- Joined
- Dec 13, 2022
Does anyone have any ideas for encouraging players to be more creative? The players in a game I'm running just refuse to take advantage of the narrative aspect of TTRPGs to drive events.
For example, they were fighting a robot in a recent session. I was careful to mention that most of its case was off. Loose wires were hanging from its arms, and it had an exposed battery pack. Instead of announcing that they would try to cut the wires with a knife or target the battery with a heat ray they had, or just use their burning torch to melt the wires, they opted for round after round of "I attack again". They also made comments about not having good equipment after ignoring things like a broken gumball machine that I added to be used like a spiked mace, or the metal and plastic panels scattered in a few locations in the "dungeon" which could fashioned into shields.
I could announce that they severed a wire or melted the battery or something, or I could say, "Hey, that thing could be used as a weapon." When I've done that in earlier sessions, they react as if they're being railroaded, which they sort of are, but what am I supposed to do? I can't have useful items floating in the air above a glowing circle like in a video game. There rarely ask questions about their environment, and when they do ask questions they seem annoyed if they get a negative answer and shut down for a while. They also don't retreat from dangerous encounters, even when I tell them that retreat is an option, because they are so linear with their playing that they can't imagine doing something else.
They signed up for a hexcrawl, by the way, but resource management and random encounters seem to annoy them. Now I'm afraid to introduce ideas like smaller parties of related characters that could do things when a player can't attend, because I worry that they will struggle with the idea of not staying on the railroad that they've built for themselves.
This is the fourth time I've tried to start a game online in the last twelve months. It's always the same shit: distracted players, video game mentalities, players getting annoyed when things don't go their way, players getting annoyed when things do go their way, players getting annoyed because we aren't playing 5e D&D, people showing up to promote their own games or become backseat DMs. Online gaming is awful.
For example, they were fighting a robot in a recent session. I was careful to mention that most of its case was off. Loose wires were hanging from its arms, and it had an exposed battery pack. Instead of announcing that they would try to cut the wires with a knife or target the battery with a heat ray they had, or just use their burning torch to melt the wires, they opted for round after round of "I attack again". They also made comments about not having good equipment after ignoring things like a broken gumball machine that I added to be used like a spiked mace, or the metal and plastic panels scattered in a few locations in the "dungeon" which could fashioned into shields.
I could announce that they severed a wire or melted the battery or something, or I could say, "Hey, that thing could be used as a weapon." When I've done that in earlier sessions, they react as if they're being railroaded, which they sort of are, but what am I supposed to do? I can't have useful items floating in the air above a glowing circle like in a video game. There rarely ask questions about their environment, and when they do ask questions they seem annoyed if they get a negative answer and shut down for a while. They also don't retreat from dangerous encounters, even when I tell them that retreat is an option, because they are so linear with their playing that they can't imagine doing something else.
They signed up for a hexcrawl, by the way, but resource management and random encounters seem to annoy them. Now I'm afraid to introduce ideas like smaller parties of related characters that could do things when a player can't attend, because I worry that they will struggle with the idea of not staying on the railroad that they've built for themselves.
This is the fourth time I've tried to start a game online in the last twelve months. It's always the same shit: distracted players, video game mentalities, players getting annoyed when things don't go their way, players getting annoyed when things do go their way, players getting annoyed because we aren't playing 5e D&D, people showing up to promote their own games or become backseat DMs. Online gaming is awful.
Last edited: