Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec - Incompetent Furry Programmer, Blizzard Nepo Baby, Lies about almost every thing in his life, Industry Shill, Carried by his father, Hate boner against Ross Scott of Accursed Farms, False Flagger

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Which will happen first?

  • Jason Hall finishes developing his game

    Votes: 33 0.8%
  • YandereDev finishes developing his game

    Votes: 412 9.7%
  • Grummz finishes developing his game

    Votes: 117 2.7%
  • Chris Roberts finishes developing his game

    Votes: 143 3.3%
  • Cold fusion

    Votes: 1,638 38.4%
  • The inevitable heat death of the universe

    Votes: 1,926 45.1%

  • Total voters
    4,269
Even then, Scott had to take a criticism, swallow his pride and just roll with it (How creepy his assets were). He did a full pivot, his old games were kids titles played completely straight. Jason would just stretch in his chair at the mere suggestion that he ain't hot shit.
Yeah, Scott is a poor example for Jason to use.
Scott's career was basically 20 years of not seeing much success, getting basically nothing in return, and I believe he later admited that right around the release of Fnaf he became suicidal. He kept on getting feedback that all of the 3D characters he had made looked like creepy lil animatronics, so he decided to give game development one last go and make a game based around creepy lil animatronics. Part of his success was the character design fitting the narrative really well, getting caught up in the Lets Plays of the time, the extremely vague lore prompting extended discussion, and the fact that Children's horror at the time otherwise sucked dick.

But the biggest element, the thing that lead to the creation of Fnaf at all, was him hearing all of the criticism about his character designs and the fact that they looked like out of place animatronics in a game about running a lumber company. He listened to that feedback, and he admits he was upset about it for a while, but internalised it and embraced the fact that they looked like creepy animatronics to make THE creepy animatronic game. Jason would never be aware enough to do that.

He did have some pretty creepy games actually, like The Desolate Hope, which I think has some fantastically uncanny 3D art. They just never caught on.
The Desolate Hope was basically him doing one last hurrah of the type of game he wanted to make in his art style before he really embraced doing Fnaf. Its a fascinating game to look at. I can't quite describe it, but the overall art design in that game gives me nostalgia. At the very least, its very unique.

Gimme my puzzle pieces, but Scott is an interesting person.
 
Steam's final verdict? Negative reviews are here to STAY.

View attachment 6887227
Good because seriously all of the reviews I'm seeing are basically telling Mald to stop being a retard, stop playing other peoples shit constantly, get the fuck back to work you only had 1 update last year! Valve can clearly see the game isn't making any progress, its provable in the changelog. That the developer is being controversial, and people are voicing their disgust in that controversy by reminding him that he sold them a finished product eventually.

And overall the reviews are very civilized and justified. Get fucked Mald, daddy working at nintendo won't save you.

Just remember too that he did the same thing to Helldivers 2, so we're only responding in kind.
 
"I'm going to do something randomly stupid. Oh look, it solved the puzzle after I played Monster Hunter on my phone for two minutes."
Love in the comments they are calling out how his lying tell is when he says "Wait a minute..." after looking at his phone and then immediately solving the problem. God this guy is an insufferable faggot.
 
Anecdotes with no receipts don't mean jack.
Anyone can make an account and claim to have known Jason.
Get real information about alleged underpaid employees.
sorry, the allegations seemed credible because they came from account who's other much older comments claim blizzard employment and experience, but without actual proof. I had failed to make myself aware of the proper standard for this sort of stuff. This will probably be the last thing I post unless this guy responds to my dms.
 
sorry, the allegations seemed credible because they came from account who's other much older comments claim blizzard employment and experience, but without actual proof. I had failed to make myself aware of the proper standard for this sort of stuff. This will probably be the last thing I post unless this guy responds to my dms.
>accepting responsibility for poor posting etiquette and bowing out
Damn, this sets a new standard for good newfag behavior. I ought to follow suit so the jannies don't shove their mops up my ass.

Anyway, Jason being a fag.
Of all the games to claim he is playing on his phone, he chooses MONSTER HUNTER?
Is he such a pussy he has to say MH to up his "gamer cred" even though Monster Hunter Now is one of the easiest (and by proxy WORST) games in the franchise?
I'd sooner believe he was doing Duolingo lessons on his phone while he played.
 
Anyway, Jason being a fag.
Of all the games to claim he is playing on his phone, he chooses MONSTER HUNTER?
Is he such a pussy he has to say MH to up his "gamer cred" even though Monster Hunter Now is one of the easiest (and by proxy WORST) games in the franchise?
I'd sooner believe he was doing Duolingo lessons on his phone while he played.
Do not underestimate Jason's tendency to lie.
He will make up anything to deny reality.
Even after making posts on steam claiming that he is working everyday on the game. The first title segment in his development update states that he has not been working on the game.
Earlier in the thread you can find more funny examples of blatant lies.
Enjoy your stay.

EDIT:
There's archives of this stuff much more earlier in the thread including his review fraud on metacritic.
Not sure if they are OP worthy.
 
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But the biggest element, the thing that lead to the creation of Fnaf at all, was him hearing all of the criticism about his character designs and the fact that they looked like out of place animatronics in a game about running a lumber company. He listened to that feedback, and he admits he was upset about it for a while, but internalised it and embraced the fact that they looked like creepy animatronics to make THE creepy animatronic game. Jason would never be aware enough to do that.
I think Scott's a very good example of what creative lolcows should do, including Jason.

