- Joined
- Dec 26, 2020
Mavuikas bike too, by the way.it's made by another playable character in a workshop
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Mavuikas bike too, by the way.it's made by another playable character in a workshop
Hoyo is going to learn the hard way what happens when they don't have competition and actively fucks with their playerbase. Take a look at War Thunder and World of Tanks developers Gaijin Entertainment and Wargaming respectively. This is the path Genshin is dragging itself into.Aside from maybe WuWa, Genshin still doesn't have any legitimate competition that would force Hoyo to innovate with this game.
I dislike Ajaw due to how annoying he is, won't stop talking, if playing as Kinich in combat. I've said this before, the lore for Ajaw as projection is "nonsense" (physical interaction with Ajaw).2: Kinich (Ajaw abuse, borrowing fraction of weird imprisoned spirit's power, grappling hook. basic tree tribe type shit aside from ajaw existing)
5: WALL SKATER
At first I thought it was just reverse engineered stuff but yeah found out it's made by the same person that made the flying gun while playing tonight. At least it's more believable than the flying gun IMO.Mavuikas bike too, by the way.
Yeah that makes sense actually. Forgot to bring up the weird loose fontaine connection. There's a story quest I just played actually that literally has guys from fontaine investigating the history of some ruins only for the guy in charge of the expedition turning out to be a fucking petty dumbass piece of shit that decided because he managed to make something similar to ancient dye from natlan and wasn't the first one to do it that he was going to destroy the oldest historical evidence of it to claim he was the first one to make it. Stupid bitch just sell the easy to produce dye and use the fact it's similar to the hard to come by natlan dye as your fucking sales pitch.Chasca gun. Technically, few Natlan NPCs or enemies (Hydro and Cryo) have a cannon and slinger as their weapon. A gun isn't that far off and flying for most 5* Anemo characters so far. Riding like a horse, well they have visible alpacas in Natlans. But I'm being weird that I'm more okay with her flying gun than Mav's bike. Idk, maybe if Mav's bike was fully hoverbike (like Megaman X) rather wheels since there are few hover ancient enemies in Natlan and old ancient tech.
I'm not sure how much sharing and visiting from Fontaine people to Natlan through out the years. But I guess it's good enough for like Mualani talking about sea creatures in magazine to Kachina. And a Melusine in Natlan.
He physically interacts with a number of characters, and we see him "eating" food at one point. I think it's less a hologram type projection and literally a weird little 2d physical weird little creature that's manifested via that. They've shown him get locked in a wooden crate more than once as a gag and I remember some of the promo animations showcased him with a drink or a coin at one point.I dislike Ajaw due to how annoying he is, won't stop talking, if playing as Kinich in combat. I've said this before, the lore for Ajaw as projection is "nonsense" (physical interaction with Ajaw).
It was custom to go against her. I had some issues but still managed to scrape through.Decided to start hoarding for Lopera since Anjo Nala is running the entire patch anyways. Speaking of which, I don't think this week's Mane's Bulletin is as custom made for her as last week's
Pretty good UI update overall, less navigating around and less hassle to remember "how much" or "which is which".New qol stuff announced for 5.4.
ironically that bothers me the least....I agree about the flying railgun being ridiculous though.
check if the pity is still chronicled only, iirc that was one of the biggest complains of the last one, basically running it like the weapon banner that only shows every blue moonWell then I didn't expect the Chronicled Wish to run concurrently with everything else. I think I'm gonna Yolo for Xiao and maybe Childe and use my guarantee on Chlorinde.
2 out of 5, where the other two stats will still go into flat HP/DEF....But this one for 5.5 is the bigger hype though. Two out of five potential upgrades are guaranteed into player wanted sub stats with Elixir,
It's still chronicled only, and the lost 50/50 point still won't carry over.check if the pity is still chronicled only, iirc that was one of the biggest complains of the last one, basically running it like the weapon banner that only shows every blue moon
Natlan relies on the Nightsoul mechanic so much, it went from being a neat gimmick to an active irritation, at least imo. Enemies and bosses need you to use Nightsoul so much it becomes a massive pain if you don't have it on your team.those new abyss enemies in Ochkanatlan fucking suck to fight unless you got that special natlan shit which shreds their shields quickly.
I've gone through almost all of the exploration for that area I think? could be wrong but I know it'snot 100% and I don't know what I'm missing. Anyways IIRC from what i experienced before I realized the natlan characters's stuff took the enemies down faster was I just ground them into a pulp with elemental reactions though I can't remember the specific ones right now. They were still tanky.It's still chronicled only, and the lost 50/50 point still won't carry over.
Starting to really dislike the Natlan bullshit, those new abyss enemies in Ochkanatlan fucking suck to fight unless you got that special natlan shit which shreds their shields quickly. Only a little bit more and I'll have 100% exploration and I'll never have to set foot there again.
I wanted to fight the boss in the ocean tribe area, and not only does that fucker require nightsoul to do damage in between his stunned phases, but to put him into his stunned phase you need a goddamn transport mechanic to climb the rocks he makes. Goddammit, I don't have any Natlan characters outside of Kachina, and I don't have her usable yet. It's such a pain in the ass to deal with.Natlan relies on the Nightsoul mechanic so much, it went from being a neat gimmick to an active irritation, at least imo. Enemies and bosses need you to use Nightsoul so much it becomes a massive pain if you don't have it on your team.
The fucking thing is made solely for kachina and the other rock tribe one which bothers me immensely as well. HOWEVER I have cheesed it and grinded the shit out of the boss by putting a character that can make the climbable geo structures in my party and hopping up those to attack the things to stun it. There's probably a few other ways to cheese it butit pisses me off just about as much as a few other world bosses reliant on an extremely specific character mechanic.I wanted to fight the boss in the ocean tribe area, and not only does that fucker require nightsoul to do damage in between his stunned phases, but to put him into his stunned phase you need a goddamn transport mechanic to climb the rocks he makes. Goddammit, I don't have any Natlan characters outside of Kachina, and I don't have her usable yet. It's such a pain in the ass to deal with.
fwiw you can use pyro mc now.Starting to really dislike the Natlan bullshit, those new abyss enemies in Ochkanatlan fucking suck to fight unless you got that special natlan shit which shreds their shields quickly.
if they had it pushed more people would've complained even more I assume, since the trigger is on a 10 second timer (if not longer in depending if it's tied to the skill or NA combo), so for proper counter/flipping elements you'd need several fontaine chars, in the right color too.Fontaine also had the Pneuma/Ousia gimmick, but aside from exploration puzzles it wasn't mandatory, plus there were usually sources to get Pneuma/Ousia nearby if you didn't have a Fontaine character. Even the dancing robot couple boss didn't stonewall you if you weren't using the gimmick, and that thing appeared in so many abyss cycles.
that's why the first thing I do with every char is push it 80 with at least 6/6/6 talents and some trash artifacts for HP. plus it beats doing the fucking artifact grind for fucking months...Goddammit, I don't have any Natlan characters outside of Kachina, and I don't have her usable yet. It's such a pain in the ass to deal with.