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These video games kill fascists​

Listen, I’m all about staying abreast of current events — but watching the fascist, white, cis, hetero patriarchy put boots on the necks of anyone they want to gets old fast. Sometimes, engaging in civil discourse in the marketplace of ideas falls short, and you just need to unleash some unbridled rage on some fools. If you feel like dismantling the systems of oppression with wanton destruction, these games provide that sweet feeling you get from bringing the ruling class down a peg.

While the evergreen violence of the Wolfenstein franchise is a natural starting point, we know that fascism doesn’t always wear a uniform tailored by Hugo Boss. Regardless of the motivations of the overarching antagonists, our recommended titles all feature enemies that are just following orders responsible for upholding corrupt systems or institutions. So you don’t have to feel bad about sending any of these suckers to an early grave. Go ahead, give your empathy the day off and become the Blazko that you wicz to see in the world.

Wolfenstein​

Where you see a world run by Nazis, B.J. Blazkowicz sees a target-rich environment. The entirety of the Wolfenstein franchise, but specifically MachineGames’ Wolfenstein: The New Order and Wolfenstein 2: The New Colossus, are all about streamlining the fascist-to-dog-food pipeline. And thanks to current events, it’s never been easier to identify with a motley crew of weirdos hell-bent on toppling a fascist regime. While these games are usually about new and creative ways to send goose-stepping morons to an early grave, both The New Order and The New Colossus still serve up plenty of poignant story beats to remind you what you’re fighting for. —Alice Jovanée

Fallout: New Vegas​

Fallout: New Vegas begins with the protagonist betrayed, bound, and shot in the head. Being pulled out of a shallow grave is just the start of their revenge quest, and tracking down the gunman is just the start. Playing a pacifist is possible, but tough, especially when confronted with the brutal expansionism of Caesar’s Legion or the machinations of Mr. House and the Vegas Strip.

Your first introduction to Caesar’s Legion is probably the Lottery, a mass slaughter on an unassuming town with just one deeply traumatized survivor. You can confront the perpetrators in an optional, tough boss fight — and I always do. Every time I play New Vegas, I raze the Legion from the Mojave, enjoying every time a head pops off or a guy gets turned into giblets. New Vegas confronts you with some of the worst indignities man can inflict on man, but then the game gives you a shotgun. The narrative built around each faction and the final choice makes playing as the Courier so satisfying, especially when you’re pulling a big risk by assassinating Caesar in his camp or, with one pivotal choice with Mr. House, literally eating the rich. —Cass Marshall

Final Fantasy 7 Remake​

The fight-the-power theming applies just as much to the original version of FF7, but not everyone has the patience for ’90s-era RPGs. (If you do, the Nintendo Switch port of the 1997 classic is pretty decent.) There’s a reason why so many people quote the character Barret from this video game when he says, “The planet’s dyin’, Cloud.” It’s not just a throwaway line; it’s the point of the whole game, and it becomes not just Barret’s motivation but everyone else’s, too — even the skeptical and emotionally distant Cloud. This is a game in which the ecoterrorists are the heroes, and they must fight against an evil, authoritarian corporation that’s sucking the planet dry to satisfy the myopic purposes of its immoral higher-ups. It’s cathartic as hell, and it still holds up after all these years — which is why Remake (and its sequel, Rebirth) have been so popular in the modern day. —Maddy Myers

Metal Gear Rising: Revengeance​

Quite possibly the most satisfying action game of the previous decade, Metal Gear Rising: Revengeance gives players control of the cyborg Raiden in a hardcore action game that’s all about slicing his enemies to bits. It certainly helps that the people you purée with Raiden’s superpowered katana are members of a private military corporation bent on destabilizing the world to fuel the military-industrial complex in the name of endless war and profiteering.

