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These video games kill fascists​

Listen, I’m all about staying abreast of current events — but watching the fascist, white, cis, hetero patriarchy put boots on the necks of anyone they want to gets old fast. Sometimes, engaging in civil discourse in the marketplace of ideas falls short, and you just need to unleash some unbridled rage on some fools. If you feel like dismantling the systems of oppression with wanton destruction, these games provide that sweet feeling you get from bringing the ruling class down a peg.

While the evergreen violence of the Wolfenstein franchise is a natural starting point, we know that fascism doesn’t always wear a uniform tailored by Hugo Boss. Regardless of the motivations of the overarching antagonists, our recommended titles all feature enemies that are just following orders responsible for upholding corrupt systems or institutions. So you don’t have to feel bad about sending any of these suckers to an early grave. Go ahead, give your empathy the day off and become the Blazko that you wicz to see in the world.

Wolfenstein​

Where you see a world run by Nazis, B.J. Blazkowicz sees a target-rich environment. The entirety of the Wolfenstein franchise, but specifically MachineGames’ Wolfenstein: The New Order and Wolfenstein 2: The New Colossus, are all about streamlining the fascist-to-dog-food pipeline. And thanks to current events, it’s never been easier to identify with a motley crew of weirdos hell-bent on toppling a fascist regime. While these games are usually about new and creative ways to send goose-stepping morons to an early grave, both The New Order and The New Colossus still serve up plenty of poignant story beats to remind you what you’re fighting for. —Alice Jovanée

Fallout: New Vegas​

Fallout: New Vegas begins with the protagonist betrayed, bound, and shot in the head. Being pulled out of a shallow grave is just the start of their revenge quest, and tracking down the gunman is just the start. Playing a pacifist is possible, but tough, especially when confronted with the brutal expansionism of Caesar’s Legion or the machinations of Mr. House and the Vegas Strip.

Your first introduction to Caesar’s Legion is probably the Lottery, a mass slaughter on an unassuming town with just one deeply traumatized survivor. You can confront the perpetrators in an optional, tough boss fight — and I always do. Every time I play New Vegas, I raze the Legion from the Mojave, enjoying every time a head pops off or a guy gets turned into giblets. New Vegas confronts you with some of the worst indignities man can inflict on man, but then the game gives you a shotgun. The narrative built around each faction and the final choice makes playing as the Courier so satisfying, especially when you’re pulling a big risk by assassinating Caesar in his camp or, with one pivotal choice with Mr. House, literally eating the rich. —Cass Marshall

Final Fantasy 7 Remake​

The fight-the-power theming applies just as much to the original version of FF7, but not everyone has the patience for ’90s-era RPGs. (If you do, the Nintendo Switch port of the 1997 classic is pretty decent.) There’s a reason why so many people quote the character Barret from this video game when he says, “The planet’s dyin’, Cloud.” It’s not just a throwaway line; it’s the point of the whole game, and it becomes not just Barret’s motivation but everyone else’s, too — even the skeptical and emotionally distant Cloud. This is a game in which the ecoterrorists are the heroes, and they must fight against an evil, authoritarian corporation that’s sucking the planet dry to satisfy the myopic purposes of its immoral higher-ups. It’s cathartic as hell, and it still holds up after all these years — which is why Remake (and its sequel, Rebirth) have been so popular in the modern day. —Maddy Myers

Metal Gear Rising: Revengeance​

Quite possibly the most satisfying action game of the previous decade, Metal Gear Rising: Revengeance gives players control of the cyborg Raiden in a hardcore action game that’s all about slicing his enemies to bits. It certainly helps that the people you purée with Raiden’s superpowered katana are members of a private military corporation bent on destabilizing the world to fuel the military-industrial complex in the name of endless war and profiteering.

But the most satisfying death and destruction you’ll deal in Revengeance is against the corrupt government official Senator Armstrong. In the game’s ultimate battle, a grueling 30-minute showdown between Raiden, the giant Metal Gear Excelsus machine, and the nanomachine-powered Armstrong, you’re subjected to his make-America-great-again doublespeak, in which he pledges to fuel the war of all wars so he “can end war as a business.”

If you’ve ever wanted to slay a greedy, toxic politician with confused, libertarian, dipshit ideals — and do it as a cybernetically enhanced child soldier who rightly points out that millions will suffer under Armstrong’s plan — play Metal Gear Rising: Revengeance. It’s cathartic in a way that calling your local elected official rarely is. —Michael McWhertor

Dying Light 2 Stay Human​

This is more a game about fighting zombies and doing cool parkour stunts as opposed to facing off against fascists, but I did take great personal pride in refusing to join up with the Peacekeepers, the cop-like faction in the game. You only have two choices — Peacekeepers or Survivors — and they both have advantages and disadvantages. The story of this game isn’t really deep enough to bother providing you with much motivation either way, so most players will be looking at the mechanical advantages to each side. It’s true that if you join the Peacekeepers you do get a crossbow, but is that really worth selling your soul? I’d say not. —M. Myers

Hardspace: Shipbreaker​

There are precious few games where the endgame boss is your actual boss. Hardspace: Shipbreaker not only nails the “Working Joe in space” vibe, it accurately depicts the struggles associated with forming a union. As an indentured employee of the dystopian Lynx corporation, your body is literally company property. You spend endless shifts breaking down spaceships for parts as you and your fellow employees realize that collective action is the only way to free yourselves from the shackles of debt. Methodically stripping ships for parts can be fulfilling, but nothing satisfies quite like telling your boss where to stick their performance review. —AJ

Metaphor: ReFantazio​

This lengthy RPG isn’t so much about fighting the power as realizing that everything is a lot more complicated than you thought it was, so it’s not exactly the cathartic, Nazi-punching experience that, say, Wolfenstein might provide. And yet this game is very much about fighting against bigots, of which there are many in this fantasy world. You have to do your fighting in a literal combat sense, of course, but you also get opportunities to fight with words as well and convince people they’re wrong, which… let’s all admit, that’s also an enjoyable fantasy, eh? —M. Myers
 
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Listen, I’m all about staying abreast of current events — but watching the fascist, white, cis, hetero patriarchy put boots on the necks of anyone they want to gets old fast.
Stopped reading right here. This rhetoric was played out by 2016 and it works even less now. There are no right wing death squads. There is no ultra-authoritarian dictatorship silencing anyone that speaks against it. No one is censoring the left. You are backed by every mainstream news outlet. You are backed by almost all of social media. You get money from the very government you're accusing of "fascism". You are not the resistance.
 
Whoever wrote this article has never played any of these games. MGR stands out in particular as Armstrong, the supposed "big bad" is A: the least fascist person in the entire game (his explicit goal is to tear down the corrupt global establishment and allow good, just men to rebuild the world better; less "Might Makes Right" and more "Right Makes Might") and B: is absolutely undeniably right. His methods and employment of psychos like the Winds of Destruction are certainly debatable but his core goal- the utter obliteration of TPTB and the reinstatement of power with the common man- is not only righteous in universe but utterly relatable IRL. I think my favourite bit of dialogue from the game is:
>"What do you know about the weak!? You weren't born poor! You've never been hungry! You don't know what it's like to kill and steal just to survive-"
>"But you DID survive! Using your own strength, and with your own two hands, you took back your life!"
...thus proving his "purging the weak" rhetoric isn't a simple tyrannical contempt for the less fortunate, but rather a hatred for the weak of spirit, the parasite who profits off the suffering of others, rich OR poor.

The guys who wrote MGR absolutely understand not only politics but philosophy, and did a fantastic job telling a story that is genuinely universally relatable and enjoyable using political themes without devolving into "My guy good your guy bad". Which, along with actually having good gameplay, is probably why these sorts of people hate it and have to either tear it down or misrepresent it as being on their side, when the truth is it's anything but.
 
Whoever wrote this article has never played any of these games. MGR stands out in particular as Armstrong, the supposed "big bad" is A: the least fascist person in the entire game (his explicit goal is to tear down the corrupt global establishment and allow good, just men to rebuild the world better; less "Might Makes Right" and more "Right Makes Might") and B: is absolutely undeniably right. His methods and employment of psychos like the Winds of Destruction are certainly debatable but his core goal- the utter obliteration of TPTB and the reinstatement of power with the common man- is not only righteous in universe but utterly relatable IRL. I think my favourite bit of dialogue from the game is:
>"What do you know about the weak!? You weren't born poor! You've never been hungry! You don't know what it's like to kill and steal just to survive-"
>"But you DID survive! Using your own strength, and with your own two hands, you took back your life!"
...thus proving his "purging the weak" rhetoric isn't a simple tyrannical contempt for the less fortunate, but rather a hatred for the weak of spirit, the parasite who profits off the suffering of others, rich OR poor.

