Veilguard isn't even that woke cause most of it is optional.
I never played any of those Dragon Age games but I of course saw a few clips from the latest one. When it came out just how embarrassing the writing was, I had to sample a few lines of dialogue just to see what people were talking about. The few parts that I heard were so phony and unrealistic to the way anyone has ever communicated with another living being anywhere ever, in all of human history, that you can't even compare it to this.
Granted, you're talking about things that I haven't even witnessed yet after something like 25 hours of playing kcd. Have you watched the embarrassing stuff from kcd? Not just the unfortunate existence of a medieval nigger in bohemia or the hidden fag sex dialogue situatoin, but did you watch some of those those scenes with dialogue that can be compared to veilgard's? I ask because the stuff I heard in a few brief scenes in Veilgard was some of the worst, most embarassing pandering to a mentally ill minority, of whom only a fraction will even buy your game so why the fuck bother anyway, that it was enough to put me off the whole experience.
Like I said, 25 hours into kcd and none of the writing so far has put me off at all, much less to that extent. It's basically, at least from the parts I've experienced so far, about on par with the dialogue in the first game, which was good. I can't see it completely falling off into cringe dogshit territory as soon as the nigger makes his appearance. I could be wrong, but I think that there's no way in hell it could possibly go from decent, above average dialogue that suddenly, after 40 hours in or so, turns into Veilgard grade nonsense, with npcs arguing with everyone to respect their nonbinary gender status, all while at the same time there's giant, demonic monsters murdering people.
I can't see that happening. That's why your argument sucks.
There's making a good game and sticking a bit of stupid ass pandering in it to appease some imagined angry internet mob, and then there's making something like Veilgard where the whole game is written like they're pandering to nonbinary tranny faggots, but not to appease any angry internet mob, but because the writers and producers actually believe in all of that bullshit and live that gross, unhealthy and very pathetic life. Most of all, they hope they can get all the horrible racist bigot fans to not play the game, because these writers are petty losers and they can't deal with the fact that people who don't validate their retard fantasies might enjoy the game they've had a part in creating. Not to mention, these aren't creative people and that dogshit writing is the absolute best they can do. They don't have any experiences or interesting anecdotes from their own lives, because they don't do anything interesting.
I don't like either situation. I really don't. But I can tell you which one I'll pick 100 out of 100 times.
Buh its muh different cause it's the game you like, that's what all this boils down to.
Yeah, that's all I want in games. I want games to have shit that I like and I need them to have writing that isn't so horrible that it puts me off immediately. I can tell if it's going to be something I'm going to enjoy almost within the first 10-15 minutes. I'm two dozen hours in and it hasn't turned me off. The dialogue hasn't been bad at all, but there are things that deserve criticism like any other game. It is a lot easier this time around, for sure. The AI is a combination of actually pretty smart to complete blithering idiots, which has been unforunate.
There were bandits which I believe were connected to a quest that I wasn't currently engaged in, that chased me down and tried to kill me, but when I successfully hid from them and tried to attack them again, they just stood there. They'd run around a bit but none of the formerly bloodthirsty murderers would fight me. I could stab at them multiple times with a sword and they'd allow it without defending themselves. That was the most blatant bit of bad AI thus far. That's the type of shit that bothered me yet, but like I said, I haven't even gotten to the part with the homosexual Africa nigger. I'll probably mention it when I do.
Something that I just recently did though was replaying a scene to see if I could get a somewhat main NPC killed by picking dumb dialogue options. It certainly plays out like you could screw it up and get this person killed. I don't know for sure b/c I haven't picked every option, but I'm about 98% sure this was a fake choice. When I replayed the part to see if I could change up the outcome, I picked the most horrible choices but the outcome was always the same. That's the type of thing that bothers me. If you want to have an NPC that's unkillable to a certian point in the game b/c they're important for important story shit later on in the game, that's fine. But don't put that person in harms way and give you all these options making it seem like you have a choice in the outcome.
I think that even if the "right" decision that most everyone will pick their first time playing a game can be more fleshed out and lead to further character development and interactions than the "evil" decision where you kill someone or mess up and get an important npc killed. That shows that there are consequences for doing dumb or evil shit and you might be missing out if you do. I'm not saying there should always be a "right or wrong" choice where the wrong choice leads to less content, but I understand that it's hard to write 2 or more compelling narratives for each and every choice in a long roleplaying adventure. It's always prefereable to me when games respect your choices and have consequences. You can always reload your save in those kind of games, so there's no reason to "protect" the player from the annoynace of "picking the wrong choice". Just let the player fuck it up and do that part over rather than railroading them down a set path despite seemingly giving them options.