But the most satisfying death and destruction you’ll deal in Revengeance is against the corrupt government official Senator Armstrong. In the game’s ultimate battle, a grueling 30-minute showdown between Raiden, the giant Metal Gear Excelsus machine, and the nanomachine-powered Armstrong, you’re subjected to his make-America-great-again doublespeak, in which he pledges to fuel the war of all wars so he “can end war as a business.”

If you’ve ever wanted to slay a greedy, toxic politician with confused, libertarian, dipshit ideals — and do it as a cybernetically enhanced child soldier who rightly points out that millions will suffer under Armstrong’s plan — play Metal Gear Rising: Revengeance. It’s cathartic in a way that calling your local elected official rarely is. —Michael McWhertor

Dying Light 2 Stay Human​

This is more a game about fighting zombies and doing cool parkour stunts as opposed to facing off against fascists, but I did take great personal pride in refusing to join up with the Peacekeepers, the cop-like faction in the game. You only have two choices — Peacekeepers or Survivors — and they both have advantages and disadvantages. The story of this game isn’t really deep enough to bother providing you with much motivation either way, so most players will be looking at the mechanical advantages to each side. It’s true that if you join the Peacekeepers you do get a crossbow, but is that really worth selling your soul? I’d say not. —M. Myers

Hardspace: Shipbreaker​

There are precious few games where the endgame boss is your actual boss. Hardspace: Shipbreaker not only nails the “Working Joe in space” vibe, it accurately depicts the struggles associated with forming a union. As an indentured employee of the dystopian Lynx corporation, your body is literally company property. You spend endless shifts breaking down spaceships for parts as you and your fellow employees realize that collective action is the only way to free yourselves from the shackles of debt. Methodically stripping ships for parts can be fulfilling, but nothing satisfies quite like telling your boss where to stick their performance review. —AJ

Metaphor: ReFantazio​

This lengthy RPG isn’t so much about fighting the power as realizing that everything is a lot more complicated than you thought it was, so it’s not exactly the cathartic, Nazi-punching experience that, say, Wolfenstein might provide. And yet this game is very much about fighting against bigots, of which there are many in this fantasy world. You have to do your fighting in a literal combat sense, of course, but you also get opportunities to fight with words as well and convince people they’re wrong, which… let’s all admit, that’s also an enjoyable fantasy, eh? —M. Myers
 
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I love how they put a big swastika on it so everyone else on Venus would know it belongs to the Nazis.
Oh don't worry, if there's no room for a swastika, the game will let you know.

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Wolfenstein literally has these as the following plot points between 2009, and the new ones.
1) Germans are the descendants of Hyperborean god beings, they can harness the power of the Black Sun and use literal magic because of how hyperborean they are. A random untermensch test subject goes into the black sun and comes out as a mutant, Hans Gross; Aryan giga-chad goes in and comes out as an eight foot tall thundergod, with glowing eyes, and immortality who can now duel wield tank guns.
2) Jews hid away advancements in science so amazing that they would have turned the world into a paradise, purely because they hate the goyim. They have the technology to effectively cure death.
3) All the jews you meet have admitted to literally undermining Europe, one of them makes toxic mould concrete that poisons children.
4) You meet a golem in the game, it resurrects the dead as hideous abominations that are always on fire.

Wolfenstein Nazis are only evil, because the basic assumption is that the Nazis are always evil regardless of context. The Nazis as presented by Wolfenstein are assholes, but their enemies are demonic in comparison. Literal cartoon villain level motivations; Wolfenstein is a weird game.

The rest are just kind of not fascist. Caesar you can maybe push it given a stretch? Armstrong is purely a libertarian; he's - in my opinion - far more right wing than the Nazis because he'd see them as too conformist, and too universalist. He doesn't give a shit about you, or anyone else, he only cares about the freedom to be and do as you think is best. Author is a mongo retardo person.
Remember when the new games literally revealed there was a secret Jewish organisation that was experimenting with hyper-advanced tech and manipulating things from the shadow ?
How the fuck did they even manage to get away with it ?
 
God, Hard space Shipbreaker - what a disappointment that game was. Very fun gameplay, but in early access I was expecting them to do stuff like adding more ships, more upgrades, you know? Actually interesting stuff because it's, y'know - a video game?
Instead, they spent all that time adding a half-baked story about unionization. People rightfully felt cheated after the full release, nobody had an issue with the idea that you entered into a bullshit contract that is meant to be hard to pay off, but the whole debt system was actually a great motivator for working both safely but efficiently. They had great underlying systems, and it really could have been so much more, but there's only like 3 or 4 actual ship hull designs to scrap. They blew the budget on a very underwhelming story. The only time it might "kill fascists" is by making them die of boredom, but I think that's also going to get everybody else.
 
Nigger what? The legion isn't fascist. Somebody wasn't paying attention when its origins and goals were being explained. Somebody also seems to be deliberately leaving out the fact that you can side with the legion
Whoever wrote this swill has likely only ever gone the Yes Man route. Talk about making poor choices.
 
Alice Jovanée (she/her) is based in Brooklyn, NY, with her wife, dog, and two cats
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Maddy Myers has worked as a video game journalist since 2007 and as an editor since 2013. She has run Polygon’s games section since 2020; prior to that, she worked for Kotaku (2017-20), The Mary Sue (2015-17)
"But how will this help us sell more video games?"
"Video games...?"
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Supposively the second one was an actual woman (at one point), bolstered by the fact that there's no (she/her) after her name. Just a neurotic subversive feminist yenta, it seems.
 

Fallout: New Vegas​

Fallout: New Vegas begins with the protagonist betrayed, bound, and shot in the head. Being pulled out of a shallow grave is just the start of their revenge quest, and tracking down the gunman is just the start. Playing a pacifist is possible, but tough, especially when confronted with the brutal expansionism of Caesar’s Legion or the machinations of Mr. House and the Vegas Strip.

Your first introduction to Caesar’s Legion is probably the Lottery, a mass slaughter on an unassuming town with just one deeply traumatized survivor. You can confront the perpetrators in an optional, tough boss fight — and I always do. Every time I play New Vegas, I raze the Legion from the Mojave, enjoying every time a head pops off or a guy gets turned into giblets. New Vegas confronts you with some of the worst indignities man can inflict on man, but then the game gives you a shotgun. The narrative built around each faction and the final choice makes playing as the Courier so satisfying, especially when you’re pulling a big risk by assassinating Caesar in his camp or, with one pivotal choice with Mr. House, literally eating the rich. —Cass Marshall
Cass Marshall, nb they/them. The NV to troon pipeline remains real.
 
2) Jews hid away advancements in science so amazing that they would have turned the world into a paradise, purely because they hate the goyim. They have the technology to effectively cure death.
3) All the jews you meet have admitted to literally undermining Europe, one of them makes toxic mould concrete that poisons children.
4) You meet a golem in the game, it resurrects the dead as hideous abominations that are always on fire.
No, no, this is misunderstanding the point, at least in the MachineGames chronology, which only-semi canonizes the previous games. Sorry, give me 'tism stickers.
...
2) The Jewish Sect, Da'at Yichud, was a secret society that created wonderous technology to commune with God. It's purpose was it's own creation - it was never to be used, because power of that nature corrupts, as demonstrated when the Nazis appropriate it to commit genocide upon basically everybody. The creation of these items was a passage of uncertainty, a journey of perpetual understanding, and in the concentration camp, Set Roth, the Da'at Yichud member, says that the world the Nazis created is the result of absolute certainty.

3) Set tampers with the material the Nazis use on all their structures, überconcrete, which decays and moulds, a form of soft resistance. It's used as a gameplay mechanic and also symbolises the moral rot of Nazi society. Set also remarks that the Da'at Yichud actually refused to assist the United States until it was too late.

