Kingdom Come Deliverance - Or how I stopped worrying about SJW and love Bohemia | Now with betrayal and a lot more niggers. "Historically accurate." BlackRock ruined the series.

Their dynamic over the game, from an initial falling out, to a reconciliation, to an even stronger bond not only feels natural as the conclussion
The "falling out" was extremely forced. They had to tipp-ex most of Hans' development from the first game to make that work. If they're so "truly close" why does a single brawl manage to convince Hans to strike off on his own without a page who he had just lectured about how important he was? Sir Hans Capon, air to rattay, is going to risk being slaughtered by bandits because he had a little spat with his page boyfriend? He walked all the way to semine but he cant carry a single sack of flour?

I've seen a more convincing gay breakup in Brüno.

This post is most likely AI but it allows me to complain about this part of the story because it's very very bad.
 
I find it frankly disgusting that something that was clearly a bond of friendship in the first game was subversively twisted into some homosexual fetish garbage. Its absolutely unnatural and diminishing to both characters.
Sadly this is just the norm, especially with female and "female" writers.
 
This also explains why he is tanking all the criticism. I bet they brought in a bunch of female writers and they are the ones who pushed for this content. As seen by the anti-woke crowd, the women are the most degen.
In my experience, women find the absolute disgust straight men have to man-on-man sodomy completely incomprehensible. This is how the sodomites have taken over everything, they prey on the womens' better nature. Add that to the fact that most females have no sense of reason and are never held accountable, give them a writing job and you get a complete fuckin' disaster.
 
Sadly this is just the norm, especially with female and "female" writers.
Not sure if this a power level of not, but it's definitely autistic of me so I ask for forgiveness in advance, but it's a very noticeable trend with female writers and with romance in particular. Not just with gay shit but in general. The crux of drama and plot progression within a romance story is relationship drama and external factors rarely play a part. If you were ever made to suffer through Twilight with a girlfriend, family member, etcetera, you might've noticed that you have a Vampire the Masquerade-esque setting of vampires and their secret societies and the like, yet a majority of the plot is devoted to a love triangle and drama. The quasi-'breakup' in in the 2nd game mirrors Twilight also.

In male oriented romance, usually written by men, the threats and drama are typically external and they occupy a majority of the plot. It's from these outside threats that the relationship strengthens rather than angst and difficulty from within the relationship itself. Although that's pretty common in any story written by men. Lethal Weapon, Hot Fuzz (Lampshades this I think?), Bad Boys, Kingdom Come Deliverance 1, fuckin' Toy Story, etcetera. I think a lot of women, not all women mind you, mostly the younger ones, they try to draw blood from stone when it comes to male friendships because they can't see how to demonstrate such a close bond without it becoming intimate in the end. To these writers, their coupling is a natural conclusion to the way their friendship is being depicted.

There's a few explanations for this that I can see:

1. If they're acting vicariously through the player character/protagonist, then it's probably how they would strengthen their bond with the other (male) character because of course if your chemistry with the opposite sex what that high you'd probably be perfect for one another.
2. They don't use their own experiences of friendship with other women to mirror the experience with men. You can know someone for years, but that doesn't necessarily translate to there being an underlying attraction.
3. They conflate the openness and relaxed nature of a male friendship with the intimacy between man and woman. Perhaps the protectiveness the two friends might have for one another reminds them of how a man is supposed to protect their woman, so in their mind they mentally replace one of the two with a girl and thus have an epiphany about how the two secretly feel for one another.
4. They get off at the thought of it.
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1. If they're acting vicariously through the player character/protagonist, then it's probably how they would strengthen their bond with the other (male) character because of course if your chemistry with the opposite sex what that high you'd probably be perfect for one another.
2. They don't use their own experiences of friendship with other women to mirror the experience with men. You can know someone for years, but that doesn't necessarily translate to there being an underlying attraction.
3. They conflate the openness and relaxed nature of a male friendship with the intimacy between man and woman. Perhaps the protectiveness the two friends might have for one another reminds them of how a man is supposed to protect their woman, so in their mind they mentally replace one of the two with a girl and thus have an epiphany about how the two secretly feel for one another.
4. They get off at the thought of it.
The average woman is also WAY more perverted than the average man. 50 Shades of Gray anyone? The thing is that women can't let men have their own thing. They ALWAYS have to be included in men's things or they go ape shit. Most men avoid women's hobbies like the plague, but have to censor the COD lobby for it to be wahmen friendly. This leads to everything men consider good getting tainted by this trash.

