Unpopular Opinions about Video Games

The original DOOM games aren't very good.

Ultimate DOOM suffers largely from bad level design, having a number of levels especially in E3 that boil down to large incomprehensible mazes that take far longer than they should which destroys the flow of the game. There's the shit flinging levels, mainly seen in E4, which amount to throwing bullshit at you for the sake of being bullshit with no rhyme or reason. There's also the bizarre level design choices made in some of the levels which make you scratch your head saying "I was supposed to do that?!" that tend to need a walkthrough to figure out in the first place.

Ultimate DOOM also suffers from a lot of repetitiveness and a lack of visual diversity (though I can't blame them too much given the technical limitations at the time).

DOOM II is a generally more well-rounded and enjoyable game, but still suffers from the same aforementioned issues albeit to a lesser extent with a slightly better map pool and more variety in enemies plus the Super Shotgun.

I have a lot of respect for the old DOOM games and what they did for PC gaming, but they're not the masterpieces people make them out to be.
 
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Oblivion had that fuck awful leveling system where enemies would have incredibly inflated stats and health pools compared to yours so you were encouraged to level up as little as possible.

God that sucked.
The painted trolls quest has a special weapon that only levels up in damage every four levels, and stops leveling at level 20, but the monsters level continuously, so it eventually becomes impossible. Somebody had to think that up and code it.
 
I have a lot of respect for the old DOOM games and what they did for PC gaming, but they're really not the masterpieces people make them out to be.
You're right, but I still respect the power fantasy of the early Doom games once you get a BFG.

Few moments in gaming are as satisfying as watching an entire room full of Cacodemons, Revenants, Mancubi, Imps and Zombies explode after a single blast from the BFG.
 
If battlefield 5 didn't have the female soldiers controversy it would have been hailed as one of the best in the series. It's a very good game with much needed depth added to many mechanics. The vehicles are the best they ever have been and were severely downgraded in 2042 along with everything else. They felt like war thunder. Locational damage and everything. Getting rid of marker spam and reworking the marking system enabled a new degree of stealth ability. Especially against tanks. The Pacific content update showed where it was going before poor sales killed it. Shame what Dice did. People blame EA but it's clearly Dices agenda too.
 
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Video games replicating cities just made it incredibly obvious that every city is the same. They're all just concrete grids that consist mostly of apartment buildings and restaurants. There's nothing intrinsically interesting about any but the rare few of them.

I enjoyed the non-city areas of GTA V a lot more than the city. I don't care how many NPCs you spawn on the sidewalk, you can't make an endless labyrinth of inert cubes feel alive.
I made a response here but I think fundamentally is that the only two cities you really see much of is New York and LA, and those cities are both really generic in and of themselves, especially if there's no time and place storyline to have it set there.
 
If battlefield 5 didn't have the female soldiers controversy it would have been hailed as one of the best in the series. It's a very good game with much needed depth added to many mechanics. The vehicles are the best they ever have been and were severely downgraded in 2042 along with everything else. Getting rid of marker spam and reworking the marking system enabled a new degree of stealth ability. Especially against tanks. The Pacific content update showed where it was going before poor sales killed it. Shame what Dice did. People blame EA but it's clearly Dices agenda too.
BF4 was the last one I bought specifically because of this. I didn't want to see them make a total mockery of WWII, and despite hearing that they'd fixed it, it was too late, I'd lost interest.
 
BF4 was the last one I bought specifically because of this. I didn't want to see them make a total mockery of WWII, and despite hearing that they'd fixed it, it was too late, I'd lost interest.
It's funny because it's far less egregious than COD vanguard which people also shitted on but still bought. Honestly, the dying and injured women screams in BFV are some of the most horrifying shit I've ever heard in a game. It's such a weird thing. It's almost like some sort of comedy bit by the audio team. "ALRIGHT, we'll put women in the game. But we're gonna make the voice actors make the most horrifying sounds possible when they die. This is what you wanted remember? Hear their screaming in pain? "

You could legitimately do a study with BFV. See if men would rather heal an injured female player first or male player first. Then use it for arguing who's fit for combat roles in reality.
 
