bit into various topics and some relating to game dev. The sort of stuff that is like "never code your own game engine, just make your fucking game" but in more autistic detail than that - basically you could spend 5 years alone just making a game engine and never put a tiny dent in making the actual game, so you may as well just choose an engine and go for it.
To be honest, when it comes to 2D games, "never code your own game engine" is bullshit advice.
You will spend more time learning in and outs of engine than just making nice shit with good library like Raylib or SDL.
 
The sort of stuff that is like "never code your own game engine, just make your fucking game"
The people who say that are imagining that you're trying to build Unity from scratch and then use it to make your game, because they have a zoomer's view on what constitutes a "game engine". Making some basic sprite rendering, resource managing, sound playing, game-ticking code to build your game with is quite a short job actually, most of the development process is in the game itself, and the tools, but chances are if you want to actually get anywhere, you'd end up building your own tools anyway within whatever engine you're using. Plus, once you've done all that, you have (hopefully) reusable modules that you can take with you into your next projects, and that you understand back to front and will never trip you up with weird esoteric behavior you never knew about.
 
I'm willing to speculate that Pirate Software is potentially a closeted-pedophile. The way he's been that involved with the furry community and the fact he is such a sex pest and censors anyone that remotely criticizes him just gives me a sense of déjà vu.

Someone knowing something hidden somewhere will probably come out and talk. That's my gut feeling.
 
Anyone who thinks he is more to blame than the rogue Yamato is a fucking retard. Literally everyone except for tranny who was too busy hiding his manvoice to have a mic handled the situation even worse than he did. The tank pulled when people were at 40% mana and aggroed the boss by pulling in the wrong spot, the druid jumped into a 3rd pack and butt-pulled them too for no fucking reason, Yamato is the biggest faggot of all and should kill himself--his shotcalling is what made everything go to shit, he didn't use a single ability until he tried to blind the blind-immune boss after everyone already died (stun it instead, you retarded Europoor faggot), was the biggest rat of all by being completely safe the entire time thanks to his rogue kit, AND is the one who started the argument with his shitlord LoLfag wHy ArE yOu WaLkInG attitude.

Yes, I am M.A.T.I! I've never seen cancerous retardation spread throughout a community so much since D.E.I. and troon shit, and I thought autistic WoW streamers were more rational and mentally-resilient than the average faggot Libcuck normie Americans that let the aformentioned brainrot infest them. Maybe this is what happens when Blizzard makes Chromie a troon and replaces all the paintings of women with fruit baskets, you get a community this retarded. The only one who Jason owes anyone lip service to is the mute tranny. Everyone else fucked up even worse than he did, especially YamatoShouldKillHimself.
Didn't we already dance this dance?
Did your Gunt Guard skill just come off cooldown?
 
The people who say that are imagining that you're trying to build Unity from scratch and then use it to make your game, because they have a zoomer's view on what constitutes a "game engine". Making some basic sprite rendering, resource managing, sound playing, game-ticking code to build your game with is quite a short job actually, most of the development process is in the game itself, and the tools, but chances are if you want to actually get anywhere, you'd end up building your own tools anyway within whatever engine you're using. Plus, once you've done all that, you have (hopefully) reusable modules that you can take with you into your next projects, and that you understand back to front and will never trip you up with weird esoteric behavior you never knew about.
The general argument wasn't about any of that though, it was about people getting dragged into spending years trying to build an engine before even delivering a game.

I know Malding Fagtree isn't building his own engine but the fake autism about making shit efficient for the compiler or whatever feels like the same thing and probably explains why his games take so long to ship.
 
  • Agree
Reactions: my penis is on fire
I'm willing to speculate that Pirate Software is potentially a closeted-pedophile. The way he's been that involved with the furry community and the fact he is such a sex pest and censors anyone that remotely criticizes him just gives me a sense of déjà vu.

Someone knowing something hidden somewhere will probably come out and talk. That's my gut feeling.
In the OP, it says that he drove four hours to meet an underaged girl who worked at his Second Life furry fetish shop. We have the chatlog of him admitting that it happened.

Now, why does an adult furry meet up with an underaged furry whose only connection is SL fetish material?

How exactly, faggot?
This is the Mald Fagtree thread not the "Bec Noir is a faggot" mass debate thread.
Calm down.
 
Last edited:
Back