Sony hate thread

It's amazing how litigious Nintendo is, but the modding scene for the Wii U is literally pirating every game directly from their servers. I'd love to hear one day just how this backdoor was discovered and why Nintendo doesn't even bother securing it. With the eShop gone it really only exists now to facilitate redownloads of legitimate purchases and for modders to just take from. You just know they know.
The level of complexity of some of these setups means changing anything, especially to try and secure things further, makes it very likely you will break it.

Any service which is past it's growth days in any tech company gets put into a mode in which there is no real funding, no resources to do much of anything other than keep things spinning for another few months. Any change beyond that gets into a business decision of cost vs value.

For the Wii U download servers specifically, there's no new money on Wii U but keeping downloads available as long as possible can help lead to new digitals sales on new platforms as consumers will be confident their purchase are available long term. That's the value.

The cost to maintain this? A small amount of additional COGS (AWS bills? idk what they're operating on), some team that gets saddled with dealing with rotating any certs that aren't automated and maybe button pushing every now and then, and oh yeah some dozens of pirates at any given time also downloading from the same service.

The reality is that the cost of the pirates is insignificant vs the investment needed to get rid of them.

As for how it's discovered, once comm made by a device can be intercepted (easy when you control cert authority store on a hacked wii u) you can find the exact URLs that are being accessed. Then you just need to decrypt the contents, nominally difficult unless someone screwed up cryptography which is more common than you'd think.

I can only imagine they opted for the PS1-on-a-chip solution because they were already cranking them out for the slim PSone when the PS2 launched.
It was probably more down to the time frame they were working with. From what I understand PS2 wasn't in development from the moment the PS1 released like a modern console, they likely threw it together in a 2 year timespan. Requirement comes in to make it work with all PS1 games? Bolt on the same-ish processor and reuse it as an IO controller is a lot easier than write a software compatibility layer... PSP's took many years to become near flawless.
 
The PSP uses the same MIPS architecture as the PS1 and PS2, and Sony wrote an extremely compatible and performant translation layer for PS1 games called POPS for it
What's the source on that? I was always under the impression that POPS was an emulator
 
3DS is, "okay first find your serial number and FW version then consult this flow-chart (the normie has already given up here)..."
I've seen enough normie memes to know that isn't the case, a lot of them go "look how cool i am downloading themes and pirating games for the 3DS"
Plus, flashcarts like Gateway or Sky3DS existed from the start. Then again, Gateway came out with 2 carts that you had to use, and Sky3DS had a retarded 5 game limit (not at once, forever).
It's a far cry from those eBay "34789 gazillion games in 1" or whatever that was a relabelled flashcart with a 2gb micro SD in it.
 
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What's the source on that? I was always under the impression that POPS was an emulator
It runs most of the R3000 code directly on the PSP's CPU although a lot of stuff has to be hijacked (for example, certain special registers aren't available, cycle counting and DMA have to be emulated, and obviously the PS1's graphics and sound hardware have to be emulated).

There some technical coverage of it floating around.

Also neat fact - POPS has been modified to run on the PS2. It doesn't support original discs because the emulator was never designed to interact with a physical disc drive, but it's not inconceivable that it could have if Sony had originally designed it for the PS2.
 
I give it three months before it's announced for PC. Why? Because Sony are still celebrating HellDivers 2 been the fastest selling Sony exclusive with 12 million sales in 3 months, beating Fag of War.

The funny bit, and why this is relevant, is because 60% of the sales are on steam. PS5 sold 6 million copies, at best, of HD2. The game is propped up by PC.

PC and Nintendo now rule the industry.
Reminder from when they pulled the PSN bullshit:
As of May 1st, 2024 (HD2 came out on February 8th)
-With PC, Helldivers 2 was the 7th highest grossing Sony published game in history
-Without PC, it wouldn't rank among the top 20
 
This is the biggest hopium imaginable.

Sony Japan only cares about money. It's willing to eat short-term losses because it's been in the game for a long time and the c-suite knows losses are an inevitable part of any long-running company's history. There's not some conspiracy to make the Americans lose face so the Japanese can take it back. The Japanese can take it back whenever they want to - they haven't because the guys in Tokyo fucked it up first and did so so badly that Sony downsized them into irrelevance. They did so during the seventh gen when SCE and its Japanese partners failed to deliver any successful games during the HD transition while SCEA were making money hand-over-fist. We're tired of burgerslop now but the decision to move the HQ to California wasn't an irrational one or some elaborate burger trick on the japs.

I'm tired of hearing about the poor put-upon Playstation Japs who had their rightful throne stolen by cunning burgers and how things would have surely been better if only Sony had stuck with the subsidiary that made the PS3 a laughingstock. It's a fantasy.
This is what people fail to understand. Sony Japs are idiots who lost the company a lot of market share and now are stuck being powerless to stop the woke Yankees from destroying the company.
 
Sony Japan only cares about money...
It was a tongue-in-cheek comment. I don't agree with your post though. Sony must hate money because they didn't have to take a loss this gen, there's no competition to PS5.
The fact that Sony aren't rolling in money is down the retardation coming from Playstation America. This has nothing to do with politics or pearl harbour, Sony are just simply retarded and hate money.

One could argue that Sony are so retarded, that the only competition to the PS5 is the PS4, Sony are so retarded that they're locked in a spastic slap fight with themselves.
 
