Unpopular Opinions about Video Games

I've been replaying replaying BF1 all week and I gotta say, Battlefield is honestly not my cup of fucking tea. I love the huge battles and the destruction but the lack of real customization, weak story modes and, oh yeah, getting sniped 10 seconds after spawning by some guy sitting 2 miles away has gotten very old. I see the appeal but the whole franchise needs to go in the bin.
 
But that's a limitation of, well, using live action.

Video games have the freedom to do anything crazy they want, but so few ever do anymore. Back when realism was impossible, I feel like there was more creativity.
That's the point. There's nothing about realism that forces video games to all look the same. Movies shot in actual reality have more visual variation than games these days, and nothing's more constraining than the real world. The fact that Generic Side-Shave Dyke #497 is the face of the new Call of Duty is due to a lack of creative vision, not technology. MW2019 actually looks like a Call of Duty game, but it was made by people who were bringing to life the same vision they had for COD4 & MW2.

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I've had the chance to play Hades and... It's such a bad game. It's not even a roguelite even.

In roguelites, you progress each run and build your character, then you unlock some stuff depending on what boss you beat. In Isaac, every character gets something for each boss. In ETG, you get stuff for beating the final boss (and achievements), etc.

Not in Hades, though. In Hades your character starts up weak, and you grind bosses and play runs to unlock currencies. These currencies are then used to purchase stat based upgrades that make your hero better. So you never optimize builds or get interesting runs, you just grind. Early on, bosses are too strong and your character is too weak, so you literally cannot fight them head on. You unlock weapons and upgrade them so they are no longer shit, so more grind.
Realm of Ink is a better Hades but their slant publisher did some underhanded fucky wucky and got the game delisted from Steam, hopefully only temporarily because the game is quite good.

edit: dead link.
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I just tune that shit out and not buy those games nor from those studios. Wish majority of gamers would.
I bought MK11 out of bordom, but I waited it out till all the DLC was done and I paid for it bargain bin price. But MK1 I won't even play it for free.

It's a shame that most of us just tune out games we loved so much as a kid. But these companies despise their players that put them on the map, so they can just suck our collective dick and go impress Twitter troons and Twitch faggots only just to spite us while their gaymes fail.
 
I bought MK11 out of bordom, but I waited it out till all the DLC was done and I paid for it bargain bin price. But MK1 I won't even play it for free.

It's a shame that most of us just tune out games we loved so much as a kid. But these companies despise their players that put them on the map, so they can just suck our collective dick and go impress Twitter troons and Twitch faggots only just to spite us while their gaymes fail.
I haven’t played a MK game since the PS3 days. Forgot the title but i wasn’t a fan of it. Saw how bad they are hamfisting shit in recent MK games and it turned me off completely.

Never seen companies have such contempt for their actual paying customers while they chase after a imaginary modern audience. Fags and trannies really do ruin everything they touch.
 
I haven’t played a MK game since the PS3 days. Forgot the title but i wasn’t a fan of it. Saw how bad they are hamfisting shit in recent MK games and it turned me off completely.

Never seen companies have such contempt for their actual paying customers while they chase after a imaginary modern audience. Fags and trannies really do ruin everything they touch.
You played MK9 probably. It was okay. Interesting to return to the original trilogy, but ghey. I really hated the look of all the characters and they killed Liu Kang AGAIN because NR is retarded.

I really don't know how NR will pull the series out of the nosedive it's been in the last couple years. They just want it to go into the ground faster and faster. So telling all the MK1 support ended nearly immediately.

Stop with the gay shit. Stop making women ugly and the men gay. Stop with the dumb fuck flavor of the months guest characters.
 
I've had the chance to play Hades and... It's such a bad game. It's not even a roguelite even.

In roguelites, you progress each run and build your character, then you unlock some stuff depending on what boss you beat. In Isaac, every character gets something for each boss. In ETG, you get stuff for beating the final boss (and achievements), etc.

