Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec - Incompetent Furry Programmer, Blizzard Nepo Baby, Lies about almost every thing in his life, Industry Shill, Carried by his father, Hate boner against Ross Scott of Accursed Farms, False Flagger

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Which will happen first?

  • Jason Hall finishes developing his game

    Votes: 33 0.8%
  • YandereDev finishes developing his game

    Votes: 412 9.6%
  • Grummz finishes developing his game

    Votes: 117 2.7%
  • Chris Roberts finishes developing his game

    Votes: 143 3.3%
  • Cold fusion

    Votes: 1,638 38.4%
  • The inevitable heat death of the universe

    Votes: 1,927 45.1%

  • Total voters
    4,270
Okay the dev of the game sent me a link to a youtube video explaining in depth what has been happening.

  • The current build of the game doesn't even have Mald in it.
  • The way Pvt. Parts (Dev of the streaming game) phrased it on LSF made it seem like it was in the game, which was done on purpose.
  • The only twitch streamer playable in the current public demo build is xQc.
  • The only place where Mald's clips were use was the LSF video.
So Mald falsely DMCA'ed the game, based on a video posted to reddit, that showcases a private dev build of the game, that used clips of Mald's voice.

Pvt. Parts video explaining the entire situation:
https://www.youtube.com/watch?v=EUnxx166Dfw

(I tried to archive it but every time I try to attach it, only the audio uploads.)
 
Not too long after piRATesoftware DMCA'd a game on steam (make bideo games as long as you aren't mocking him, clearly, otherwise you'll receive his wrath combined with full 20 years of hacker experience and a chump change of years at blizzard), his own steam page for Heartbound went under a lock of sorts, as steam clearly went through reviews to see if it was being review bombed.
steam_1.png


steam_2.png

Steam's final verdict? Negative reviews are here to STAY.

steam_3.png
 
Not too long after piRATesoftware DMCA'd a game on steam (make bideo games as long as you aren't mocking him, clearly, otherwise you'll receive his wrath combined with full 20 years of hacker experience and a chump change of years at blizzard), his own steam page for Heartbound went under a lock of sorts, as steam clearly went through reviews to see if it was being review bombed.

Steam's final verdict? Negative reviews are here to STAY.

View attachment 6887227
Luckily they focused on the fact that the game is not finished while only one or two reviews said mana gem. Probably why he now wants to post updates on his Discord, the platform where he can avoid accountability.
 
Someone on LSF pointed out that Mald's voice changer glitched out during his Animal Well stream (10:05:54). "Blind Playthrough" was removed from the title of the video.
Holy shit the difference.

The dev should just pitch the voice up to match that and make mald even angrier.

Okay the dev of the game sent me a link to a youtube video explaining in depth what has been happening.

  • The current build of the game doesn't even have Mald in it.
  • The way Pvt. Parts (Dev of the streaming game) phrased it on LSF made it seem like it was in the game, which was done on purpose.
  • The only twitch streamer playable in the current public demo build is xQc.
  • The only place where Mald's clips were use was the LSF video.
So Mald falsely DMCA'ed the game, based on a video posted to reddit, that showcases a private dev build of the game, that used clips of Mald's voice.

Pvt. Parts video explaining the entire situation:
https://www.youtube.com/watch?v=EUnxx166Dfw

(I tried to archive it but every time I try to attach it, only the audio uploads.)
Oh now that's AWFUL the poor dev.
Mald just saw a video, got mad, DMCA'd it wrongfully with zero research, and here we are.
Now that's a youtube video worth scenario.

Good job 20+ years in the industry guy. Way to not even double check to see if something was true or not.

E:
Upon watching the video. Yeah this guy needs to research using audio of people. Pretty sure you can't just do that. DSP had this ironically happen last year and he DMCA'd a game with his voice in it.
 
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Okay the dev of the game sent me a link to a youtube video explaining in depth what has been happening.

  • The current build of the game doesn't even have Mald in it.
  • The way Pvt. Parts (Dev of the streaming game) phrased it on LSF made it seem like it was in the game, which was done on purpose.
  • The only twitch streamer playable in the current public demo build is xQc.
  • The only place where Mald's clips were use was the LSF video.
So Mald falsely DMCA'ed the game, based on a video posted to reddit, that showcases a private dev build of the game, that used clips of Mald's voice.

Pvt. Parts video explaining the entire situation:
https://www.youtube.com/watch?v=EUnxx166Dfw

(I tried to archive it but every time I try to attach it, only the audio uploads.)
Funny to DMCA the guy for making a funny meme video with his game like a lot of indie devs does.
 
Not an audio guy, but I'm guessing he EQ's his audio pretty heavily. The NEET Awards is a giant incestuous circlejerk, and the announcer did le funny about his voice so audio could be manipulated there, but that's not exactly provable. This (@ 15 seconds) sounds like he's cutting off some frequencies almost entirely (he's also fascinated with gnomes, which isn't surprising):
View attachment 6886990
He always kisses the mic for that sweet proximity effect. That means he has to turn it way down, or it would peak. What I think is happening in the clips where you hear his voice lose bass and then break up is that his noise gate is filtering out his own voice because it's too quiet.
 