Also neat fact - POPS has been modified to run on the PS2. It doesn't support original discs because the emulator was never designed to interact with a physical disc drive, but it's not inconceivable that it could have if Sony had originally designed it for the PS2.
Sony did make POPS for PS2, the version that is available online was developed by Sony not adapted from the PSP POPS. It was used in the Japan only PSBBN for PS1 game downloads and at least one commercially released game, but they never finished it.

POPS on PS2 btw is complete garbage, not worth using. Buy some CD-Rs if you want to play PS1 games on PS2.
 
They're lying, & for many reasons.

1: This shit is not on Xbox, it's solely PS Exclusive [A]. Apparently they lack the manpower [A] for this (basically they're pulling the indie dev [A] card).

2: The very first comment [A] under the post asks that "why does it say that it was captured PC version posted in the trailer, if it's exclusive. Not only are they back-pedalling by saying the game was just made on a PC (like every other game/software is) but not ported to it. However, it's actually colliding with their lack of Xbox reason too. See, they're running on PC, used it as promotions, but they can't release on Xbox... which literally has the easy passthrough tools to convert a PC game to Xbox. It's one of the reasons why Xbox One Emulation is almost unnecessary, because Windows already has an inbuilt Translation Layer. On top of this, this shit is literally running on Unreal Engine. What slop of a game will this be?

3: Console Modding has always been a thing. There have been & will be Rule 34 of console exclusives. Most Fan Animated Projects (aka F.A.P.) are made in Blender & far more exist for console exclusives. In fact, this shit will literally have a Streisand Effect & result in more mods & Rule 34.

Another thing, they probably just want to use Sony's money, & more than that, it's refund policy, which is void the second you open the game as opposed to giving you a grace period like Steam & MS. Their last game on PC literally sold 5 copies & only one person is playing it, & honestly the said person isn't even playing it anymore. I won't even be surprised if the other 4 are the devs themselves.
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(Only 1 review is English, & that is negative)
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Also, even their 2nd last game literally bombed, & it did so in such a bad way that even the critics (aka the word-whore urinalists) even called it out.
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Hell, it became the worst game of 2024 by Bloody Disgusting.
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Also, one more thing. This exact same exclusivity shit was done with this one too, when they went into borderline console war.
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Ah yes, a game so advanced that it can only run on "PS5 SSD". In reality, the game was a corridor survival horror game with blurry-ass visuals & they still went to fanboy about how it cannot run on Xbox SX. A game, which is literally Wii-era shovelware.

They were questioned on this too. Turns out they didn't even bother with the direct storage.
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It later launched on the Xbox anyway. Also, the SSD in the PS5 is the same kind you'd find in a normal gaming PC. In fact, that doesn't have anything to do with actual rendering, that's the RAM & VRAM.

This is the one before both of those
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So yeah, the degenerate mods wouldn’t save this game anyway. They're trying to drum up pity sales, because it's just yet another asset-flip shovelware. All their games are all bargain bin dogshit you buy 10 for $10 from Gamestop in the 2000's.

One last thing, they also claimed [A] no DEI once.
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I hope they stay true to that at least.

Edit: Even more stuff added.
 
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Another thing, their last game literally bombed, so the degen mods wouldn’t save this game anyway. They're trying to drum up pity sales.
I'm sorry, are they trying to rip off Quantum Break, aka a mediocre Remedy game that wanted to be a TV show more than it wanted to be a game so it failed at being both? And an XBONE exclusive at that?
If you're going to make a blatant copy of something, why not something GOOD?
 
I'm sorry, are they trying to rip off Quantum Break, aka a mediocre Remedy game that wanted to be a TV show more than it wanted to be a game so it failed at being both? And an XBONE exclusive at that?
If you're going to make a blatant copy of something, why not something GOOD?
That's the funniest thing, it was basically them trying to ignite a console war, which they kinda succeeded in too, but it didn't sell the game.

They purposefully develop a title a game called “Quantum Error” exclusively for PlayStation, without an actual exclusivity deal in place, in-part, making a joke out of “Quantum Break” which was exclusively developed for Xbox, with an actual exclusivity deal in place.

But then when asked why they weren't doing an Xbox port despite no exclusivity deal, they basically said the Xbox X & S can't handle it.
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This led to an autistic console war that was pretty short lived. Also, when the devs got questioned on it, it turned out they didn't even bother with Xbox's direct storage.
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Funnily enough, they actually later released it on Xbox.

TL;DR - The devs have a history of being attention whores.
 
Checked TeamKill Media's site.
TeamKill Media LLC is an American game studio founded in 2016 who specializes in PlayStation games.
Just say you want to make games for Sony consoles. No need to pretend the PS5 has a magic SSD or claim you respect women too much to allow those dang dirty modders to mod it. You sound like this Anal Cunt song when you do that.
It's I Respect Your Feelings as a Woman and a Human.
 
It's the studio's schtick to try to create a bit of buzz based on a retarded take.
A couple of years ago they made another UE5 slop game called Quantum Error that was a PS5 exclusive, at the time they said that they didn't want to release the game on Xbox because it was an inferior console. I believe YongYea was one of the voice actors for their UE5 asset flip.

edit: shit, I didn't see that @Xenomorphs Are Cute already brought up Quantum Error.
 
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