Games Journalism General

Journalists seem to be targeting Bohemia interactive creators of Arma for purchasing a newspaper because it allegedly posted materials that are "pro Russian". However they mostly take issue with the papers anti tranny articles and covid 19 coverage.




Below is Bohemia's CEOs respone on X making fun of them and they're clearly reading his posts as they corrected his name in the article

On a side note Arma reforger is really fun and cheap and even supports mods on Xbox. PlayStation not yet (Sonys fault). Full crossplay. Give it a shot
 

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Journalists seem to be targeting Bohemia interactive creators of Arma for purchasing a newspaper because it allegedly posted materials that are "pro Russian". However they mostly take issue with the papers anti tranny articles and covid 19 coverage.




Below is Bohemia's CEOs respone on X making fun of them and they're clearly reading his posts as they corrected his name in the article

On a side note Arma reforger is really fun and cheap and even supports mods on Xbox. PlayStation not yet (Sonys fault). Full crossplay. Give it a shot
Someone needs to tell that dusky spaniard that Chechs aren't actually in the west.
 
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The Gamer seething over The First Descendant Hot Springs DLC.
The First Descendant has been on a major downward trajectory since it launched, culminating in the game losing 95 percent of its player count within the first six months. Despite numerous character reworks, seasonal changes, and new Descendants, the game has struggled to rebuild its once-vibrant community.
Rise up gooner gang, I guess.
https://www.thegamer.com/the-first-descendant-is-getting-a-hot-spring/
https://archive.ph/HRL1i
 
Just let this bloated, rotting corpse of a "profession" die already. What do those cunts actually bring to the table anymore? To think i wanted to become one as a dumb teenager, fucking hell.
It is funny to see how they squirm as they fade into obscurity but do they have to be so annoying and faggy about it?

Of course they do.
 
Just let this bloated, rotting corpse of a "profession" die already. What do those cunts actually bring to the table anymore? To think i wanted to become one as a dumb teenager, fucking hell.
It is funny to see how they squirm as they fade into obscurity but do they have to be so annoying and faggy about it?

Of course they do.
Absolutely fucking nothing. That's what they bring to the table. They're outmoded by youtubers and twitch streamers, at least in part because video at least lets you see the game in motion.
 
To think i wanted to become one as a dumb teenager, fucking hell.
So did I. And I still do. Not the click bait shit stirrers like Jason and his two dozen buddies. But something like the old days. Covering games, giving honest reviews, talking to devs, a regular podcast rounding up the news and talking shit. If that's too old fashioned and not viable, something more like YouTubers or the glory days of Giant Bomb.

This is going to seem a bit off topic, but is related. Recently I tried to get back into miniatures wargaming. And it's not going well. Part of that is the Games Workshop I grew up with doesn't exist. Where excited hobbyists play games in the shop and you make new friends and slowly grow your collection of toy soldiers. Now it's just a shop. They don't play games because the logic is if you're not spending money, you're wasting their time, get lost. The nearest "friendly local game store" is the next town over, and even they seem to have stopped playing games for the same reason.

While the logic is sound on it's face, in the long run it damages their sales because if there's nowhere to play, then there's no reason to buy this stuff. I won't be surprised if we see "friendly local game stores" start dying off in the future and nerd stuff become less popular. I hope this doesn't happen, but I won't be surprised if it does. They'll blame the inability to compete with online discounters, or claim that changing tastes and new generations just aren't into traditional games. But if you have a product that relies on meeting other people to enjoy, and you cut off the means of doing that in the name of short term profit, things are going to decline.

Games journalism is much the same. The magazine system worked. TV shows were few in number and often cringe, but the ones that worked were great. Then online happened and things worked well there too. The business model changed to ad supported, and then to crowd funded, but it worked for a long time. It was the erosion of reputation through payola. politics, and clickbait that killed games journalism. I think the old business models could still work. I hear magazines are a dead format but my supermarket and newsagents have loads from sports to gardening to model trains. But somehow gaming is unique?

