Sid Meier's Civilization

I present to you: the brilliant map map generation available in Civ 7! Just look at those realistic landmasses!

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I like how not only is it incompetent and broken, but the climatic variations are downright lazy, based solely on latitude.

Alpha Centuari, a game from 27 years ago now, simulated rain shadows, albeit monodirectional. You're telling me you can't have mountain ranges with wet and dry sides? You can't have rainfall vary on something other than latitude?

I don't know how they messed this up considering Civ 5 and 6's map generators seemed to do a decent job.


EDIT: Nah, this game is irredeemable hot garbage
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I like how not only is it incompetent and broken, but the climatic variations are downright lazy, based solely on latitude.

Alpha Centuari, a game from 27 years ago now, simulated rain shadows, albeit monodirectional. You're telling me you can't have mountain ranges with wet and dry sides? You can't have rainfall vary on something other than latitude?

I don't know how they messed this up considering Civ 5 and 6's map generators seemed to do a decent job.


EDIT: Nah, this game is irredeemable hot garbage
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Is that supposed to be a quick game? There's sliders in civ that typically scale these things.
 
I don't know how they messed this up considering Civ 5 and 6's map generators seemed to do a decent job.
Map generators are like optimization (another serious problem Civ7 has, apparently) -- it requires programming skill, talent, dedication, and autism. All things you can't shove DEI hires in and expect to get done.

Until Civ7 gets a few White Male programmers to show up and clean up the mess, a process that will likely take years, it's going to be a complete fucking mess.
 
Map generators are like optimization (another serious problem Civ7 has, apparently) -- it requires programming skill, talent, dedication, and autism. All things you can't shove DEI hires in and expect to get done.

Until Civ7 gets a few White Male programmers to show up and clean up the mess, a process that will likely take years, it's going to be a complete fucking mess.
I may not understand what half of these actually translate into on average, but this is the level of granularity that Realism Invictus' basic inhouse map generator is capable of:
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This is from a nearly twenty-year old mod and most Civ IV overhaul mods have their own custom map generators with similar levels of simulation. Firaxis is a triple A studio with the single largest and best selling strategy IP in its stable. It has no excuse.
 
Lectures people on the start of his Positive review not to put negative comments in the replies.
He also calls people idiots for not liking the art style of Civ VI in his negative review and then goes on to praise how great the UI is without addressing the ugly leaders at all, which is the main reason why people didn't like the art. He probably can't acknowledge any critical views of these games because whatever media company that handles him is calling the shots, but since Civ VII too big of a mess to lie about he received the green light to make a negative review.

People flocked to these YouTubers because they learned that games journalists are corrupt pieces of shit, but now it's a case of "Meet the new boss. Same as the old boss."

It's a shame, really, because I used to watch his videos to learn tips about the game but I think I can manage on my own now.
 
I may not understand what half of these actually translate into on average, but this is the level of granularity that Realism Invictus' basic inhouse map generator is capable of:
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This is from a nearly twenty-year old mod and most Civ IV overhaul mods have their own custom map generators with similar levels of simulation. Firaxis is a triple A studio with the single largest and best selling strategy IP in its stable. It has no excuse.

I'm a huge RI fan, but user mods have the advantage of unlimited time to not only develop, but master the code of the game.

What is inexcusable is when the real devs don't lift good ideas from the community. RI's name and banner changes whenever you switch into a different government type solves the problem of "era shifting" and not making your civ feel the same for the entire game.

Off topic, but the RI priest economy is borderline broken and I love it, but it requires optimization to get to. But if you found Christianity or Buddhism, switch into Theocracy and build the Sacerdotal palace, run Civil Religion, and build both Angkor Wat and either Saint Peter's (which requires Christianity) or the Bayman Buddha Statues (Buddhism), then your priests will produce +4 gold and +3 production, or +3 gold and +4 production, and you'll have an unlimited amount per city. You'll blaze through the tech tree since you'll be able to run your science slider at 100% all the way into the industrial era, but eventually you'll have to research Enlightenment, which obsoletes all the wonders mentioned prior. It's a great rush strat too as you'll have both the hammers to crank out units and the gold to pay for their upkeep, the Buddhist variant is better for that, while the Christian variant is better for research.

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Civ VII just feels like some soulless corporate slop to me visually and looks like it'd probably be even worse to play.
That reminds me: that PC Gamer magazine article on Civ 7 I mentioned earlier was praising the details on 3D models of military units.

As if such a thing was never done before.

I present to you: the brilliant map map generation available in Civ 7! Just look at those realistic landmasses!
Yet another way Civ 2 is better: fairly realistic landmasses, and there's a map editor for custom maps down to the tile. Also with even the original version, there's a cheat mode that can be used to make custom scenarios, and it uses human-readable macro files.

Oh yeah, and unlike Civ 6, there's no mention of "social media", because 1996 vidya.
 
Can we talk about Civ's strange decision to use an old Pagan song for Frederick the Great's Prussia?

It's not a bad rendition but it's like if they used an old Native American song instead of a song from classic Americana for The United States. Old Fritz's era was famous for the variety of marshal music the Prussian army uses so it's a very strange choice.
 
This is what the health bar for cities looks like when they are being attacked. No this is not a shitty photoshop done as a joke. That green bar right over the name of the city is meant to be the health bar....

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It's a minor thing. But the resource tick icons are utterly dogshit. Looks like babys first video game project in Java circa 2008.
It's both amateurish and souless. Souless is a bit of a tard term but what I mean in this case is that there is no clear coherent art direction. Someone just said make icons for the resources. They didn't say make them good or even told the guy who did the other UI elements to do it so they fit together.
 
An addendum to the prior post because I'm a double nigger:

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Skipping enlightenment lasts you a bit longer than I thought after double checking, but it's still only 11/59 industrial techs you can get without it.

But you can get the whole thing started, provided you go out of your way to make it last as long as possible, four techs into the medieval era (4/26), have it last the entire renaissance era barring 2 techs (33/35), then take it 11 techs into the industrial era (11/59), allowing the priest economy to last a full 66 techs total out of 206, or a bit over a quarter of the game if you want to play all the way through (unlikely). It also leaves you in an odd tech location, and having to research four poor techs just to get the rest of the good stuff in the industrial era. Watch out if you're playing with tech conquest on as well, as you can accidentally obsolete yourself.

The other thing to note is that the economy cranks out great prophets like hotcakes, which aren't bad in and of themselves, but they aren't great scientists or great engineers, the latter you need one of to build the Manhattan Project. Expect some difficulty procuring either after your 12th great prophet makes the next great person exorbitantly expensive. It doesn't help that Great Prophets are also modified by the prior wonders and civics, so they'll fall off as well along with the priests except you can't switch them out for better specialists.
 
Oh yeah, and the later Civ vidya seem way too specific to Earth history, while the earlier ones can look more like a different world.
With your mention of earlier Civs I really ought to play the second and third. Also you hit somewhat on the nail, Civ used to be about whacky alt-history where the Persia reaches the space age while the Vikings are stuck in the industrial era. It wasn't enjoyed like a GSG.
 
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I kinda look forward to civ7 because I am one of the few who actually love humankind.
Should I buy this on sale pirate it?
 
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