Fallout series

Now that's a classic, I remember speaking to him once but I forgot where, probably in old server. Here's an interesting interview btw:
Bonus:
Both of those tubers are insufferable cows, that guys a faggot, Pomus is the schizo and whiner, and the founders of sneedclave are retarded cowspergs. Sorry.
 
So, I got a question to be asking everyone; I was picking up Fallout 4 for the first time in... quite a while, but does anyone have suggestions on what to try and go for? Like, which faction(s) do you guys recommend I work with? What weapons/builds do you suggest?

I'm already familiar with the story, so no need to worry about that.
 
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So, I got a question to be asking everyone; I was picking up Fallout 4 for the first time in... quite a while, but does anyone have suggestions on what to try and go for? Like, which faction(s) do you guys recommend I work with? What weapons/builds do you suggest?

I'm already familiar with the story, so no need to worry about that.
Rifleman, Institute.
If you doing Survival, the same but anything not Institute.
 
So, I got a question to be asking everyone; I was picking up Fallout 4 for the first time in... quite a while, but does anyone have suggestions on what to try and go for? Like, which faction(s) do you guys recommend I work with? What weapons/builds do you suggest?

I'm already familiar with the story, so no need to worry about that.
BoS gives you the most to do and is the least retarded.

Vanilla weapons range from shit to not as shit. Rifleman will get you the best mileage but as others have said, builds are non-existent in the traditional sense.
 
So, I got a question to be asking everyone; I was picking up Fallout 4 for the first time in... quite a while, but does anyone have suggestions on what to try and go for? Like, which faction(s) do you guys recommend I work with? What weapons/builds do you suggest?

I'm already familiar with the story, so no need to worry about that.
Download the grounded commonwealth mod. First playthrough I did of fallout 4 was with that mod. It's nuts nigga!
 
So, I got a question to be asking everyone; I was picking up Fallout 4 for the first time in... quite a while, but does anyone have suggestions on what to try and go for? Like, which faction(s) do you guys recommend I work with? What weapons/builds do you suggest?
In terms of factions you pick from:
Goodie two-shoes protectors of the Wasteland (Minutemen)
DEI SJWs (Railroad)
Techno-Fascists in a rather light version (Brotherhood)
Evil scientists doing evil science for the sake of science. And evil (Institute)
Brotherhood and Institute are likely preferable, Brotherhood even has some shades of gray in the story and you can argue that for the Institute you get to have some influence over how the faction will operate in the future.
 
Rifleman,
Rifleman will get you the best mileage but as others have said, builds are non-existent in the traditional sense.

At least I got an idea for a perk to make sure I grab; thanks! I've got some ideas for builds anyways; I was looking forward to experimenting.

As for factions...

Institute.
If you doing Survival, the same but anything not Institute.
BoS gives you the most to do and is the least retarded.
Brotherhood and Institute are likely preferable, Brotherhood even has some shades of gray in the story and you can argue that for the Institute you get to have some influence over how the faction will operate in the future.

I was thinking one of the two already, honestly; a lot of the woketard shit I see around the game talks about how "evil" these two are due to stuff involving the synths, so it made me curious. Same reason I was backing the Stormcloaks in Skyrim, really.
 
Same reason I was backing the Stormcloaks in Skyrim, really.
Nah, Skyrim Civil War is more ambiguous than redditards crying about "muh racism".
  • Imperial Legion got the army and the ships. Stormcloaks got only an guerrilla army.
  • Like in Oblivion, they are more respectful with other races. Nords are more aggressive with elves and beasts, but not so much with human races.
  • Ulfric had more charisma and leadership than Tullius. That's a point.
  • Galmar is basically Coronel Campbell with steroids. Rikke is... her.
  • Playing a Nord makes a lot of sense to side with the Stormcloaks.
  • Playing any another race makes more sense siding with the Imperials.
  • But it's your decision at the end.
  • Anyways, is the Almeri Dominion the real menace.
 
You know what something?
The Institute is less evil than the Brotherhood and its "erradication" of all the scientists.
I always saw them as misguided as fuck by the other departaments, and they are the most close of your background (pre-war war veteran) if you ignore mods.
If they just use the informants and not replacing people, maybe the paranoid thing can't be so much.
 
