Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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Anyone playing Pokescape you need a clean copy of emerald for your emulator and they have a patch file for it on the site. The site has a patch tool as well. It’s really good and I’m actually hooked on a Pokémon game for the first time in a while.

Its a mix of RuneScape and Pokémon so the mons and world sprites are RuneScape related for that double hit of nostalgia.
 
I mean, this is the same generation that had psychic be weak to itself.
During Gen 1 the only Ghost mons had no weaknesses in the original TCG. Even though in the vidya they are weak to Ghost and Psychic.*

* (because all 3 of them are Ghost and Poison)
 
Should I do an Unbound playthrough?
I just started, there was someone in this thread that did already.

There is lots of dialogue tho, but there is also an option to skip it.

@The handsome tard

The problem isn't gen 1 per se, it is the updated games that doesn't fix the problema and there is no way to excuse it. It is the same shit as not using the platinum changes in BDSP and getting an worse experience.

And what bother me the most is that they introduced the VS Seeker in FRLG, one of the coolest ideas and mist useful items ever. You can't avoid the good game design for it to be more faithful.
 
Probably just to make it easier to play. Having ghost + poison + psychic under one umbrella allows for different themed decks, and more flexible use of Pokemon. Sure, they're all under the "psychic" label, but the weaknesses can vary. The weaknesses are how you can even differentiate types.

Take the Blastoise and Gyarados example that set off this discussion.
Blastoise is weak to grass because it's pure water type in the game. So, why is Gyarados weak to lightning? Because it's a flying subtype in the game.


Nidorina is listed as a grass type, because idk it's a pure poison type, and you can tell it's a poison type because it's weak to psychic.
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Gloom is also poison, but it's also a grass type, so it gets a fire weakness.
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The card colors/types are just broad strokes. Any more colors, and it would be just ass to play, because it's easy to pick out a card at a glance for your deck. You don't have to pay attention to the little symbols, just the color. They already have problems with this now, because steel type is such a light color that it looks like colorless.

It's all about ease of access.
Seconding this, it’s also the reason why types get shuffled around (Poison started out as Grass, shifted to Psychic in Diamond & Pearl, and is now Dark as of Sword & Shield) or dropped completely (Fairy was introduced as a standalone type in XY and folded into the Psychic type with Sword & Shield).
All these dex rewards are making me paranoid that they're going to axe HOME in like a year. I think they started pulling this shit with Bank a year or two before its death as well, just with Hidden Abilities instead of shiny forms, and given that gen 10 is a shoe-in for 2026 the timing lines up. I'm also surprised that these didn't already exist, but whatever. It's not like ILCA's known for competence.
Nintendo mentioned a while back that the Switch 2 will still have NSO so I’m not sure if it’ll actually get dropped, especially when Bank is still usable despite the 3DS being dead since early last year.
 
Yesterday I played hours of unbound and only managed to get 1 badge, there are so many missions and backtrack to do, it is literally fun to explore.

And the gym had a gimmick: inverse battles and it was a normal battle.

And holy shit he used a fucking milktank. Jesus this fucking pokémon is terrible to kill. Just now I found a VS seeker, by back tracking. I choose the option to use level cap and it was kinda hard.
 
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Yesterday I played hours of unbound and only managed to get 1 badge, there are so many missions and backtrack to do, it is literally fun to explore.

And the gym had a gimmick: inverse battles and it was a normal battle.

And holy shit he used a fucking milktank. Jesus this fucking pokémon is terrible to kill. Just now I found a VS seeker, by back tracking. I choose the option to use level cap and it was kinda hard.
I played today on the vanilla difficulty and found it kinda hard. I don't know if I was under levelled or Gible not having good base stats.
 
I got one last roadblock before I start my playthru of FireRed Remixed proper: I want to teach my Jolteon Thunder before I go(and a few Battle Frontier Tutor Moves to others). Thing is, with how Revelations has TMs that don't disappear on use, consequently TMs you buy from the store cost a lot more money. 50,000 Yen to be exact in the case of Thunder, which I never bought. Thankfully, the Tutor Moves in Battle Frontier are much cheaper since most cost 4BP rather than 16+ like in the original. I got a few more things I have to wrap up afterwards which will require me to fire up my GC romhacks for moves my Pokemon would never normally be able to learn, and I'm done. I should be able to start my playthru sometime today, and about time. I gave Trigger's PC a look and most of my Legendaries have awful natures, I am looking forward to filling up entire boxes with competitive Legendaries by the time I'm done here.
 
I'm taking a break from completing BDSP's HOME Pokédex and I'm working on completing all three of SWSH's HOME Pokédexes instead.