I didn't buy Vanguard, either, same reason. Last COD I bought was MW2019. I got MW2022 for free. Real life wars need to be handled respectfully or not at all.
It's weird every shooter is just becoming GI Joe nonsense with made up countries, conflicts and guns and everything else. It feels like you're playing something written by a dyslexic AI
 
I think the last COD game I bought was the original Black Ops, and that tracks with about when I quit being a console sperg, got a PC and became disillusioned with most AAA games. Only ones I can recall playing since are Skyrim [which was only really good once mods enabled you to re-balance the combat, make the UI less of a clusterfuck, balance the in-game economy, etc], GTA V and RDR2. Weirdly enough I eventually re-converted into a console sperg during the GPU gold rush or whatever the fuck and now just play random titles or older games on PC and still don't even have a discrete GPU.

Honestly though Black Ops was a good "high note" to go out on with that series, some of the multiplayer competition sperg shit was there then but they still made a solid single player campaign and the online multiplayer wasn't ALL camping yet or min/maxx'd to hell and back. IIRC they even still allowed you to do co-op without two consoles and two copies, the loss of which has been disastrous for couch co-op and very much decreased my enjoyment of modern bing bing wahoo. It was cool to be able to play with a friend or family members or a girlfriend without needing to buy two TVs, two consoles, two subscriptions and two copies and without latency in the mix.
 
If battlefield 5 didn't have the female soldiers controversy it would have been hailed as one of the best in the series. It's a very good game with much needed depth added to many mechanics. The vehicles are the best they ever have been and were severely downgraded in 2042 along with everything else. They felt like war thunder. Locational damage and everything. Getting rid of marker spam and reworking the marking system enabled a new degree of stealth ability. Especially against tanks. The Pacific content update showed where it was going before poor sales killed it. Shame what Dice did. People blame EA but it's clearly Dices agenda too.

Would the Attrition system, that DICE toned down or got rid of later in BFV, cause people to not play or stop playing, had the female soldier controversy not happened?
 
Would the Attrition system, that DICE toned down or got rid of later in BFV, cause people to not play or stop playing, had the female soldier controversy not happened?

I don't think so. It was definitely trying to make the game a bit less casual and more team oriented. I think it would have found its audience among the older fans and people who enjoy games with a bit more depth. It's odd that everything they did to the game was making it focused on more hardcore team work fans but then they stepped on the land mine of lets make Japanese women fight British women.
 
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Video games replicating cities just made it incredibly obvious that every city is the same. They're all just concrete grids that consist mostly of apartment buildings and restaurants. There's nothing intrinsically interesting about any but the rare few of them.

I enjoyed the non-city areas of GTA V a lot more than the city. I don't care how many NPCs you spawn on the sidewalk, you can't make an endless labyrinth of inert cubes feel alive.
"Hurhur the city is a character" of Yakuza is on the nose as hell these days but it really is a great feature. Seeing Vice City change visually doing missions and what not. Candy Suxxx's tits on the wall, a big hole in a building. I played Yakuza in a weird order so when 7 dropped and it was just modern-ass day was something else. "Oh what's this entirely new city?", then I played Judgement and realized it was introduced in that game.
 
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I don't think so. It was definitely trying to make the game a bit less casual and more team oriented. I think it would have found its audience among the older fans and people who enjoy games with a bit more depth. It's odd that everything they did to the game was making it focused on more hardcore team work fans but then they stepped on the land mine of lets make Japanese women fight British women.
They feminized the brand and destroyed it. If only someone had told them that girls don't like war games.
 
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They feminized the brand and destroyed it. If only someone had told them that girls don't like war games.
The only war game my wife actually enjoys watching me play when she's crocheting or knitting is Hell let loose because "It makes me feel like I'm in a movie". Battlefield, cod, etc and she's completely checked out. When I told her the new ones have women characters in them she thought it incredibly disrespectful and clownish. I really don't understand why they thought it would sell. What man or woman wants to see and hear women being brutally killed in a war game?
 
What? No, no, no, no, wrong.

Roguelikes are turn-based "roleplaying" tactics games with permadeath and no permanent upgrades. The only thing you can unlock in them is new types of runs, but each individual type of run is independent.

Roguelites are anything else with runs (that do not necessarily end in death, many punish actually dying and reward checking out on time). A lot of them are intended to be played until victory and have permanent upgrades to make the game eventually winnable for all players. Some of them are "fair" enough that you can theoretically win on the first run. When you win, you're done, thanks for playing, rolls credits and whatnot. You don't have to like that type of game, but it's the most common type, Hades isn't an outlier.
Roguelikes (Nethack, Angband) are often confused with Rougelikes (Binding of Isaac, Enter the Gungeon)
 
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