You know what something?
The Institute is less evil than the Brotherhood and its "erradication" of all the scientists.
I always saw them as misguided as fuck by the other departaments, and they are the most close of your background (pre-war war veteran) if you ignore mods.
If they just use the informants and not replacing people, maybe the paranoid thing can't be so much.
Same here, I usually go as far as to argue that a properly guided Institute is one of the best things the Wasteland COULD have, all they need is someone who understands what it needs and can tell them "hey knock it off with the cloned Gorillas for a bit, we need to bring back the fish population" or something. Stuff that I could see the Sole Survivor being able to do based on both their time pre-war and their travels through the post-war Commonwealth.
 
Nah, Skyrim Civil War is more ambiguous than redditards crying about "muh racism".
  • Imperial Legion got the army and the ships. Stormcloaks got only an guerrilla army.
  • Like in Oblivion, they are more respectful with other races. Nords are more aggressive with elves and beasts, but not so much with human races.
  • Ulfric had more charisma and leadership than Tullius. That's a point.
  • Galmar is basically Coronel Campbell with steroids. Rikke is... her.
  • Playing a Nord makes a lot of sense to side with the Stormcloaks.
  • Playing any another race makes more sense siding with the Imperials.
  • But it's your decision at the end.
  • Anyways, is the Almeri Dominion the real menace.
Isn't it confirmed (at least rather subtly) that Ulfric is basically a glowie but for the Thalmor? He might not actually be a Thalmor agent but it's obvious the Thamlor are propping up the Stormcloaks as a way to mess with the Empire again. Which tbh kinda makes the entire Skyrim Civil War much more one-sided. I kind of preferred if they made the Stormcloaks *much* more aggressive against the Thalmor and more of their own organic movement. Perhaps they gain the upper hand against the Thalmor if they can somehow weaponize and mass produce Dragon Shouts or something like that. Which means the Thalmor has to have a delicate balance in trying to ensure the Empire is stuck in this resource draining conflict with the Stormcloaks but they also can't allow the Stormcloaks to get too powerful and actually win or else they're toast.

So, I got a question to be asking everyone; I was picking up Fallout 4 for the first time in... quite a while, but does anyone have suggestions on what to try and go for? Like, which faction(s) do you guys recommend I work with? What weapons/builds do you suggest?

I'm already familiar with the story, so no need to worry about that.
Instantly get a mod that retcons the shitty F4 assault rifle into the R91 from Fallout 3. I'm still utterly offended by how gross the guns look in F4 yet at the same time it's a pain in the ass trying to find any gun mods that aren't IRL mall ninja shit either.
 
You know what something?
The Institute is less evil than the Brotherhood and its "erradication" of all the scientists.
I always saw them as misguided as fuck by the other departaments, and they are the most close of your background (pre-war war veteran) if you ignore mods.
If they just use the informants and not replacing people, maybe the paranoid thing can't be so much.
Institute isn't evil, it's stupid. Their synths are a nuisance, but they're not the end of the world, like Master/Calculator/Enclave were. They're a regional threat similar to Angel from London mod, even if they wanted to they can't take over the world, and they say they don't care to straight to your face. They're a bunch of basement dwellers who want to play with their toys, everything they do on the surface is there to ensure their survival or for some crackpot experiment. This last part is what makes them "evil" in any sense, but at least they tend to get results(for example, radiation resistant hardy pumpkins from the Warwick experiment).

Thing is, you can become the director of the entire Institute, in fact this role just falls straight on your lap in typical Bethesda fashion. This invalidates every single con Institute have since you're in charge, you can just make them stop. If you want the Brotherhood to infiltrate Institute, you can do that without eliminating them, in fact I believe there is a mod where you can do just that(and more). If you want them to stop the stupid evil scientist nonsense and focus on actual science, you can do that too, there is no limit here.
BOS on the other hand is just retarded in this one. Just like in F3 with Lyons, this time with Maxson, they're being lead by the nose by a radical retard who is twisting the codex to fit his agenda. This kid is supposed to unite all the BOS branches around the country as of Fallout 4 btw, including reuniting Outcasts back with DC.

Instantly get a mod that retcons the shitty F4 assault rifle into the R91 from Fallout 3. I'm still utterly offended by how gross the guns look in F4 yet at the same time it's a pain in the ass trying to find any gun mods that aren't IRL mall ninja shit either.
It would be fine if they just called it what it is, a heavy machine gun and chambered it in .308. Instead, it is an "assault rifle" and we had to wait for Nuka World to get a proper one(unless you count the Radium Rifle in Far Harbor, except that one is chambered in a pistol cartridge for some god awful reason, much like Combat Rifle in the vanilla game). I'm not offended by it, but that's once I modded it to do what I just said and upped it's damage, at least now it fills a niche.