The guys who wrote MGR absolutely understand not only politics but philosophy, and did a fantastic job telling a story that is genuinely universally relatable and enjoyable using political themes without devolving into "My guy good your guy bad". Which, along with actually having good gameplay, is probably why these sorts of people hate it and have to either tear it down or misrepresent it as being on their side, when the truth is it's anything but.
There are many things that try to subvert the classic Hero's Journey and fail horribly, but MGR does it so well you don't really notice its happened until the end.
 
Another miss by the "media literate" as they fail to see that in Fallout New Vegas three out of the four endings have you placing New Vegas in the hands of just different facets of authoritarianism, and the one where you don't have chaos break out.
And then there's Metal Gear Revengeance where the symbolism is laid on as thick as possible that you and the villain are reflections of one another
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These people really dont even play games, do they?
In FF7 your ecoterrorist activities result in the death of many innocent people and part of the journey is atonement for that. If you read that as "Woo yeah we're the heroes" you're a retard at best and a psychopath if you even understood it and thought it was a good thing
 
There's a lot more I could say about these games but it would require it's own dedicated thread.
I'm probably misremembering them then, was ages ago that I played them. But I did recently replay Wolfenstein 2009, and it's weird how affirming of the occult parts of Nazi ideology that game is.
 
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I think this weirdo is overthinking a lot of the shit in these games. Except Wolfenstein. I played the Wolfenstein games because the Nazis are cool. They were definitely cool in the new Wolfenstein games. I played about half of the New Colossus but that games pretty shit tier. They really fucked up with that game. But the Nazis were still cool. Just the game wasn't and it was full of a lot of cringey SJW/woke shit. The nigger fucking the fat German bitch was funny though only because it's become a meme over the past several decades about niggers and fat bitches.

I never bothered with Young Blood because looked like shit and was shit from what I heard.

If I really want to play as the Nazis though I will just go play Company of Heroes the Steel Division games Panzer Corp or Easy Red 2. I spent my time playing a lot of the WW2 FPS games that were released in the early mid and late 2000's. After doing that and spending time learning the truth about the Germans and WW2 online I really don't care to spend my time killing Nazis anymore. But if a game lets me play as them so I can crush democracy and western multiculturalists I will take it.
Please can leftists stop making nazis cool I really hate national socialist larpers and their cringe Hitler was a good boy who didin du nuffin wrong.
That being said I enjoyed killing nazis in sniper elite bit I also enjoyed killing communists too.

It isn't but these people are simply out of their minds and right now we need to encourage these people to look stupid.
I suggest watching some of David Irving's lectures online. You can find a few of them on YouTube but they have mostly been taken down. You can probably find some of them on alt media platforms like Rumble Odysee and BitChute.

The first Sniper Elite was great because you would spend more time killing Soviets than Germans. Sniper Elite V2 wasn't like that much. It just didn't have that same feeling and atmosphere.
 
Caesar’s Legion or the machinations of Mr. House and the Vegas Strip.
I have to say it was pretty satisfying going down to the Caesar's Legion main base and just murdering every single thing I could and getting like 20 quest failed and succeeded notifications at once. If I remember right there was some dog that triggered like 5 quests on its own when I killed it. I didn't really care that they were Nazis or whatever they were just dicks to me the first time I ran into them so the only reasonable response seemed to be to murder them all.
 
Your coworkers are insufferable faggots.
Not all of them. Weaver the foreman was pretty chill in EA, did they poz him on the full release?

The narrative built around each faction and the final choice makes playing as the Courier so satisfying, especially when you’re pulling a big risk by assassinating Caesar in his camp or, with one pivotal choice with Mr. House, literally eating the rich.
I can't believe this person sided with NCR colonizers. Or are they the kind of person who always picks Yes Man because they don't want to think too hard and pay attention to what each faction offers.

Armstrong won in the end. Raiden killed him, but he acknowledged Raiden as his successor, then Raiden ends the game by saying that he 'has his own war to fight.' (Every man will be free to fight his own wars)
Their only real hang up on their point of views is their definition of weak. Riden thinks of the weak as those who can't physically defend themselves which is why he wants to stop Armstrongs plan of starting a war. Armstrong views the weak as those mentality weak, people at the top of the society who are pansies with no spine or willpower of their own so they suppress those that do (like Armstrong and Raiden). Raiden is Armstrong's successor because he is strong willed and will do anything to push his worldview which is what Armstrong wanted.

Here's how I know you didn't play the game and just read reviews:
Here is how I know they didn't listen to the music. MGR is a closeted rock opera, the ost lyrics are important to understanding character motivation. Armstrong's true final boss song spells out how they are similar.
 
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