Honestly when I saw this in the reveal trailer I should have known it was over:

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File it under "A picture's worth 1000 words"
 
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It wasn't a scandal because most people who play the game don't believe and/or deny that Hans in underage. Vavra faced no consequences for including gay child porn in the game. But since they now know that they can get away with it they will include more woke & disgusting bullshit. They don't even need to hide it anymore.
Wouldn't be surprised if it was a case of the good ol' "Boys always want sex". Those people only used to come out of the woodworks when a hot teacher was banging underage boys, but over time, seems it has come to encompass pederasts too.

Just finished it and honestly, this has to be one of the best gay story arcs I’ve seen. It fits perfectly with both character’s development and their core themes, as well as the core of the game. While the bromance to romance story is somewhat dated and played out, the setting and circumstances make it so much better.
I've no idea if you're trolling or not, but either way, men "trying to find their identity" is something that most men try and struggle with during their teenage years. Generally though, only the faggots fuck each other. The idea nowadays that men can't become close friends or brothers in arms from their hard struggles together without also wanting to bone each other is such a fucking teenage smut-writer mindset that's only forced upon the masses because the people writing these stories are all retarded, sweaty pissdrinkers whose addiction to teenage drama stunted their evolution into fully-grown adults.

By the time my children are adults, I'm sure the general consensus will be that all men who fought and died in the trenches in WWI died from AIDS acquired from neverending, Slaneesh-inspired gay gangbangs. "Artillery barrage? Yeah man that was just slang for bukkake, don't you know history? Fucking chuds."

Honestly when I saw this in the reveal trailer I should have known it was over:
Jesus H Christ, you could park an aircraft carrier on that chin.
 
Since when shit hit detection, floaty controls, slow asthmatic spastic combat and NPCs outright ignoring game mechanics that restrict player considered "realistic gameplay"? Is KCD the new Dark Souls, where every obvious flaw and bug are elevated to the position of an unassailable trait synonymous with good gameplay?
 
Not sure if this a power level of not, but it's definitely autistic of me so I ask for forgiveness in advance, but it's a very noticeable trend with female writers and with romance in particular. Not just with gay shit but in general. The crux of drama and plot progression within a romance story is relationship drama and external factors rarely play a part. If you were ever made to suffer through Twilight with a girlfriend, family member, etcetera, you might've noticed that you have a Vampire the Masquerade-esque setting of vampires and their secret societies and the like, yet a majority of the plot is devoted to a love triangle and drama. The quasi-'breakup' in in the 2nd game mirrors Twilight also.
Not a power level, not autistic, just truth. Here's a poewr level reveal, took my Mother to a romance literature store and so many were exactly what you said. Having kept her company for a while while she read (I read with her since why not) it's just...all these topics but it's the same shit different setting.
The average woman is also WAY more perverted than the average man. 50 Shades of Gray anyone?
Unless they're French, then frogs aren't human.
 
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same thing
Agreed, but there's a disturbing amount of people who think underage-but-teenage boys having sex is fine. I missed a couple of dozen pages, but looks like this very thread has some of those people.
 
Doing wedding. Fuck the dice game (the ammount of times the npcs get 1-6 dice utter BULLSHIT). Duels are fun. Hans is an asshole. Feels pointless.
 
Veilguard isn't even that woke cause most of it is optional.
I never played any of those Dragon Age games but I of course saw a few clips from the latest one. When it came out just how embarrassing the writing was, I had to sample a few lines of dialogue just to see what people were talking about. The few parts that I heard were so phony and unrealistic to the way anyone has ever communicated with another living being anywhere ever, in all of human history, that you can't even compare it to this.

Granted, you're talking about things that I haven't even witnessed yet after something like 25 hours of playing kcd. Have you watched the embarrassing stuff from kcd? Not just the unfortunate existence of a medieval nigger in bohemia or the hidden fag sex dialogue situatoin, but did you watch some of those those scenes with dialogue that can be compared to veilgard's? I ask because the stuff I heard in a few brief scenes in Veilgard was some of the worst, most embarassing pandering to a mentally ill minority, of whom only a fraction will even buy your game so why the fuck bother anyway, that it was enough to put me off the whole experience.