Now, granted, there's a big issue with making a new gaming website or magazine in current year. AAA slop isn't worth covering. Events like E3 are either dead or overly corporate dross. The age of party e3 are long over.

The coping and seething is off the charts.

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I think an indie game Dev complaining started this?
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I ain't reading/archiving the FAQ

Complaining about SEO has been a thing since the year 2000. Source: Me, training to work in IT at the time. Everybody promised that doing this or that would trick google (and at the time, Yahoo) into putting you to the top of search results. I was always suspicious of such claims, and even if they worked the system would be changed to patch the exploit.

I think an indie game Dev complaining started this?
That's game journo Luke Plunkett. Didn't he get a job at Aftermath? The spite/revenge website after a bunch of journos got shitcanned?
 
The coping and seething is off the charts.

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I think an indie game Dev complaining started this?
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I ain't reading/archiving the FAQ
There's some idiotic gems in here...

WHY ARE YOU ALL SO BIASED?​

... I don't think games writing has ever had a bias problem. I think it's had, and retains, an enormous problem with being open about our opinions. To be clear this is a problem across all modern media, from The New York Times on down, because the idea that reporters and critics can somehow be "objective" is an outdated one that persists among audiences and management alike, even when the impossibility of ever attaining that objectivity becomes increasingly clear.
It was never fucking impossible, and people damn sure as hell NEVER wanted some game journos opinions about unrelated socioeconomic or political bullshit.

ARE YOU GETTING PAID FOR POSITIVE REVIEWS AND COVERAGE?​

... I hate to tell you this, but unless there are some deeply specific deals going on games writers are--and I spent over a decade on the hunt for this--not getting paid by third parties. The idea that there's some shady financial agreement in place at some outlets, where games writers would write positively about a product in return for direct compensation, is something only the most bad faith of cellar-dwellers could come up with.
This comes after an earlier part in the article about blacklists. There's also of course access granted early to trailers, press events, previews, and that's all before considering advertising dollars and in some cases like gamestop and game informer having a direct relationship with access to inventory and pricing for the retail side of the business. He's right in the sense that they don't have to actually be passing money back and forth, because everything they do provides revenue aka MONEY for the game journo outlets. Nevermind the fact that you can have developers and people who have business relationships with them, sleeping with game journos and pretending that doesn't influence anything is of course hilarious but we all knew that already.

Fuck, even right now IGN has ads up for Comcast/Xfinity which owns NBCUniversal, which has a massive library of IP for which video games get made including having their own video game division up until just a few years ago(they were still advertising back then as well) and Apple who has also advertised with them in the past and published videogames. Generally it's been done through subsidiaries.

Kotaku is currently running ads for Max, which is Disney/Hulu/HBO. Of course they've got fucking games.

Polygon is literally running an ad for a fucking videogame via google but that's still money from the game industry to promote games into their pockets.
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Gamespot is currently running a massive ad campaign for a videogame MechaBreak plastered all over the top and bottom of their page
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btw, here's how massive that fucking ad is on giantbomb when it first loads
Screenshot 2025-02-27 131555.png

But somehow all of us evil gamergate chuds have no idea what we're talking about? As if paid ad campaigns for videogames won't have any editorial influence? Bullshit.
 
There's also of course access granted early to trailers, press events, previews, and that's all before considering advertising dollars
They even have a name for this. Access journalism. Even YouTubers are getting proven guilty of this.


More gems (bolding mine)
Embargoes are usually OK! They exist for a very good reason: they give everyone time to digest news or play a game, and then be on equal footing when it comes to publishing their material on it. If embargoes didn't exist, you would 100% get some cowboy writers and/or sites trying to get someone killed reviewing a 60-hour game in four days, or rushing news out the door within five minutes when they haven't even understood the press release.
That's right, don't report news unless it comes from a press release!

