Business Big Tech Layoffs Megathread - Techbros... we got too cocky...

Since my previous thread kinda-sorta turned into a soft megathread, and the tech layoffs will continue until morale improves, I think it's better to group them all together.

For those who want a QRD:


Just this week we've had these going on:

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But it's not just Big Tech, the vidya industry is also cleaning house bigly:

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All in all, rough seas ahead for the techbros.
 
I thought these long convoluted recruitment processes died in the early 2000s?

Pro-tip: if you get asked to jump through that many hoops to get a job then say no. This is an employer that doesn’t value your time. It’s a massive red flag.
Everything old is new again. Now they consider it a live service hiring experience, with recurrent user engagement.
 
I thought these long convoluted recruitment processes died in the early 2000s?

Pro-tip: if you get asked to jump through that many hoops to get a job then say no. This is an employer that doesn’t value your time. It’s a massive red flag.
They are back due to an overabundance of offer (many experienced people who were laid off + a horde of people getting into the field after years of hearing "learn to code") so companies can afford to be picky, while some won't put up with these hiring process others (who are desperate due to needing experience or being unemployed) will and thus this continues.
Demand being low also means these applicants will rarely get picked up by another companies during these week/months long processes, so they have the luxury of taking as long as they please.

Lastly to add to what Ahriman said: is not just zoomers who don't mind, plenty of younger millenials are like this too. They will dance like monkeys just to prove how valuable and hireable they are, thus companies/HR want everyone to dance like monkeys.
Looking for a job has become a job, meaning for someone who is currently employed it is a big drag. Add to that all these HR grifters who made up these arcane and unspoken rules for interviews which if not followed to a T will mark you as a shit match.


I went through a process last month and the experience was very streamlined: sure between the code challenges and live coding I've lost over four hours (across two days) but at least they went to the point and gave me a reply HOURS after the live coding interview. Fastfoward to this week and I read a bunch of horror stories of hiring processes which would drag for months and/or had a bunch of nonsensical tests.

Asking to keep your webcam on, sharing your screen and recording you during tests is also becoming more prevalent, which is pissing off a lot of candidates. I personally get it: they don't want people who can't do anything without charGPT.
 
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I went through a process last month and the experience was very streamlined: sure between the code challenges and live coding I've lost over four hours (across two days) but at least they went to the point and gave me a reply HOURS after the live coding interview. Fastfoward to this week and I read a bunch of horror stories of hiring processes which would drag for months and/or had a bunch of nonsensical tests.

Asking to keep your webcam on, sharing your screen and recording you during tests is also becoming more prevalent, which is pissing off a lot of candidates. I personally get it: they don't want people who can't do anything without charGPT.
Yea but the thing is, those 4 damn hours could have been better spent in 1 hour or less, with one of their tech leads, chatting with you and probing you for details regarding your past experience. At least for me, those were the best and quickest, most straightforward interview processes I've ever had.

Besides, when you have a pajeet or some job-hopping techbro with lots of certs, you can grill them and if you're clever with your questions about their work, you can catch them red-handed when you ask them the right questions (and they can't cheat their way out of the Zoom interview), no need to fuck around with coding challenges or all that.

I swear, HR's main purpose is to make something very simple, incredibly complicated. Layers and layers of corpo bullshit.
 
Yea but the thing is, those 4 damn hours could have been better spent in 1 hour or less, with one of their tech leads, chatting with you and probing you for details regarding your past experience. At least for me, those were the best and quickest, most straightforward interview processes I've ever had.
Standardised skill checks are important as it weeds out a lot of frauds who don’t turn up when they see the test.

It’s stops Africans saying I didn’t hire them because I’m racist when they’re also shit at the skills they lied about having and suing my company.

You’d be surprised how many people who can blag these informal chats. I’ve had women on projects with me who I didn’t need but I had funds for another body and I knew they were fun and had great tits. That would cause chaos if I was retarded enough to do that in external recruitment.

Don’t make them days worth of activity but enough to make them meaningful.
 
Standardised skill checks are important as it weeds out a lot of frauds who don’t turn up when they see the test.

It’s stops Africans saying I didn’t hire them because I’m racist when they’re also shit at the skills they lied about having and suing my company.

You’d be surprised how many people who can blag these informal chats. I’ve had women on projects with me who I didn’t need but I had funds for another body and I knew they were fun and had great tits. That would cause chaos if I was retarded enough to do that in external recruitment.

Don’t make them days worth of activity but enough to make them meaningful.
That's a good point - but it also weeds out highly capable seniors that don't want to spend 1k+ hours grinding useless toy leetcode problems on their free time, because they are actually solving real world problems.
 
I swear, HR's main purpose is to make something very simple, incredibly complicated. Layers and layers of corpo bullshit.
That's by design so they can then sell the solution to applicants.
Someone on reddit namedropped this HR guy who apparently gives excellent advice and tips for interviews on his podcast, looked up his twitter and he gave me the impression of being a grifting clown. Some highlights:
- Being rude and outright insulting people
- Posting dumb, "controversial" comments such as "holidays and vacations should be abolished"
- immediately going "I am merely pretending lol, this is to drive engagement!"

Mind you this isn't some nobody from linkedin, dude has a recruitment firm and acts like an absolute spaz.
Looking closer, it seems he shills on reddit and twitter with sock accounts.
Anyways, worst part is that for every IT person who can detect a grifter there are three or five who listen to these assclowns and will go to parrot whatever they say.
 
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big questions no one knows
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The job cuts come in the wake of the programming tools provider SN Systems getting fully integrated into Sony.

The industry-wide layoffs show no signs of stopping, as Sony Interactive Entertainment quietly fires an undisclosed number of PlayStation employees, according to former Senior Design Technologist Oscar Diaz, one of the affected workers.



First spotted by Reddit user IcePopsicleDragon, Oscar Diaz's posts across his social media pages reveal that he and the majority of his team were laid off from PlayStation, with no reason provided for the job cuts.

According to Oscar's LinkedIn and GitHub pages, he was responsible for building tools and processes related to UI/UX, as well as prototyping new experiences across console, VR, and mobile, indicating which department was impacted. Based on the ex-developer's listed residence in San Francisco, it is reasonable to assume that the company's global headquarters in San Mateo was the office affected. At the moment, Oscar appears to be the only developer who has publicly disclosed being laid off, leaving the total number of affected employees unknown.

As always, a studio's refusal to explain its actions fuels speculation, with the community now theorizing why these particular layoffs have taken place. The most likely explanation appears to be the recently announced full integration of SN Systems, a provider of programming tools for PlayStation developers, into SIE – a move made public just a day before Oscar's posts about the layoffs – and given that both Oscar's department and SN Systems specialize in tools development, this theory does indeed sound plausible and may be the reason behind the cuts.


A year ago, in February 2024, Sony also let go of some of its employees, but at least back then, they officially acknowledged it, announcing the termination of 900 workers – roughly 8% of their global workforce – and closing PlayStation London entirely. Following the standard protocol, the layoffs were described as "hard", and the dismissed personnel was "talented", however, it appears their talents were ultimately deemed unnecessary for Sony's mission to "continue bringing the best gaming experiences to the community."

Later in the year, the company also shut down Firewalk Studios – the developer of what was by far the worst AAA game of 2024, Concord – resulting in around 150 developers being laid off.

Despite that (and having Concord of all games in their portfolios), some ex-Firewalk members appear to be doing just fine, with it recently coming to light that Pamela Piscitello, the Director of Marketing and Operations behind the infamous hero-shooter, has landed a job as a Senior Product Marketing Manager on the Halo franchise. Couple this with the previous statements from Will Waltz, a developer who spent over 12 years as 343 Industries' Senior R&D (Principal) Animator, who back in October denounced Halo Studios' executives – particularly Studio Head Pierre Hintze – describing them as "cancer" and "creatively limiting" individuals, and it sure seems like a rough time to be a Halo fan.
 
>After putting the development of the next Crysis game on hold, we have been trying to shift developers over to Hunt: Showdown

So you mean to tell me that your solution to the issue of your live service extraction shooter having hit its natural ceiling was to cancel other projects and shovel more developers into it? Are you retarded? Hunt is doing perfectly fine on its own, don't get me wrong, but its also one of the top dogs in a relatively small niche, that's small due to the nature of it - its a character permadeath extraction shooter with PvP, there's only so many players interested in that experience, and the 30-40k concurrents average for the last year says you probably already hit that.

If you need more revenue, you need new revenue streams, not trying to milk out a maxed market even harder. Cryengine isn't the technological king anymore, the royalties for it aren't gonna be anything special. Just make some modest games that don't try and relive the "can it run crysis" meme, and you'll stand a chance.
 
Re-sharing this since I had posted it before the forum went kaput last week.

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It was just a matter of time, I suppose. All they have to do is offer home office, a salary 3 times higher than anything in the sector, and they'll be poaching talent by the thousands.

While the rest of the western companies were fucking around with RTO, DEI and retarded "flavor of the week" policies, the Sinos will reap the benefits. Disillusioned, disgruntled western IT employees.
More like the CCP will wring them dry for 12-18 months then fire them the MOMENT they're not useful.
 
Cryengine isn't the technological king anymore, the royalties for it aren't gonna be anything special.
For me they should just bank on developing Cryengine. God knows the over-reliance of dev studios and UE5 has become exceedingly annoying. Almost all games look the same, and because of a mix of devs not knowing the ins and outs of UE5 and UE5 made out of spaghetti code, current vidya tend to be unoptimized and bland in the graphics department.
 
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