"I'm going to do something randomly stupid. Oh look, it solved the puzzle after I played Monster Hunter on my phone for two minutes."
Incredibly pathetic. I am a bit shocked at how blatant it is.
I saw Albino doing some takes on his lies too, on puzzle cheating. It is probably optimistic to think that Pirate's audience will be culled by the exposure of all his insecure deceit. Especially since I can't imagine the kind of person who can tolerate his reddit rants for hours on end having any greater awareness nor an interest in losing their dear comfort-streamer.
It has been entertaining to see so many other creators feel emboldened to come out about their suspicions about Pirate.
 
Not an audio guy, but I'm guessing he EQ's his audio pretty heavily. The NEET Awards is a giant incestuous circlejerk, and the announcer did le funny about his voice so audio could be manipulated there, but that's not exactly provable. This (@ 15 seconds) sounds like he's cutting off some frequencies almost entirely (he's also fascinated with gnomes, which isn't surprising):
View attachment 6886990

Someone on LSF pointed out that Mald's voice changer glitched out during his Animal Well stream (10:05:54). "Blind Playthrough" was removed from the title of the video.
https://www.youtube.com/watch?v=5tCB3VcJy-c&t=36354s
Clip:
View attachment 6886424


I contacted the developer of the Maldy Roach game. You can access the demo of the game here:
https://assisted-anarky.itch.io/idle-streaming-bonanza
Just incase Roach tries to DMCA the itch link, I made an archive of it on Mega.
https://mega.nz/file/kmlEVQZI#ISnFDlpkuxYaHulhKIVusaKf043barlHXQlJapidMFk

If both links get roached by Figtree, let me know and I'll reupload it.

I'm more and more convinced that he's using software, and his laugh somehow temporarily fucks it up. I responded to a very similar clip a few days ago with similar outcomes.
 
Stop Killing Games was an attack on his personal character.
Was his "just make games" his plan to destroy the indie scene? Gather as much retards as he can and push them to publish shitty games and flood the store to destruction? Pretty sure one of his advise is "just publish it and see what happens" :story:
 
Was his "just make games" his plan to destroy the indie scene? Gather as much retards as he can and push them to publish shitty games and flood the store to destruction? Pretty sure one of his advise is "just publish it and see what happens" :story:
It's been enough time now that I've been able to think about this, and honestly, I'm inclined to agree with the idea of "just make games" from the perspective of, as a new game developer, your first major milestone should be to just ship something so you can get experience with the full pipeline from conception to release, including setting up your store pages and whatnot. It's also likely a lot more satisfying than spending 10+ years faffing around with each individual piece and being Valvepilled throwing away close to 100% of your work (ask me how I know). I think it's okay to release something that's not you at your best because, well, you'll never be at your best.

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What I don't agree with is the idea that you can get away with being mediocre and still be successful. He cites a bunch of examples of smash hit indie games from people who were weak in some aspect, i.e. the graphics are bad, the code is bad and so on, but there's a massive survivorship bias there, and it's not a very nuanced take to begin with. Instead of focusing on what you DO need, he focuses on what you don't. For example he says Undertale succeeded in spite of its bad code, but I would say that's backwards, it succeeded because of its awesome soundtrack, story and overall presentation. He wrote that DDLC succeeded in spite of being made with an off-the-shelf VN engine, but I'd argue it succeeded because of its thought-provoking writing, near-perfect pacing, and again, presentation. Oh, and presenting Scott Cawthon as some kind of inspirational story is just about the dumbest way you can twist his 20 straight years making games nonstop without breaking even. Getting lucky with one super hit after all of that isn't quite the feel-good story that soydevs seem to think it is.

The takeaway from how he frames this is that you don't need to be good at anything, but the reality is you can get away with being "not so great" at one thing if you completely knock it out of the park in another. The truth is most games fall somewhere in the middle, not massively successful, they make enough money to keep the lights on, and they are "alright" in every aspect, and keep their niche fanbase coming back for more. If you check websites that track Steam review counts, you'll see that the majority of games fall into the 5-6 figure revenue bracket. The facts say to me: aim to be a jack of all trades, and if you can be the master of one, that's great, but an all-rounder will beat hyperspecialization in 99% of cases.
 
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Doki Doki Literature Club! It's a psychological horror visual novel that darkly parodies the happy-go-lucky anime dating sim genre. Sort of a bait-and-switch where the switch is far better than the bait.
Wait it's not a hentai game? I was pissed when I got it free with Playstation + back in October, because I thought it was an actual hentai game. I don't think I even added it to my account.

Edit: I did add it to my account, "Doki Doki Literature Club Plus!"
 
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