It's going well so far, breeding the Galar Starters and some Sword-exclusive Pokémon (so far it was just the Seedot line) was easy but some of the wild Pokémon have crazy-low encounter rates that make hunting them a pain in the ass. I'm also being somewhat-smart and catching certain Pokémon, specifically those that are only encountered in certain weather conditions and/or have very low encounter rates (take Milotic for example, in the base game it's only encountered as a wandering Pokémon in South Lake Miloch in foggy conditions) and squirreling them away until I can slot them into their proper box placements.
 
I'm finally working on the collection challenge for Arceus, and it's amusing which Pokemon I didn't have to submit. Like bidoof.

But I found a female shiny basculin, completing my basculegions, and a shiny alpha infernape!
Isnt't there a glitch that you can't get cherubi in PLA, only Cherrim?
 
Isn’t there also a glitch that never got patched where Shiny Origin Forme Giratina using Shadow Force will always crash the game?
 
Isn’t there also a glitch that never got patched where Shiny Origin Forme Giratina using Shadow Force will always crash the game?
I've never heard of it, but it's possible that they didn't account for shiny Giratinas at all given that the one in Arceus is shiny-locked. I wonder if they ever meant for LA to have HOME support, if so?
 
Isn’t there also a glitch that never got patched where Shiny Origin Forme Giratina using Shadow Force will always crash the game?
I've never heard of it, but it's possible that they didn't account for shiny Giratinas at all given that the one in Arceus is shiny-locked.
I have one from one from years ago, and I already had it in PLA because I'm setting my Pokedex icons to only be shinies.

lol it still crashes the game
 
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Finally gotten started with Fire Red Remixed proper(which I will now be calling FRR for short). It's Fire Red so clearly I had to choose Charmander as my starter. I don't remember if this is something introduced in FRLG or if RSE had this as well, but Charmander actually learns Metal Claw early enough to take on Brock if you use it enough until that point, so that's what I did. Now that I got Brock taken care of, I am going to start actually using all the new Pokemon available to me.

Pokemon selection is quite good, it is pretty much what you would expect at this point in the game but from all three gens. For example, Route 102 has Rattata, Pidgey, Sentert, Hoot Hoot, Zigzagoon and Taillow. Virdian Forest meanwhile has Caterpie, Weedle, Spinarak(with Ledian presumably there as well), Wurmple and of course Pidgey and Pikachu. I assume this will be a pattern for the rest of the game going forward, I am looking forward to see what will be available in Mt. Moon. My only problem so far is that the trainers all use the same Kantionan Pokemon from FRLG instead of more varied teams, but at least they're predictable with what they send out if you still have reflex memory on what's coming up dating back from the original Gameboy titles. Physical/Special split appears to be in, so if nothing else at least I get to experience the game proper, and not with this janky archaic system the games had originally.

Speaking of Pikachu, I am planning on raising one since I was lucky enough to encounter and catch it. I know that every single Pokemon can be caught in the grass, that includes Legendaries, so theoretically you could build a team composed of all three starters + Pikachu early on like you could in Yellow, depending on where these starters are roaming. This is really making me want to play a Nuzlocke at one point in the future, this is the perfect romhack for it.

Isn’t there also a glitch that never got patched where Shiny Origin Forme Giratina using Shadow Force will always crash the game?
Are you talking about PLA? I've never heard of a bug like this before in any game.
I've never heard of it, but it's possible that they didn't account for shiny Giratinas at all given that the one in Arceus is shiny-locked. I wonder if they ever meant for LA to have HOME support, if so?
Is it really that simple? You would think they would account for all shinies, even in Pokemon you were never originally supposed to encounter or are shiny locked, to prevent this exact kind of crash. Then again, it's no secret that Gamefreak has been only getting worse with their tech skills, not better. It is such a strange phenomenon that after years and years of the games being relatively stable, we're slowly going back to the games being an unplayable, borderline broken mess like the first generation infamously is. I've heard that BDSP, on top of being a shitty remake, is just flat out much more buggy and incompetently made than even the original release of Diamond and Pearl.
 
I don't remember if this is something introduced in FRLG or if RSE had this as well, but Charmander actually learns Metal Claw early enough to take on Brock if you use it enough until that point,
This was a thing in original FRLG
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Correct, I just checked Bulbapedia and indeed RSE Charmander doesn't learn Metal Claw at all. Very interesting, FRLG seems to have a lot of move changes like this. In fact, there are many moves that can only be taught in FRLG instead of RSE so I will have to keep this in mind. Very good game design decision, a rarity for Gamefreak these days.
 
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