Not in Hades, though. In Hades your character starts up weak, and you grind bosses and play runs to unlock currencies. These currencies are then used to purchase stat based upgrades that make your hero better. So you never optimize builds or get interesting runs, you just grind. Early on, bosses are too strong and your character is too weak, so you literally cannot fight them head on. You unlock weapons and upgrade them so they are no longer shit, so more grind.

True roguelikes, like FTL, ITB, never change the content of the game. Roguelites get harder the more runs you beat. This bullshit? It's just grind. You never win runs because of skill and luck, you just need to grind to get better stats and a stronger character. This is bullshit!
I want to elaborate on it. The gear is way too unbalanced to the point some of it virtually a must. The game is also extremely repetitive, making you fight against the same bosses on the same stages with maybe a few variations once you completed the game. Either be a lifeless tranny to play the game enough to memorize late stages boss patterns, or get the golden run where you get absolutely retardedly strong gear combination to beat everything before they kill you.

And to add to it, the game will penalize you for sticking to the same weapon by not giving you anything for progression because god forbid you get comfortable with a weapon. The plot also sucks balls so there isn't even a real reason to replay it after the first time.
 
I want to elaborate on it. The gear is way too unbalanced to the point some of it virtually a must. The game is also extremely repetitive, making you fight against the same bosses on the same stages with maybe a few variations once you completed the game. Either be a lifeless tranny to play the game enough to memorize late stages boss patterns, or get the golden run where you get absolutely retardedly strong gear combination to beat everything before they kill you.

And to add to it, the game will penalize you for sticking to the same weapon by not giving you anything for progression because god forbid you get comfortable with a weapon. The plot also sucks balls so there isn't even a real reason to replay it after the first time.
On top of that, upgrades are boring 5% more health, 5% more damage, 5% more attackspeed, etc. but end game enemies and bosses are so tough and bullet spongy, you literally stand no chance without those stat based upgrades (and overpowered weapons) you unlock later on. So the only way to beat it is to keep playing...
 
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This is why I find comfort in PSX fighting games: there's enough... realness, without it veering into existentialism.
I like seeing older textures in games that are just decals. It gives it an uncanny feeling. You know that feeling when you watch an older video based on its quality? That's how I feel about old games. It's comforting in a way.
 
The Divinity: Original Sin games are infuriating because on the one hand, they're clearly well-crafted, good-looking and (something that's like finding a unicorn nowadays) well-optimized games, but on the other Larian had this baffling desire to do things their own way, so a lot of foundational UI/mechanic interactions that were a solved problem all the way back in 1998 with Baldur's Gate are implemented in a tedious, kludgy way.

If every other game in a genre does something one way, you better have a damn well-reasoned justification for breaking with that convention and instead the DOS games often come up with unique solutions that are just plain worse.
 
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True roguelikes, like FTL, ITB, never change the content of the game. Roguelites get harder the more runs you beat. This bullshit? It's just grind. You never win runs because of skill and luck, you just need to grind to get better stats and a stronger character. This is bullshit!
What? No, no, no, no, wrong.

Roguelikes are turn-based "roleplaying" tactics games with permadeath and no permanent upgrades. The only thing you can unlock in them is new types of runs, but each individual type of run is independent.

Roguelites are anything else with runs (that do not necessarily end in death, many punish actually dying and reward checking out on time). A lot of them are intended to be played until victory and have permanent upgrades to make the game eventually winnable for all players. Some of them are "fair" enough that you can theoretically win on the first run. When you win, you're done, thanks for playing, rolls credits and whatnot. You don't have to like that type of game, but it's the most common type, Hades isn't an outlier.
 
If I was saying this anywhere else, it would probably be "controversial".