Jason and YandereDev have the same tendency to put all their work into a long single project. They never get anything finished so they get stuck in this endless quagmire. Heartbound for example has been in development for over 6 years. There's no real way to improve when you're still on your first piece. It also really fucks your ability to search for jobs, or at least in my experience because employers want a range of projects, not just one singular thing you're still working on.

They both could stand to scale down, Scott did great at that, he could have easily dreamed it up as some kind of 3D high scope game, but he recognized his limitations. So he made a short, re-playable game that relied a lot on pre-rendered CG which he had experience in.

It all makes me wonder why Jason is running his own show and hasn't looked for more gamedev work, especially before he blowed up online. Maybe it's the tendency of lolcows creatives to avoid delegating or handing away creative control. He really doesn't seem like the kind of guy that works well with others, he's super ego focused, but maybe that's to a degree, a byproduct of blowing up online, like Nick Rekieta.
 
It all makes me wonder why Jason is running his own show and hasn't looked for more gamedev work, especially before he blowed up online. Maybe it's the tendency of lolcows creatives to avoid delegating or handing away creative control.
He's a narcissist. It's that simple. He can't handle being a dev somewhere that is going to criticize his work or the possibility of being turned down if he were to apply to places. He'd be terrible to work with, he can't even do co-op gameplay without talking down to people.
 
It all makes me wonder why Jason is running his own show and hasn't looked for more gamedev work, especially before he blowed up online. Maybe it's the tendency of lolcows creatives to avoid delegating or handing away creative control. He really doesn't seem like the kind of guy that works well with others, he's super ego focused, but maybe that's to a degree, a byproduct of blowing up online, like Nick Rekieta.
I thin he genuinely could not afford it before boom, and did not consider it after.
I said it before, Heartbound team aside from Maldy is quite competent.
There is a big chance that he will now hire ghost programmer to help him. If he wants to deliver on monthly updates that's probably the only way.
He has some other people working with him on this Minecraft mod, where he takes a lot more of a credit than he probably should for it.

There was this funny clip earlier where he was dumbfounded by simple type error when he was messing around the code.
So there is very slim chance that he actually did anything of note for this mod. And there seems to be some progress.

Maldy is much more like Elon than YanDev. His ego comes mostly from how he wants to be perceived.
I don't think he will have issue just dumping all hearbound work on someone else.
There is also nightmedia to tardwrangle him.
 
I think Scott's a very good example of what creative lolcows should do, including Jason.

Jason and YandereDev have the same tendency to put all their work into a long single project. They never get anything finished so they get stuck in this endless quagmire. Heartbound for example has been in development for over 6 years. There's no real way to improve when you're still on your first piece. It also really fucks your ability to search for jobs, or at least in my experience because employers want a range of projects, not just one singular thing you're still working on.

They both could stand to scale down, Scott did great at that, he could have easily dreamed it up as some kind of 3D high scope game, but he recognized his limitations. So he made a short, re-playable game that relied a lot on pre-rendered CG which he had experience in.

It all makes me wonder why Jason is running his own show and hasn't looked for more gamedev work, especially before he blowed up online. Maybe it's the tendency of lolcows creatives to avoid delegating or handing away creative control. He really doesn't seem like the kind of guy that works well with others, he's super ego focused, but maybe that's to a degree, a byproduct of blowing up online, like Nick Rekieta.
It's funny because OMORI is probably the closest example to Jason's game fully realized: Another quirky earthbound-inspired game about muh depression developed by someone who has never worked on a game before that also took I think 8 years to develop and was met with good enough success and reviews. That game also had hiccups and Kickstarter backers doubting if it was still being developed since OMOCAT kept pretty quiet on giving updates. Even then, OMOCAT at least had the skillset of a decent artist, Jason has nothing other than grifting retard kids and midwits into giving him a streaming career over his """wisdom""".
 
He's a narcissist. It's that simple. He can't handle being a dev somewhere that is going to criticize his work or the possibility of being turned down if he were to apply to places. He'd be terrible to work with, he can't even do co-op gameplay without talking down to people.
Maybe I'm missing something, but I wonder if he's on a sort of "Do not hire" list somewhere, because if he acts like he does in WoW he's surely pissed someone off enough never to work with them again. Your theory about critique putting him off is probably spot on, you can't be a newbie in creative jobs without having your work critiqued, it's an important part of development and he's probably knee-capping himself.
 
Maybe I'm missing something, but I wonder if he's on a sort of "Do not hire" list somewhere, because if he acts like he does in WoW he's surely pissed someone off enough never to work with them again. Your theory about critique putting him off is probably spot on, you can't be a newbie in creative jobs without having your work critiqued, it's an important part of development and he's probably knee-capping himself.
He definitely doesn't act like the person with that much experience would have if they were in his shoes. The quickest thing someone can notice in a field with development/research is how they take criticism, literally it's baked into any type of class that teaches students on how to construct their own work in his field and others. Obviously he only has his Diploma so I have no idea how he's qualified for the jobs he claims to have worked at on his LinkedIn.
 
He definitely doesn't act like the person with that much experience would have if they were in his shoes. The quickest thing someone can notice in a field with development/research is how they take criticism, literally it's baked into any type of class that teaches students on how to construct their own work in his field and others.
I agree, he acts a lot like a college kid or a newbie. Something else that really echoes that is his ego-tripping over working at Blizzard. I mentioned it a little earlier, but ego-tripping over stuff like that is something I only really see in people who are young, or immature.
 
I think it's related to moving from RenPy to Unity.
I didn't even know they'd done that, that's a massive pain in the ass. But that said, Unity does still give you full access to the .NET API. For example, Inscryption is made in Unity and fucks with the filesystem a little bit toward the end.
 
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