Like I said, 25 hours into kcd and none of the writing so far has put me off at all, much less to that extent. It's basically, at least from the parts I've experienced so far, about on par with the dialogue in the first game, which was good. I can't see it completely falling off into cringe dogshit territory as soon as the nigger makes his appearance. I could be wrong, but I think that there's no way in hell it could possibly go from decent, above average dialogue that suddenly, after 40 hours in or so, turns into Veilgard grade nonsense, with npcs arguing with everyone to respect their nonbinary gender status, all while at the same time there's giant, demonic monsters murdering people.

I can't see that happening. That's why your argument sucks.

There's making a good game and sticking a bit of stupid ass pandering in it to appease some imagined angry internet mob, and then there's making something like Veilgard where the whole game is written like they're pandering to nonbinary tranny faggots, but not to appease any angry internet mob, but because the writers and producers actually believe in all of that bullshit and live that gross, unhealthy and very pathetic life. Most of all, they hope they can get all the horrible racist bigot fans to not play the game, because these writers are petty losers and they can't deal with the fact that people who don't validate their retard fantasies might enjoy the game they've had a part in creating. Not to mention, these aren't creative people and that dogshit writing is the absolute best they can do. They don't have any experiences or interesting anecdotes from their own lives, because they don't do anything interesting.

I don't like either situation. I really don't. But I can tell you which one I'll pick 100 out of 100 times.

Buh its muh different cause it's the game you like, that's what all this boils down to.
Yeah, that's all I want in games. I want games to have shit that I like and I need them to have writing that isn't so horrible that it puts me off immediately. I can tell if it's going to be something I'm going to enjoy almost within the first 10-15 minutes. I'm two dozen hours in and it hasn't turned me off. The dialogue hasn't been bad at all, but there are things that deserve criticism like any other game. It is a lot easier this time around, for sure. The AI is a combination of actually pretty smart to complete blithering idiots, which has been unforunate.

There were bandits which I believe were connected to a quest that I wasn't currently engaged in, that chased me down and tried to kill me, but when I successfully hid from them and tried to attack them again, they just stood there. They'd run around a bit but none of the formerly bloodthirsty murderers would fight me. I could stab at them multiple times with a sword and they'd allow it without defending themselves. That was the most blatant bit of bad AI thus far. That's the type of shit that bothered me yet, but like I said, I haven't even gotten to the part with the homosexual Africa nigger. I'll probably mention it when I do.

Something that I just recently did though was replaying a scene to see if I could get a somewhat main NPC killed by picking dumb dialogue options. It certainly plays out like you could screw it up and get this person killed. I don't know for sure b/c I haven't picked every option, but I'm about 98% sure this was a fake choice. When I replayed the part to see if I could change up the outcome, I picked the most horrible choices but the outcome was always the same. That's the type of thing that bothers me. If you want to have an NPC that's unkillable to a certian point in the game b/c they're important for important story shit later on in the game, that's fine. But don't put that person in harms way and give you all these options making it seem like you have a choice in the outcome.

I think that even if the "right" decision that most everyone will pick their first time playing a game can be more fleshed out and lead to further character development and interactions than the "evil" decision where you kill someone or mess up and get an important npc killed. That shows that there are consequences for doing dumb or evil shit and you might be missing out if you do. I'm not saying there should always be a "right or wrong" choice where the wrong choice leads to less content, but I understand that it's hard to write 2 or more compelling narratives for each and every choice in a long roleplaying adventure. It's always prefereable to me when games respect your choices and have consequences. You can always reload your save in those kind of games, so there's no reason to "protect" the player from the annoynace of "picking the wrong choice". Just let the player fuck it up and do that part over rather than railroading them down a set path despite seemingly giving them options.
 
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Long autistic babbling
You are missing context to the shit you are bitching about. The whole it isn't woke because you can make choices thing is mocking all the anti-woke content creators who are saying KC2 isn't woke because you choose to be gay.
You don't have to be trans in Veilguard, you can let companions die, and you don't have to do their quests. In KC2 you can't kill the essential gay NPCs, you have to be friends with Musa, you can't talk back to Musa, you can't kill Musa, and you have to save the Jews.
 
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