EleventySeven
kiwifarms.net
- Joined
- Aug 11, 2023
From having run it as GM for a single group for ~3 years straight, the thing I have noticed is that yes, it's broken, but everyone can be broken in a number of ways of their choosing. Plus, the third party scene for it is/was massive and generally well done. It's fun broken and if your GM runs it like that (scaling encounters up and rolling with the retardation), it makes for a better 3.5e. "Superheroes but with wizards" as @2LtMashengo says. Then again, I'm the resident Pf1e shill so take my words with a grain of salt.I get it. It's a game with a decade of updates, and I imagine someone coming to 5e today would have the same problem. But PF1 had multiple revisions, fan made and official to address balance problems, and the game is still completely broken.
That and the SRD covers nearly everything and is online for free so it's super cheap/easy to run and for your players to access all the niche things.
Have you checked out the Iron Caster guide? My favorite way to play fighter in 1e. https://docs.google.com/document/d/1G1oa8hQif08qqRdEyMnDVVFAoBN_53uhNcJc4wArQxs/mobilebasicMan I've been enjoying my latest pathfinder character - vital strike pure fighter. We got to level 8 so far but its probably me favorite way to play the class.
nice balance between hitting and not getting hit, you actually can move and fight in combat, works both on melee and range and having only one attack per turn means it doesn't take much time to roll all the shit during your turn.
If any of you haven't tried it yet strongly recommend.