4) The golem (which is just common fantasy vernacular now),was not created by Da'at Yichud or the Jews. It was based on information from a Da'at Yichud parchment found by the Holy Roman Emperor Otto 1 (a replacement for Heinrich I, Himmler's descendent) who created monsters to destroy his enemies, until he was horrified by the carnage and buried them in a crypt.

The Nazis themselves, particularly after New Order, are actually presented as normal humans gifted with absurd technology and power. Many of the notes, foot soldiers and officers discuss food, marital problems, family, battle trauma, loneliness, have normal fears and insecurities. It represents the banality of evil in a similar (practically copied) tone of Quinten Tarantino's Inglourious Basterds. Like that film, you're never quite clear how you're supposed to think when you're mass murdering people who simply don't believe that they're evil - which is something that is predictably lost on this tranny.

There's a lot more I could say about these games but it would require it's own dedicated thread.
 
Remember when the new games literally revealed there was a secret Jewish organisation that was experimenting with hyper-advanced tech and manipulating things from the shadow ?
How the fuck did they even manage to get away with it ?
You're asking for logic from a series known for stuff like mecha Hitler. Hell, BJ breaking out of prison the way he does in 3D would be impossible in real life. Why is a minigun just laying around for anyone to take? Why is BJ eating food he found in a wall? Never played the original stealth games, but those probably had some silly stuff.
 
Ok, I did not expect the choleocants to be the next nazi wonderwaffen.

What's next? Nuclear clowns?
It's really weird where Wolfenstein ended up considering the first game from 1981 was just a dude looting a castle and the idea that the player was an escaped prisoner and the guards nazis only really happened because the creator just couldn't figure out a pseudo-story for the game. Even Wolfenstein 3D was just dude shooting nazis/Hitler while looting a castle.

I can't imagine who looked at that skeletal story and then decided maybe the nazis were right with their even more warped version of Theosophy and world view in the game. Even less understandable is why leftists celebrate that.
 
Hardspace Shipbreaker is a good game & setting with a terrible story. The setting is cool: you take a job dismantling spaceships, but it's extremely hazardous and to get you up in orbit, they kill two birds with one stone by making you sign a release, getting a DNA sample and brainscan, and immediately killing you. You wake up in your work pod apartment as a clone and it's revealed that your papers you signed put you in a massive debt with the company worse than the debt you joined for. You can be endlessly resurrected, but you're charged a hefty sum each time for the trouble.

Your coworkers are insufferable faggots. They talk TO you, not with you, via one-way radio calls. The main woman who's supposed to be your friend has a pink dyke cut and nebulously brown skin and reveals her lesbianism way too early and fucks everyone over trying to start a union. It only slightly improves when a middle manager is introduced who tries to rush training on bad coworkers and fucks up productivity as a result(very relateable). Eventually you protest as a work group by absolutely trashing a fleet of ships instead of salvaging them properly, and he flips out on the mic at you, threatening to keep you in actual slavery instead of implied to that point that your genome breaks down and you come out a retarded blob. It's a PR nightmare and your contract is renegotiated, your debt wiped out, you get to keep playing on endless mode, and the middle manager doesn't get fired but demoted to a more hellish position than even yours. I never once thought the game was a fight against fascism though, it's just a shit job in a space setting(actually really fun to play though, dismantling starships carefully and sorting the parts in first person zero Gs).
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It's very cyberpunk as a setting, I especially like the side bit of lore that some workers that you never meet other than emails develop a work religion/cult where they believe there's a slag furnace god, and they intentionally fly into the furnace before a shift ends to burn up for it's glory and try to reach enlightenment, but of course they get resurrected. It's an interesting concept in the setting and sounds believable that some people wouldn't be able to cope with the inhuman setting and not being able to die. There's of course an achievement and sticker for your equipment for doing the ritual, lol.
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The weekly time trials with leaderboards are still really competitive. I'm lucky to break top 100 when I try, but the chill no-timer, no oxygen hour long sessions where you just peacefully tug thrusters and fuel cells out of propulsion engines is really relaxing now and then.
 
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