So, I got a question to be asking everyone; I was picking up Fallout 4 for the first time in... quite a while, but does anyone have suggestions on what to try and go for? Like, which faction(s) do you guys recommend I work with? What weapons/builds do you suggest?

I'm already familiar with the story, so no need to worry about that.
You can become a Raider in Nuka World. It's a proper faction with their own main quest, only problem is that you can't technically end the game with them unless you suck up to Railroad or Institute, in which case you're just doing these routes. I suggest a mod that can kill Preston Garvey(I use Father mod that I covered in my London review) and this mod that lets you destroy every faction HQ by yourself, that includes Diamond City which is appropriate for a Raider playthru. There used to be a mod called "True Overboss" that let you actually hire your own raiders as soldiers that would follow you, trick here is that they weren't spawned in and the game simply used one of the many raiders milling about in Nuka Town. This means that eventually, if enough of them died, the place became a ghost town, but it also means that you sometimes had one of the Pack animals like the ghoulrilla following you. As is, I recommend something like FCOM if you want to summon proper faction reinforcements, works on all vanilla factions and DLC factions as well like raiders or children of atom.

There is also a sixth route: Enclave. That's right, there is a mod out there that actually brings an entire faction, this time with their own main quest path that lets you finish the game, and it's all fanmade. You would expect this sort of stuff from a DLC or an expansion. Not gonna talk too much since I don't want to spoil it, but I suggest doing an Enclave playthru with this mod as well. It's a way older, and jankier, faction mod that also has you join The Enclave. It is incomplete, buggy but it has some neat rewards and I think it synergizes with America Rising well. Here is a pro-tip: If you want to roleplay as an Enclave soldier, first side with the Minutemen to the point where you get to both take back the Castle and then unlock artillery, as the quest starts in that same armory where you unlock it. Then, do Enclave Resurgent questline first, to the very end, before starting America Rising. It feels more organic that way, and you get some neat little bonuses, like a super mutant companion ala Frank Horrigan.

Edit: I checked a few mods on a whim, and they removed the fucking boxcutter mod for London. "This mod has been hidden because I am looking into a few things". Bullshit, this is the simplest 5 minute simple hotfix I have ever seen, all it does is add one weapon to the first NPC you see in the game, and that's that. There is no issues, none that I have seen or any that have been reported. Thankfully, I still have the game on my hard drive, so I can just send you the esp
This is getting out of hand, the frequency in which mods go missing without anyone to back them up is appalling. Well, in the 3D side of things, I don't remember it getting this bad with the classic/2D era games.
 
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Instantly get a mod that retcons the shitty F4 assault rifle into the R91 from Fallout 3. I'm still utterly offended by how gross the guns look in F4 yet at the same time it's a pain in the ass trying to find any gun mods that aren't IRL mall ninja shit either.
I don't think there was an R91 replacer at all but there is a mod that replaces all of the vanilla weapons with NovaFinch's well done Combined Arms Modern Weapon pack which is pretty lore friendly last I checked considering a decent amount of the guns in it where in the classics, New Vegas or Tactics. The only complaint I have was it adding a Barrett over the Hecate and that is just a personal preference and even then I can just play NV if I wanna use a Hecate, just don't run it with a custom skeleton or you will break the M249's belt.
 
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I liked Fallout London, but the fact I lost over 60 hours of it because of the update mean I will wait until the "DLC updates" are finished, I was going to wait for just 1.03, but I think Im postnoting further.

Also, I find funny that in the mod, the vast majority of the npcs are white, like you got some black and sikhs here and there, but in general looks like indeed London got stuck on the 50's
 
I liked Fallout London, but the fact I lost over 60 hours of it because of the update mean I will wait until the "DLC updates" are finished, I was going to wait for just 1.03, but I think Im postnoting further.

Also, I find funny that in the mod, the vast majority of the npcs are white, like you got some black and sikhs here and there, but in general looks like indeed London got stuck on the 50's
I played the 1.00 release and it played fine for me. This is exactly why I don't ever update, especially mid-playthru.

This inauguration is really making me nostalgic, much of the music played by the bands is just renditions of tracks from Enclave Radio, which makes sense.
 
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