Skyrim is mediocre at best. I will never understand how this game is so praised. It's a buggy unengaging mess of an RPG with a shitty stat system and the only way I had fun was exploiting alchemy looping which lost its luster pretty quick when every enemy in the game is practically the exact same in the way they act. I've beaten Ghostwire, and mention it because its the real oddball of the Bethesda RPG's and I enjoyed that one quite a bit, but I have yet to beat Skyrim even once. Beat the DLC's, but those are tollerably short compared to the base game. Every single time I boot it up, I dick around a few hours, get bored, then do again in several years hoping to actually complete it this time. Nope, never happens. It gets boring so fucking fast.

Part of me really feels its only popular because theres very little competition in the kind of RPG's Bethesda makes. They tend to be really expensive to make, and if Bethesda's shitty code in every single fucking game they ever made is anything to go by, or Cyberpunk, lmao, its not exactly easy either. Pretty much praised because all the other passable examples are few and far between.
Or mods. Though, I feel thats a cop out. The community fixing your game for you doesn't make the base product any less of an objective travesty of programming.
 
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There should be an MK Vs. DC Universe 2, and it should be more violent this time, and have either MK11 timeline MK kombatants fight DC kombatants, or have MK1 kombatants. Or both to a degree. NO, Injustice Original and 2 DON'T COUNT.

@Wesker But we took the long road to end up with billions of years old Protector Fire God Liu Kang in the latest game, which I'm cool with. Mostly everyone else needs to have more... stock put into them. I'm starting to like Current Shang Tsung, but I'm still not keen on Quan Chi.

I like his background in the other timelines the best, where he was an Oni in the distant past, and became a civilised Demon through learning sorcery and joining with Shinnok, after he saved him from being endlessly tortured by Lucifer, and helped kick his arse and become, pretty much, Satan-Lucifer, Lord-Emperor-Governor-King Devil II. I got that from MK4, and MKD: Konquest. I loved the fighting and exploring more in MKA's Armageddon, but interacting with people, and learning lore was fun as a kid.

I'm still kind of annoyed that both Cyrax and Sektor are women; I preferred it when I thought Sektor was a very young, slightly twinky, skinny man/teenage boy cybernetics genius, as shown in Sub-Zero's ending, where she had a cloth mask and goggles on; and wear (NOT) ninja Ironman armour, as opposed to being tech, tools, chi, supernatural energy, and trickery-based fighters, like they were in MK 2011. Sektor is boring pre-Cyber Initiative, but Cyrax is ace. He, in his alternate, is as badass as Smoke in that game.
 
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Skyrim is mediocre at best. I will never understand how this game is so praised. It's a buggy unengaging mess of an RPG with a shitty stat system and the only way I had fun was exploiting alchemy looping which lost its luster pretty quick when every enemy in the game is practically the exact same in the way they act. I've beaten Ghostwire, and mention it because its the real oddball of the Bethesda RPG's and I enjoyed that one quite a bit, but I have yet to beat Skyrim even once. Beat the DLC's, but those are tollerably short compared to the base game. Every single time I boot it up, I dick around a few hours, get bored, then do again in several years hoping to actually complete it this time. Nope, never happens. It gets boring so fucking fast.
I don't think Skyrim being mediocre is a particular hot take. Most of the stuff I remember hearing about it was all about the mods (before the coomer mods took over).
 
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Do real life approximations of cities in games nowadays impress anymore? Many of them just blur together. Art direction is what brings a player into your world. That has been deprioritized in favor of graphics and filler content.
Video games replicating cities just made it incredibly obvious that every city is the same. They're all just concrete grids that consist mostly of apartment buildings and restaurants. There's nothing intrinsically interesting about any but the rare few of them.

I enjoyed the non-city areas of GTA V a lot more than the city. I don't care how many NPCs you spawn on the sidewalk, you can't make an endless labyrinth of inert cubes feel alive.
 
Skyrim was the first Elder Scrolls game that wasn't dog crap on its own. All the others were borderline unplayable as released.
Oblivion had that fuck awful leveling system where enemies would have incredibly inflated stats and health pools compared to yours so you were encouraged to level up as little as possible.

God that sucked.
 
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