Salt again YouTubers/streamers
There are still issues with them, though. For publishers, since they're not legally binding, there will always be people--usually reckless content creators, or smaller sites--who will agree to an embargo then accidentally break it, or intentionally do so in an attempt to get their stuff out first. That's usually the only time they get away with it, as nobody wants to work with an oath-breaker ever again, but it still happens. And for outlets, sometimes different embargoes are set for different people, creating a frustrating imbalance. Twitch streamers might be allowed to post footage of a game two days before written reviews go live, for example, which can create a lot of internal resentment among the outlets left behind, not to mention concerns as to why some people received preferential access.
Preferential treatment is bad if someone else is getting it!

Who writes terrible headlines?
Sadly, I have bad news: I wish I could explain the headline process to you in a way that makes practical sense, but I can't.

If you see a bad or misleading one and want someone to blame (or an excellent/funny one and want someone to thank)
When has this ever happened?

On Bethesda blacklisting kotaku
after a succession of stories about the publisher and its in-development games that company "cut off our access to their games and creators, omitted us from their widespread mailings of early review copies and, most galling, ignored all of our requests for comment on any news stories."
I don't remember 100%, but iirc, what Kotaku did was leak spoilers for Fallout (and maybe other bethesda games). Going back to that "no one trusts an oathbreaker" shit from earlier. Again, it's okay when they do it.

There's a lengthy section on how reporting works, even though earlier he implied it was just reprinting press releases. Then at the end, there's a bit where he describes the grueling job of a game journalist being 8-5 with a one hour lunch break, mostly writing, editing, and moderating comments with little time for games playing.
 
So did I. And I still do. Not the click bait shit stirrers like Jason and his two dozen buddies. But something like the old days. Covering games, giving honest reviews, talking to devs, a regular podcast rounding up the news and talking shit. If that's too old fashioned and not viable, something more like YouTubers or the glory days of Giant Bomb.
The days of honest reviews in an official setting like Magazines etc. are long gone. You'd probably need to Troon out to even be considered a job at the usual outlets. And the landscape of old on Youtube is also drastically different. The chance of a new TotalBiscuit (before he went insane) appearing is pretty much nonexistent. It is all about engagement, hottakes, flashy title screens and clickbait. And if not that than over-edited, ADHD riddled messes of reviews that try to be funny but are just grating.

Everything that offers more substance are pretty much established legacy-channels like ACG or Niche-Reviewers for obscure cRPGs or whatever. It is just a dead/stagnated Industry at this point and you'd be better of to try being a reviewer of Garden Plants than being a Gamereviewer. And, lets be honest, would you be thrilled to play Dragon Age, Concord and all this fucked up DEI-infested shit every day, week after week, year after year, hour for hour? I'd rather kill myself tbh.
 
And, lets be honest, would you be thrilled to play Dragon Age, Concord and all this fucked up DEI-infested shit every day, week after week, year after year, hour for hour? I'd rather kill myself tbh.
No, but if the pay was worth my time and I could assign the trash proper ratings, sure. Of course we know that neither of those things is true for basically anyone.
They even have a name for this. Access journalism. Even YouTubers are getting proven guilty of this.
Indeed. Wasn't there some trips to disneyland for "influencers" for that star wars outlaws shit? At least that's what I remember reading. The difference though is that the youtube people know they're shills and they'll generally just accept it, compared to the decade long dumpster fire of game journalism lashing out at its audience/customers trying to proclaim how high and mighty they are, and that everyone else is absolutely wrong, Obviously people knew this about game journos before the gamergate dumpster fire, the difference was they aren't always trying to shit on their audience the entire time and the audience just accepted it for what it was so they could get videos, screenshots, etc. when the obvious reality is now, we don't need them for this shit(that would be why E3 finally died) and even publishers/developers have slowly been starting to realize this as well. But they can still flip a few free game codes to these people to act as cheap marketing.
 
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