Shuhalo
kiwifarms.net
- Joined
- Jan 20, 2023
Yeah, Scott is a poor example for Jason to use.Even then, Scott had to take a criticism, swallow his pride and just roll with it (How creepy his assets were). He did a full pivot, his old games were kids titles played completely straight. Jason would just stretch in his chair at the mere suggestion that he ain't hot shit.
Scott's career was basically 20 years of not seeing much success, getting basically nothing in return, and I believe he later admited that right around the release of Fnaf he became suicidal. He kept on getting feedback that all of the 3D characters he had made looked like creepy lil animatronics, so he decided to give game development one last go and make a game based around creepy lil animatronics. Part of his success was the character design fitting the narrative really well, getting caught up in the Lets Plays of the time, the extremely vague lore prompting extended discussion, and the fact that Children's horror at the time otherwise sucked dick.
But the biggest element, the thing that lead to the creation of Fnaf at all, was him hearing all of the criticism about his character designs and the fact that they looked like out of place animatronics in a game about running a lumber company. He listened to that feedback, and he admits he was upset about it for a while, but internalised it and embraced the fact that they looked like creepy animatronics to make THE creepy animatronic game. Jason would never be aware enough to do that.
The Desolate Hope was basically him doing one last hurrah of the type of game he wanted to make in his art style before he really embraced doing Fnaf. Its a fascinating game to look at. I can't quite describe it, but the overall art design in that game gives me nostalgia. At the very least, its very unique.He did have some pretty creepy games actually, like The Desolate Hope, which I think has some fantastically uncanny 3D art. They just never caught on.
Gimme my puzzle pieces, but Scott is an interesting person.